forked from Ports/perfect_dark
port: generalize the texture font filter a bit
now called TextureFilter2D; although for now I couldn't find anything other than fonts to use it on
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@@ -528,12 +528,22 @@ extern struct menudialogdef g_HtDetailsMenuDialog;
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extern struct menudialogdef g_HtFailedMenuDialog;
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extern struct menudialogdef g_HtCompletedMenuDialog;
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extern struct menudialogdef g_HangarListMenuDialog;
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#ifndef PLATFORM_N64
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extern f32 g_PlayerCrosshairSway;
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extern f32 g_PlayerDefaultFovY;
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extern s32 g_PlayerMouseAimMode;
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extern f32 g_PlayerMouseAimSpeedX;
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extern f32 g_PlayerMouseAimSpeedY;
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extern u32 g_TexFilter2D;
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#define TEX_FILTER_2D g_TexFilter2D
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#else
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#define TEX_FILTER_2D G_TF_BILERP
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#endif
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#endif
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