forked from Ports/perfect_dark
port: net: sync instant environmental death
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+6
@@ -4919,6 +4919,12 @@ void playerDie(bool force)
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}
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playerDieByShooter(shooter, force);
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#ifndef PLATFORM_N64
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if (g_NetMode == NETMODE_SERVER && g_Vars.currentplayer->client) {
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netmsgSvcPlayerStatsWrite(&g_NetMsgRel, g_Vars.currentplayer->client);
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}
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#endif
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}
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void playerDieByShooter(u32 shooter, bool force)
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