forked from Ports/perfect_dark
Decompile chopperIncrementBarrel
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63b5219d53
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5e32d91c3f
6 files changed
+171
-1862
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@@ -4654,7 +4654,7 @@ struct weapon invitem_briefcase2 = {
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WEAPONFLAG_ONEHANDED | WEAPONFLAG_00000800 | WEAPONFLAG_HIDEMENUMODEL | WEAPONFLAG_DONTCOUNTSHOTS | WEAPONFLAG_DETERMINER_S_THE | WEAPONFLAG_DETERMINER_F_THE,
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};
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struct weaponfunc_shootauto invfunc_59_rapidfire = {
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struct weaponfunc_shootauto invfunc_choppergun_rapidfire = {
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INVENTORYFUNCTYPE_SHOOT_AUTOMATIC,
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L_GUN_086, // name
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0x00, // unk06
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@@ -4681,7 +4681,7 @@ struct weaponfunc_shootauto invfunc_59_rapidfire = {
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0, 0,
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};
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struct inventory_ammo invammo_59 = {
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struct inventory_ammo invammo_choppergun = {
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AMMOTYPE_SMG,
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CASING_RIFLE,
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27, // clip size
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@@ -4689,15 +4689,15 @@ struct inventory_ammo invammo_59 = {
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0, // flags
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};
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struct weapon invitem_59 = {
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struct weapon invitem_choppergun = {
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0, // hi model
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0, // lo model
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NULL, // equip animation
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NULL, // unequip animation
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NULL, // pritosec animation
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NULL, // sectopri animation
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{ &invfunc_59_rapidfire, NULL }, // functions
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&invammo_59, // pri ammo
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{ &invfunc_choppergun_rapidfire, NULL }, // functions
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&invammo_choppergun, // pri ammo
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NULL, // sec ammo
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&invclass_default,
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1, // sway
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@@ -4714,7 +4714,7 @@ struct weapon invitem_59 = {
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WEAPONFLAG_AICANUSE | WEAPONFLAG_00000040 | WEAPONFLAG_TRACKTIMEUSED | WEAPONFLAG_DUALWIELD,
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};
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struct weaponfunc_shootauto invfunc_5a_rapidfire = {
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struct weaponfunc_shootauto invfunc_watchlaser_rapidfire = {
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INVENTORYFUNCTYPE_SHOOT_AUTOMATIC,
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L_GUN_086, // name
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0x00, // unk06
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@@ -4741,7 +4741,7 @@ struct weaponfunc_shootauto invfunc_5a_rapidfire = {
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0, 0,
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};
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struct inventory_ammo invammo_5a = {
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struct inventory_ammo invammo_watchlaser = {
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AMMOTYPE_SMG,
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CASING_RIFLE,
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27, // clip size
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@@ -4749,15 +4749,15 @@ struct inventory_ammo invammo_5a = {
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0, // flags
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};
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struct weapon invitem_5a = {
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struct weapon invitem_watchlaser = {
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0, // hi model
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0, // lo model
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NULL, // equip animation
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NULL, // unequip animation
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NULL, // pritosec animation
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NULL, // sectopri animation
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{ &invfunc_5a_rapidfire, NULL }, // functions
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&invammo_5a, // pri ammo
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{ &invfunc_watchlaser_rapidfire, NULL }, // functions
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&invammo_watchlaser, // pri ammo
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NULL, // sec ammo
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&invclass_default,
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1, // sway
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@@ -6216,8 +6216,8 @@ struct weapon *g_Weapons[] = {
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&invitem_bolt,
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&invitem_briefcase2,
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&invitem_rocket,
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&invitem_59,
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&invitem_5a,
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&invitem_choppergun,
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&invitem_watchlaser,
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&invitem_hammer,
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&invitem_hammer,
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&invitem_suicidepill,
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