forked from Ports/perfect_dark
Rename positions to props
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@@ -349,7 +349,7 @@
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mkshort(0x0046), \
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label,
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#define if_bitcheck_in_position_struct(label) \
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#define if_bitcheck_in_prop_struct(label) \
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mkshort(0x0047), \
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label,
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@@ -1604,7 +1604,7 @@
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// value is either 25, 70 or 335.
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// u1 is either 1 or 2.
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// It seems related to the chr's position properties
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// It seems related to the chr's prop properties
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// Used by G5 cloaked guards, Deep Sea cloaked purple guards and globals.s
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// I think this is related to flanking, where the value arg is the angle
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// relative to the player's direction. 335 is the same as 25 degress to the
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@@ -1814,9 +1814,9 @@
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label,
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// If bool is false, run some function on the chr and their gun ground
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// position, then follow the label.
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// prop, then follow the label.
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// If bool is true, don't call the function, and only follow the label if field
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// 0x4 in the gun ground position struct is less than 64.
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// 0x4 in the gun ground prop struct is less than 64.
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#define if_gun_landed(bool, label) \
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mkshort(0x0170), \
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bool, \
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@@ -2055,9 +2055,9 @@
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mkshort(0x01a3), \
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value,
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#define display_text(position, color, text) \
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#define display_text(prop, color, text) \
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mkshort(0x01a4), \
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position, \
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prop, \
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color, \
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mkshort(text),
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@@ -2407,7 +2407,7 @@
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mkshort(0x01de), \
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label,
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// Something to do with the chr's position struct
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// Something to do with the chr's prop struct
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#define cmd01e0 \
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mkshort(0x01e0),
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