forked from Ports/perfect_dark
port: add wide HUD centering option for ultrawide displays
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@@ -4695,13 +4695,17 @@ enum weaponnum {
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#define BUTTON_RADIAL D_JPAD
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#define BUTTON_ALTMODE L_TRIG
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#define BUTTON_CROUCH_CYCLE CONT_8000
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#define BUTTON_HALF_CROUCH CONT_4000
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#define BUTTON_FULL_CROUCH CONT_2000
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#define BUTTON_CROUCH_CYCLE CONT_8000
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#define BUTTON_HALF_CROUCH CONT_4000
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#define BUTTON_FULL_CROUCH CONT_2000
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#define MOUSEAIM_CLASSIC 0 // crosshair moves around the screen in aim mode
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#define MOUSEAIM_LOCKED 1 // crosshair locked to the center of the screen in aim mode
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#define HUDCENTER_NONE 0 // don't center HUD
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#define HUDCENTER_NORMAL 1 // center HUD in 4:3 window
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#define HUDCENTER_WIDE 2 // center HUD in 16:9 window
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#define CROUCHMODE_HOLD 0 // hold the crouch buttons to keep crouching
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#define CROUCHMODE_ANALOG 1 // analog crouch like on n64
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#define CROUCHMODE_TOGGLE 2 // press the crouch buttons to toggle stance
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