forked from Ports/perfect_dark
port: no door option in multiplayer, moved the extra settings to a new sibling dialog
This commit is contained in:
1 parent
0ac5fdd5c3
commit
52992009db
9 files changed
+113
-213
No files matched your search
@@ -11,6 +11,8 @@
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* Players cannot score unless their briefcase is at the home base.
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*/
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extern struct menudialogdef g_ExtGameOptionsMenuDialog;
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struct menuitem g_CtcOptionsMenuItems[] = {
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{
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MENUITEMTYPE_CHECKBOX,
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@@ -60,40 +62,6 @@ struct menuitem g_CtcOptionsMenuItems[] = {
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MPOPTION_NOAUTOAIM,
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menuhandlerMpCheckboxOption,
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},
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#ifndef PLATFORM_N64
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{
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MENUITEMTYPE_CHECKBOX,
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0,
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MENUITEMFLAG_LOCKABLEMINOR | MENUITEMFLAG_LITERAL_TEXT,
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(uintptr_t)"Start Armed",
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MPOPTION_SPAWNWITHWEAPON,
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menuhandlerMpCheckboxOption,
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},
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{
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MENUITEMTYPE_CHECKBOX,
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0,
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MENUITEMFLAG_LOCKABLEMINOR | MENUITEMFLAG_LITERAL_TEXT,
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(uintptr_t)"No Drug Blur",
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MPOPTION_NODRUGBLUR,
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menuhandlerMpCheckboxOption,
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},
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{
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MENUITEMTYPE_CHECKBOX,
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0,
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MENUITEMFLAG_LOCKABLEMINOR,
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L_OPTIONS_257, // "Friendly Fire"
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MPOPTION_FRIENDLYFIRE,
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menuhandlerMpDisplayTeam,
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},
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{
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MENUITEMTYPE_CHECKBOX,
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0,
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MENUITEMFLAG_LOCKABLEMINOR | MENUITEMFLAG_LITERAL_TEXT,
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(uintptr_t)"No Player on Radar",
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MPOPTION_NOPLAYERONRADAR,
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menuhandlerMpCheckboxOption,
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},
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#endif
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{
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MENUITEMTYPE_CHECKBOX,
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0,
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@@ -143,7 +111,8 @@ struct menudialogdef g_CtcOptionsMenuDialog = {
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g_CtcOptionsMenuItems,
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mpOptionsMenuDialog,
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MENUDIALOGFLAG_MPLOCKABLE,
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NULL,
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&g_ExtGameOptionsMenuDialog,
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// NULL,
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};
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struct weaponobj g_CtcTokenObj0;
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@@ -6,6 +6,8 @@
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* There are no callback functions or special logic.
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*/
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extern struct menudialogdef g_ExtGameOptionsMenuDialog;
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struct menuitem g_MpCombatOptionsMenuItems[] = {
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{
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MENUITEMTYPE_CHECKBOX,
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@@ -55,40 +57,6 @@ struct menuitem g_MpCombatOptionsMenuItems[] = {
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MPOPTION_NOAUTOAIM,
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menuhandlerMpCheckboxOption,
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},
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#ifndef PLATFORM_N64
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{
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MENUITEMTYPE_CHECKBOX,
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0,
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MENUITEMFLAG_LOCKABLEMINOR | MENUITEMFLAG_LITERAL_TEXT,
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(uintptr_t)"Start Armed",
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MPOPTION_SPAWNWITHWEAPON,
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menuhandlerMpCheckboxOption,
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},
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{
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MENUITEMTYPE_CHECKBOX,
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0,
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MENUITEMFLAG_LOCKABLEMINOR | MENUITEMFLAG_LITERAL_TEXT,
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(uintptr_t)"No Drug Blur",
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MPOPTION_NODRUGBLUR,
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menuhandlerMpCheckboxOption,
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},
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{
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MENUITEMTYPE_CHECKBOX,
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0,
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MENUITEMFLAG_LOCKABLEMINOR,
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L_OPTIONS_257, // "Friendly Fire"
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MPOPTION_FRIENDLYFIRE,
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menuhandlerMpDisplayTeam,
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},
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{
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MENUITEMTYPE_CHECKBOX,
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0,
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MENUITEMFLAG_LOCKABLEMINOR | MENUITEMFLAG_LITERAL_TEXT,
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(uintptr_t)"No Player on Radar",
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MPOPTION_NOPLAYERONRADAR,
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menuhandlerMpCheckboxOption,
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},
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#endif
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{
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MENUITEMTYPE_SEPARATOR,
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0,
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@@ -138,5 +106,5 @@ struct menudialogdef g_MpCombatOptionsMenuDialog = {
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g_MpCombatOptionsMenuItems,
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mpOptionsMenuDialog,
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MENUDIALOGFLAG_MPLOCKABLE,
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NULL,
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&g_ExtGameOptionsMenuDialog,
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};
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@@ -7,6 +7,8 @@
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* cannot use weapons while uplinking.
