forked from Ports/perfect_dark
Decompile weaponGetAmmoType
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@@ -157,7 +157,7 @@ s32 currentPlayerGetAmmoCount(s8 arg0);
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s32 ammotypeGetMaxCapacity(u32 ammotype);
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bool ammotypeAllowsUnlimitedAmmo(u32 ammotype);
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u32 func0f0a9980(void);
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s32 weaponGetAmmoType(s32 weaponnum, u32 func);
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u32 weaponGetAmmoType(u32 weaponnum, u32 func);
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u32 currentPlayerGetAmmoQuantityForWeapon(u32 weaponnum, u32 func);
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void currentPlayerGiveAmmoForWeapon(u32 weaponnum, u32 func, u32 quantity);
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u32 func0f0a9b10(void);
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