forked from Ports/perfect_dark
Rename and document room mtx functions
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@@ -2676,7 +2676,7 @@ Gfx *playerRenderHealthBar(Gfx *gdl)
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Mtxf *addr = gfxAllocateMatrix();
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mtx00016ae4(&matrix, 0, 370, 0, 0, 0, 0, 0, 0, -1);
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mtx00016054(&matrix, addr);
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mtxF2L(&matrix, addr);
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gSPMatrix(gdl++, osVirtualToPhysical((void *)addr), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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gDPPipeSync(gdl++);
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@@ -4180,7 +4180,7 @@ struct var80070ba4 var80070ba4[4][7] = { // [wieldmode][turnmode]
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void playerSetGlobalDrawWorldOffset(s32 room)
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{
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room0f166df0(room, &g_Vars.currentplayer->globaldrawworldoffset);
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roomGetPos(room, &g_Vars.currentplayer->globaldrawworldoffset);
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g_Vars.currentplayer->globaldrawworldbgoffset.x = g_Vars.currentplayer->globaldrawworldoffset.x;
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g_Vars.currentplayer->globaldrawworldbgoffset.y = g_Vars.currentplayer->globaldrawworldoffset.y;
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@@ -5709,6 +5709,6 @@ void player0f0c3320(Mtxf *matrices, s32 count)
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sp40.m[3][1] -= g_Vars.currentplayer->globaldrawworldoffset.y;
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sp40.m[3][2] -= g_Vars.currentplayer->globaldrawworldoffset.z;
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mtx00016054(&sp40, matrices + i);
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mtxF2L(&sp40, matrices + i);
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}
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}
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