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*/
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extern struct menudialogdef g_ExtGameOptionsMenuDialog;
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#define HTM_NUM_TERMINALS 1
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struct menuitem g_HtmOptionsMenuItems[] = {
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@@ -58,40 +60,6 @@ struct menuitem g_HtmOptionsMenuItems[] = {
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MPOPTION_NOAUTOAIM,
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menuhandlerMpCheckboxOption,
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},
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#ifndef PLATFORM_N64
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{
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MENUITEMTYPE_CHECKBOX,
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0,
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MENUITEMFLAG_LOCKABLEMINOR | MENUITEMFLAG_LITERAL_TEXT,
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(uintptr_t)"Start Armed",
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MPOPTION_SPAWNWITHWEAPON,
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menuhandlerMpCheckboxOption,
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},
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{
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MENUITEMTYPE_CHECKBOX,
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0,
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MENUITEMFLAG_LOCKABLEMINOR | MENUITEMFLAG_LITERAL_TEXT,
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(uintptr_t)"No Drug Blur",
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MPOPTION_NODRUGBLUR,
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menuhandlerMpCheckboxOption,
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},
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{
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MENUITEMTYPE_CHECKBOX,
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0,
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MENUITEMFLAG_LOCKABLEMINOR,
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L_OPTIONS_257, // "Friendly Fire"
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MPOPTION_FRIENDLYFIRE,
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menuhandlerMpDisplayTeam,
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},
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{
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MENUITEMTYPE_CHECKBOX,
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0,
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MENUITEMFLAG_LOCKABLEMINOR | MENUITEMFLAG_LITERAL_TEXT,
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(uintptr_t)"No Player on Radar",
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MPOPTION_NOPLAYERONRADAR,
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menuhandlerMpCheckboxOption,
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},
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#endif
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{
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MENUITEMTYPE_CHECKBOX,
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0,
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@@ -149,7 +117,7 @@ struct menudialogdef g_HtmOptionsMenuDialog = {
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g_HtmOptionsMenuItems,
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mpOptionsMenuDialog,
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MENUDIALOGFLAG_MPLOCKABLE,
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NULL,
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&g_ExtGameOptionsMenuDialog,
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};
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struct weaponobj g_HtmUplinkObj;
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@@ -9,6 +9,8 @@
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* slightly slower but still have full access to their weaponry.
