forked from Ports/perfect_dark
Rename a heap of obj flags
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-1724
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+27
-27
@@ -103,7 +103,7 @@ u32 props[] = {
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chr(SPAWNFLAG_ONLYONPA, CHR_KING3, PAD_STAT_0094, BODY_SKEDARKING, HEAD_RANDOM, AILIST_INIT_KING, 0x0094, -1, 1000, 200, CHRFLAG0_00002000, CHRFLAG1_00004000 | CHRFLAG1_00100000 | CHRFLAG1_00200000 | CHRFLAG1_40000000 | CHRFLAG1_PUNCHHARDER, TEAM_ENEMY, SQUADRON_04, -1, 0, 0, 0, 0, 0)
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#if VERSION >= VERSION_NTSC_1_0
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weapon(0x0100, MODEL_KINGSCEPTRE, 0x0042, OBJFLAG_00002000 | OBJFLAG_ASSIGNEDTOCHR | OBJFLAG_DEACTIVATED, 0, 0, WEAPON_ROCKETLAUNCHER_34)
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weapon(0x0100, MODEL_KINGSCEPTRE, 0x0042, OBJFLAG_AIUNDROPPABLE | OBJFLAG_ASSIGNEDTOCHR | OBJFLAG_DEACTIVATED, 0, 0, WEAPON_ROCKETLAUNCHER_34)
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#else
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weapon(0x0100, MODEL_KINGSCEPTRE, 0x0042, OBJFLAG_ASSIGNEDTOCHR | OBJFLAG_DEACTIVATED, 0, 0, WEAPON_ROCKETLAUNCHER_34)
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#endif
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@@ -130,47 +130,47 @@ u32 props[] = {
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weapon(0x0100, MODEL_CHRMAIANSMG, 0x0048, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_CALLISTO)
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conditional_scenery(1, 0, 2)
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debris(0x0100, MODEL_SKCREV_UNEXP1, PAD_STAT_00E5, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000)
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debris(0x0100, MODEL_SKCREV_UNEXP1, PAD_STAT_00E5, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_BULLETPROOF | OBJFLAG2_00200000, 0, 1000)
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#if VERSION >= VERSION_NTSC_1_0
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debris(0x0100, MODEL_SKCREV_EXP1, PAD_STAT_00E6, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000)
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debris(0x0100, MODEL_SKCREV_EXP1, PAD_STAT_00E6, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_BULLETPROOF | OBJFLAG2_00200000, 0, 1000)
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#else
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debris(0x0100, MODEL_SKCREV_EXP1, PAD_STAT_00E6, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000)
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debris(0x0100, MODEL_SKCREV_EXP1, PAD_STAT_00E6, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_BULLETPROOF | OBJFLAG2_00200000, 0, 1000)
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#endif
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conditional_scenery(1, 0, 2)
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door(0x0100, MODEL_SKTNL_UNEXP1, PAD_STAT_00E7, OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_00000800 | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE | OBJFLAG_DEACTIVATED, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x00000000, 0x00010000, 0x03e80000, 0x03e80000, 0x00010000, 0, DOORTYPE_SLIDING, 0x00000080, 0x00000001, 0x00010000, 0x00000000, 0x00000000)
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door(0x0100, MODEL_SKTNL_UNEXP1, PAD_STAT_00E7, OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_PATHBLOCKER | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE | OBJFLAG_DEACTIVATED, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_BULLETPROOF | OBJFLAG2_00200000, 0, 1000, 0x00000000, 0x00010000, 0x03e80000, 0x03e80000, 0x00010000, 0, DOORTYPE_SLIDING, 0x00000080, 0x00000001, 0x00010000, 0x00000000, 0x00000000)
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#if VERSION >= VERSION_NTSC_1_0
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debris(0x0100, MODEL_SKTNL_EXP1, PAD_STAT_00E8, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000)
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debris(0x0100, MODEL_SKTNL_EXP1, PAD_STAT_00E8, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_BULLETPROOF | OBJFLAG2_00200000, 0, 1000)
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#else
