diff --git a/Makefile.port b/Makefile.port index b3bc7be73..a8eb2b3c1 100644 --- a/Makefile.port +++ b/Makefile.port @@ -65,7 +65,7 @@ ifeq ($(HOST_PLATFORM),) HOST_PLATFORM := i686-windows endif else # TODO - UNAME_ARCH := $(shell uname -p) + UNAME_ARCH := $(shell uname -m) UNAME_OS := $(shell uname -s) UNAME_OS := $(shell echo $(UNAME_OS) | tr A-Z a-z) HOST_PLATFORM := $(UNAME_ARCH)-$(UNAME_OS) @@ -83,7 +83,7 @@ ifeq (,$(findstring clean,$(MAKECMDGOALS))) endif # Set whether the target arch is 64- or 32-bit. -ifneq (,$(findstring 64,$(TARGET_PLATFORM))) +ifneq (,$(findstring 64,$(TARGET_PLATFORM))$(findstring armv8,$(TARGET_PLATFORM))) # TODO: we're not 64-bit compatible yet, error out if building the actual game ifeq (,$(findstring clean,$(MAKECMDGOALS))) $(error 64-bit target platforms are not supported yet)