port: three-point does not need GL_LINEAR

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fgsfds committed 2023-08-19 13:57:44 +02:00
1 parent 2f54ceb96e
commit 8d26944642
1 file changed
+1 -1
+1 -1
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@@ -744,7 +744,7 @@ static uint32_t gfx_cm_to_opengl(uint32_t val) {
}
static void gfx_opengl_set_sampler_parameters(int tile, bool linear_filter, uint32_t cms, uint32_t cmt) {
const GLint filter = linear_filter && (current_filter_mode != FILTER_NONE) ? GL_LINEAR : GL_NEAREST;
const GLint filter = linear_filter && (current_filter_mode == FILTER_LINEAR) ? GL_LINEAR : GL_NEAREST;
glActiveTexture(GL_TEXTURE0 + tile);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filter);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filter);