forked from Ports/perfect_dark
Merge branch 'master' of https://github.com/n64decomp/perfect_dark into port
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@@ -1328,7 +1328,7 @@ void playerTickChrBody(void)
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s32 headnum = HEAD_DARK_COMBAT;
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bool sp60 = false;
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struct model *model = NULL;
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union modelrwdata **rwdatas;
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u32 *rwdatas;
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u32 stack3[2];
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g_Vars.currentplayer->haschrbody = true;
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@@ -1376,7 +1376,7 @@ void playerTickChrBody(void)
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offset1 += sizeof(struct anim);
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offset1 = ALIGN64(offset1);
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rwdatas = (union modelrwdata **)(allocation + offset1);
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rwdatas = (u32 *)(allocation + offset1);
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osSyncPrintf("Gunmem: savedata 0x%08x\n", (uintptr_t)rwdatas);
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offset1 += 0x400;
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offset1 = ALIGN64(offset1);
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