forked from Ports/perfect_dark
port: don't render garbage in the first blur frame (fixes #287)
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@@ -545,6 +545,7 @@ extern u32 g_HudAlignModeR;
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extern s32 g_PrevFrameFb;
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extern s32 g_BlurFb;
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extern s32 g_BlurFbCapTimer;
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extern bool g_BlurFbDirty;
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extern s32 g_TickRateDiv;
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extern s32 g_MusicDisableMpDeath;
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