forked from Ports/perfect_dark
port-no-doors: another code quality improvement
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@@ -1560,7 +1560,9 @@ void setupCreateProps(s32 stagenum)
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botmgrRemoveAll();
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index = 0;
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if (g_MpSetup.options & MPOPTION_NODOORS) {
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bool nodoors = (g_MpSetup.options & MPOPTION_NODOORS) != 0;
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if (nodoors) {
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setupMarkLiftDoors();
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}
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@@ -1586,7 +1588,6 @@ void setupCreateProps(s32 stagenum)
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break;
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case OBJTYPE_DOOR: {
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struct doorobj *door = (struct doorobj *) obj;
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bool nodoors = (g_MpSetup.options & MPOPTION_NODOORS) != 0;
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// dont skip doors that are locked or are lift doors
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bool skipdoor = nodoors && g_Vars.normmplayerisrunning && door->keyflags == 0 && door->extra1 == 0;
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if (!skipdoor && withobjs && (obj->flags2 & diffflag) == 0) {
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