port: no door option in multiplayer, moved the extra settings to a new sibling dialog

This commit is contained in:
Raf committed 2025-04-04 01:49:15 +08:00
1 parent 0ac5fdd5c3
commit 52992009db
9 files changed
+113 -213

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+4 -35
View File
@@ -11,6 +11,8 @@
* Players cannot score unless their briefcase is at the home base.
*/
extern struct menudialogdef g_ExtGameOptionsMenuDialog;
struct menuitem g_CtcOptionsMenuItems[] = {
{
MENUITEMTYPE_CHECKBOX,
@@ -60,40 +62,6 @@ struct menuitem g_CtcOptionsMenuItems[] = {
MPOPTION_NOAUTOAIM,
menuhandlerMpCheckboxOption,
},
#ifndef PLATFORM_N64
{
MENUITEMTYPE_CHECKBOX,
0,
MENUITEMFLAG_LOCKABLEMINOR | MENUITEMFLAG_LITERAL_TEXT,
(uintptr_t)"Start Armed",
MPOPTION_SPAWNWITHWEAPON,
menuhandlerMpCheckboxOption,
},
{
MENUITEMTYPE_CHECKBOX,
0,
MENUITEMFLAG_LOCKABLEMINOR | MENUITEMFLAG_LITERAL_TEXT,
(uintptr_t)"No Drug Blur",
MPOPTION_NODRUGBLUR,
menuhandlerMpCheckboxOption,
},
{
MENUITEMTYPE_CHECKBOX,
0,
MENUITEMFLAG_LOCKABLEMINOR,
L_OPTIONS_257, // "Friendly Fire"
MPOPTION_FRIENDLYFIRE,
menuhandlerMpDisplayTeam,
},
{
MENUITEMTYPE_CHECKBOX,
0,
MENUITEMFLAG_LOCKABLEMINOR | MENUITEMFLAG_LITERAL_TEXT,
(uintptr_t)"No Player on Radar",
MPOPTION_NOPLAYERONRADAR,
menuhandlerMpCheckboxOption,
},
#endif
{
MENUITEMTYPE_CHECKBOX,
0,
@@ -143,7 +111,8 @@ struct menudialogdef g_CtcOptionsMenuDialog = {
g_CtcOptionsMenuItems,
mpOptionsMenuDialog,
MENUDIALOGFLAG_MPLOCKABLE,
NULL,
&g_ExtGameOptionsMenuDialog,
// NULL,
};
struct weaponobj g_CtcTokenObj0;
+3 -35
View File
@@ -6,6 +6,8 @@
* There are no callback functions or special logic.
*/
extern struct menudialogdef g_ExtGameOptionsMenuDialog;
struct menuitem g_MpCombatOptionsMenuItems[] = {
{
MENUITEMTYPE_CHECKBOX,
@@ -55,40 +57,6 @@ struct menuitem g_MpCombatOptionsMenuItems[] = {
MPOPTION_NOAUTOAIM,
menuhandlerMpCheckboxOption,
},
#ifndef PLATFORM_N64
{
MENUITEMTYPE_CHECKBOX,
0,
MENUITEMFLAG_LOCKABLEMINOR | MENUITEMFLAG_LITERAL_TEXT,
(uintptr_t)"Start Armed",
MPOPTION_SPAWNWITHWEAPON,
menuhandlerMpCheckboxOption,
},
{
MENUITEMTYPE_CHECKBOX,
0,
MENUITEMFLAG_LOCKABLEMINOR | MENUITEMFLAG_LITERAL_TEXT,
(uintptr_t)"No Drug Blur",
MPOPTION_NODRUGBLUR,
menuhandlerMpCheckboxOption,
},
{
MENUITEMTYPE_CHECKBOX,
0,
MENUITEMFLAG_LOCKABLEMINOR,
L_OPTIONS_257, // "Friendly Fire"
MPOPTION_FRIENDLYFIRE,
menuhandlerMpDisplayTeam,
},
{
MENUITEMTYPE_CHECKBOX,
0,
MENUITEMFLAG_LOCKABLEMINOR | MENUITEMFLAG_LITERAL_TEXT,
(uintptr_t)"No Player on Radar",
MPOPTION_NOPLAYERONRADAR,
menuhandlerMpCheckboxOption,
},
#endif
{
MENUITEMTYPE_SEPARATOR,
0,
@@ -138,5 +106,5 @@ struct menudialogdef g_MpCombatOptionsMenuDialog = {
g_MpCombatOptionsMenuItems,
mpOptionsMenuDialog,
MENUDIALOGFLAG_MPLOCKABLE,
NULL,
&g_ExtGameOptionsMenuDialog,
};
+3 -35
View File
@@ -7,6 +7,8 @@
* cannot use weapons while uplinking.
