Files
goldeneye-pc-port/NOTICE
T
James Dansereau 52539d10de Prepare for public release
- README, LICENSE (MIT for the port layer), NOTICE, CONTRIBUTING.
- Restructure docs: internals.md, porting-notes.md, dev-process.md +
  dev/agentic-development.md (the research write-up), dev/ (raw record).
- Replace decomp status-badge CI with a PC-port validate workflow.
- Remove session/agent scaffolding and stale planning docs from the tree.
- Add .gitattributes (normalize line endings to LF); add screenshots.

The pre-2026-08 history is the GoldenEye 007 decompilation by Larry Ficken
(KholdFuzion) and contributors, preserved unchanged. The PC-port work from
2026-08-17 on is mine.
2026-09-01 19:28:59 -04:00

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GoldenEye 007 PC port
=====================
WHAT IS AND ISN'T COVERED BY THIS PROJECT'S LICENSE
--------------------------------------------------
The MIT License in the LICENSE file covers the original work in this
repository:
* the port layer port/
* the PC build system CMakeLists.txt, cmake/, build-pc.sh
* PC-port tooling tools_pc/
* documentation docs/, README.md
Third-party code vendored into the port layer keeps its own license:
* port/fast3d/ - software RSP adapted from the Perfect Dark port /
libultraship / sm64-port lineage; see port/fast3d/LICENSE.txt.
* port/fast3d/glad/ - generated OpenGL loader (glad), public domain / MIT.
It does NOT cover:
* src/, include/, assets/, Makefile, tools/, rsp/, ld/, and the other
files inherited from the GoldenEye 007 decompilation
(https://github.com/n64decomp/007). The upstream project is published
without an explicit license; those files are included here on the same
basis, unmodified except where a PC-port ABI fix is marked `#ifdef PORT`
and documented in docs/dev/findings.md. This repository is a downstream
fork of that decompilation with a PC port added on top.
As is standard for console decompilation projects, some game data is
present as re-expressed source (animation tables, display lists, data
tables) inherited verbatim from the upstream repository. The bulk game
assets -- textures, audio, models, level geometry, in-game text -- are
NOT included and are extracted from your own ROM at build time.
NO NINTENDO / RARE CONTENT IS DISTRIBUTED HERE
---------------------------------------------
This repository contains NO copyrighted ROM data, game assets (textures,
models, levels, audio, text), or Nintendo/Rare code. Building a playable
executable requires a GoldenEye 007 Nintendo 64 ROM that you legally own;
the build extracts the required assets from that ROM on your own machine.
GoldenEye 007 is a trademark of its respective rights holders. This project
is a non-commercial, fan-made preservation and porting effort, and is not
affiliated with or endorsed by Nintendo, Rare, MGM, EON Productions, Danjaq,
or any other rights holder.