Rename library segment to lib

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Ryan Dwyer committed 2020-02-28 17:13:16 +10:00
1 parent 835b257dea
commit 14490f181b
400 files changed
+1507 -1507

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@@ -9,7 +9,7 @@ Actual decompilation:
| Segment | Progress |
|-----------------|--------------------------------------------|
| 0x1000 boot | 206/2,068 words decompiled (9.96%) |
| 0x3050 library | 8,225/89,060 words decompiled (9.24%) |
| 0x3050 lib | 8,225/89,060 words decompiled (9.24%) |
| 0x4e850 inflate | 150/1,276 words decompiled (11.76%) |
| 0x4fc40 game | 47,897/452,216 words decompiled (10.59%) |
| Total | 56,478/544,620 words decompiled (10.37%) |
@@ -76,7 +76,7 @@ Before you do anything you need an existing ROM to extract assets from.
The project can do the following:
* Build individual ucode binaries (boot, library, setup, inflate and game) which match the ones extracted from the base ROM.
* Build individual ucode binaries (boot, lib, setup, inflate and game) which match the ones extracted from the base ROM.
* Build a functioning ROM by splicing the C source and assets into an existing ROM. The built ROM is not byte perfect yet, but is is functionally equivalent.
* Run `make` to build the assets that will be included in the ROM. These files will be written to `build/ntsc-final` and are matching what's in the `extracted/ntsc-final` folder.