forked from Ports/perfect_dark
Decompile bgunDrawHud
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@@ -5054,7 +5054,7 @@ Gfx *playerRenderHud(Gfx *gdl)
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}
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if (optionsGetAmmoOnScreen(g_Vars.currentplayerstats->mpindex)) {
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gdl = bgunRenderHud(gdl);
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gdl = bgunDrawHud(gdl);
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}
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#if VERSION >= VERSION_NTSC_1_0
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