*/
extern struct menudialogdef g_ExtGameOptionsMenuDialog;
#define HTM_NUM_TERMINALS 1
struct menuitem g_HtmOptionsMenuItems[] = {
@@ -58,40 +60,6 @@ struct menuitem g_HtmOptionsMenuItems[] = {
MPOPTION_NOAUTOAIM,
menuhandlerMpCheckboxOption,
},
#ifndef PLATFORM_N64
{
MENUITEMTYPE_CHECKBOX,
0,
MENUITEMFLAG_LOCKABLEMINOR | MENUITEMFLAG_LITERAL_TEXT,
(uintptr_t)"Start Armed",
MPOPTION_SPAWNWITHWEAPON,
menuhandlerMpCheckboxOption,
},
{
MENUITEMTYPE_CHECKBOX,
0,
MENUITEMFLAG_LOCKABLEMINOR | MENUITEMFLAG_LITERAL_TEXT,
(uintptr_t)"No Drug Blur",
MPOPTION_NODRUGBLUR,
menuhandlerMpCheckboxOption,
},
{
MENUITEMTYPE_CHECKBOX,
0,
MENUITEMFLAG_LOCKABLEMINOR,
L_OPTIONS_257, // "Friendly Fire"
MPOPTION_FRIENDLYFIRE,
menuhandlerMpDisplayTeam,
},
{
MENUITEMTYPE_CHECKBOX,
0,
MENUITEMFLAG_LOCKABLEMINOR | MENUITEMFLAG_LITERAL_TEXT,
(uintptr_t)"No Player on Radar",
MPOPTION_NOPLAYERONRADAR,
menuhandlerMpCheckboxOption,
},
#endif
{
MENUITEMTYPE_CHECKBOX,
0,
@@ -149,7 +117,7 @@ struct menudialogdef g_HtmOptionsMenuDialog = {
g_HtmOptionsMenuItems,
mpOptionsMenuDialog,
MENUDIALOGFLAG_MPLOCKABLE,
NULL,
&g_ExtGameOptionsMenuDialog,
};
struct weaponobj g_HtmUplinkObj;
@@ -9,6 +9,8 @@
* slightly slower but still have full access to their weaponry.
*/
extern struct menudialogdef g_ExtGameOptionsMenuDialog;
struct menuitem g_HtbOptionsMenuItems[] = {
{
MENUITEMTYPE_CHECKBOX,
@@ -58,40 +60,6 @@ struct menuitem g_HtbOptionsMenuItems[] = {
MPOPTION_NOAUTOAIM,
menuhandlerMpCheckboxOption,
},
#ifndef PLATFORM_N64
{
MENUITEMTYPE_CHECKBOX,
0,
MENUITEMFLAG_LOCKABLEMINOR | MENUITEMFLAG_LITERAL_TEXT,
(uintptr_t)"Start Armed",
MPOPTION_SPAWNWITHWEAPON,
menuhandlerMpCheckboxOption,
},
{
MENUITEMTYPE_CHECKBOX,
0,
MENUITEMFLAG_LOCKABLEMINOR | MENUITEMFLAG_LITERAL_TEXT,
(uintptr_t)"No Drug Blur",
MPOPTION_NODRUGBLUR,
menuhandlerMpCheckboxOption,
},
{
MENUITEMTYPE_CHECKBOX,
0,
MENUITEMFLAG_LOCKABLEMINOR,
L_OPTIONS_257, // "Friendly Fire"
MPOPTION_FRIENDLYFIRE,
menuhandlerMpDisplayTeam,
},
{
MENUITEMTYPE_CHECKBOX,
0,
MENUITEMFLAG_LOCKABLEMINOR | MENUITEMFLAG_LITERAL_TEXT,
(uintptr_t)"No Player on Radar",
MPOPTION_NOPLAYERONRADAR,
menuhandlerMpCheckboxOption,
},
#endif
{
MENUITEMTYPE_CHECKBOX,
0,
@@ -149,7 +117,7 @@ struct menudialogdef g_HtbOptionsMenuDialog = {
g_HtbOptionsMenuItems,
mpOptionsMenuDialog,
MENUDIALOGFLAG_MPLOCKABLE,
NULL,
&g_ExtGameOptionsMenuDialog,
};
struct defaultobj *var800869ec = NULL;
+3 -35
View File
@@ -13,6 +13,8 @@
* Points are awarded to each player in the hill at the time that it is won.
