forked from Ports/perfect_dark
port: retry creating SDL window when trying different GL versions
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1 parent
4f2b911802
commit
a14e9ed97e
1 file changed
+22
-17
+22
-17
@@ -83,7 +83,6 @@ static void gfx_sdl_init(const struct GfxWindowInitSettings *set) {
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SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24);
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SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 8);
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SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_COMPATIBILITY);
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if (sysArgCheck("--debug-gl")) {
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, SDL_GL_CONTEXT_DEBUG_FLAG);
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}
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@@ -100,7 +99,8 @@ static void gfx_sdl_init(const struct GfxWindowInitSettings *set) {
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fullscreen_flag = SDL_WINDOW_FULLSCREEN;
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}
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Uint32 flags = SDL_WINDOW_SHOWN | SDL_WINDOW_RESIZABLE | SDL_WINDOW_OPENGL;
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// we will unhide the window once the GL context is successfully created
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Uint32 flags = SDL_WINDOW_HIDDEN | SDL_WINDOW_RESIZABLE | SDL_WINDOW_OPENGL;
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// if fullscreen was requested, start the window in fullscreen right away
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if (set->fullscreen) {
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@@ -119,11 +119,6 @@ static void gfx_sdl_init(const struct GfxWindowInitSettings *set) {
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}
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#endif
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wnd = SDL_CreateWindow(set->title, posX, posY, window_width, window_height, flags);
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if (!wnd) {
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sysFatalError("Could not open SDL window:\n%s", SDL_GetError());
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}
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// ideally we need 3.0 compat
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// if that doesn't work, try 3.2 core in case we're on mac, 2.1 compat as a last resort
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static u32 glver[][3] = {
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@@ -152,32 +147,42 @@ static void gfx_sdl_init(const struct GfxWindowInitSettings *set) {
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ctx = NULL;
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u32 vmin = 0, vmaj = 0, vprof = SDL_GL_CONTEXT_PROFILE_COMPATIBILITY;
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const char *vprofstr = "";
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for (u32 i = verstart; i < verend; ++i) {
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for (u32 i = verstart; i < verend && !ctx; ++i) {
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vmaj = glver[i][0];
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vmin = glver[i][1];
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vprof = glver[i][2];
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vprofstr = (glver[i][2] == SDL_GL_CONTEXT_PROFILE_CORE ? "core" :
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(glver[i][2] == SDL_GL_CONTEXT_PROFILE_ES ? "es" : ""));
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vprofstr = (vprof == SDL_GL_CONTEXT_PROFILE_CORE ? "core" :
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(vprof == SDL_GL_CONTEXT_PROFILE_ES ? "es" : ""));
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, vmaj);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, vmin);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, glver[i][2]);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, vprof);
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wnd = SDL_CreateWindow(set->title, posX, posY, window_width, window_height, flags);
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if (!wnd) {
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sysLogPrintf(LOG_WARNING, "SDL: could not open SDL window for GL%d.%d%s:\n%s", vmaj, vmin, vprofstr, SDL_GetError());
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continue;
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}
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ctx = SDL_GL_CreateContext(wnd);
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if (!ctx) {
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sysLogPrintf(LOG_WARNING, "GL: could not create GL%d.%d%s context: %s", vmaj, vmin, vprofstr, SDL_GetError());
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} else {
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break;
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sysLogPrintf(LOG_WARNING, "SDL: could not create GL%d.%d%s context: %s", vmaj, vmin, vprofstr, SDL_GetError());
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SDL_DestroyWindow(wnd);
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wnd = nullptr;
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}
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}
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if (!ctx) {
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sysFatalError("Could not create an OpenGL context of any supported version.\nSDL error: %s", SDL_GetError());
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if (!wnd || !ctx) {
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sysFatalError("Could not open SDL window with an OpenGL context of any supported version:\n%s", SDL_GetError());
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} else {
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sysLogPrintf(LOG_NOTE, "GL: created GL%d.%d%s context", vmaj, vmin, vprofstr);
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sysLogPrintf(LOG_NOTE, "SDL: created GL%d.%d%s context", vmaj, vmin, vprofstr);
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}
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SDL_GL_MakeCurrent(wnd, ctx);
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SDL_GL_SetSwapInterval(1);
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SDL_ShowWindow(wnd);
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qpc_freq = SDL_GetPerformanceFrequency();
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}
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