Decompile artifactsRenderGlaresForRoom

This commit is contained in:
Ryan Dwyer committed 2022-08-05 22:59:59 +10:00
1 parent 59a216bc2a
commit 7364fb8e0e
9 files changed
+256 -841

No files matched your search

+3 -3
View File
@@ -4997,7 +4997,7 @@ Gfx *playerRenderHud(Gfx *gdl)
{
if (g_Vars.currentplayer->cameramode == CAMERAMODE_THIRDPERSON) {
gdl = boltbeamsRender(gdl);
gdl = func0f15b114(gdl);
gdl = bgRenderArtifacts(gdl);
gdl = hudmsgsRender(gdl);
if (g_Vars.currentplayer->isdead == false) {
@@ -5018,7 +5018,7 @@ Gfx *playerRenderHud(Gfx *gdl)
gdl = lasersightRenderDot(gdl);
if (g_Vars.currentplayer->visionmode != VISIONMODE_XRAY) {
gdl = func0f15b114(gdl);
gdl = bgRenderArtifacts(gdl);
}
if (g_NbombsActive) {
@@ -5298,7 +5298,7 @@ Gfx *playerRenderHud(Gfx *gdl)
gdl = playerDrawStoredFade(gdl);
} else {
gdl = func0f15b114(gdl);
gdl = bgRenderArtifacts(gdl);
if (g_Vars.currentplayer->eyespy) {
if (g_Vars.currentplayer->eyespy->startuptimer60 < TICKS(50)) {