Add a crosshair size option

5 sizes are available (from 0 to 4), with 2 being the default vanilla-like
value.

Size 0 is a dot with alpha adjusted to match the crosshair color
settings.
This commit is contained in:
Hugo Locurcio committed 2024-01-05 20:21:44 +01:00
1 parent 5abb0e484e
commit 5e256ea406
5 files changed
+40 -8

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+1
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@@ -126,6 +126,7 @@ struct mpweapon g_MpWeapons[NUM_MPWEAPONS] = {
.crouchmode = CROUCHMODE_TOGGLE_ANALOG, \
.extcontrols = true, \
.crosshaircolour = 0x00ff0028, \
.crosshairsize = 2, \
}
struct extplayerconfig g_PlayerExtCfg[MAX_LOCAL_PLAYERS] = {
+15 -8
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@@ -1473,14 +1473,21 @@ Gfx *sightDrawTarget(Gfx *gdl)
gSPSetExtraGeometryModeEXT(gdl++, G_ASPECT_CENTER_EXT);
#endif
gDPHudRectangle(gdl++, x + 2, y + 0, x + 6, y + 0);
gDPHudRectangle(gdl++, x + 2, y + 0, x + 4, y + 0);
gDPHudRectangle(gdl++, x - 6, y + 0, x - 2, y + 0);
gDPHudRectangle(gdl++, x - 4, y + 0, x - 2, y + 0);
gDPHudRectangle(gdl++, x + 0, y + 2, x + 0, y + 6);
gDPHudRectangle(gdl++, x + 0, y + 2, x + 0, y + 4);
gDPHudRectangle(gdl++, x + 0, y - 6, x + 0, y - 2);
gDPHudRectangle(gdl++, x + 0, y - 4, x + 0, y - 2);
#define SIGHT_SCALE PLAYER_EXTCFG().crosshairsize
if (SIGHT_SCALE == 0) {
// Draw single rectangle to preserve intended opacity
gDPHudRectangle(gdl++, x, y, x, y);
} else {
gDPHudRectangle(gdl++, x + 1 * SIGHT_SCALE, y + 0 * SIGHT_SCALE, x + 3 * SIGHT_SCALE, y + 0 * SIGHT_SCALE);
gDPHudRectangle(gdl++, x + 1 * SIGHT_SCALE, y + 0 * SIGHT_SCALE, x + 2 * SIGHT_SCALE, y + 0 * SIGHT_SCALE);
gDPHudRectangle(gdl++, x - 3 * SIGHT_SCALE, y + 0 * SIGHT_SCALE, x - 1 * SIGHT_SCALE, y + 0 * SIGHT_SCALE);
gDPHudRectangle(gdl++, x - 2 * SIGHT_SCALE, y + 0 * SIGHT_SCALE, x - 1 * SIGHT_SCALE, y + 0 * SIGHT_SCALE);
gDPHudRectangle(gdl++, x + 0 * SIGHT_SCALE, y + 1 * SIGHT_SCALE, x + 0 * SIGHT_SCALE, y + 3 * SIGHT_SCALE);
gDPHudRectangle(gdl++, x + 0 * SIGHT_SCALE, y + 1 * SIGHT_SCALE, x + 0 * SIGHT_SCALE, y + 2 * SIGHT_SCALE);
gDPHudRectangle(gdl++, x + 0 * SIGHT_SCALE, y - 3 * SIGHT_SCALE, x + 0 * SIGHT_SCALE, y - 1 * SIGHT_SCALE);
gDPHudRectangle(gdl++, x + 0 * SIGHT_SCALE, y - 2 * SIGHT_SCALE, x + 0 * SIGHT_SCALE, y - 1 * SIGHT_SCALE);
}
#ifndef PLATFORM_N64
gSPClearExtraGeometryModeEXT(gdl++, G_ASPECT_CENTER_EXT);
+1
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@@ -6155,6 +6155,7 @@ struct extplayerconfig {
f32 crosshairsway;
s32 extcontrols;
u32 crosshaircolour;
u32 crosshairsize;
};
#endif