forked from Ports/perfect_dark
Decompile func0f0c1bd8
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@@ -69,8 +69,8 @@ void currentPlayerDie(bool force);
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void currentPlayerDieByShooter(u32 shooter, bool force);
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u32 func0f0c160c(void);
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u32 func0f0c16f4(void);
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void func0f0c1840(struct coord *arg0, struct coord *arg1, struct coord *arg2, struct coord *pos, s16 *rooms);
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u32 func0f0c1ba4(void);
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void func0f0c1840(struct coord *pos, struct coord *up, struct coord *look, struct coord *pos2, s16 *rooms);
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void func0f0c1ba4(struct coord *pos, struct coord *up, struct coord *look, struct coord *memcampos, s16 memcamroom);
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void func0f0c1bd8(struct coord *pos, struct coord *up, struct coord *look);
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void func0f0c1d20(void);
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void func0f0c1e54(struct prop *prop, bool enable);
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