forked from Ports/perfect_dark
Rename most remaining game files
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@@ -86,7 +86,7 @@ The decomp project wraps all decompiled piracy checks in `#if PIRACYCHECKS` stat
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**Payload:** Writes 16 bytes of data to the start of EEPROM. Unsure what this does, but it's probably corrupting it.
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### propAllocateEyespy
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### bodyAllocateEyespy
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**When Called:** When loading any stage that uses the eyespy.
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