forked from Ports/perfect_dark
Rename a heap of light and brightness symbols
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2d0c0583de
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89152f7b40
36 files changed
+1093
-1003
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@@ -182,7 +182,7 @@ void roomSetOnscreen(s32 roomnum, s32 draworder, struct screenbox *box)
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g_Rooms[roomnum].flags |= ROOMFLAG_ONSCREEN;
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#endif
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if (g_Rooms[roomnum].flags & ROOMFLAG_0800) {
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if (g_Rooms[roomnum].flags & ROOMFLAG_BBOXHACK) {
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box->xmin = var800a4640.unk2d0.box.xmin;
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box->ymin = var800a4640.unk2d0.box.ymin;
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box->xmax = var800a4640.unk2d0.box.xmax;
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@@ -249,10 +249,10 @@ void roomSetOnscreen(s32 roomnum, s32 draworder, struct screenbox *box)
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}
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}
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void func0f158108(s32 roomnum, u8 *arg1, u8 *arg2)
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void bgGetRoomBrightnessRange(s32 roomnum, u8 *min, u8 *max)
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{
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*arg1 = g_BgRooms[roomnum].unk10;
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*arg2 = g_BgRooms[roomnum].unk11;
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*min = g_BgRooms[roomnum].br_light_min;
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*max = g_BgRooms[roomnum].br_light_max;
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}
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struct var800a4640_00 *func0f158140(s32 roomnum)
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@@ -4513,8 +4513,8 @@ void bgLoadRoom(s32 roomnum)
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// Create vertex batches - these are used for hit detection
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bgFindRoomVtxBatches(roomnum);
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g_Rooms[roomnum].flags |= ROOMFLAG_DIRTY;
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g_Rooms[roomnum].flags |= ROOMFLAG_0200;
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g_Rooms[roomnum].flags |= ROOMFLAG_LIGHTS_DIRTY;
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g_Rooms[roomnum].flags |= ROOMFLAG_BRIGHTNESS_DIRTY_PERM;
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g_Rooms[roomnum].colours = NULL;
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