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*/
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extern struct menudialogdef g_ExtGameOptionsMenuDialog;
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struct menuitem g_HtbOptionsMenuItems[] = {
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{
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MENUITEMTYPE_CHECKBOX,
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@@ -58,40 +60,6 @@ struct menuitem g_HtbOptionsMenuItems[] = {
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MPOPTION_NOAUTOAIM,
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menuhandlerMpCheckboxOption,
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},
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#ifndef PLATFORM_N64
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{
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MENUITEMTYPE_CHECKBOX,
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0,
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MENUITEMFLAG_LOCKABLEMINOR | MENUITEMFLAG_LITERAL_TEXT,
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(uintptr_t)"Start Armed",
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MPOPTION_SPAWNWITHWEAPON,
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menuhandlerMpCheckboxOption,
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},
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{
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MENUITEMTYPE_CHECKBOX,
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0,
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MENUITEMFLAG_LOCKABLEMINOR | MENUITEMFLAG_LITERAL_TEXT,
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(uintptr_t)"No Drug Blur",
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MPOPTION_NODRUGBLUR,
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menuhandlerMpCheckboxOption,
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},
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{
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MENUITEMTYPE_CHECKBOX,
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0,
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MENUITEMFLAG_LOCKABLEMINOR,
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L_OPTIONS_257, // "Friendly Fire"
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MPOPTION_FRIENDLYFIRE,
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menuhandlerMpDisplayTeam,
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},
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{
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MENUITEMTYPE_CHECKBOX,
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0,
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MENUITEMFLAG_LOCKABLEMINOR | MENUITEMFLAG_LITERAL_TEXT,
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(uintptr_t)"No Player on Radar",
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MPOPTION_NOPLAYERONRADAR,
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menuhandlerMpCheckboxOption,
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},
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#endif
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{
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MENUITEMTYPE_CHECKBOX,
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0,
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@@ -149,7 +117,7 @@ struct menudialogdef g_HtbOptionsMenuDialog = {
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g_HtbOptionsMenuItems,
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mpOptionsMenuDialog,
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MENUDIALOGFLAG_MPLOCKABLE,
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NULL,
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&g_ExtGameOptionsMenuDialog,
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};
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struct defaultobj *var800869ec = NULL;
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@@ -13,6 +13,8 @@
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* Points are awarded to each player in the hill at the time that it is won.
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*/
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extern struct menudialogdef g_ExtGameOptionsMenuDialog;
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MenuItemHandlerResult menuhandlerMpHillTime(s32 operation, struct menuitem *item, union handlerdata *data)
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{
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switch (operation) {
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@@ -79,40 +81,6 @@ struct menuitem g_KohOptionsMenuItems[] = {
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MPOPTION_NOAUTOAIM,
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menuhandlerMpCheckboxOption,
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},
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#ifndef PLATFORM_N64
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{
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MENUITEMTYPE_CHECKBOX,
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0,
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MENUITEMFLAG_LOCKABLEMINOR | MENUITEMFLAG_LITERAL_TEXT,
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(uintptr_t)"Start Armed",
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MPOPTION_SPAWNWITHWEAPON,
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menuhandlerMpCheckboxOption,
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},
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{
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MENUITEMTYPE_CHECKBOX,
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0,
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MENUITEMFLAG_LOCKABLEMINOR | MENUITEMFLAG_LITERAL_TEXT,
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(uintptr_t)"No Drug Blur",
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MPOPTION_NODRUGBLUR,
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menuhandlerMpCheckboxOption,
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},
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{
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MENUITEMTYPE_CHECKBOX,
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0,
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MENUITEMFLAG_LOCKABLEMINOR,
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L_OPTIONS_257, // "Friendly Fire"
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MPOPTION_FRIENDLYFIRE,
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menuhandlerMpDisplayTeam,
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},
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{
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MENUITEMTYPE_CHECKBOX,
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0,
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MENUITEMFLAG_LOCKABLEMINOR | MENUITEMFLAG_LITERAL_TEXT,
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(uintptr_t)"No Player on Radar",
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MPOPTION_NOPLAYERONRADAR,
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menuhandlerMpCheckboxOption,
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},
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#endif
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{
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MENUITEMTYPE_CHECKBOX,
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0,
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@@ -178,7 +146,7 @@ struct menudialogdef g_KohOptionsMenuDialog = {
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g_KohOptionsMenuItems,
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mpOptionsMenuDialog,
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MENUDIALOGFLAG_MPLOCKABLE,
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NULL,
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&g_ExtGameOptionsMenuDialog,
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};
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void kohReadSave(struct savebuffer *buffer)
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@@ -7,6 +7,8 @@
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* chosen as the victim.
