diff --git a/src/game/prop.c b/src/game/prop.c index bdc01ee86..f25afdd2e 100644 --- a/src/game/prop.c +++ b/src/game/prop.c @@ -1078,6 +1078,7 @@ bool shotTestLos(struct coord *gunpos2d, struct coord *gundir2d, struct coord *g surfacetype != SURFACETYPE_GLASS && surfacetype != SURFACETYPE_GLASSXLU) { return false; } + shotdata.hits[0].prop = NULL; } } propptr--;