Merge remote-tracking branch 'fgs/port' into port-x64

This commit is contained in:
Raf committed 2024-08-08 17:17:20 +08:00
commit b44dbb16b5
22 files changed
+449 -246

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+1 -12
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@@ -10941,7 +10941,6 @@ void bgunRender(Gfx **gdlptr)
struct modelrenderdata renderdata = {NULL, true, 3}; // 10c
struct player *player;
s32 i;
const u32 wnorm = mtx00016dcc(0, 300);
static bool renderhand = true; // var800702dc
@@ -11007,7 +11006,7 @@ void bgunRender(Gfx **gdlptr)
gSPLookAt(gdl++, camGetLookAt());
}
gSPPerspNormalize(gdl++, wnorm);
gSPPerspNormalize(gdl++, mtx00016dcc(0, 300));
// There is support for guns having a TV screen on them
// but no guns have this model part so it's not used.
@@ -11182,17 +11181,7 @@ void bgunRender(Gfx **gdlptr)
}
}
#ifndef PLATFORM_N64
// put the casings into the same Z range as the gun
gSPPerspNormalize(gdl++, wnorm);
#endif
casingsRender(&gdl);
#ifndef PLATFORM_N64
gSPPerspNormalize(gdl++, viGetPerspScale());
#endif
zbufSwap();
gdl = zbufConfigureRdp(gdl);
+17 -3
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@@ -2274,7 +2274,21 @@ Gfx *menuRenderModel(Gfx *gdl, struct menumodel *menumodel, s32 modeltype)
gdl = func0f0d49c8(gdl);
gSPMatrix(gdl++, osVirtualToPhysical(camGetPerspectiveMtxL()), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
} else {
f32 aspect = (f32) (g_MenuScissorX2 - g_MenuScissorX1) / (f32) (g_MenuScissorY2 - g_MenuScissorY1);
#ifdef PLATFORM_N64
s32 x1 = g_MenuScissorX1;
s32 x2 = g_MenuScissorX2;
#else
s32 halfScreenWidth = SCREEN_WIDTH_LO >> 1;
f32 scale = SCREEN_ASPECT / videoGetAspect();
f32 width = (g_MenuScissorX2 - g_MenuScissorX1) * scale;
f32 center = (g_MenuScissorX1 + g_MenuScissorX2) * 0.5f;
center = ((center - halfScreenWidth) * scale) + halfScreenWidth;
s32 x1 = (s32)(center - width * 0.5f);
s32 x2 = (s32)(center + width * 0.5f);
#endif
f32 aspect = (f32) (x2 - x1) / (f32) (g_MenuScissorY2 - g_MenuScissorY1);
static u32 znear = 10;
static u32 zfar = 300;
@@ -2284,8 +2298,8 @@ Gfx *menuRenderModel(Gfx *gdl, struct menumodel *menumodel, s32 modeltype)
gdl = func0f0d49c8(gdl);
viSetViewPosition(g_MenuScissorX1 * g_ScaleX, g_MenuScissorY1);
viSetFovAspectAndSize(g_Vars.currentplayer->fovy, aspect, (g_MenuScissorX2 - g_MenuScissorX1) * g_ScaleX, g_MenuScissorY2 - g_MenuScissorY1);
viSetViewPosition(x1 * g_ScaleX, g_MenuScissorY1);
viSetFovAspectAndSize(g_Vars.currentplayer->fovy, aspect, (x2 - x1) * g_ScaleX, g_MenuScissorY2 - g_MenuScissorY1);
gdl = vi0000af00(gdl, var800a2048[g_MpPlayerNum]);
gdl = vi0000aca4(gdl, znear, zfar);
+8 -2
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@@ -2607,11 +2607,17 @@ Gfx *menuitemCarouselRender(Gfx *gdl, struct menurendercontext *context)
colour = colourBlend(colourBlend(colour, 0x000000ff, 127), colour1, weight);
}
#ifdef PLATFORM_N64
s16 chevronOffset = 0;
#else
s16 chevronOffset = 3;
#endif
// Left arrow
gdl = menugfxDrawCarouselChevron(gdl, context->x, context->y + context->height / 2, 8, 1, -1, colour);
gdl = menugfxDrawCarouselChevron(gdl, context->x + chevronOffset, context->y + context->height / 2, 8, 1, -1, colour);
// Right arrow
gdl = menugfxDrawCarouselChevron(gdl, context->x + context->width, context->y + context->height / 2, 8, 3, -1, colour);
gdl = menugfxDrawCarouselChevron(gdl, context->x + context->width - chevronOffset, context->y + context->height / 2, 8, 3, -1, colour);
// This part of the function is unused because param2 is always zero.