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*/
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extern struct menudialogdef g_ExtGameOptionsMenuDialog;
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struct menuitem g_PacOptionsMenuItems[] = {
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{
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MENUITEMTYPE_CHECKBOX,
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@@ -56,40 +58,6 @@ struct menuitem g_PacOptionsMenuItems[] = {
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MPOPTION_NOAUTOAIM,
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menuhandlerMpCheckboxOption,
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},
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#ifndef PLATFORM_N64
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{
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MENUITEMTYPE_CHECKBOX,
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0,
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MENUITEMFLAG_LOCKABLEMINOR | MENUITEMFLAG_LITERAL_TEXT,
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(uintptr_t)"Start Armed",
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MPOPTION_SPAWNWITHWEAPON,
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menuhandlerMpCheckboxOption,
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},
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{
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MENUITEMTYPE_CHECKBOX,
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0,
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MENUITEMFLAG_LOCKABLEMINOR | MENUITEMFLAG_LITERAL_TEXT,
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(uintptr_t)"No Drug Blur",
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MPOPTION_NODRUGBLUR,
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menuhandlerMpCheckboxOption,
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},
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{
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MENUITEMTYPE_CHECKBOX,
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0,
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MENUITEMFLAG_LOCKABLEMINOR,
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L_OPTIONS_257, // "Friendly Fire"
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MPOPTION_FRIENDLYFIRE,
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menuhandlerMpDisplayTeam,
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},
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{
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MENUITEMTYPE_CHECKBOX,
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0,
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MENUITEMFLAG_LOCKABLEMINOR | MENUITEMFLAG_LITERAL_TEXT,
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(uintptr_t)"No Player on Radar",
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MPOPTION_NOPLAYERONRADAR,
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menuhandlerMpCheckboxOption,
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},
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#endif
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{
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MENUITEMTYPE_CHECKBOX,
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0,
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@@ -147,7 +115,7 @@ struct menudialogdef g_PacOptionsMenuDialog = {
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g_PacOptionsMenuItems,
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mpOptionsMenuDialog,
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MENUDIALOGFLAG_MPLOCKABLE,
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NULL,
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&g_ExtGameOptionsMenuDialog,
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};
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void pacReset(void)
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@@ -6118,3 +6118,56 @@ void func0f17fcb0(s32 silent)
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sndStart(var80095200, SFX_EXPLOSION_809A, NULL, -1, -1, -1, -1, -1);
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}
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}
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struct menuitem g_MpExtGameOptionsMenuItems[] = {
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{
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MENUITEMTYPE_CHECKBOX,
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0,
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MENUITEMFLAG_LOCKABLEMINOR | MENUITEMFLAG_LITERAL_TEXT,
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(uintptr_t)"Start Armed",
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MPOPTION_SPAWNWITHWEAPON,
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menuhandlerMpCheckboxOption,
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},
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{
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MENUITEMTYPE_CHECKBOX,
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0,
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MENUITEMFLAG_LOCKABLEMINOR | MENUITEMFLAG_LITERAL_TEXT,
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(uintptr_t)"No Drug Blur",
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MPOPTION_NODRUGBLUR,
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menuhandlerMpCheckboxOption,
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},
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{
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MENUITEMTYPE_CHECKBOX,
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0,
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MENUITEMFLAG_LOCKABLEMINOR,
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L_OPTIONS_257, // "Friendly Fire"
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MPOPTION_FRIENDLYFIRE,
