forked from Ports/perfect_dark
Decompile func0f0164c8
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@@ -7,7 +7,7 @@ char *mpPlayerGetWeaponOfChoiceName(u32 playernum, u32 slot);
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u32 func0f01616c(void);
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void func0f016404(void);
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void func0f01644c(void);
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u32 func0f0164c8(void);
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void func0f0164c8(void);
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void func0f0164f0(void);
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void func0f016524(void);
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Gfx *titleRenderMode1(Gfx *gdl);
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