forked from Ports/perfect_dark
port: add exit option to 4mb menu
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@@ -585,6 +585,16 @@ struct menuitem g_MainMenu4MbMenuItems[] = {
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0,
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0,
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(void *)&g_ChangeAgentMenuDialog,
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(void *)&g_ChangeAgentMenuDialog,
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},
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},
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#ifndef PLATFORM_N64
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{
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MENUITEMTYPE_SELECTABLE,
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0,
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MENUITEMFLAG_SELECTABLE_OPENSDIALOG | MENUITEMFLAG_BIGFONT,
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L_OPTIONS_110, // "Exit Game"
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0x00000007,
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(void *)&g_ExitGameMenuDialog,
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},
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#endif
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{ MENUITEMTYPE_END },
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{ MENUITEMTYPE_END },
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};
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};
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@@ -10,6 +10,9 @@ extern struct menudialogdef g_AcceptMissionMenuDialog;
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extern struct menudialogdef g_PreAndPostMissionBriefingMenuDialog;
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extern struct menudialogdef g_PreAndPostMissionBriefingMenuDialog;
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extern struct menudialogdef g_RetryMissionMenuDialog;
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extern struct menudialogdef g_RetryMissionMenuDialog;
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extern struct menudialogdef g_NextMissionMenuDialog;
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extern struct menudialogdef g_NextMissionMenuDialog;
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#ifndef PLATFORM_N64
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extern struct menudialogdef g_ExitGameMenuDialog;
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#endif
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char *menuTextCurrentStageName(struct menuitem *item);
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char *menuTextCurrentStageName(struct menuitem *item);
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char *soloMenuTextDifficulty(struct menuitem *item);
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char *soloMenuTextDifficulty(struct menuitem *item);
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