Merge pull request #675 from rafccq/port-tex-mips-aniso

Mipmaps and Anisotropic Filtering
This commit is contained in:
fgsfds authored and GitHub committed 2026-03-23 10:34:33 +01:00
commit 7c949ed9d7
9 files changed
+193 -50

No files matched your search

+1
View File
@@ -45,6 +45,7 @@ void gfx_run(Gfx* commands);
void gfx_end_frame(void); void gfx_end_frame(void);
void gfx_set_target_fps(int); void gfx_set_target_fps(int);
void gfx_set_texture_filter(enum FilteringMode mode); void gfx_set_texture_filter(enum FilteringMode mode);
void gfx_set_mipmap_filter(enum MipmapFilteringMode mode);
void gfx_texture_cache_clear(void); void gfx_texture_cache_clear(void);
void gfx_texture_cache_delete(const uint8_t *orig_addr); void gfx_texture_cache_delete(const uint8_t *orig_addr);
int gfx_create_framebuffer(uint32_t width, uint32_t height, int upscale, int autoresize); int gfx_create_framebuffer(uint32_t width, uint32_t height, int upscale, int autoresize);
+46 -8
View File
@@ -54,7 +54,9 @@ static uint32_t frame_count;
static std::vector<Framebuffer> framebuffers; static std::vector<Framebuffer> framebuffers;
static size_t current_framebuffer; static size_t current_framebuffer;
static float current_noise_scale; static float current_noise_scale;
static int current_anisotropy_level;
static FilteringMode current_filter_mode = FILTER_LINEAR; static FilteringMode current_filter_mode = FILTER_LINEAR;
static MipmapFilteringMode current_mipmap_filter_mode = MIPMAP_LINEAR;
static bool current_textures_linear_filter[2] = {false, false}; static bool current_textures_linear_filter[2] = {false, false};
static int gl_glsl_version = 130; static int gl_glsl_version = 130;
@@ -692,8 +694,11 @@ static void gfx_opengl_select_texture(int tile, GLuint texture_id, bool linear_f
current_textures_linear_filter[tile] = linear_filter; current_textures_linear_filter[tile] = linear_filter;
} }
static void gfx_opengl_upload_texture(const uint8_t* rgba32_buf, uint32_t width, uint32_t height) { static void gfx_opengl_upload_texture(const uint8_t* rgba32_buf, uint32_t width, uint32_t height, bool gen_mipmaps) {
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, rgba32_buf); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, rgba32_buf);
if (gen_mipmaps || current_filter_mode == FILTER_THREE_POINT) {
glGenerateMipmap(GL_TEXTURE_2D);
}
} }
static uint32_t gfx_cm_to_opengl(uint32_t val) { static uint32_t gfx_cm_to_opengl(uint32_t val) {
@@ -710,11 +715,27 @@ static uint32_t gfx_cm_to_opengl(uint32_t val) {
return 0; return 0;
} }
static void gfx_opengl_set_sampler_parameters(int tile, bool linear_filter, uint32_t cms, uint32_t cmt) { static void gfx_opengl_set_sampler_parameters(int tile, bool linear_filter, uint32_t cms, uint32_t cmt, bool mipmaps) {
const GLint filter = linear_filter && (current_filter_mode == FILTER_LINEAR) ? GL_LINEAR : GL_NEAREST; const GLint min_filters[3][3] = {
glActiveTexture(GL_TEXTURE0 + tile); // MIPMAP_DISABLED MIPMAP_NEAREST MIPMAP_LINEAR
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filter); {GL_NEAREST, GL_NEAREST_MIPMAP_NEAREST, GL_NEAREST_MIPMAP_LINEAR}, // FILTER_NONE
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filter); {GL_LINEAR, GL_LINEAR_MIPMAP_NEAREST, GL_LINEAR_MIPMAP_LINEAR}, // FILTER_BILINEAR
{GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR_MIPMAP_LINEAR}, // FILTER_TRILINEAR
};
mipmaps = mipmaps && (current_mipmap_filter_mode != MIPMAP_DISABLED);
const int mip_idx = mipmaps ? current_mipmap_filter_mode : 0;
const GLint min_filter = linear_filter ? min_filters[current_filter_mode][mip_idx] : GL_NEAREST;
const GLint max_filter = linear_filter && (current_filter_mode != FILTER_NONE) ? GL_LINEAR : GL_NEAREST;
glActiveTexture(GL_TEXTURE0 + tile);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, min_filter);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, max_filter);
if (mipmaps) {
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY, current_anisotropy_level);
}
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, gfx_cm_to_opengl(cms)); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, gfx_cm_to_opengl(cms));
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, gfx_cm_to_opengl(cmt)); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, gfx_cm_to_opengl(cmt));
} }
@@ -1244,7 +1265,21 @@ FilteringMode gfx_opengl_get_texture_filter(void) {
return current_filter_mode; return current_filter_mode;
} }
struct GfxRenderingAPI gfx_opengl_api = { void gfx_opengl_set_mipmap_filter(MipmapFilteringMode mode) {
current_mipmap_filter_mode = mode;
}
static int gfx_opengl_get_max_anisotropy_level() {
GLfloat max_aniso_level;
glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY, &max_aniso_level);
return (int)max_aniso_level;
}
static void gfx_opengl_set_anisotropy_level(int level) {
current_anisotropy_level = level;
}
struct GfxRenderingAPI gfx_opengl_api = {
gfx_opengl_get_name, gfx_opengl_get_name,
gfx_opengl_get_max_texture_size, gfx_opengl_get_max_texture_size,
gfx_opengl_get_clip_parameters, gfx_opengl_get_clip_parameters,
@@ -1279,5 +1314,8 @@ struct GfxRenderingAPI gfx_opengl_api = {
gfx_opengl_select_texture_fb, gfx_opengl_select_texture_fb,
gfx_opengl_delete_texture, gfx_opengl_delete_texture,
gfx_opengl_set_texture_filter, gfx_opengl_set_texture_filter,
gfx_opengl_get_texture_filter gfx_opengl_get_texture_filter,
gfx_opengl_set_mipmap_filter,
gfx_opengl_set_anisotropy_level,
gfx_opengl_get_max_anisotropy_level
}; };
+41 -34
View File
@@ -551,7 +551,7 @@ static bool gfx_texture_cache_lookup(int i, const TextureCacheKey& key) {
node->second.lru_location = gfx_texture_cache.lru.insert(gfx_texture_cache.lru.end(), { it }); node->second.lru_location = gfx_texture_cache.lru.insert(gfx_texture_cache.lru.end(), { it });
gfx_rapi->select_texture(i, texture_id, false); gfx_rapi->select_texture(i, texture_id, false);
gfx_rapi->set_sampler_parameters(i, false, 0, 0); gfx_rapi->set_sampler_parameters(i, false, 0, 0, rdp.tex_lod);
*n = node; *n = node;
return false; return false;
} }