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debris(0x0100, MODEL_SKTNL_EXP1, PAD_STAT_00E8, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000)
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debris(0x0100, MODEL_SKTNL_EXP1, PAD_STAT_00E8, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_BULLETPROOF | OBJFLAG2_00200000, 0, 1000)
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#endif
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tag(0x1e, 5)
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tag(0x1f, 5)
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tag(0x20, 5)
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tag(0x21, 5)
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tag(0x22, 5)
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stdobject(0x0100, MODEL_SK_FL_NOSHAD_ML, PAD_STAT_014B, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000)
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stdobject(0x0100, MODEL_SK_FL_NOSHAD_MR, PAD_STAT_014C, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000)
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stdobject(0x0100, MODEL_SK_FL_NOSHAD_BL, PAD_STAT_014D, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000)
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stdobject(0x0100, MODEL_SK_FL_NOSHAD_BR, PAD_STAT_014E, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000)
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stdobject(0x0100, MODEL_SK_FL_NOSHAD_T, PAD_STAT_014A, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000)
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stdobject(0x0100, MODEL_SK_FL_NOSHAD_ML, PAD_STAT_014B, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_BULLETPROOF | OBJFLAG2_00200000, 0, 1000)
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stdobject(0x0100, MODEL_SK_FL_NOSHAD_MR, PAD_STAT_014C, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_BULLETPROOF | OBJFLAG2_00200000, 0, 1000)
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stdobject(0x0100, MODEL_SK_FL_NOSHAD_BL, PAD_STAT_014D, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_BULLETPROOF | OBJFLAG2_00200000, 0, 1000)
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stdobject(0x0100, MODEL_SK_FL_NOSHAD_BR, PAD_STAT_014E, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_BULLETPROOF | OBJFLAG2_00200000, 0, 1000)
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stdobject(0x0100, MODEL_SK_FL_NOSHAD_T, PAD_STAT_014A, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_BULLETPROOF | OBJFLAG2_00200000, 0, 1000)
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tag(0x01, 3)
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tag(0x2a, 2)
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conditional_scenery(1, 0, 0)
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debris(0x0100, MODEL_SK_TEMPLECOLUMN4, PAD_STAT_0111, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00002000 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_80000000, 0, 1000)
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debris(0x0100, MODEL_SK_TEMPLECOLUMN4, PAD_STAT_0111, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00002000 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_BULLETPROOF | OBJFLAG2_80000000, 0, 1000)
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tag(0x02, 3)
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tag(0x2b, 2)
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conditional_scenery(1, 0, 0)
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debris(0x0100, MODEL_SK_TEMPLECOLUMN2, PAD_STAT_010A, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00002000 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_80000000, 0, 1000)
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debris(0x0100, MODEL_SK_TEMPLECOLUMN2, PAD_STAT_010A, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00002000 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_BULLETPROOF | OBJFLAG2_80000000, 0, 1000)
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tag(0x03, 3)
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tag(0x2c, 2)
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conditional_scenery(1, 0, 0)
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debris(0x0100, MODEL_SK_TEMPLECOLUMN3, PAD_STAT_010B, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00002000 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_80000000, 0, 1000)
