diff --git a/src/game/bondmove.c b/src/game/bondmove.c index 1a5dcb6a8..64e6dee60 100644 --- a/src/game/bondmove.c +++ b/src/game/bondmove.c @@ -329,11 +329,11 @@ void bmoveUpdateSpeedTheta(void) f32 bmoveGetSpeedVertaLimit(f32 value) { if (value > 0) { - return (viGetFovY() * value * -0.7f) / 60.0f; + return (viGetFovY() * value * -0.7f) / PLAYER_DEFAULT_FOV; } if (value < 0) { - return (viGetFovY() * -value * 0.7f) / 60.0f; + return (viGetFovY() * -value * 0.7f) / PLAYER_DEFAULT_FOV; } return 0; @@ -341,7 +341,7 @@ f32 bmoveGetSpeedVertaLimit(f32 value) void bmoveUpdateSpeedVerta(f32 value) { - f32 mult = viGetFovY() / 60.0f; + f32 mult = viGetFovY() / PLAYER_DEFAULT_FOV; f32 limit = bmoveGetSpeedVertaLimit(value); if (value > 0) { @@ -384,11 +384,11 @@ void bmoveUpdateSpeedVerta(f32 value) f32 bmoveGetSpeedThetaControlLimit(f32 value) { if (value > 0) { - return (viGetFovY() * value * -0.7f) / 60.0f; + return (viGetFovY() * value * -0.7f) / PLAYER_DEFAULT_FOV; } if (value < 0) { - return (viGetFovY() * -value * 0.7f) / 60.0f; + return (viGetFovY() * -value * 0.7f) / PLAYER_DEFAULT_FOV; } return 0; @@ -396,7 +396,7 @@ f32 bmoveGetSpeedThetaControlLimit(f32 value) void bmoveUpdateSpeedThetaControl(f32 value) { - f32 mult = viGetFovY() / 60.0f; + f32 mult = viGetFovY() / PLAYER_DEFAULT_FOV; f32 limit = bmoveGetSpeedThetaControlLimit(value); if (value > 0) { @@ -2032,7 +2032,7 @@ void bmoveProcessInput(bool allowc1x, bool allowc1y, bool allowc1buttons, bool i } } else { if (movedata.cannaturalpitch) { - tmp = viGetFovY() / 60.0f; + tmp = viGetFovY() / PLAYER_DEFAULT_FOV; fVar25 = movedata.analogpitch / 70.0f; if (fVar25 > 1) { @@ -2073,7 +2073,7 @@ void bmoveProcessInput(bool allowc1x, bool allowc1y, bool allowc1buttons, bool i } if (movedata.cannaturalturn) { - tmp = viGetFovY() / 60.0f; + tmp = viGetFovY() / PLAYER_DEFAULT_FOV; fVar25 = movedata.analogturn / 70.0f; if (fVar25 > 1) {