*/
extern struct menudialogdef g_ExtGameOptionsMenuDialog;
MenuItemHandlerResult menuhandlerMpHillTime(s32 operation, struct menuitem *item, union handlerdata *data)
{
switch (operation) {
@@ -79,40 +81,6 @@ struct menuitem g_KohOptionsMenuItems[] = {
MPOPTION_NOAUTOAIM,
menuhandlerMpCheckboxOption,
},
#ifndef PLATFORM_N64
{
MENUITEMTYPE_CHECKBOX,
0,
MENUITEMFLAG_LOCKABLEMINOR | MENUITEMFLAG_LITERAL_TEXT,
(uintptr_t)"Start Armed",
MPOPTION_SPAWNWITHWEAPON,
menuhandlerMpCheckboxOption,
},
{
MENUITEMTYPE_CHECKBOX,
0,
MENUITEMFLAG_LOCKABLEMINOR | MENUITEMFLAG_LITERAL_TEXT,
(uintptr_t)"No Drug Blur",
MPOPTION_NODRUGBLUR,
menuhandlerMpCheckboxOption,
},
{
MENUITEMTYPE_CHECKBOX,
0,
MENUITEMFLAG_LOCKABLEMINOR,
L_OPTIONS_257, // "Friendly Fire"
MPOPTION_FRIENDLYFIRE,
menuhandlerMpDisplayTeam,
},
{
MENUITEMTYPE_CHECKBOX,
0,
MENUITEMFLAG_LOCKABLEMINOR | MENUITEMFLAG_LITERAL_TEXT,
(uintptr_t)"No Player on Radar",
MPOPTION_NOPLAYERONRADAR,
menuhandlerMpCheckboxOption,
},
#endif
{
MENUITEMTYPE_CHECKBOX,
0,
@@ -178,7 +146,7 @@ struct menudialogdef g_KohOptionsMenuDialog = {
g_KohOptionsMenuItems,
mpOptionsMenuDialog,
MENUDIALOGFLAG_MPLOCKABLE,
NULL,
&g_ExtGameOptionsMenuDialog,
};
void kohReadSave(struct savebuffer *buffer)
+3 -35
View File
@@ -7,6 +7,8 @@
* chosen as the victim.
*/
extern struct menudialogdef g_ExtGameOptionsMenuDialog;
struct menuitem g_PacOptionsMenuItems[] = {
{
MENUITEMTYPE_CHECKBOX,
@@ -56,40 +58,6 @@ struct menuitem g_PacOptionsMenuItems[] = {
MPOPTION_NOAUTOAIM,
menuhandlerMpCheckboxOption,
},
#ifndef PLATFORM_N64
{
MENUITEMTYPE_CHECKBOX,
0,
MENUITEMFLAG_LOCKABLEMINOR | MENUITEMFLAG_LITERAL_TEXT,
(uintptr_t)"Start Armed",
MPOPTION_SPAWNWITHWEAPON,
menuhandlerMpCheckboxOption,
},
{
MENUITEMTYPE_CHECKBOX,
0,
MENUITEMFLAG_LOCKABLEMINOR | MENUITEMFLAG_LITERAL_TEXT,
(uintptr_t)"No Drug Blur",
MPOPTION_NODRUGBLUR,
menuhandlerMpCheckboxOption,
},
{
MENUITEMTYPE_CHECKBOX,
0,
MENUITEMFLAG_LOCKABLEMINOR,
L_OPTIONS_257, // "Friendly Fire"
MPOPTION_FRIENDLYFIRE,
menuhandlerMpDisplayTeam,
},
{
MENUITEMTYPE_CHECKBOX,
0,
MENUITEMFLAG_LOCKABLEMINOR | MENUITEMFLAG_LITERAL_TEXT,
(uintptr_t)"No Player on Radar",
MPOPTION_NOPLAYERONRADAR,
menuhandlerMpCheckboxOption,
},
#endif
{
MENUITEMTYPE_CHECKBOX,
0,
@@ -147,7 +115,7 @@ struct menudialogdef g_PacOptionsMenuDialog = {
g_PacOptionsMenuItems,
mpOptionsMenuDialog,
MENUDIALOGFLAG_MPLOCKABLE,
NULL,
&g_ExtGameOptionsMenuDialog,
};
void pacReset(void)
+53
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@@ -6118,3 +6118,56 @@ void func0f17fcb0(s32 silent)
sndStart(var80095200, SFX_EXPLOSION_809A, NULL, -1, -1, -1, -1, -1);
}
}
struct menuitem g_MpExtGameOptionsMenuItems[] = {
{
MENUITEMTYPE_CHECKBOX,
0,
MENUITEMFLAG_LOCKABLEMINOR | MENUITEMFLAG_LITERAL_TEXT,
(uintptr_t)"Start Armed",
MPOPTION_SPAWNWITHWEAPON,
menuhandlerMpCheckboxOption,
},
{
MENUITEMTYPE_CHECKBOX,
0,
MENUITEMFLAG_LOCKABLEMINOR | MENUITEMFLAG_LITERAL_TEXT,
(uintptr_t)"No Drug Blur",
MPOPTION_NODRUGBLUR,
menuhandlerMpCheckboxOption,
},
{
MENUITEMTYPE_CHECKBOX,
