Rename positions to props

This commit is contained in:
Ryan Dwyer committed 2019-12-25 20:01:00 +10:00
1 parent 1f8552aa51
commit 9fc71545a0
32 files changed
+582 -582

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+7 -7
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@@ -349,7 +349,7 @@
mkshort(0x0046), \
label,
#define if_bitcheck_in_position_struct(label) \
#define if_bitcheck_in_prop_struct(label) \
mkshort(0x0047), \
label,
@@ -1604,7 +1604,7 @@
// value is either 25, 70 or 335.
// u1 is either 1 or 2.
// It seems related to the chr's position properties
// It seems related to the chr's prop properties
// Used by G5 cloaked guards, Deep Sea cloaked purple guards and globals.s
// I think this is related to flanking, where the value arg is the angle
// relative to the player's direction. 335 is the same as 25 degress to the
@@ -1814,9 +1814,9 @@
label,
// If bool is false, run some function on the chr and their gun ground
// position, then follow the label.
// prop, then follow the label.
// If bool is true, don't call the function, and only follow the label if field
// 0x4 in the gun ground position struct is less than 64.
// 0x4 in the gun ground prop struct is less than 64.
#define if_gun_landed(bool, label) \
mkshort(0x0170), \
bool, \
@@ -2055,9 +2055,9 @@
mkshort(0x01a3), \
value,
#define display_text(position, color, text) \
#define display_text(prop, color, text) \
mkshort(0x01a4), \
position, \
prop, \
color, \
mkshort(text),
@@ -2407,7 +2407,7 @@
mkshort(0x01de), \
label,
// Something to do with the chr's position struct
// Something to do with the chr's prop struct
#define cmd01e0 \
mkshort(0x01e0),