forked from Ports/perfect_dark
Decompile chrHit
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@@ -236,7 +236,7 @@ void objTakeGunfire(struct defaultobj *obj, f32 damage, struct coord *pos, s32 w
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void objDamage(struct defaultobj *obj, f32 damage, struct coord *pos, s32 weaponnum, s32 playernum);
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void func0f0859a0(struct prop *prop, struct shotdata *shotdata);
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void func0f085e00(struct prop *prop, struct shotdata *shotdata);
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void func0f085eac(struct shotdata *shotdata, struct hit *hit);
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void objHit(struct shotdata *shotdata, struct hit *hit);
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u32 propobjGetCiTagId(struct prop *prop);
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bool objIsHealthy(struct defaultobj *obj);
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bool objTestForInteract(struct prop *prop);
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