forked from Ports/perfect_dark
Merge branch 'port' of https://github.com/fgsfdsfgs/perfect_dark into port-debugger
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@@ -53,6 +53,9 @@ if(WIN32)
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elseif(APPLE)
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# OSX
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set(TARGET_OS "osx")
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elseif(NINTENDO_SWITCH)
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# Switch
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set(TARGET_OS "nswitch")
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elseif(UNIX)
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# Generic *nix; assume Linux
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set(TARGET_OS "linux")
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@@ -149,6 +152,11 @@ include_directories("${CMAKE_SOURCE_DIR}/port/include")
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include_directories("${CMAKE_BINARY_DIR}/port/include")
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include_directories("${CMAKE_SOURCE_DIR}/port/src/imgui")
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# Set Release optimization to -Og until I fix the -O2 issues
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if(NOT (CMAKE_BUILD_TYPE STREQUAL "Debug"))
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add_compile_options(-Og)
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endif()
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# Common CFLAGS
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add_compile_options(
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-fno-inline-functions
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@@ -185,19 +193,31 @@ set(LIBS )
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# SDL2
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find_package(SDL2 REQUIRED)
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if(NINTENDO_SWITCH)
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if(NOT SDL2_LIBRARY OR NOT SDL2_INCLUDE_DIR)
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# sometimes FindSDL2 just wants us to suffer and does not set these
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set(SDL2_LIBRARY "SDL2")
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set(SDL2_INCLUDE_DIR "${DEVKITPRO}/portlibs/switch/include/SDL2")
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endif()
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endif()
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include_directories(SYSTEM "${SDL2_INCLUDE_DIR}")
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list(APPEND LIBS "${SDL2_LIBRARY}")
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# ZLib
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find_package(ZLIB REQUIRED)
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if(ZLIB_INCLUDE_DIR)
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include_directories(SYSTEM "${ZLIB_INCLUDE_DIR}")
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endif()
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list(APPEND LIBS "${ZLIB_LIBRARY}")
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# GL
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if(NOT GL_LIBRARY)
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if(WIN32)
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set(GL_LIBRARY "opengl32")
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set(GL_LIBRARY opengl32)
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elseif(NINTENDO_SWITCH)
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set(GL_LIBRARY EGL glapi drm_nouveau)
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else()
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set(GL_LIBRARY "GL")
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set(GL_LIBRARY GL)
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endif()
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endif()
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list(APPEND LIBS "${GL_LIBRARY}")
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@@ -206,6 +226,8 @@ list(APPEND LIBS "${GL_LIBRARY}")
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if(NOT EXTRA_LIBRARIES)
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if(WIN32)
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set(EXTRA_LIBRARIES dbghelp -static-libstdc++)
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elseif(NINTENDO_SWITCH)
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set(EXTRA_LIBRARIES stdc++ pthread)
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else()
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set(EXTRA_LIBRARIES stdc++ m dl)
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endif()
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@@ -297,10 +319,21 @@ add_custom_target(pd_headers ALL DEPENDS ${JSON_HEADERS})
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# Game target
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set(BIN_NAME "pd${BIN_REGION}.${TARGET_ARCH}")
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add_executable(pd ${SRC})
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add_dependencies(pd pd_headers)
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target_link_libraries(pd ${LIBS})
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set_target_properties(pd PROPERTIES OUTPUT_NAME "pd${BIN_REGION}.${TARGET_ARCH}")
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set_target_properties(pd PROPERTIES OUTPUT_NAME "${BIN_NAME}")
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if(WIN32)
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set_target_properties(pd PROPERTIES WIN32_EXECUTABLE TRUE)
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endif()
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# Additional commands for specific platforms.
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if(NINTENDO_SWITCH)
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add_custom_command(TARGET pd POST_BUILD
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COMMAND nacptool --create "Perfect Dark" "fgsfds and contributors" "${VERSION_ROMID}/${VERSION_BRANCH}/${VERSION_HASH}" "${BIN_NAME}.nacp"
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COMMAND aarch64-none-elf-strip -o ${CMAKE_BINARY_DIR}/${BIN_NAME}.stripped.elf ${CMAKE_BINARY_DIR}/${BIN_NAME}.elf
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COMMAND elf2nro ${CMAKE_BINARY_DIR}/${BIN_NAME}.stripped.elf ${CMAKE_BINARY_DIR}/${BIN_NAME}.nro --icon=${CMAKE_SOURCE_DIR}/dist/nswitch/icon.jpg --nacp=${BIN_NAME}.nacp
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)
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endif()
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