forked from Ports/perfect_dark
Rename library segment to lib
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@@ -9,7 +9,7 @@ Actual decompilation:
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| Segment | Progress |
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|-----------------|--------------------------------------------|
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| 0x1000 boot | 206/2,068 words decompiled (9.96%) |
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| 0x3050 library | 8,225/89,060 words decompiled (9.24%) |
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| 0x3050 lib | 8,225/89,060 words decompiled (9.24%) |
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| 0x4e850 inflate | 150/1,276 words decompiled (11.76%) |
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| 0x4fc40 game | 47,897/452,216 words decompiled (10.59%) |
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| Total | 56,478/544,620 words decompiled (10.37%) |
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@@ -76,7 +76,7 @@ Before you do anything you need an existing ROM to extract assets from.
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The project can do the following:
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* Build individual ucode binaries (boot, library, setup, inflate and game) which match the ones extracted from the base ROM.
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* Build individual ucode binaries (boot, lib, setup, inflate and game) which match the ones extracted from the base ROM.
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* Build a functioning ROM by splicing the C source and assets into an existing ROM. The built ROM is not byte perfect yet, but is is functionally equivalent.
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* Run `make` to build the assets that will be included in the ROM. These files will be written to `build/ntsc-final` and are matching what's in the `extracted/ntsc-final` folder.
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