@@ -585,8 +585,7 @@ void gfx_texture_cache_delete(const uint8_t* orig_addr) {
} }
} }
static void import_texture_rgba16(int tile, const LoadedTexture& loaded_texture, bool importReplacement) { static void import_texture_rgba16(int tile, const LoadedTexture& loaded_texture, bool gen_mipmaps) {
const RawTexMetadata* metadata = &loaded_texture.raw_tex_metadata;
const uint8_t* addr = loaded_texture.addr; const uint8_t* addr = loaded_texture.addr;
const uint32_t size_bytes = loaded_texture.size_bytes; const uint32_t size_bytes = loaded_texture.size_bytes;
const uint32_t full_image_line_size_bytes = const uint32_t full_image_line_size_bytes =
@@ -612,11 +611,11 @@ static void import_texture_rgba16(int tile, const LoadedTexture& loaded_texture,
const uint32_t width = rdp.texture_tile[tile].line_size_bytes / 2; const uint32_t width = rdp.texture_tile[tile].line_size_bytes / 2;
const uint32_t height = size_bytes / rdp.texture_tile[tile].line_size_bytes; const uint32_t height = size_bytes / rdp.texture_tile[tile].line_size_bytes;
gfx_rapi->upload_texture(tex_upload_buffer, width, height); gfx_rapi->upload_texture(tex_upload_buffer, width, height, gen_mipmaps);
// DumpTexture(loaded_texture.otr_path, rgba32_buf, width, height); // DumpTexture(loaded_texture.otr_path, rgba32_buf, width, height);
} }
static void import_texture_rgba32(int tile, const LoadedTexture& loaded_texture, bool importReplacement) { static void import_texture_rgba32(int tile, const LoadedTexture& loaded_texture, bool gen_mipmaps) {
const RawTexMetadata* metadata = &loaded_texture.raw_tex_metadata; const RawTexMetadata* metadata = &loaded_texture.raw_tex_metadata;
const uint8_t* addr = loaded_texture.addr; const uint8_t* addr = loaded_texture.addr;
const uint32_t size_bytes = loaded_texture.size_bytes; const uint32_t size_bytes = loaded_texture.size_bytes;
@@ -633,11 +632,11 @@ static void import_texture_rgba32(int tile, const LoadedTexture& loaded_texture,
const uint32_t width = rdp.texture_tile[tile].line_size_bytes / 2; const uint32_t width = rdp.texture_tile[tile].line_size_bytes / 2;
const uint32_t height = (size_bytes / 2) / rdp.texture_tile[tile].line_size_bytes; const uint32_t height = (size_bytes / 2) / rdp.texture_tile[tile].line_size_bytes;
gfx_rapi->upload_texture(tex_upload_buffer, width, height); gfx_rapi->upload_texture(tex_upload_buffer, width, height, gen_mipmaps);
// DumpTexture(loaded_texture.otr_path, addr, width, height); // DumpTexture(loaded_texture.otr_path, addr, width, height);
} }
static void import_texture_ia4(int tile, const LoadedTexture& loaded_texture, bool importReplacement) { static void import_texture_ia4(int tile, const LoadedTexture& loaded_texture, bool gen_mipmaps) {
const RawTexMetadata* metadata = &loaded_texture.raw_tex_metadata; const RawTexMetadata* metadata = &loaded_texture.raw_tex_metadata;
const uint8_t* addr = loaded_texture.addr; const uint8_t* addr = loaded_texture.addr;
const uint32_t size_bytes = loaded_texture.size_bytes; const uint32_t size_bytes = loaded_texture.size_bytes;
@@ -662,11 +661,11 @@ static void import_texture_ia4(int tile, const LoadedTexture& loaded_texture, bo
const uint32_t width = rdp.texture_tile[tile].line_size_bytes * 2; const uint32_t width = rdp.texture_tile[tile].line_size_bytes * 2;
const uint32_t height = size_bytes / rdp.texture_tile[tile].line_size_bytes; const uint32_t height = size_bytes / rdp.texture_tile[tile].line_size_bytes;
gfx_rapi->upload_texture(tex_upload_buffer, width, height); gfx_rapi->upload_texture(tex_upload_buffer, width, height, gen_mipmaps);
// DumpTexture(loaded_texture.otr_path, rgba32_buf, width, height); // DumpTexture(loaded_texture.otr_path, rgba32_buf, width, height);
} }
static void import_texture_ia8(int tile, const LoadedTexture& loaded_texture, bool importReplacement) { static void import_texture_ia8(int tile, const LoadedTexture& loaded_texture, bool gen_mipmaps) {
const RawTexMetadata* metadata = &loaded_texture.raw_tex_metadata; const RawTexMetadata* metadata = &loaded_texture.raw_tex_metadata;
const uint8_t* addr = loaded_texture.addr; const uint8_t* addr = loaded_texture.addr;
const uint32_t size_bytes = loaded_texture.size_bytes; const uint32_t size_bytes = loaded_texture.size_bytes;
@@ -688,11 +687,11 @@ static void import_texture_ia8(int tile, const LoadedTexture& loaded_texture, bo
const uint32_t width = rdp.texture_tile[tile].line_size_bytes; const uint32_t width = rdp.texture_tile[tile].line_size_bytes;
const uint32_t height = size_bytes / rdp.texture_tile[tile].line_size_bytes; const uint32_t height = size_bytes / rdp.texture_tile[tile].line_size_bytes;
gfx_rapi->upload_texture(tex_upload_buffer, width, height); gfx_rapi->upload_texture(tex_upload_buffer, width, height, gen_mipmaps);
// DumpTexture(loaded_texture.otr_path, rgba32_buf, width, height); // DumpTexture(loaded_texture.otr_path, rgba32_buf, width, height);
} }
static void import_texture_ia16(int tile, const LoadedTexture& loaded_texture, bool importReplacement) { static void import_texture_ia16(int tile, const LoadedTexture& loaded_texture, bool gen_mipmaps) {
const RawTexMetadata* metadata = &loaded_texture.raw_tex_metadata; const RawTexMetadata* metadata = &loaded_texture.raw_tex_metadata;
const uint8_t* addr = loaded_texture.addr; const uint8_t* addr = loaded_texture.addr;
const uint32_t size_bytes = loaded_texture.size_bytes; const uint32_t size_bytes = loaded_texture.size_bytes;
@@ -714,11 +713,11 @@ static void import_texture_ia16(int tile, const LoadedTexture& loaded_texture, b
const uint32_t width = rdp.texture_tile[tile].line_size_bytes / 2; const uint32_t width = rdp.texture_tile[tile].line_size_bytes / 2;
const uint32_t height = size_bytes / rdp.texture_tile[tile].line_size_bytes; const uint32_t height = size_bytes / rdp.texture_tile[tile].line_size_bytes;
gfx_rapi->upload_texture(tex_upload_buffer, width, height); gfx_rapi->upload_texture(tex_upload_buffer, width, height, gen_mipmaps);
// DumpTexture(loaded_texture.otr_path, rgba32_buf, width, height); // DumpTexture(loaded_texture.otr_path, rgba32_buf, width, height);