// Setting it to 0x7b causes a crash.
@@ -85,6 +85,14 @@ struct menuitem g_CtcOptionsMenuItems[] = {
MPOPTION_FRIENDLYFIRE,
menuhandlerMpDisplayTeam,
},
{
MENUITEMTYPE_CHECKBOX,
0,
MENUITEMFLAG_LOCKABLEMINOR | MENUITEMFLAG_LITERAL_TEXT,
(uintptr_t)"No Player on Radar",
MPOPTION_NOPLAYERONRADAR,
menuhandlerMpCheckboxOption,
},
#endif
{
MENUITEMTYPE_CHECKBOX,
+8
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@@ -80,6 +80,14 @@ struct menuitem g_MpCombatOptionsMenuItems[] = {
MPOPTION_FRIENDLYFIRE,
menuhandlerMpDisplayTeam,
},
{
MENUITEMTYPE_CHECKBOX,
0,
MENUITEMFLAG_LOCKABLEMINOR | MENUITEMFLAG_LITERAL_TEXT,
(uintptr_t)"No Player on Radar",
MPOPTION_NOPLAYERONRADAR,
menuhandlerMpCheckboxOption,
},
#endif
{
MENUITEMTYPE_SEPARATOR,
@@ -83,6 +83,14 @@ struct menuitem g_HtmOptionsMenuItems[] = {
MPOPTION_FRIENDLYFIRE,
menuhandlerMpDisplayTeam,
},
{
MENUITEMTYPE_CHECKBOX,
0,
MENUITEMFLAG_LOCKABLEMINOR | MENUITEMFLAG_LITERAL_TEXT,
(uintptr_t)"No Player on Radar",
MPOPTION_NOPLAYERONRADAR,
menuhandlerMpCheckboxOption,
},
#endif
{
MENUITEMTYPE_CHECKBOX,
@@ -83,6 +83,14 @@ struct menuitem g_HtbOptionsMenuItems[] = {
MPOPTION_FRIENDLYFIRE,
menuhandlerMpDisplayTeam,
},
{
MENUITEMTYPE_CHECKBOX,
0,
MENUITEMFLAG_LOCKABLEMINOR | MENUITEMFLAG_LITERAL_TEXT,
(uintptr_t)"No Player on Radar",
MPOPTION_NOPLAYERONRADAR,
menuhandlerMpCheckboxOption,
},
#endif
{
MENUITEMTYPE_CHECKBOX,
@@ -104,6 +104,14 @@ struct menuitem g_KohOptionsMenuItems[] = {
MPOPTION_FRIENDLYFIRE,
menuhandlerMpDisplayTeam,
},
{
MENUITEMTYPE_CHECKBOX,
0,
MENUITEMFLAG_LOCKABLEMINOR | MENUITEMFLAG_LITERAL_TEXT,
(uintptr_t)"No Player on Radar",
MPOPTION_NOPLAYERONRADAR,
menuhandlerMpCheckboxOption,
},
#endif
{
MENUITEMTYPE_CHECKBOX,
+8
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@@ -81,6 +81,14 @@ struct menuitem g_PacOptionsMenuItems[] = {
MPOPTION_FRIENDLYFIRE,
menuhandlerMpDisplayTeam,
},
{
MENUITEMTYPE_CHECKBOX,
0,
MENUITEMFLAG_LOCKABLEMINOR | MENUITEMFLAG_LITERAL_TEXT,
(uintptr_t)"No Player on Radar",
MPOPTION_NOPLAYERONRADAR,
menuhandlerMpCheckboxOption,
},
#endif
{
MENUITEMTYPE_CHECKBOX,
+9
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@@ -1100,6 +1100,15 @@ void playerSpawn(void)
}
} else {
#ifndef PLATFORM_N64
if (cheatIsActive(CHEAT_CLOAKINGDEVICE)) {
invGiveSingleWeapon(WEAPON_CLOAKINGDEVICE);
#if VERSION >= VERSION_PAL_FINAL
bgunSetAmmoQuantity(AMMOTYPE_CLOAK, TICKS(7200));
