Decompile chopperIncrementBarrel

This commit is contained in:
Ryan Dwyer committed 2022-04-12 08:16:10 +10:00
1 parent 63b5219d53
commit 5e32d91c3f
6 files changed
+171 -1862

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+12 -12
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@@ -4654,7 +4654,7 @@ struct weapon invitem_briefcase2 = {
WEAPONFLAG_ONEHANDED | WEAPONFLAG_00000800 | WEAPONFLAG_HIDEMENUMODEL | WEAPONFLAG_DONTCOUNTSHOTS | WEAPONFLAG_DETERMINER_S_THE | WEAPONFLAG_DETERMINER_F_THE,
};
struct weaponfunc_shootauto invfunc_59_rapidfire = {
struct weaponfunc_shootauto invfunc_choppergun_rapidfire = {
INVENTORYFUNCTYPE_SHOOT_AUTOMATIC,
L_GUN_086, // name
0x00, // unk06
@@ -4681,7 +4681,7 @@ struct weaponfunc_shootauto invfunc_59_rapidfire = {
0, 0,
};
struct inventory_ammo invammo_59 = {
struct inventory_ammo invammo_choppergun = {
AMMOTYPE_SMG,
CASING_RIFLE,
27, // clip size
@@ -4689,15 +4689,15 @@ struct inventory_ammo invammo_59 = {
0, // flags
};
struct weapon invitem_59 = {
struct weapon invitem_choppergun = {
0, // hi model
0, // lo model
NULL, // equip animation
NULL, // unequip animation
NULL, // pritosec animation
NULL, // sectopri animation
{ &invfunc_59_rapidfire, NULL }, // functions
&invammo_59, // pri ammo
{ &invfunc_choppergun_rapidfire, NULL }, // functions
&invammo_choppergun, // pri ammo
NULL, // sec ammo
&invclass_default,
1, // sway
@@ -4714,7 +4714,7 @@ struct weapon invitem_59 = {
WEAPONFLAG_AICANUSE | WEAPONFLAG_00000040 | WEAPONFLAG_TRACKTIMEUSED | WEAPONFLAG_DUALWIELD,
};
struct weaponfunc_shootauto invfunc_5a_rapidfire = {
struct weaponfunc_shootauto invfunc_watchlaser_rapidfire = {
INVENTORYFUNCTYPE_SHOOT_AUTOMATIC,
L_GUN_086, // name
0x00, // unk06
@@ -4741,7 +4741,7 @@ struct weaponfunc_shootauto invfunc_5a_rapidfire = {
0, 0,
};
struct inventory_ammo invammo_5a = {
struct inventory_ammo invammo_watchlaser = {
AMMOTYPE_SMG,
CASING_RIFLE,
27, // clip size
@@ -4749,15 +4749,15 @@ struct inventory_ammo invammo_5a = {
0, // flags
};
struct weapon invitem_5a = {
struct weapon invitem_watchlaser = {
0, // hi model
0, // lo model
NULL, // equip animation
NULL, // unequip animation
NULL, // pritosec animation
NULL, // sectopri animation
{ &invfunc_5a_rapidfire, NULL }, // functions
&invammo_5a, // pri ammo
{ &invfunc_watchlaser_rapidfire, NULL }, // functions
&invammo_watchlaser, // pri ammo
NULL, // sec ammo
&invclass_default,
1, // sway
@@ -6216,8 +6216,8 @@ struct weapon *g_Weapons[] = {
&invitem_bolt,
&invitem_briefcase2,
&invitem_rocket,
&invitem_59,
&invitem_5a,
&invitem_choppergun,
&invitem_watchlaser,
&invitem_hammer,
&invitem_hammer,
&invitem_suicidepill,