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debris(0x0100, MODEL_SK_TEMPLECOLUMN3, PAD_STAT_010B, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00002000 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_BULLETPROOF | OBJFLAG2_80000000, 0, 1000)
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tag(0x2d, 2)
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conditional_scenery(1, 0, 0)
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debris(0x0100, MODEL_SK_TEMPLECOLUMN2, PAD_STAT_010C, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00002000 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_80000000, 0, 1000)
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debris(0x0100, MODEL_SK_TEMPLECOLUMN2, PAD_STAT_010C, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00002000 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_BULLETPROOF | OBJFLAG2_80000000, 0, 1000)
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tag(0x2e, 2)
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conditional_scenery(1, 0, 0)
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debris(0x0100, MODEL_SK_TEMPLECOLUMN3, PAD_STAT_010D, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00002000 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_80000000, 0, 1000)
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debris(0x0100, MODEL_SK_TEMPLECOLUMN3, PAD_STAT_010D, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00002000 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_BULLETPROOF | OBJFLAG2_80000000, 0, 1000)
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tag(0x27, 1)
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tag(0x28, 1)
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tag(0x29, 1)
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@@ -179,15 +179,15 @@ u32 props[] = {
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tag(0x31, 5)
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tag(0x32, 5)
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tag(0x33, 5)
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stdobject(0x0019, MODEL_CHRREMOTEMINE, PAD_STAT_00D5, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_00200000 | OBJFLAG_01000000, OBJFLAG2_00002000 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_INVISIBLE, 0, 1000)
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stdobject(0x0019, MODEL_CHRREMOTEMINE, PAD_STAT_010A, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_00200000 | OBJFLAG_01000000, OBJFLAG2_00002000 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_INVISIBLE, 0, 1000)
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stdobject(0x0019, MODEL_CHRREMOTEMINE, PAD_STAT_010B, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_00200000 | OBJFLAG_01000000, OBJFLAG2_00002000 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_INVISIBLE, 0, 1000)
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stdobject(0x0019, MODEL_CHRREMOTEMINE, PAD_STAT_010C, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_00200000 | OBJFLAG_01000000, OBJFLAG2_00002000 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_INVISIBLE, 0, 1000)
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stdobject(0x0019, MODEL_CHRREMOTEMINE, PAD_STAT_010D, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_00200000 | OBJFLAG_01000000, OBJFLAG2_00002000 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_INVISIBLE, 0, 1000)
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stdobject(0x0019, MODEL_CHRREMOTEMINE, PAD_STAT_00D5, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_REACTIFSHOT | OBJFLAG_01000000, OBJFLAG2_00002000 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_INVISIBLE, 0, 1000)
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stdobject(0x0019, MODEL_CHRREMOTEMINE, PAD_STAT_010A, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_REACTIFSHOT | OBJFLAG_01000000, OBJFLAG2_00002000 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_INVISIBLE, 0, 1000)
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stdobject(0x0019, MODEL_CHRREMOTEMINE, PAD_STAT_010B, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_REACTIFSHOT | OBJFLAG_01000000, OBJFLAG2_00002000 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_INVISIBLE, 0, 1000)
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stdobject(0x0019, MODEL_CHRREMOTEMINE, PAD_STAT_010C, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_REACTIFSHOT | OBJFLAG_01000000, OBJFLAG2_00002000 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_INVISIBLE, 0, 1000)