} }
static void import_texture_i4(int tile, const LoadedTexture& loaded_texture, bool importReplacement) { static void import_texture_i4(int tile, const LoadedTexture& loaded_texture, bool gen_mipmaps) {
const RawTexMetadata* metadata = &loaded_texture.raw_tex_metadata; const RawTexMetadata* metadata = &loaded_texture.raw_tex_metadata;
const uint8_t* addr = loaded_texture.addr; const uint8_t* addr = loaded_texture.addr;
const uint32_t size_bytes = loaded_texture.size_bytes; const uint32_t size_bytes = loaded_texture.size_bytes;
@@ -741,11 +740,11 @@ static void import_texture_i4(int tile, const LoadedTexture& loaded_texture, boo
const uint32_t width = rdp.texture_tile[tile].line_size_bytes * 2; const uint32_t width = rdp.texture_tile[tile].line_size_bytes * 2;
const uint32_t height = size_bytes / rdp.texture_tile[tile].line_size_bytes; const uint32_t height = size_bytes / rdp.texture_tile[tile].line_size_bytes;
gfx_rapi->upload_texture(tex_upload_buffer, width, height); gfx_rapi->upload_texture(tex_upload_buffer, width, height, gen_mipmaps);
// DumpTexture(loaded_texture.otr_path, rgba32_buf, width, height); // DumpTexture(loaded_texture.otr_path, rgba32_buf, width, height);
} }
static void import_texture_i8(int tile, const LoadedTexture& loaded_texture, bool importReplacement) { static void import_texture_i8(int tile, const LoadedTexture& loaded_texture, bool gen_mipmaps) {
const RawTexMetadata* metadata = &loaded_texture.raw_tex_metadata; const RawTexMetadata* metadata = &loaded_texture.raw_tex_metadata;
const uint8_t* addr = loaded_texture.addr; const uint8_t* addr = loaded_texture.addr;
const uint32_t size_bytes = loaded_texture.size_bytes; const uint32_t size_bytes = loaded_texture.size_bytes;
@@ -766,7 +765,7 @@ static void import_texture_i8(int tile, const LoadedTexture& loaded_texture, boo
const uint32_t width = rdp.texture_tile[tile].line_size_bytes; const uint32_t width = rdp.texture_tile[tile].line_size_bytes;
const uint32_t height = size_bytes / rdp.texture_tile[tile].line_size_bytes; const uint32_t height = size_bytes / rdp.texture_tile[tile].line_size_bytes;
gfx_rapi->upload_texture(tex_upload_buffer, width, height); gfx_rapi->upload_texture(tex_upload_buffer, width, height, gen_mipmaps);
// DumpTexture(loaded_texture.otr_path, rgba32_buf, width, height); // DumpTexture(loaded_texture.otr_path, rgba32_buf, width, height);
} }
@@ -791,8 +790,8 @@ static inline void palette_to_rgba32(const uint16_t palentry, uint8_t *rgba32_bu
} }
} }
static void import_texture_ci4(int tile, const LoadedTexture& loaded_texture, bool importReplacement) { static void import_texture_ci4(int tile, const LoadedTexture& loaded_texture, bool gen_mipmaps) {
const RawTexMetadata* metadata = &loaded_texture.raw_tex_metadata; const RawTexMetadata* metadata = &loaded_texture.raw_tex_metadata;
const uint8_t* addr = loaded_texture.addr; const uint8_t* addr = loaded_texture.addr;
const uint32_t size_bytes = loaded_texture.size_bytes; const uint32_t size_bytes = loaded_texture.size_bytes;
const uint32_t full_image_line_size_bytes = const uint32_t full_image_line_size_bytes =
@@ -816,11 +815,11 @@ static void import_texture_ci4(int tile, const LoadedTexture& loaded_texture, bo
const uint32_t width = result_line_size * 2; const uint32_t width = result_line_size * 2;
const uint32_t height = size_bytes / result_line_size; const uint32_t height = size_bytes / result_line_size;
gfx_rapi->upload_texture(tex_upload_buffer, width, height); gfx_rapi->upload_texture(tex_upload_buffer, width, height, gen_mipmaps);
} }
static void import_texture_ci8(int tile, const LoadedTexture& loaded_texture, bool importReplacement) { static void import_texture_ci8(int tile, const LoadedTexture& loaded_texture, bool gen_mipmaps) {
const RawTexMetadata* metadata = &loaded_texture.raw_tex_metadata; const RawTexMetadata* metadata = &loaded_texture.raw_tex_metadata;
const uint8_t* addr = loaded_texture.addr; const uint8_t* addr = loaded_texture.addr;
const uint32_t size_bytes = loaded_texture.size_bytes; const uint32_t size_bytes = loaded_texture.size_bytes;
const uint32_t full_image_line_size_bytes = const uint32_t full_image_line_size_bytes =
@@ -842,8 +841,7 @@ static void import_texture_ci8(int tile, const LoadedTexture& loaded_texture, bo
const uint32_t width = result_line_size; const uint32_t width = result_line_size;
const uint32_t height = size_bytes / result_line_size; const uint32_t height = size_bytes / result_line_size;
gfx_rapi->upload_texture(tex_upload_buffer, width, height); gfx_rapi->upload_texture(tex_upload_buffer, width, height, gen_mipmaps);
// DumpTexture(loaded_texture.otr_path, rgba32_buf, width, height);
} }
static void import_texture(int i, int tile, bool importReplacement) { static void import_texture(int i, int tile, bool importReplacement) {
@@ -885,35 +883,35 @@ static void import_texture(int i, int tile, bool importReplacement) {
if (fmt == G_IM_FMT_RGBA) { if (fmt == G_IM_FMT_RGBA) {
if (siz == G_IM_SIZ_16b) { if (siz == G_IM_SIZ_16b) {
import_texture_rgba16(tile, loaded_texture, importReplacement); import_texture_rgba16(tile, loaded_texture, rdp.tex_lod);
} else if (siz == G_IM_SIZ_32b) { } else if (siz == G_IM_SIZ_32b) {
import_texture_rgba32(tile, loaded_texture, importReplacement); import_texture_rgba32(tile, loaded_texture, rdp.tex_lod);
} else { } else {
sysFatalError("Bad size for RGBA texture in tile %d: %02x", tile, siz); sysFatalError("Bad size for RGBA texture in tile %d: %02x", tile, siz);
} }
} else if (fmt == G_IM_FMT_IA) { } else if (fmt == G_IM_FMT_IA) {
if (siz == G_IM_SIZ_4b) { if (siz == G_IM_SIZ_4b) {
import_texture_ia4(tile, loaded_texture, importReplacement); import_texture_ia4(tile, loaded_texture, rdp.tex_lod);
} else if (siz == G_IM_SIZ_8b) { } else if (siz == G_IM_SIZ_8b) {
import_texture_ia8(tile, loaded_texture, importReplacement); import_texture_ia8(tile, loaded_texture, rdp.tex_lod);
} else if (siz == G_IM_SIZ_16b) { } else if (siz == G_IM_SIZ_16b) {
