diff --git a/README.md b/README.md index 5093ed046..9c5e7de14 100644 --- a/README.md +++ b/README.md @@ -29,7 +29,10 @@ There are minor graphics- and gameplay-related issues, and possibly occasional c * 60 FPS support, including fixes for some framerate-related issues; * fixes for a couple original bugs and crashes; * basic mod support, currently enough to load a few custom levels; -* slightly expanded memory heap size. +* slightly expanded memory heap size; +* experimental uncapped framerate support: + * set `Game.TickRateDivisor` to `0` in `pd.ini` to activate; + * in practice the game will have issues running faster than ~150 FPS, so use VSync or `Video.FramerateLimit` to cap it. Currently only 32-bit platforms are supported, namely x86 Windows and Linux. Note that 32-bit binaries will still work on 64-bit versions of those platforms,