0,
MENUITEMFLAG_LOCKABLEMINOR,
L_OPTIONS_257, // "Friendly Fire"
MPOPTION_FRIENDLYFIRE,
menuhandlerMpDisplayTeam,
},
{
MENUITEMTYPE_CHECKBOX,
0,
MENUITEMFLAG_LOCKABLEMINOR | MENUITEMFLAG_LITERAL_TEXT,
(uintptr_t)"No Player on Radar",
MPOPTION_NOPLAYERONRADAR,
menuhandlerMpCheckboxOption,
},
{
MENUITEMTYPE_CHECKBOX,
0,
MENUITEMFLAG_LOCKABLEMINOR | MENUITEMFLAG_LITERAL_TEXT,
(uintptr_t)"No Doors",
MPOPTION_NODOORS,
menuhandlerMpCheckboxOption,
},
{ MENUITEMTYPE_END },
};
struct menudialogdef g_ExtGameOptionsMenuDialog = {
MENUDIALOGTYPE_DEFAULT,
(uintptr_t) "More Options\n",
g_MpExtGameOptionsMenuItems,
NULL,
MENUDIALOGFLAG_LITERAL_TEXT,
NULL,
};
+40 -3
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@@ -1460,6 +1460,34 @@ void setupLoadFiles(s32 stagenum)
g_Vars.maxprops = numobjs + numchrs + extra + 40;
}
static void setupMarkLiftDoors()
{
s32 index = 0;
struct defaultobj *obj = (struct defaultobj *)g_StageSetup.props;
while (obj->type != OBJTYPE_END) {
if (obj->type == OBJTYPE_LIFT) {
struct liftobj *lift = (struct liftobj *)obj;
for (int i = 0; i < ARRAYCOUNT(lift->doors); i++) {
if (lift->doors[i]) {
s32 doorindex = index + *(s32*)&lift->doors[i];
struct doorobj *door = (struct doorobj *)setupGetCmdByIndex(doorindex);
// we use this 'extra1' field here to mark the door, since its not used anywhere else
door->extra1 = 1;
if (door->sibling) {
s32 siblingidx = *(s32 *) &door->sibling + doorindex;
struct doorobj *sibling = (struct doorobj *) setupGetCmdByIndex(siblingidx);
sibling->extra1 = 1;
}
}
}
}
obj = (struct defaultobj *) ((u32 *) obj + setupGetCmdLength((u32 *) obj));
index++;
}
}
void setupCreateProps(s32 stagenum)
{
s32 withchrs = !argFindByPrefix(1, "-nochr") && !argFindByPrefix(1, "-noprop");
@@ -1532,6 +1560,10 @@ void setupCreateProps(s32 stagenum)
botmgrRemoveAll();
index = 0;
if (g_MpSetup.options & MPOPTION_NODOORS) {
setupMarkLiftDoors();
}
obj = (struct defaultobj *)g_StageSetup.props;
while (obj->type != OBJTYPE_END) {
@@ -1552,11 +1584,16 @@ void setupCreateProps(s32 stagenum)
bodyAllocateChr(stagenum, (struct packedchr *) obj, index);
}
break;
case OBJTYPE_DOOR:
if (withobjs && (obj->flags2 & diffflag) == 0) {
setupCreateDoor((struct doorobj *)obj, index);
case OBJTYPE_DOOR: {
struct doorobj *door = (struct doorobj *) obj;
bool nodoors = (g_MpSetup.options & MPOPTION_NODOORS) != 0;
// dont skip doors that are locked or are lift doors
bool skipdoor = nodoors && g_Vars.normmplayerisrunning && door->keyflags == 0 && door->extra1 == 0;
if (!skipdoor && withobjs && (obj->flags2 & diffflag) == 0) {
setupCreateDoor((struct doorobj *) obj, index);
}
break;
}
case OBJTYPE_DOORSCALE:
{
struct doorscaleobj *scale = (struct doorscaleobj *)obj;
+1
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@@ -2898,6 +2898,7 @@
#define MPOPTION_AUTORANDOMWEAPON_END 0x01000000
#define MPOPTION_FRIENDLYFIRE 0x02000000
#define MPOPTION_NOPLAYERONRADAR 0x04000000
#define MPOPTION_NODOORS 0x08000000
#define MPPAUSEMODE_UNPAUSED 0
#define MPPAUSEMODE_PAUSED 1