Merge branch 'port' of https://github.com/fgsfdsfgs/perfect_dark into port-debugger

This commit is contained in:
fgsfds committed 2023-11-15 22:36:28 +01:00
commit aa6ac4b5cc
16 files changed
+124 -39

No files matched your search

+5 -3
View File
@@ -6,10 +6,12 @@
#ifdef PLATFORM_N64
// game runs at ~30, so slomo = 1/2 of 30fps
#define LV_SLOMO_TICK_CAP TICKS(4)
#define LV_SLOMO_TICK_CAP 4
#define LV_SLOMO_TICK_RATE LV_SLOMO_TICK_CAP
#else
// game runs at 60+, so slomo = 1/2 of 60fps
#define LV_SLOMO_TICK_CAP TICKS(2)
// game runs at 60+, so slomo = 1/2 of whatever framerate we're running at
#define LV_SLOMO_TICK_CAP 1 // capping at >= 240fps would make it explode
#define LV_SLOMO_TICK_RATE (g_Vars.lvupdate240 / 2)
#endif
u32 getVar80084040(void);