forked from Ports/perfect_dark
portx64: include "platform.h" wherever the flag PLATFORM_64bit is used, to avoid possible nasty surprises
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@@ -22,6 +22,7 @@
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#define __R4300_H__
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#include <PR/ultratypes.h>
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#include "platform.h"
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/*
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* Segment base addresses and sizes
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@@ -28,6 +28,7 @@ extern "C" {
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#include <PR/ultratypes.h>
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#include <PR/mbi.h>
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#include "platform.h"
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struct var8009c340 {
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u8 surround;
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@@ -47,6 +47,7 @@
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#include "preprocess.h"
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#include "system.h"
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#include "video.h"
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#include "platform.h"
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#endif
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#define BGCMD_END 0x00
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@@ -56,6 +56,7 @@
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#ifndef PLATFORM_N64
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#include "game/stagetable.h"
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#include "video.h"
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#include "platform.h"
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#endif
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#define GUNLOADSTATE_FLUX 0
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@@ -28,6 +28,7 @@
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#include "lib/lib_317f0.h"
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#include "data.h"
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#include "types.h"
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#include "platform.h"
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const char var7f1a78e0[] = "LIGHTS : Hit occured on light %d in room %d\n";
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const char var7f1a7910[] = "L2(%d) -> ";
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@@ -11,6 +11,7 @@
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#include "lib/str.h"
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#include "data.h"
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#include "types.h"
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#include "platform.h"
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/**
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* This file handles memory usage for graphics related tasks.
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@@ -51,6 +51,7 @@
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#ifndef PLATFORM_N64
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#include "video.h"
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#include "input.h"
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#include "platform.h"
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#define BLUR_OFS 10
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#else
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#define BLUR_OFS 30
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@@ -24,6 +24,7 @@
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#include "lib/lib_317f0.h"
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#include "data.h"
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#include "types.h"
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#include "platform.h"
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s16 var8009cb00;
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s32 var8009cb04;
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@@ -73,6 +73,7 @@
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#ifndef PLATFORM_N64
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#include "video.h"
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#include "input.h"
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#include "platform.h"
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#endif
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s32 g_DefaultWeapons[2];
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@@ -11,6 +11,7 @@
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#include "lib/model.h"
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#include "data.h"
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#include "types.h"
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#include "platform.h"
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/**
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* The function assumes that a pad file's data has been loaded from the ROM
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@@ -8,6 +8,7 @@
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#include "gbiex.h"
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#include "textures.h"
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#include "types.h"
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#include "platform.h"
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#define TXMODE_WRAP 0
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#define TXMODE_CLAMP 1
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@@ -12,6 +12,7 @@
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#include "types.h"
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#ifndef PLATFORM_N64
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#include "mod.h"
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#include "platform.h"
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#endif
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struct texture *g_Textures;
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@@ -5,6 +5,7 @@
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#include "lib/model.h"
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#include "lib/mtx.h"
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#include "types.h"
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#include "platform.h"
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struct t0slot {
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u16 unk00;
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@@ -6,6 +6,7 @@
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#include "lib/mp3.h"
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#include "mp3/mp3.h"
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#include "types.h"
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#include "platform.h"
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/**
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* These two ABI commands are used in this file, but the format of the data
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@@ -2,6 +2,7 @@
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#define _IN_LIB_MP3_MP3_H
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#include <ultra64.h>
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#include "types.h"
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#include "platform.h"
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struct mp3decfourbytes {
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u8 bytes[2];
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@@ -16,6 +16,7 @@
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#include "types.h"
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#ifndef PLATFORM_N64
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#include "video.h"
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#include "platform.h"
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#endif
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#define TO_U16_A(x) ((u16)(x))
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