forked from Ports/perfect_dark
port: move CrosshairSway and FovY to the [Game] ini section
fov doesn't really belong in the video functions either
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@@ -130,8 +130,6 @@ static const char *vkJoyNames[] = {
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static char vkNames[VK_TOTAL_COUNT][64];
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f32 crosshairSway = 1.f;
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void inputSetDefaultKeyBinds(void)
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{
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// TODO: make VK constants for all these
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@@ -461,8 +459,6 @@ s32 inputInit(void)
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inputLoadBinds();
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crosshairSway = configGetFloat("Input.CrosshairSway", 1.f);
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return connectedMask;
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}
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