import_texture_ia16(tile, loaded_texture, importReplacement); import_texture_ia16(tile, loaded_texture, rdp.tex_lod);
} else { } else {
sysFatalError("Bad size for IA texture in tile %d: %02x", tile, siz); sysFatalError("Bad size for IA texture in tile %d: %02x", tile, siz);
} }
} else if (fmt == G_IM_FMT_CI) { } else if (fmt == G_IM_FMT_CI) {
if (siz == G_IM_SIZ_4b) { if (siz == G_IM_SIZ_4b) {
import_texture_ci4(tile, loaded_texture, importReplacement); import_texture_ci4(tile, loaded_texture, rdp.tex_lod);
} else if (siz == G_IM_SIZ_8b) { } else if (siz == G_IM_SIZ_8b) {
import_texture_ci8(tile, loaded_texture, importReplacement); import_texture_ci8(tile, loaded_texture, rdp.tex_lod);
} else { } else {
sysFatalError("Bad size for CI texture in tile %d: %02x", tile, siz); sysFatalError("Bad size for CI texture in tile %d: %02x", tile, siz);
} }
} else if (fmt == G_IM_FMT_I) { } else if (fmt == G_IM_FMT_I) {
if (siz == G_IM_SIZ_4b) { if (siz == G_IM_SIZ_4b) {
import_texture_i4(tile, loaded_texture, importReplacement); import_texture_i4(tile, loaded_texture, rdp.tex_lod);
} else if (siz == G_IM_SIZ_8b) { } else if (siz == G_IM_SIZ_8b) {
import_texture_i8(tile, loaded_texture, importReplacement); import_texture_i8(tile, loaded_texture, rdp.tex_lod);
} else { } else {
sysFatalError("Bad size for I texture in tile %d: %02x", tile, siz); sysFatalError("Bad size for I texture in tile %d: %02x", tile, siz);
} }
@@ -1383,7 +1381,7 @@ static void gfx_sp_tri1(uint8_t vtx1_idx, uint8_t vtx2_idx, uint8_t vtx3_idx, bo
if (linear_filter != rendering_state.textures[i]->second.linear_filter || if (linear_filter != rendering_state.textures[i]->second.linear_filter ||
cms != rendering_state.textures[i]->second.cms || cmt != rendering_state.textures[i]->second.cmt) { cms != rendering_state.textures[i]->second.cms || cmt != rendering_state.textures[i]->second.cmt) {
gfx_flush(); gfx_flush();
gfx_rapi->set_sampler_parameters(i, linear_filter, cms, cmt); gfx_rapi->set_sampler_parameters(i, linear_filter, cms, cmt, rdp.tex_lod);
rendering_state.textures[i]->second.linear_filter = linear_filter; rendering_state.textures[i]->second.linear_filter = linear_filter;
rendering_state.textures[i]->second.cms = cms; rendering_state.textures[i]->second.cms = cms;
rendering_state.textures[i]->second.cmt = cmt; rendering_state.textures[i]->second.cmt = cmt;
@@ -2699,7 +2697,7 @@ extern "C" void gfx_set_target_fps(int fps) {
gfx_wapi->set_target_fps(fps); gfx_wapi->set_target_fps(fps);
} }
extern "C" void gfx_set_texture_filter(enum FilteringMode mode) { extern "C" void reset_texture_state() {
gfx_texture_cache_clear(); gfx_texture_cache_clear();
if (rendering_state.shader_program) { if (rendering_state.shader_program) {
gfx_rapi->unload_shader(rendering_state.shader_program); gfx_rapi->unload_shader(rendering_state.shader_program);
@@ -2708,9 +2706,18 @@ extern "C" void gfx_set_texture_filter(enum FilteringMode mode) {
gfx_rapi->clear_shaders(); gfx_rapi->clear_shaders();
color_combiner_pool.clear(); color_combiner_pool.clear();
prev_combiner = color_combiner_pool.end(); prev_combiner = color_combiner_pool.end();
}
extern "C" void gfx_set_texture_filter(enum FilteringMode mode) {
reset_texture_state();
gfx_rapi->set_texture_filter(mode); gfx_rapi->set_texture_filter(mode);
} }
extern "C" void gfx_set_mipmap_filter(enum MipmapFilteringMode mode) {
reset_texture_state();
gfx_rapi->set_mipmap_filter(mode);
}
extern "C" int gfx_create_framebuffer(uint32_t width, uint32_t height, int upscale, int autoresize) { extern "C" int gfx_create_framebuffer(uint32_t width, uint32_t height, int upscale, int autoresize) {
int fb = gfx_rapi->create_framebuffer(); int fb = gfx_rapi->create_framebuffer();
gfx_resize_framebuffer(fb, width, height, upscale, autoresize); gfx_resize_framebuffer(fb, width, height, upscale, autoresize);
+6 -2
View File
@@ -13,6 +13,7 @@ struct GfxClipParameters {
}; };
enum FilteringMode { FILTER_NONE, FILTER_LINEAR, FILTER_THREE_POINT }; enum FilteringMode { FILTER_NONE, FILTER_LINEAR, FILTER_THREE_POINT };
enum MipmapFilteringMode { MIPMAP_DISABLED, MIPMAP_NEAREST, MIPMAP_LINEAR };
struct GfxRenderingAPI { struct GfxRenderingAPI {
const char* (*get_name)(void); const char* (*get_name)(void);
@@ -26,8 +27,8 @@ struct GfxRenderingAPI {
void (*clear_shaders)(void); void (*clear_shaders)(void);
uint32_t (*new_texture)(void); uint32_t (*new_texture)(void);
void (*select_texture)(int tile, uint32_t texture_id, bool linear_filter); void (*select_texture)(int tile, uint32_t texture_id, bool linear_filter);
void (*upload_texture)(const uint8_t* rgba32_buf, uint32_t width, uint32_t height); void (*upload_texture)(const uint8_t* rgba32_buf, uint32_t width, uint32_t height, bool gen_mipmaps);
void (*set_sampler_parameters)(int sampler, bool linear_filter, uint32_t cms, uint32_t cmt); void (*set_sampler_parameters)(int sampler, bool linear_filter, uint32_t cms, uint32_t cmt, bool mipmaps);
void (*set_depth_mode)(bool depth_test, bool depth_update, bool depth_compare, bool depth_source_prim, uint16_t zmode); void (*set_depth_mode)(bool depth_test, bool depth_update, bool depth_compare, bool depth_source_prim, uint16_t zmode);
void (*set_depth_range)(float znear, float zfar); void (*set_depth_range)(float znear, float zfar);
void (*set_viewport)(int x, int y, int width, int height); void (*set_viewport)(int x, int y, int width, int height);
@@ -52,6 +53,9 @@ struct GfxRenderingAPI {
void (*delete_texture)(uint32_t texID); void (*delete_texture)(uint32_t texID);
void (*set_texture_filter)(enum FilteringMode mode); void (*set_texture_filter)(enum FilteringMode mode);
enum FilteringMode (*get_texture_filter)(void); enum FilteringMode (*get_texture_filter)(void);
void (*set_mipmap_filter)(enum MipmapFilteringMode mode);
void (*set_anisotropy_level)(int);
int (*get_max_anisotropy_level)(void);
}; };
#endif #endif
+10 -3
View File
@@ -1,6 +1,6 @@
/* /*
OpenGL, OpenGL ES loader generated by glad 0.1.36 on Wed Nov 20 09:57:47 2024. OpenGL, OpenGL ES loader generated by glad 0.1.36 on Wed Oct 8 13:10:56 2025.
