forked from Ports/perfect_dark
port: three-point does not need GL_LINEAR
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@@ -744,7 +744,7 @@ static uint32_t gfx_cm_to_opengl(uint32_t val) {
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}
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static void gfx_opengl_set_sampler_parameters(int tile, bool linear_filter, uint32_t cms, uint32_t cmt) {
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const GLint filter = linear_filter && (current_filter_mode != FILTER_NONE) ? GL_LINEAR : GL_NEAREST;
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const GLint filter = linear_filter && (current_filter_mode == FILTER_LINEAR) ? GL_LINEAR : GL_NEAREST;
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glActiveTexture(GL_TEXTURE0 + tile);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filter);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filter);
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