#else
bgunSetAmmoQuantity(AMMOTYPE_CLOAK, 7200);
#endif
}
if (cheatIsActive(CHEAT_PERFECTDARKNESS)) {
invGiveSingleWeapon(WEAPON_NIGHTVISION);
}
+10
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@@ -336,6 +336,9 @@ Gfx *radarRender(Gfx *gdl)
gdl = func0f153134(gdl);
// Draw dots for human players
#ifndef PLATFORM_N64
if (!(g_MpSetup.options & MPOPTION_NOPLAYERONRADAR)) {
#endif
for (i = 0; i < playercount; i++) {
if (i != playernum) {
if (g_Vars.players[i]->isdead == false
@@ -356,6 +359,9 @@ Gfx *radarRender(Gfx *gdl)
}
}
}
#ifndef PLATFORM_N64
}
#endif
// Draw dots for coop AI buddies
if (!g_Vars.normmplayerisrunning && g_MissionConfig.iscoop) {
@@ -377,7 +383,11 @@ Gfx *radarRender(Gfx *gdl)
}
// Draw dots for MP simulants
#ifdef PLATFORM_N64
if (g_Vars.normmplayerisrunning) {
#else
if (g_Vars.normmplayerisrunning && !(g_MpSetup.options & MPOPTION_NOPLAYERONRADAR)) {
#endif
for (i = 0; i < g_BotCount; i++) {
if (!chrIsDead(g_MpBotChrPtrs[i])
&& (g_MpBotChrPtrs[i]->hidden & CHRHFLAG_CLOAKED) == 0
+6
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@@ -2818,6 +2818,9 @@ void dtTick(void)
g_DtData.completed = true;
g_DtData.timeleft = 1;
g_DtData.finished = true;
#ifndef PLATFORM_N64
filemgrSaveOrLoad(&g_GameFileGuid, FILEOP_SAVE_GAME_000, 0);
#endif
}
} else if (g_DtData.finished) {
if (g_DtData.timeleft <= 0) {
@@ -3105,6 +3108,9 @@ void htTick(void)
g_HtData.completed = true;
g_HtData.timeleft = 1;
g_HtData.finished = true;
#ifndef PLATFORM_N64
filemgrSaveOrLoad(&g_GameFileGuid, FILEOP_SAVE_GAME_000, 0);
#endif
}
} else if (g_HtData.finished) {
if (g_HtData.timeleft <= 0) {
+93 -13
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@@ -1535,19 +1535,7 @@ MenuDialogHandlerResult ciCharacterProfileMenuDialog(s32 operation, struct menud
f32 y;
f32 scale;
switch (operation) {
case MENUOP_OPEN:
if (bodynum == BODY_DRCAROLL) {
scale = 0.7f;
g_Menus[g_MpPlayerNum].menumodel.zoom = -1;
} else {
g_Menus[g_MpPlayerNum].menumodel.zoom = 30;
scale = 1.0f;
}
g_Menus[g_MpPlayerNum].menumodel.zoomtimer60 = TICKS(120);
g_Menus[g_MpPlayerNum].menumodel.removingpiece = false;
#ifndef PLATFORM_N64
#if VERSION == VERSION_PAL_FINAL
if (g_ViRes != VIRES_HI) {
x = -117;
@@ -1574,6 +1562,50 @@ MenuDialogHandlerResult ciCharacterProfileMenuDialog(s32 operation, struct menud
if (optionsGetScreenRatio() == SCREENRATIO_16_9) {
