diff --git a/src/game/activemenutick.c b/src/game/activemenutick.c index 29d09993b..39b66f02c 100644 --- a/src/game/activemenutick.c +++ b/src/game/activemenutick.c @@ -411,7 +411,7 @@ void amTick(void) // Update alpha of slots so they fade in if (g_AmMenus[g_AmIndex].alphafrac < 1) { - g_AmMenus[g_AmIndex].alphafrac += LVUPDATE60FREAL() / 30.0f; + g_AmMenus[g_AmIndex].alphafrac += (f32)g_Vars.lvupdate240 / (4.f * 30.0f); } if (g_AmMenus[g_AmIndex].alphafrac > 1) { @@ -419,7 +419,7 @@ void amTick(void) } // Make selection border pulsate - g_AmMenus[g_AmIndex].selpulse += LVUPDATE60FREAL() / 5.0f; + g_AmMenus[g_AmIndex].selpulse += (f32)g_Vars.lvupdate240 / (4.f * 5.0f); if (g_AmMenus[g_AmIndex].selpulse > 18.849555969238f) { g_AmMenus[g_AmIndex].selpulse -= 18.849555969238f;