diff --git a/README.md b/README.md index 00485eebb..53022f2bd 100644 --- a/README.md +++ b/README.md @@ -31,7 +31,7 @@ There are minor graphics- and gameplay-related issues, and possibly occasional c * basic mod support, currently enough to load a few custom levels; * slightly expanded memory heap size; * experimental high framerate support (up to 240 FPS): - * set `Game.TickRateDivisor` to `0` in `pd.ini` to activate; + * enable `Uncap Tickrate` in `Extended Video Options` to activate; * in practice the game will have issues running faster than ~165 FPS, so use VSync or `Video.FramerateLimit` to cap it. * emulate the Transfer Pak functionality the game has on the Nintendo 64 to unlock some cheats automatically.