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stdobject(0x0019, MODEL_CHRREMOTEMINE, PAD_STAT_010D, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_REACTIFSHOT | OBJFLAG_01000000, OBJFLAG2_00002000 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_INVISIBLE, 0, 1000)
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tag(0x3d, 1)
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stdobject(0x0019, MODEL_CHRREMOTEMINE, PAD_STAT_003B, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_00200000 | OBJFLAG_01000000, OBJFLAG2_00002000 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_INVISIBLE, 0, 1000)
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stdobject(0x0100, MODEL_SK_SUNNOSHAD1, PAD_STAT_014F, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000)
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stdobject(0x0100, MODEL_SK_SUNNOSHAD2, PAD_STAT_0150, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000)
|
||||
stdobject(0x0019, MODEL_CHRREMOTEMINE, PAD_STAT_003B, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_REACTIFSHOT | OBJFLAG_01000000, OBJFLAG2_00002000 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_INVISIBLE, 0, 1000)
|
||||
stdobject(0x0100, MODEL_SK_SUNNOSHAD1, PAD_STAT_014F, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_BULLETPROOF | OBJFLAG2_00200000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_SK_SUNNOSHAD2, PAD_STAT_0150, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_BULLETPROOF | OBJFLAG2_00200000, 0, 1000)
|
||||
door(0x0100, MODEL_SK_DOOR1, PAD_STAT_00EB, OBJFLAG_DEACTIVATED, 0, OBJFLAG3_DOOR_STICKY, 1000, 0x0000e666, 0x00010000, 0x00001999, 0x00014000, 0x00000666, 0, DOORTYPE_SLIDING, 0x00000000, 0x0000012c, 0x00000000, 0x00000001, 0x00000400)
|
||||
door(0x0100, MODEL_SK_DOOR1, PAD_STAT_00EC, OBJFLAG_DEACTIVATED, 0, OBJFLAG3_DOOR_STICKY, 1000, 0x0000e666, 0x00010000, 0x00001999, 0x00014000, 0x00000666, 0, DOORTYPE_SLIDING, 0x00000000, 0x0000012c, 0x00000000, 0xffffffff, 0x00000400)
|
||||
door(0x0100, MODEL_SK_DOOR1, PAD_STAT_00ED, OBJFLAG_DEACTIVATED, 0, OBJFLAG3_DOOR_STICKY, 1000, 0x0000e666, 0x00010000, 0x00001999, 0x00014000, 0x00000666, 0, DOORTYPE_SLIDING, 0x00000000, 0x0000012c, 0x00000000, 0x00000001, 0x00000400)
|
||||
@@ -221,7 +221,7 @@ u32 props[] = {
|
||||
tag(0x04, 1)
|
||||
stdobject(0x0080, MODEL_SKPUZZLEOBJECT, PAD_STAT_00D4, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_INVINCIBLE, OBJFLAG2_00000100 | OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000)
|
||||
tag(0x05, 1)
|
||||
lift(0x0100, MODEL_SKEDARBRIDGE, PAD_STAT_0136, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x0136, 0x0136, -1, -1, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000071c, 0x0010aaaa, 0x00000000)
|
||||
lift(0x0100, MODEL_SKEDARBRIDGE, PAD_STAT_0136, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_BULLETPROOF | OBJFLAG2_00200000, 0, 1000, 0x0136, 0x0136, -1, -1, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000071c, 0x0010aaaa, 0x00000000)
|
||||
tag(0x0b, 1)
|
||||
multimonitor(0x0099, MODEL_COMHUB, PAD_STAT_0137, OBJFLAG_00000002, 0, 0, 1000, 3, 3, 3, 0)
|
||||
tag(0x23, 1)
|
||||
@@ -261,7 +261,7 @@ u32 props[] = {
|
||||
door(0x0100, MODEL_SK_CRYOPOD1_BOT, PAD_STAT_0107, OBJFLAG_ILLUMINATED | OBJFLAG_DEACTIVATED, 0, 0, 1000, 0x0000eb68, 0x0000eb68, 0x0001aaaa, 0x00002aaa, 0x00002aaa, 0, DOORTYPE_VERTICAL, 0x00000000, 0x00000384, 0x00000000, 0x00000001, 0x00000000)
|
||||
door(0x0100, MODEL_SK_CRYOPOD1_TOP, PAD_STAT_0108, OBJFLAG_ILLUMINATED | OBJFLAG_DEACTIVATED, 0, 0, 1000, 0x00010000, 0x00010000, 0x0001aaaa, 0x00002aaa, 0x00002aaa, 0, DOORTYPE_VERTICAL, 0x00000000, 0x00000384, 0x00000000, 0xffffffff, 0x00000000)
|
||||
tag(0x40, 1)
|
||||
stdobject(0x0019, MODEL_CHRREMOTEMINE, PAD_STAT_003B, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_00200000 | OBJFLAG_01000000, OBJFLAG2_00002000 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_INVISIBLE, 0, 1000)
|
||||
stdobject(0x0019, MODEL_CHRREMOTEMINE, PAD_STAT_003B, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_REACTIFSHOT | OBJFLAG_01000000, OBJFLAG2_00002000 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_INVISIBLE, 0, 1000)
|
||||
pad_effect(PADEFFECT_SPARKS, 0x0112)
|
||||
pad_effect(PADEFFECT_SPARKS, 0x0117)
|
||||
pad_effect(PADEFFECT_SPARKS, 0x0113)
|
||||
|
||||
Reference in new issue
Block a user