x = -100;
}
#endif
#endif
switch (operation) {
case MENUOP_OPEN:
if (bodynum == BODY_DRCAROLL) {
scale = 0.7f;
g_Menus[g_MpPlayerNum].menumodel.zoom = -1;
} else {
g_Menus[g_MpPlayerNum].menumodel.zoom = 30;
scale = 1.0f;
}
g_Menus[g_MpPlayerNum].menumodel.zoomtimer60 = TICKS(120);
g_Menus[g_MpPlayerNum].menumodel.removingpiece = false;
#ifdef PLATFORM_N64
#if VERSION == VERSION_PAL_FINAL
if (g_ViRes != VIRES_HI) {
x = -117;
if (optionsGetScreenRatio() == SCREENRATIO_16_9) {
x = -87;
}
} else {
x = -177;
if (optionsGetScreenRatio() == SCREENRATIO_16_9) {
x = -127;
}
}
#elif VERSION == VERSION_PAL_BETA
x = -117;
if (optionsGetScreenRatio() == SCREENRATIO_16_9) {
x = -87;
}
#else
x = -130;
if (optionsGetScreenRatio() == SCREENRATIO_16_9) {
x = -100;
}
#endif
#endif
y = -15;
@@ -1603,6 +1635,11 @@ MenuDialogHandlerResult ciCharacterProfileMenuDialog(s32 operation, struct menud
case MENUOP_CLOSE:
break;
case MENUOP_TICK:
#ifndef PLATFORM_N64
x = (float)x * ((f32)SCREEN_WIDTH_LO / (f32)SCREEN_HEIGHT_LO) / videoGetAspect();
g_Menus[g_MpPlayerNum].menumodel.newposx = x;
#endif
if (bodynum == BODY_DRCAROLL) {
static struct modelpartvisibility vis[] = {
{ MODELPART_DRCAROLL_0001, false },
@@ -1888,6 +1925,7 @@ MenuDialogHandlerResult dtTrainingDetailsMenuDialog(s32 operation, struct menudi
g_Menus[g_MpPlayerNum].training.weaponnum = weaponnum;
func0f105948(weaponnum);
#ifdef PLATFORM_N64
#if VERSION == VERSION_PAL_FINAL
if (g_ViRes == VIRES_HI) {
if (optionsGetScreenRatio() == SCREENRATIO_16_9) {
@@ -1922,6 +1960,7 @@ MenuDialogHandlerResult dtTrainingDetailsMenuDialog(s32 operation, struct menudi
g_Menus[g_MpPlayerNum].menumodel.newposx = 90;
g_Menus[g_MpPlayerNum].menumodel.curposx = 90;
}
#endif
#endif
g_Menus[g_MpPlayerNum].menumodel.newscale /= 2.5f;
@@ -1930,6 +1969,47 @@ MenuDialogHandlerResult dtTrainingDetailsMenuDialog(s32 operation, struct menudi
case MENUOP_CLOSE:
break;
case MENUOP_TICK:
#ifndef PLATFORM_N64
#if VERSION == VERSION_PAL_FINAL
if (g_ViRes == VIRES_HI) {
if (optionsGetScreenRatio() == SCREENRATIO_16_9) {
g_Menus[g_MpPlayerNum].menumodel.newposx = 84;
g_Menus[g_MpPlayerNum].menumodel.curposx = 84;
} else {
g_Menus[g_MpPlayerNum].menumodel.newposx = 104;
g_Menus[g_MpPlayerNum].menumodel.curposx = 104;
}
} else {
if (optionsGetScreenRatio() == SCREENRATIO_16_9) {
g_Menus[g_MpPlayerNum].menumodel.newposx = 64;