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menuhandlerMpDisplayTeam,
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},
|
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{
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MENUITEMTYPE_CHECKBOX,
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0,
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MENUITEMFLAG_LOCKABLEMINOR | MENUITEMFLAG_LITERAL_TEXT,
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(uintptr_t)"No Player on Radar",
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MPOPTION_NOPLAYERONRADAR,
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menuhandlerMpCheckboxOption,
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},
|
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{
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MENUITEMTYPE_CHECKBOX,
|
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0,
|
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MENUITEMFLAG_LOCKABLEMINOR | MENUITEMFLAG_LITERAL_TEXT,
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(uintptr_t)"No Doors",
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MPOPTION_NODOORS,
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menuhandlerMpCheckboxOption,
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},
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{ MENUITEMTYPE_END },
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};
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struct menudialogdef g_ExtGameOptionsMenuDialog = {
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MENUDIALOGTYPE_DEFAULT,
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(uintptr_t) "More Options\n",
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g_MpExtGameOptionsMenuItems,
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NULL,
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MENUDIALOGFLAG_LITERAL_TEXT,
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NULL,
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};
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+40
-3
@@ -1460,6 +1460,34 @@ void setupLoadFiles(s32 stagenum)
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g_Vars.maxprops = numobjs + numchrs + extra + 40;
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}
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|
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static void setupMarkLiftDoors()
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{
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s32 index = 0;
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struct defaultobj *obj = (struct defaultobj *)g_StageSetup.props;
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while (obj->type != OBJTYPE_END) {
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if (obj->type == OBJTYPE_LIFT) {
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struct liftobj *lift = (struct liftobj *)obj;
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for (int i = 0; i < ARRAYCOUNT(lift->doors); i++) {
|
||||
if (lift->doors[i]) {
|
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s32 doorindex = index + *(s32*)&lift->doors[i];
|
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struct doorobj *door = (struct doorobj *)setupGetCmdByIndex(doorindex);
|
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// we use this 'extra1' field here to mark the door, since its not used anywhere else
|
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door->extra1 = 1;
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|
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if (door->sibling) {
|
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s32 siblingidx = *(s32 *) &door->sibling + doorindex;
|
||||
struct doorobj *sibling = (struct doorobj *) setupGetCmdByIndex(siblingidx);
|
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sibling->extra1 = 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
obj = (struct defaultobj *) ((u32 *) obj + setupGetCmdLength((u32 *) obj));
|
||||
index++;
|
||||
}
|
||||
}
|
||||
|
||||
void setupCreateProps(s32 stagenum)
|
||||
{
|
||||
s32 withchrs = !argFindByPrefix(1, "-nochr") && !argFindByPrefix(1, "-noprop");
|
||||
@@ -1532,6 +1560,10 @@ void setupCreateProps(s32 stagenum)
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botmgrRemoveAll();
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index = 0;
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||||
|
||||
if (g_MpSetup.options & MPOPTION_NODOORS) {
|
||||
setupMarkLiftDoors();
|
||||
}
|
||||
|
||||
obj = (struct defaultobj *)g_StageSetup.props;
|
||||
|
||||
while (obj->type != OBJTYPE_END) {
|
||||
@@ -1552,11 +1584,16 @@ void setupCreateProps(s32 stagenum)
|
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bodyAllocateChr(stagenum, (struct packedchr *) obj, index);
|
||||
}
|
||||
break;
|
||||
case OBJTYPE_DOOR:
|
||||
if (withobjs && (obj->flags2 & diffflag) == 0) {
|
||||
setupCreateDoor((struct doorobj *)obj, index);
|
||||
case OBJTYPE_DOOR: {
|
||||
struct doorobj *door = (struct doorobj *) obj;
|
||||
bool nodoors = (g_MpSetup.options & MPOPTION_NODOORS) != 0;
|
||||
// dont skip doors that are locked or are lift doors
|
||||
bool skipdoor = nodoors && g_Vars.normmplayerisrunning && door->keyflags == 0 && door->extra1 == 0;
|
||||
if (!skipdoor && withobjs && (obj->flags2 & diffflag) == 0) {
|
||||
setupCreateDoor((struct doorobj *) obj, index);
|
||||
}
|
||||
break;
|
||||
}
|
||||
case OBJTYPE_DOORSCALE:
|
||||
{
|
||||
struct doorscaleobj *scale = (struct doorscaleobj *)obj;
|
||||
|
||||
@@ -2898,6 +2898,7 @@
|
||||
#define MPOPTION_AUTORANDOMWEAPON_END 0x01000000
|
||||
#define MPOPTION_FRIENDLYFIRE 0x02000000
|
||||
#define MPOPTION_NOPLAYERONRADAR 0x04000000
|
||||
#define MPOPTION_NODOORS 0x08000000
|
||||
|
||||
#define MPPAUSEMODE_UNPAUSED 0
|
||||
#define MPPAUSEMODE_PAUSED 1
|
||||
|
||||
Reference in new issue
Block a user