- The front options screen numbers items 0..s_rowN (0 = the top save-file row, k = content row k-1), but the level-1 draw loop painted content row k at rowY(k) -- the save row's own line -- and mapped s_hl (item-numbered) straight into s_rowIdx (content-numbered): the 'Save file' row overlapped the first content row, highlights/adjusts hit the wrong row, the last content row was dead, and s_rowIdx[s_hl] could read one past the built rows. Content rows now draw at rowY(k+1) and all s_hl -> s_rowIdx uses take s_hl - 1 (A-press, L/R repeat, reset-maintain); hit-test/cursor were already item-numbered and are untouched. - Per-file row tag '(save)' -> '(profile)' (maintainer request), both UIs (front options + F10 overlay) plus the stale comments. - docs/dev/D357-SETTINGS-VALUES-PLAN.md (PROPOSAL): row-by-row audit of current defaults/ranges/steps/displays vs the PD port (local checkout) and the Turok PC list (maintainer notes); proposals: mouse sensitivity as a x multiplier, deadzone as a whole-% key (D333 legacy-alias pattern), texture filter '3-Point' -> Bilinear, audio step 128 -> 328 (whole-%), MSAA +16x, FPS-cap preset grid, FOV degrees; kResetDefaults lockstep gate + GE_WSPROBE_RESET re-verification. Build clean (248 targets), headless menu boot smoke clean; visual check of the front options screen + F10 owed to the maintainer.
8.8 KiB
D357 — Settings thresholds & values: align display units/defaults with the PD port + Turok PC
Status: PROPOSAL — awaiting sign-off (2026-09-27). Baselines: the PD port
checkout (C:\Users\james\Source\Repos\pd_port, port/src/optionsmenu.c +
input.c/video.c config registrations), the Turok PC (Nightdive) list from
the maintainer's notes (docs/dev/notes/OPTIONS-MENU-PLAN.md §6 — taken from
user notes, not checked independently), and the N64 watch (ground truth for
the Bond.* rows only). Triggered by maintainer report: the current values
are "a bit confusing".
Companion change landed with this doc's review: the dim per-file row tag is now "(profile)" (was "(save)"; user request, both UIs).
1. Problem
The D356 regroup fixed the layout; the values still mix three unit families with no consistent rule:
- raw internal units shown as-is:
Input.MouseSensitivity(1–500, 100 = 1× — the "100" is a % of a 1.0 multiplier, not a count),Input.PadDeadzone(raw 0–30000,dispDiv=300→ "23%" but the step of 500 raw is 1.67 display-%, so the slider lands on 23, 25, 26…),Bond.Music/Bond.FX(0–32767,dispDiv=328, step 128 = 0.39 display-%); - N64-era vocabulary on PC rows: texture filter "Nearest / Bilinear / 3-Point" (the N64 watch term for trilinear), "FOV scale %" instead of degrees;
- defaults that don't read as defaults: MSAA shows "4x" fine, but
FpsCap0–1000 with step 1 invites 117 FPS;Video.LodDistancedefault 150% vsDrawDistance150% with a 25-step grid (100/125/150/175…).
The PD port is the house style to copy: per-stick sensitivity as a ±10
multiplier (default 1.0, negatives invert) (input.c:1537), mouse speed
-30..30 (default 2.5), deadzone raw 0–32767 per stick+axis, rumble
0–1, MSAA as a 2x/4x/8x/16x dropdown, frame cap as "N FPS",
volumes as 0–100 %. Turok's (user's list) conventions: single mouse
sensitivity knob, per-section resets (landed, D356), master/sound/music
volume trio (master still M3-backlog).
2. Principles
- Display, don't rescale the world. Every change is port-only (row
table,
dispDiv/step/unitfields, value-text,kResetDefaults): nosrc/gamechange, and config storage units are kept wherever a change would migrate existing ini files (principle 3). - Human units in the value column:
%on a 0–100 grid,×multipliers with 1.0 as the default,N FPS,Off/2x/4x/8x,Unlimited. A slider step must map to a whole display unit (the deadzone 1.67%-step bug is the canonical example to fix). - Ini stability: renaming a config key's storage unit is a migration.
Where the plan needs it, register a new key (e.g.
Input.PadDeadzonePct) and keep the old key as a read-once legacy alias — the D333Input.AimMode→Input.AimStylealias pattern (input.c:1962). Each migration gets a findings note. kResetDefaultsstays in lockstep with the config C initializers (D356 Gate E): every default change in this plan updates the table inoptionsoverlay.cin the same commit; theGE_WSPROBE_RESETprobe re-verifies.- Defaults = the config C initializers, never a new menu-only default.
3. Row-by-row audit & proposal
Current state from optionsoverlay.c rows[] + the configRegister*
ranges (2026-09-27). "Display" = what the value column shows today.
