forked from Ports/perfect_dark
port: hackfix a bunch of UB and seg-related issues
game now runs with -O2
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@@ -187,6 +187,9 @@ extern struct attackanimconfig g_AttackAnimLightWalk;
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extern struct attackanimconfig g_AttackAnimLightRun;
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extern struct attackanimconfig g_AttackAnimDualWalk;
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extern struct attackanimconfig g_AttackAnimDualRun;
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#ifdef AVOID_UB
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extern struct attackanimconfig *g_AttackAnimArray[];
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#endif
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extern u32 g_StageFlags;
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extern struct chrdata *g_BgChrs;
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extern s16 *g_BgChrnums;
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