Language/Generator: C/C++ Language/Generator: C/C++
Specification: gl Specification: gl
@@ -10,6 +10,7 @@
GL_APPLE_framebuffer_multisample, GL_APPLE_framebuffer_multisample,
GL_ARB_depth_clamp, GL_ARB_depth_clamp,
GL_ARB_framebuffer_object, GL_ARB_framebuffer_object,
GL_ARB_texture_filter_anisotropic,
GL_ARB_texture_mirror_clamp_to_edge, GL_ARB_texture_mirror_clamp_to_edge,
GL_ARB_vertex_array_object, GL_ARB_vertex_array_object,
GL_EXT_depth_clamp, GL_EXT_depth_clamp,
@@ -17,6 +18,7 @@
GL_EXT_framebuffer_multisample, GL_EXT_framebuffer_multisample,
GL_EXT_framebuffer_object, GL_EXT_framebuffer_object,
GL_EXT_gpu_shader4, GL_EXT_gpu_shader4,
GL_EXT_texture_filter_anisotropic,
GL_EXT_texture_mirror_clamp_to_edge, GL_EXT_texture_mirror_clamp_to_edge,
GL_KHR_debug, GL_KHR_debug,
GL_NV_depth_clamp, GL_NV_depth_clamp,
@@ -27,9 +29,9 @@
Reproducible: False Reproducible: False
Commandline: Commandline:
--profile="core" --api="gl=4.1,gles2=3.0" --generator="c" --spec="gl" --no-loader --local-files --extensions="GL_APPLE_framebuffer_multisample,GL_ARB_depth_clamp,GL_ARB_framebuffer_object,GL_ARB_texture_mirror_clamp_to_edge,GL_ARB_vertex_array_object,GL_EXT_depth_clamp,GL_EXT_framebuffer_blit,GL_EXT_framebuffer_multisample,GL_EXT_framebuffer_object,GL_EXT_gpu_shader4,GL_EXT_texture_mirror_clamp_to_edge,GL_KHR_debug,GL_NV_depth_clamp,GL_NV_framebuffer_multisample" --profile="core" --api="gl=4.1,gles2=3.0" --generator="c" --spec="gl" --no-loader --local-files --extensions="GL_APPLE_framebuffer_multisample,GL_ARB_depth_clamp,GL_ARB_framebuffer_object,GL_ARB_texture_filter_anisotropic,GL_ARB_texture_mirror_clamp_to_edge,GL_ARB_vertex_array_object,GL_EXT_depth_clamp,GL_EXT_framebuffer_blit,GL_EXT_framebuffer_multisample,GL_EXT_framebuffer_object,GL_EXT_gpu_shader4,GL_EXT_texture_filter_anisotropic,GL_EXT_texture_mirror_clamp_to_edge,GL_KHR_debug,GL_NV_depth_clamp,GL_NV_framebuffer_multisample"
Online: Online:
https://glad.dav1d.de/#profile=core&language=c&specification=gl&api=gl%3D4.1&api=gles2%3D3.0&extensions=GL_APPLE_framebuffer_multisample&extensions=GL_ARB_depth_clamp&extensions=GL_ARB_framebuffer_object&extensions=GL_ARB_texture_mirror_clamp_to_edge&extensions=GL_ARB_vertex_array_object&extensions=GL_EXT_depth_clamp&extensions=GL_EXT_framebuffer_blit&extensions=GL_EXT_framebuffer_multisample&extensions=GL_EXT_framebuffer_object&extensions=GL_EXT_gpu_shader4&extensions=GL_EXT_texture_mirror_clamp_to_edge&extensions=GL_KHR_debug&extensions=GL_NV_depth_clamp&extensions=GL_NV_framebuffer_multisample https://glad.dav1d.de/#profile=core&language=c&specification=gl&api=gl%3D4.1&api=gles2%3D3.0&extensions=GL_APPLE_framebuffer_multisample&extensions=GL_ARB_depth_clamp&extensions=GL_ARB_framebuffer_object&extensions=GL_ARB_texture_filter_anisotropic&extensions=GL_ARB_texture_mirror_clamp_to_edge&extensions=GL_ARB_vertex_array_object&extensions=GL_EXT_depth_clamp&extensions=GL_EXT_framebuffer_blit&extensions=GL_EXT_framebuffer_multisample&extensions=GL_EXT_framebuffer_object&extensions=GL_EXT_gpu_shader4&extensions=GL_EXT_texture_filter_anisotropic&extensions=GL_EXT_texture_mirror_clamp_to_edge&extensions=GL_KHR_debug&extensions=GL_NV_depth_clamp&extensions=GL_NV_framebuffer_multisample
*/ */
#include <stdio.h> #include <stdio.h>
@@ -668,6 +670,7 @@ PFNGLWAITSYNCPROC glad_glWaitSync = NULL;
int GLAD_GL_APPLE_framebuffer_multisample = 0; int GLAD_GL_APPLE_framebuffer_multisample = 0;
int GLAD_GL_ARB_depth_clamp = 0; int GLAD_GL_ARB_depth_clamp = 0;
int GLAD_GL_ARB_framebuffer_object = 0; int GLAD_GL_ARB_framebuffer_object = 0;
int GLAD_GL_ARB_texture_filter_anisotropic = 0;
int GLAD_GL_ARB_texture_mirror_clamp_to_edge = 0; int GLAD_GL_ARB_texture_mirror_clamp_to_edge = 0;
int GLAD_GL_ARB_vertex_array_object = 0; int GLAD_GL_ARB_vertex_array_object = 0;
int GLAD_GL_EXT_depth_clamp = 0; int GLAD_GL_EXT_depth_clamp = 0;
@@ -675,6 +678,7 @@ int GLAD_GL_EXT_framebuffer_blit = 0;
int GLAD_GL_EXT_framebuffer_multisample = 0; int GLAD_GL_EXT_framebuffer_multisample = 0;
int GLAD_GL_EXT_framebuffer_object = 0; int GLAD_GL_EXT_framebuffer_object = 0;
int GLAD_GL_EXT_gpu_shader4 = 0; int GLAD_GL_EXT_gpu_shader4 = 0;
int GLAD_GL_EXT_texture_filter_anisotropic = 0;
int GLAD_GL_EXT_texture_mirror_clamp_to_edge = 0; int GLAD_GL_EXT_texture_mirror_clamp_to_edge = 0;
int GLAD_GL_KHR_debug = 0; int GLAD_GL_KHR_debug = 0;
int GLAD_GL_NV_depth_clamp = 0; int GLAD_GL_NV_depth_clamp = 0;
@@ -1435,12 +1439,14 @@ static int find_extensionsGL(void) {
if (!get_exts()) return 0; if (!get_exts()) return 0;
GLAD_GL_ARB_depth_clamp = has_ext("GL_ARB_depth_clamp"); GLAD_GL_ARB_depth_clamp = has_ext("GL_ARB_depth_clamp");
GLAD_GL_ARB_framebuffer_object = has_ext("GL_ARB_framebuffer_object"); GLAD_GL_ARB_framebuffer_object = has_ext("GL_ARB_framebuffer_object");
