forked from Ports/perfect_dark
Identify aiIfDistanceFromTargetToPadLessThan
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@@ -2637,7 +2637,7 @@ u8 func0413_defend_pad[] = {
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set_target_chr(CHR_P1P2)
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if_chr_sees_player(/*goto*/ 0x21)
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if_enemy_distance_lt_and_los(2540, /*goto*/ 0x21)
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if_distance_to_pad_gt2(200, TARGET_PAD, /*goto*/ 0x22)
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if_distance_from_target_to_pad_lt(200, TARGET_PAD, /*goto*/ 0x22)
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endloop(0x1f)
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label(0x21)
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