forked from Ports/perfect_dark
port: move game viewport init to gfx_init()
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@@ -2540,8 +2540,8 @@ extern "C" void gfx_init(struct GfxWindowManagerAPI* wapi, struct GfxRenderingAP
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gfx_rapi->update_framebuffer_parameters(0, width, height, 1, false, true, true, true);
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gfx_current_dimensions.internal_mul = 1;
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gfx_msaa_level = 1;
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gfx_current_dimensions.width = width;
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gfx_current_dimensions.height = height;
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gfx_current_game_window_viewport.width = gfx_current_dimensions.width = width;
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gfx_current_game_window_viewport.height = gfx_current_dimensions.height = height;
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game_framebuffer = gfx_rapi->create_framebuffer();
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game_framebuffer_msaa_resolved = gfx_rapi->create_framebuffer();
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