forked from Ports/perfect_dark
Decompile smokeCreateSimple
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@@ -1,16 +1,16 @@
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#ifndef _IN_GAME_GAME_12D3F0_H
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#define _IN_GAME_GAME_12D3F0_H
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#ifndef _IN_GAME_SMOKE_H
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#define _IN_GAME_SMOKE_H
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#include <ultra64.h>
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#include "types.h"
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u32 func0f12d3f0(void);
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u32 func0f12e1c0(void);
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struct smoke *smokeCreate(struct coord *pos, s16 *rooms, s16 type);
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u32 func0f12e454(void);
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u32 func0f12e5b0(void);
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void func0f12e714(struct prop *prop, s32 arg1);
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u32 func0f12e74c(void);
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u32 func0f12e77c(void);
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u32 func0f12e820(void);
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struct smoke *smokeCreateSimple(struct coord *pos, s16 *rooms, s16 type);
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u32 func0f12e848(void);
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u32 func0f12f184(void);
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u32 func0f12f230(void);
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@@ -4568,6 +4568,10 @@ struct smoketype {
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f32 unk20;
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};
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struct smoke {
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u32 unk00;
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};
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struct textoverride {
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/*0x00*/ u32 unk00;
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/*0x04*/ u32 unk04;
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