forked from Ports/perfect_dark
cleanup: move PLATFORM_N64 preprocessor checks for fov zoom into a separate macro to reduce clutter
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@@ -538,4 +538,10 @@ extern s32 g_PlayerFovAffectsZoom;
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extern f32 g_PlayerFovZoomMultiplier;
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#endif
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#ifdef PLATFORM_N64
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#define ADJUST_ZOOM_FOV(x) (x)
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#else
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#define ADJUST_ZOOM_FOV(x) ((x) * g_PlayerFovZoomMultiplier)
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#endif
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#endif
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