From 03324c082374cfe95454aeb695378b711765aa44 Mon Sep 17 00:00:00 2001 From: fgsfds Date: Thu, 7 Dec 2023 16:46:32 +0100 Subject: [PATCH] port: use correct aspect instead of 4:3 when scaling crosshair --- src/game/sight.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/game/sight.c b/src/game/sight.c index 8bf2f4e6c..6dc76bd64 100644 --- a/src/game/sight.c +++ b/src/game/sight.c @@ -25,7 +25,7 @@ static inline f32 sightGetScaleX(void) { - return (videoGetAspect() / (4.f / 3.f)); + return (videoGetAspect() / SCREEN_ASPECT); } static inline s32 sightGetAdjustedX(const f32 x)