GLAD_GL_ARB_texture_filter_anisotropic = has_ext("GL_ARB_texture_filter_anisotropic");
GLAD_GL_ARB_texture_mirror_clamp_to_edge = has_ext("GL_ARB_texture_mirror_clamp_to_edge"); GLAD_GL_ARB_texture_mirror_clamp_to_edge = has_ext("GL_ARB_texture_mirror_clamp_to_edge");
GLAD_GL_ARB_vertex_array_object = has_ext("GL_ARB_vertex_array_object"); GLAD_GL_ARB_vertex_array_object = has_ext("GL_ARB_vertex_array_object");
GLAD_GL_EXT_framebuffer_blit = has_ext("GL_EXT_framebuffer_blit"); GLAD_GL_EXT_framebuffer_blit = has_ext("GL_EXT_framebuffer_blit");
GLAD_GL_EXT_framebuffer_multisample = has_ext("GL_EXT_framebuffer_multisample"); GLAD_GL_EXT_framebuffer_multisample = has_ext("GL_EXT_framebuffer_multisample");
GLAD_GL_EXT_framebuffer_object = has_ext("GL_EXT_framebuffer_object"); GLAD_GL_EXT_framebuffer_object = has_ext("GL_EXT_framebuffer_object");
GLAD_GL_EXT_gpu_shader4 = has_ext("GL_EXT_gpu_shader4"); GLAD_GL_EXT_gpu_shader4 = has_ext("GL_EXT_gpu_shader4");
GLAD_GL_EXT_texture_filter_anisotropic = has_ext("GL_EXT_texture_filter_anisotropic");
GLAD_GL_KHR_debug = has_ext("GL_KHR_debug"); GLAD_GL_KHR_debug = has_ext("GL_KHR_debug");
GLAD_GL_NV_depth_clamp = has_ext("GL_NV_depth_clamp"); GLAD_GL_NV_depth_clamp = has_ext("GL_NV_depth_clamp");
free_exts(); free_exts();
@@ -1800,6 +1806,7 @@ static int find_extensionsGLES2(void) {
if (!get_exts()) return 0; if (!get_exts()) return 0;
GLAD_GL_APPLE_framebuffer_multisample = has_ext("GL_APPLE_framebuffer_multisample"); GLAD_GL_APPLE_framebuffer_multisample = has_ext("GL_APPLE_framebuffer_multisample");
GLAD_GL_EXT_depth_clamp = has_ext("GL_EXT_depth_clamp"); GLAD_GL_EXT_depth_clamp = has_ext("GL_EXT_depth_clamp");
GLAD_GL_EXT_texture_filter_anisotropic = has_ext("GL_EXT_texture_filter_anisotropic");
GLAD_GL_EXT_texture_mirror_clamp_to_edge = has_ext("GL_EXT_texture_mirror_clamp_to_edge"); GLAD_GL_EXT_texture_mirror_clamp_to_edge = has_ext("GL_EXT_texture_mirror_clamp_to_edge");
GLAD_GL_KHR_debug = has_ext("GL_KHR_debug"); GLAD_GL_KHR_debug = has_ext("GL_KHR_debug");
GLAD_GL_NV_framebuffer_multisample = has_ext("GL_NV_framebuffer_multisample"); GLAD_GL_NV_framebuffer_multisample = has_ext("GL_NV_framebuffer_multisample");
+21 -3
View File
@@ -1,6 +1,6 @@
/* /*
OpenGL, OpenGL ES loader generated by glad 0.1.36 on Wed Nov 20 09:57:47 2024. OpenGL, OpenGL ES loader generated by glad 0.1.36 on Wed Oct 8 13:10:56 2025.
Language/Generator: C/C++ Language/Generator: C/C++
Specification: gl Specification: gl
@@ -10,6 +10,7 @@
GL_APPLE_framebuffer_multisample, GL_APPLE_framebuffer_multisample,
GL_ARB_depth_clamp, GL_ARB_depth_clamp,
GL_ARB_framebuffer_object, GL_ARB_framebuffer_object,
GL_ARB_texture_filter_anisotropic,
GL_ARB_texture_mirror_clamp_to_edge, GL_ARB_texture_mirror_clamp_to_edge,
GL_ARB_vertex_array_object, GL_ARB_vertex_array_object,
GL_EXT_depth_clamp, GL_EXT_depth_clamp,
@@ -17,6 +18,7 @@
GL_EXT_framebuffer_multisample, GL_EXT_framebuffer_multisample,
GL_EXT_framebuffer_object, GL_EXT_framebuffer_object,
GL_EXT_gpu_shader4, GL_EXT_gpu_shader4,
GL_EXT_texture_filter_anisotropic,
GL_EXT_texture_mirror_clamp_to_edge, GL_EXT_texture_mirror_clamp_to_edge,
GL_KHR_debug, GL_KHR_debug,
GL_NV_depth_clamp, GL_NV_depth_clamp,
@@ -27,9 +29,9 @@
Reproducible: False Reproducible: False
Commandline: Commandline:
--profile="core" --api="gl=4.1,gles2=3.0" --generator="c" --spec="gl" --no-loader --local-files --extensions="GL_APPLE_framebuffer_multisample,GL_ARB_depth_clamp,GL_ARB_framebuffer_object,GL_ARB_texture_mirror_clamp_to_edge,GL_ARB_vertex_array_object,GL_EXT_depth_clamp,GL_EXT_framebuffer_blit,GL_EXT_framebuffer_multisample,GL_EXT_framebuffer_object,GL_EXT_gpu_shader4,GL_EXT_texture_mirror_clamp_to_edge,GL_KHR_debug,GL_NV_depth_clamp,GL_NV_framebuffer_multisample" --profile="core" --api="gl=4.1,gles2=3.0" --generator="c" --spec="gl" --no-loader --local-files --extensions="GL_APPLE_framebuffer_multisample,GL_ARB_depth_clamp,GL_ARB_framebuffer_object,GL_ARB_texture_filter_anisotropic,GL_ARB_texture_mirror_clamp_to_edge,GL_ARB_vertex_array_object,GL_EXT_depth_clamp,GL_EXT_framebuffer_blit,GL_EXT_framebuffer_multisample,GL_EXT_framebuffer_object,GL_EXT_gpu_shader4,GL_EXT_texture_filter_anisotropic,GL_EXT_texture_mirror_clamp_to_edge,GL_KHR_debug,GL_NV_depth_clamp,GL_NV_framebuffer_multisample"
Online: Online:
