From 9c7f348652c960b6d2fd46a0e485c98edb024d40 Mon Sep 17 00:00:00 2001 From: fgsfds Date: Wed, 15 Nov 2023 00:24:38 +0100 Subject: [PATCH] port: use the 240hz timer in activemenu --- src/game/activemenutick.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/game/activemenutick.c b/src/game/activemenutick.c index 29d09993b..39b66f02c 100644 --- a/src/game/activemenutick.c +++ b/src/game/activemenutick.c @@ -411,7 +411,7 @@ void amTick(void) // Update alpha of slots so they fade in if (g_AmMenus[g_AmIndex].alphafrac < 1) { - g_AmMenus[g_AmIndex].alphafrac += LVUPDATE60FREAL() / 30.0f; + g_AmMenus[g_AmIndex].alphafrac += (f32)g_Vars.lvupdate240 / (4.f * 30.0f); } if (g_AmMenus[g_AmIndex].alphafrac > 1) { @@ -419,7 +419,7 @@ void amTick(void) } // Make selection border pulsate - g_AmMenus[g_AmIndex].selpulse += LVUPDATE60FREAL() / 5.0f; + g_AmMenus[g_AmIndex].selpulse += (f32)g_Vars.lvupdate240 / (4.f * 5.0f); if (g_AmMenus[g_AmIndex].selpulse > 18.849555969238f) { g_AmMenus[g_AmIndex].selpulse -= 18.849555969238f;