g_Menus[g_MpPlayerNum].menumodel.curposx = 64;
} else {
g_Menus[g_MpPlayerNum].menumodel.newposx = 84;
g_Menus[g_MpPlayerNum].menumodel.curposx = 84;
}
}
#elif VERSION == VERSION_PAL_BETA
if (optionsGetScreenRatio() == SCREENRATIO_16_9) {
g_Menus[g_MpPlayerNum].menumodel.newposx = 64;
g_Menus[g_MpPlayerNum].menumodel.curposx = 64;
} else {
g_Menus[g_MpPlayerNum].menumodel.newposx = 84;
g_Menus[g_MpPlayerNum].menumodel.curposx = 84;
}
#else
if (optionsGetScreenRatio() == SCREENRATIO_16_9) {
g_Menus[g_MpPlayerNum].menumodel.newposx = 70;
g_Menus[g_MpPlayerNum].menumodel.curposx = 70;
} else {
g_Menus[g_MpPlayerNum].menumodel.newposx = 90;
g_Menus[g_MpPlayerNum].menumodel.curposx = 90;
}
#endif
g_Menus[g_MpPlayerNum].menumodel.newposx *= ((f32)SCREEN_WIDTH_LO / (f32)SCREEN_HEIGHT_LO) / videoGetAspect();
g_Menus[g_MpPlayerNum].menumodel.curposx = g_Menus[g_MpPlayerNum].menumodel.newposx;
#endif
if (g_Menus[g_MpPlayerNum].curdialog && g_Menus[g_MpPlayerNum].curdialog->definition == dialogdef) {
if (dtGetWeaponByDeviceIndex(dtGetIndexBySlot(g_DtSlot)) == WEAPON_DISGUISE41) {
g_Menus[g_MpPlayerNum].menumodel.newanimnum = ANIM_006A;
+2 -1
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@@ -126,7 +126,6 @@ Gfx *zbufConfigureRdp(Gfx *gdl)
Gfx *zbufClear(Gfx *gdl)
{
#ifdef PLATFORM_N64
// no reason to do a Z clear on PC, we already do it at frame start
s32 left;
s32 right;
@@ -150,6 +149,8 @@ Gfx *zbufClear(Gfx *gdl)
gDPFillRectangle(gdl++, left, 0, right, playerGetFbHeight() - 1);
gDPPipeSync(gdl++);
#else
gDPClearDepthEXT(gdl++);
#endif
return gdl;
+1
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@@ -2896,6 +2896,7 @@
#define MPOPTION_AUTORANDOMWEAPON_START 0x00800000
#define MPOPTION_AUTORANDOMWEAPON_END 0x01000000
#define MPOPTION_FRIENDLYFIRE 0x02000000
#define MPOPTION_NOPLAYERONRADAR 0x04000000
#define MPPAUSEMODE_UNPAUSED 0
#define MPPAUSEMODE_PAUSED 1
+3
View File
@@ -195,6 +195,7 @@
#define G_COPYFB_EXT 0x41
#define G_IMAGERECT_EXT 0x42
#define G_RDPFLUSH_EXT 0x43
#define G_CLEAR_DEPTH_EXT 0x44
/* G_EXTRAGEOMETRYMODE flags */
@@ -300,6 +301,8 @@
#define gDPFlushEXT(pkt) gDPNoParam(pkt, G_RDPFLUSH_EXT)
#define gDPClearDepthEXT(pkt) gDPNoParam(pkt, G_CLEAR_DEPTH_EXT)
#undef gDPFillRectangleScaled
#define gDPFillRectangleScaled(pkt, x1, y1, x2, y2) gDPFillRectangleEXT(pkt, (x1) * g_ScaleX, y1, (x2) * g_ScaleX, y2)