INPUT
| Row | Now (default · range · step · display) | PD port | Turok (notes) | Proposal |
|---|---|---|---|---|
| Mouse sensitivity | 100 · 1–500 · 5 · raw 100 |
MouseSpeedX/Y float −30..30, def 2.5 (sign = invert) |
single knob | Display as a × multiplier: keep storage (100 = 1.0×), value text %.1f× (v/100); range 10–300 (0.1–3.0×), step 10 (0.1×). Label stays "Mouse sensitivity". |
| Invert look (mouse) | Off/On | folded into the −/× sign of MouseSpeed | — | Keep On/Off (PD's negative-multiplier style is an alternative; a separate invert is simpler next to the × slider). Decision: confirm. |
| Aim style / Aim range | N64/Centred (PC) · PC/N64 | — (GE-only, D337/D338) | — | Keep as-is (GE-specific; hiddenIfOn already sane). |
| Invert look (controller) | Off/On | sign of stick scale | — | Keep. |
| Stick deadzone | 7000 raw · 0–30000 · 500 · ÷300 → 23% (1.67%-steps) |
raw 0–32767 per stick+axis, DEFAULT_DEADZONE |
MISSING | New key Input.PadDeadzonePct 0–100, step 1, default 23 (7000/30000×100); input.c scales back to raw at apply; old key becomes a legacy alias (principle 3). Display N% on a whole-% grid. |
| Trigger threshold | 23 · 1–99 · 1 · % |
— (GE extra) | — | Keep. |
GAMEPLAY
| Row | Now | Baseline | Proposal |
|---|---|---|---|
| Auto-aim / Sight / Look ahead / Ammo (profile) | Off/On (N64 watch 0/1) | N64 watch = ground truth | Keep; tag now reads (profile) (this doc's companion change). |
| Skip intro / No hit flash / All unlocked | Off/On | Turok: screen-shake/hit-flash family | Keep. |
| HUD scale | 100 · 75–150 · 5 · % |
— | Keep (whole-% grid already; range cap D226). |
GRAPHICS
| Row | Now | Baseline | Proposal |
|---|---|---|---|
| Anti-aliasing | 1/2/4/8, def 4, shows None/2x/4x/8x, restart |
PD dropdown 2x/4x/8x/16x, def 4x | Add 16x to the sequence (kMsaaSeq, range clamp 1–16) — SDL/GL supports it; PD has it. Decision: perf cost on mid GPUs (restart already flagged). |
| Texture filter | Nearest / Bilinear / 3-Point | PC convention: Nearest/Linear/Bilinear | Rename the enum names to Nearest / Linear / Bilinear (3-point is trilinear; the N64 term is the last one left on a PC row). Storage 0/1/2 unchanged. |
| Anisotropic filtering | 4 · 1–16 · 1 · x |
Turok 1–16 | Keep; dim/disable when filter = Nearest (anisotropy only applies to filtered sampling) — hiddenIfOff-style guard, UI-only. |
| FOV scale | 100 · 50–150 · 5 · % |
Turok 3: 60–120° slider | Display in degrees: the 100% baseline is the N64 vertical FOV scaled to the port's widescreen math — value text N° (v/100 × baseline, 1 decimal); storage unchanged. Decision: degrees vs % (Turok uses degrees; % is the existing mental model — pick one, recommend degrees). |
| Native widescreen / Widescreen auto FOV / Crop overscan | Off/On | — | Keep. |
| Draw distance | 150 · 100–400 · 25 · % (hidden under auto-FOV) |
Turok: draw-distance row | Keep the % grid (25% steps read fine); step 25 → display already whole-%. No change. |
| LOD distance | 150 · 25–400 · 25 · % |
— | Keep; note default 150 vs DrawDistance 150 is intentional parity. |
AUDIO
| Row | Now | Baseline | Proposal |
|---|---|---|---|
| Music volume (profile) | 32767 · 0–32767 · 128 · ÷328 → 0.39%-steps | Turok: 0–100% | step 128 → 328 (exactly 1 display-%; 32767/328 = 99.9 ≈ "100%"). Storage unchanged (N64 VOLUME_MAX semantics). |
| FX volume (profile) | same | same | same. |
| (master volume) | — | Turok trio | M3-backlog, out of scope (shape the section for it, D356 note). |
VIDEO
| Row | Now | Baseline | Proposal |
|---|---|---|---|
| Fullscreen | Off/On | Turok: window mode (borderless missing) | Keep; borderless = separate backlog item. |
| Resolution | action row (presets) | both | Keep. |
| VSync | On/Off | both | Keep. |
| Frame rate cap | 60 · 0–1000 · 1 · Uncapped/N FPS |
Turok: "up to 120 FPS" / uncapped | Preset grid: 0/30/60/120/144 (step = next preset, wraps to Uncapped); value text already N FPS/Uncapped. Decision: preset grid vs free 1-step (recommend presets; 117 FPS has no purpose). |
| Show FPS | Off/On | both | Keep. |
4. Terminology
- Per-file row tag: "(save)" → "(profile)" (landed with this doc's
review;
frontoptions.c+optionsoverlay.c, both draw paths + comments). - Open question for the maintainer: the front screen's top row still reads "Save file: File N" — rename to "Profile: File N" for consistency? (Not done; the save file is literally what's being chosen.)
5. Gates
- Port-only per principle 1; the deadzone key migration (principle 3) is the only config-surface change and follows the D333 alias pattern.
kResetDefaultsupdated in the same commit as every default/range change;GE_WSPROBE_RESET(front +-level_33) re-run, all sectionsfailures=0.- Build via
build-pc-cmd.bat(the pi-shell MSYS env gap, D356 note). - Visual check owed (maintainer): front options screen + F10 in all five sections; the overlap fix from the same session (the level-1 save-file row no longer paints under the first content row).
6. Out of scope
- Key rebinding (Phase 4), master volume (M3), output-device selection, borderless window, per-axis controller sensitivity (PD-style four-knob — GE's one-knob design is D238/D304).
- Any
src/gamechange; the N64 watch keeps its own values and wording.