https://glad.dav1d.de/#profile=core&language=c&specification=gl&api=gl%3D4.1&api=gles2%3D3.0&extensions=GL_APPLE_framebuffer_multisample&extensions=GL_ARB_depth_clamp&extensions=GL_ARB_framebuffer_object&extensions=GL_ARB_texture_mirror_clamp_to_edge&extensions=GL_ARB_vertex_array_object&extensions=GL_EXT_depth_clamp&extensions=GL_EXT_framebuffer_blit&extensions=GL_EXT_framebuffer_multisample&extensions=GL_EXT_framebuffer_object&extensions=GL_EXT_gpu_shader4&extensions=GL_EXT_texture_mirror_clamp_to_edge&extensions=GL_KHR_debug&extensions=GL_NV_depth_clamp&extensions=GL_NV_framebuffer_multisample https://glad.dav1d.de/#profile=core&language=c&specification=gl&api=gl%3D4.1&api=gles2%3D3.0&extensions=GL_APPLE_framebuffer_multisample&extensions=GL_ARB_depth_clamp&extensions=GL_ARB_framebuffer_object&extensions=GL_ARB_texture_filter_anisotropic&extensions=GL_ARB_texture_mirror_clamp_to_edge&extensions=GL_ARB_vertex_array_object&extensions=GL_EXT_depth_clamp&extensions=GL_EXT_framebuffer_blit&extensions=GL_EXT_framebuffer_multisample&extensions=GL_EXT_framebuffer_object&extensions=GL_EXT_gpu_shader4&extensions=GL_EXT_texture_filter_anisotropic&extensions=GL_EXT_texture_mirror_clamp_to_edge&extensions=GL_KHR_debug&extensions=GL_NV_depth_clamp&extensions=GL_NV_framebuffer_multisample
*/ */
@@ -2721,6 +2723,8 @@ GLAPI PFNGLGETINTERNALFORMATIVPROC glad_glGetInternalformativ;
#define glGetInternalformativ glad_glGetInternalformativ #define glGetInternalformativ glad_glGetInternalformativ
#endif #endif
#define GL_INDEX 0x8222 #define GL_INDEX 0x8222
#define GL_TEXTURE_MAX_ANISOTROPY 0x84FE
#define GL_MAX_TEXTURE_MAX_ANISOTROPY 0x84FF
#define GL_MIRROR_CLAMP_TO_EDGE 0x8743 #define GL_MIRROR_CLAMP_TO_EDGE 0x8743
#define GL_READ_FRAMEBUFFER_EXT 0x8CA8 #define GL_READ_FRAMEBUFFER_EXT 0x8CA8
#define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9 #define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9
@@ -2808,6 +2812,8 @@ GLAPI PFNGLGETINTERNALFORMATIVPROC glad_glGetInternalformativ;
#define GL_MIN_PROGRAM_TEXEL_OFFSET_EXT 0x8904 #define GL_MIN_PROGRAM_TEXEL_OFFSET_EXT 0x8904
#define GL_MAX_PROGRAM_TEXEL_OFFSET_EXT 0x8905 #define GL_MAX_PROGRAM_TEXEL_OFFSET_EXT 0x8905
#define GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT 0x88FD #define GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT 0x88FD
#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
#define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242 #define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242
#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243 #define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243
#define GL_DEBUG_CALLBACK_FUNCTION 0x8244 #define GL_DEBUG_CALLBACK_FUNCTION 0x8244
@@ -2910,6 +2916,10 @@ GLAPI int GLAD_GL_ARB_depth_clamp;
#define GL_ARB_framebuffer_object 1 #define GL_ARB_framebuffer_object 1
GLAPI int GLAD_GL_ARB_framebuffer_object; GLAPI int GLAD_GL_ARB_framebuffer_object;
#endif #endif
#ifndef GL_ARB_texture_filter_anisotropic
#define GL_ARB_texture_filter_anisotropic 1
GLAPI int GLAD_GL_ARB_texture_filter_anisotropic;
#endif
#ifndef GL_ARB_texture_mirror_clamp_to_edge #ifndef GL_ARB_texture_mirror_clamp_to_edge
#define GL_ARB_texture_mirror_clamp_to_edge 1 #define GL_ARB_texture_mirror_clamp_to_edge 1
GLAPI int GLAD_GL_ARB_texture_mirror_clamp_to_edge; GLAPI int GLAD_GL_ARB_texture_mirror_clamp_to_edge;
@@ -3093,6 +3103,10 @@ typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIUIVEXTPROC)(GLuint index, GLenum pn
GLAPI PFNGLGETVERTEXATTRIBIUIVEXTPROC glad_glGetVertexAttribIuivEXT; GLAPI PFNGLGETVERTEXATTRIBIUIVEXTPROC glad_glGetVertexAttribIuivEXT;
#define glGetVertexAttribIuivEXT glad_glGetVertexAttribIuivEXT #define glGetVertexAttribIuivEXT glad_glGetVertexAttribIuivEXT
#endif #endif
#ifndef GL_EXT_texture_filter_anisotropic
#define GL_EXT_texture_filter_anisotropic 1
GLAPI int GLAD_GL_EXT_texture_filter_anisotropic;
#endif
#ifndef GL_KHR_debug #ifndef GL_KHR_debug
#define GL_KHR_debug 1 #define GL_KHR_debug 1
GLAPI int GLAD_GL_KHR_debug; GLAPI int GLAD_GL_KHR_debug;
@@ -3181,6 +3195,10 @@ GLAPI PFNGLRESOLVEMULTISAMPLEFRAMEBUFFERAPPLEPROC glad_glResolveMultisampleFrame
#define GL_EXT_depth_clamp 1 #define GL_EXT_depth_clamp 1
GLAPI int GLAD_GL_EXT_depth_clamp; GLAPI int GLAD_GL_EXT_depth_clamp;
#endif #endif
#ifndef GL_EXT_texture_filter_anisotropic
#define GL_EXT_texture_filter_anisotropic 1
GLAPI int GLAD_GL_EXT_texture_filter_anisotropic;
#endif
#ifndef GL_EXT_texture_mirror_clamp_to_edge #ifndef GL_EXT_texture_mirror_clamp_to_edge
#define GL_EXT_texture_mirror_clamp_to_edge 1 #define GL_EXT_texture_mirror_clamp_to_edge 1
GLAPI int GLAD_GL_EXT_texture_mirror_clamp_to_edge; GLAPI int GLAD_GL_EXT_texture_mirror_clamp_to_edge;
+3
View File
@@ -39,6 +39,8 @@ s32 videoGetCenterWindow(void);
void videoSetCenterWindow(s32 center); void videoSetCenterWindow(s32 center);
u32 videoGetTextureFilter(void); u32 videoGetTextureFilter(void);
s32 videoGetTextureFilter2D(void); s32 videoGetTextureFilter2D(void);
u32 videoGetAnisotropicFilter(void);
u32 videoGetMaxAnisotropyLevel(void);
s32 videoGetDetailTextures(void); s32 videoGetDetailTextures(void);
