Use ARRAYCOUNT in many more places

This commit is contained in:
Ryan Dwyer committed 2023-05-28 00:48:58 +10:00
1 parent 5255f7c346
commit 2e386f7a34
85 files changed
+837 -823

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+3 -3
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@@ -2101,7 +2101,7 @@ void bgBuildTables(s32 stagenum)
bgSetStageTranslationThing(g_Stages[g_StageIndex].unk14);
chr0f028490(g_Stages[g_StageIndex].unk14);
for (i = 0; i < 4; i++) {
for (i = 0; i < MAX_PLAYERS; i++) {
g_Vars.playerstats[i].scale_bg2gfx = g_Stages[g_StageIndex].unk18;
}
@@ -6939,7 +6939,7 @@ void bgAddToSnake(s16 fromroomnum, s16 roomnum, s16 depth, struct screenbox *box
while (i != g_BgSnake.headindex) {
if (item->roomnum == roomnum) {
for (j = 0; j < 5; j++) {
for (j = 0; j < ARRAYCOUNT(item->fromroomnums); j++) {
if (item->fromroomnums[j] == -1) {
bgExpandBox(&item->screenbox, box);
item->fromroomnums[j] = fromroomnum;
@@ -6972,7 +6972,7 @@ void bgAddToSnake(s16 fromroomnum, s16 roomnum, s16 depth, struct screenbox *box
g_Rooms[roomnum].snakecount++;
for (i = 1; i < 5; i++) {
for (i = 1; i < ARRAYCOUNT(item->fromroomnums); i++) {
item->fromroomnums[i] = -1;
}