s32 videoGetDisplayModeIndex(void); s32 videoGetDisplayModeIndex(void);
s32 videoGetDisplayMode(displaymode *out, const s32 index); s32 videoGetDisplayMode(displaymode *out, const s32 index);
@@ -55,6 +57,7 @@ void videoSetFullscreen(s32 fs);
void videoSetFullscreenMode(s32 mode); void videoSetFullscreenMode(s32 mode);
void videoSetTextureFilter(u32 filter); void videoSetTextureFilter(u32 filter);
void videoSetTextureFilter2D(s32 filter); void videoSetTextureFilter2D(s32 filter);
void videoSetAnisotropicFilter(u32 filter);
void videoSetDetailTextures(s32 detail); void videoSetDetailTextures(s32 detail);
void videoSetDisplayMode(const s32 index); void videoSetDisplayMode(const s32 index);
void videoSetVsync(const s32 vsync); void videoSetVsync(const s32 vsync);
+41
View File
@@ -908,6 +908,20 @@ static MenuItemHandlerResult menuhandlerTexFilter2D(s32 operation, struct menuit
return 0; return 0;
} }
static MenuItemHandlerResult menuhandlerAnisotropicFiltering(s32 operation, struct menuitem *item, union handlerdata *data)
{
switch (operation) {
case MENUOP_GETSLIDER:
data->slider.value = videoGetAnisotropicFilter();
break;
case MENUOP_SET:
videoSetAnisotropicFilter(data->slider.value);
break;
}
return 0;
}
static MenuItemHandlerResult menuhandlerDisplayFPS(s32 operation, struct menuitem *item, union handlerdata *data) static MenuItemHandlerResult menuhandlerDisplayFPS(s32 operation, struct menuitem *item, union handlerdata *data)
{ {
switch (operation) { switch (operation) {
@@ -1099,6 +1113,14 @@ struct menuitem g_ExtendedVideoMenuItems[] = {
0, 0,
menuhandlerTexFilter2D, menuhandlerTexFilter2D,
}, },
{
MENUITEMTYPE_SLIDER,
0,
MENUITEMFLAG_LITERAL_TEXT | MENUITEMFLAG_SLIDER_WIDE,
(uintptr_t)"Anisotropic Filtering",
8,
menuhandlerAnisotropicFiltering,
},
{ {
MENUITEMTYPE_CHECKBOX, MENUITEMTYPE_CHECKBOX,
0, 0,
@@ -1947,3 +1969,22 @@ struct menudialogdef g_ExtendedMenuDialog = {
MENUDIALOGFLAG_LITERAL_TEXT, MENUDIALOGFLAG_LITERAL_TEXT,
NULL, NULL,
}; };
void updateMaxAnisotropyLevel()
{
for (int i = 0; i < ARRAYCOUNT(g_ExtendedVideoMenuItems); ++i) {
struct menuitem *item = &g_ExtendedVideoMenuItems[i];
const char *text = menuResolveParam2Text(item);
if (text && strstr(text, "Anisotropic Filtering") != NULL) {
item->param3 = videoGetMaxAnisotropyLevel();
break;
}
}
}
void optionsMenuInit()
{
updateMaxAnisotropyLevel();
}
+24
View File
@@ -53,6 +53,8 @@ static displaymode *vidModes = &vidModeDefault;
static s32 texFilter = FILTER_LINEAR; static s32 texFilter = FILTER_LINEAR;
static s32 texFilter2D = true; static s32 texFilter2D = true;
static s32 texDetail = false; static s32 texDetail = false;
static s32 texMipmapFilter = MIPMAP_LINEAR;
static u32 texAnisotropicFilter = 4;
static u32 dlcount = 0; static u32 dlcount = 0;
static u32 frames = 0; static u32 frames = 0;
@@ -62,6 +64,7 @@ static f64 fpsTime = 0.0;
static s32 fpsNumFrames = 0; static s32 fpsNumFrames = 0;
static s32 videoInitDisplayModes(void); static s32 videoInitDisplayModes(void);
void optionsMenuInit();
s32 videoInit(void) s32 videoInit(void)
{ {
@@ -99,6 +102,9 @@ s32 videoInit(void)
videoSetFramerateLimit(vidFramerateLimit); videoSetFramerateLimit(vidFramerateLimit);
gfx_set_texture_filter((enum FilteringMode)texFilter); gfx_set_texture_filter((enum FilteringMode)texFilter);
gfx_set_mipmap_filter((enum MipmapFilteringMode)texMipmapFilter);
videoSetAnisotropicFilter(texAnisotropicFilter);
optionsMenuInit();
initDone = true; initDone = true;
return 0; return 0;
@@ -362,6 +368,16 @@ u32 videoGetTextureFilter(void)
return texFilter; return texFilter;
} }
u32 videoGetAnisotropicFilter()
{
return texAnisotropicFilter;
}
u32 videoGetMaxAnisotropyLevel()
{
return renderingAPI->get_max_anisotropy_level();
}
s32 videoGetDetailTextures(void) s32 videoGetDetailTextures(void)
{ {
return texDetail; return texDetail;
@@ -434,6 +450,12 @@ void videoSetTextureFilter2D(s32 filter)
texFilter2D = !!filter; texFilter2D = !!filter;
} }
void videoSetAnisotropicFilter(u32 level)
{
texAnisotropicFilter = level;
renderingAPI->set_anisotropy_level(level);
}
void videoSetDetailTextures(s32 detail) void videoSetDetailTextures(s32 detail)
{ {
texDetail = !!detail; texDetail = !!detail;
@@ -531,4 +553,6 @@ PD_CONSTRUCTOR static void videoConfigInit(void)
configRegisterInt("Video.TextureFilter", &texFilter, 0, 2); configRegisterInt("Video.TextureFilter", &texFilter, 0, 2);
configRegisterInt("Video.TextureFilter2D", &texFilter2D, 0, 1); configRegisterInt("Video.TextureFilter2D", &texFilter2D, 0, 1);
configRegisterInt("Video.DetailTextures", &texDetail, 0, 1); configRegisterInt("Video.DetailTextures", &texDetail, 0, 1);
configRegisterInt("Video.MipmapFilter", &texMipmapFilter, 0, 2);
configRegisterInt("Video.AnisotropicFilter", &texAnisotropicFilter, 0, 16);
} }