forked from Ports/perfect_dark
Decompile objDamage
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@@ -1,6 +1,6 @@
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# Piracy Checks
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Perfect Dark contains several checks to determine if the game is running in unusual conditions, such as with modified boot loader or with modified functions. The functions which check for these are in various places throughout the code and some even occur during gameplay. Many of these functions are themselves checked by other functions. In other words, the game detects if you've defeated the first measure then applies a second measure.
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Perfect Dark contains several checks to determine if the game is running in unusual conditions, such as with a modified boot loader or with modified functions. The functions which check for these are in various places throughout the code and some even occur during gameplay. Many of these functions are themselves checked by other functions. In other words, the game detects if you've defeated the first measure then applies a second measure.
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If piracy is detected, the game will either corrupt certain functions in memory which causes instability and crashes, or it will alter things within the game to annoy you.
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@@ -22,7 +22,7 @@ The decomp project wraps all decompiled piracy checks in `#if PIRACYCHECKS` stat
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**What It Checks:** Checksums `init` to make sure it hasn't been modified.
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**Piracy Condition:** Writes 40 bytes of 0xff to 0x80095210. This appears to be related to sound effects but has no obvious effect.
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**Payload:** Writes 40 bytes of 0xff to 0x80095210. This appears to be related to sound effects but has no obvious effect.
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### cheatMenuHandleDialog
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@@ -150,7 +150,7 @@ The decomp project wraps all decompiled piracy checks in `#if PIRACYCHECKS` stat
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---
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### func0f084cf0
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### glassDestroy
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**When Called:** When the player breaks glass.
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@@ -162,6 +162,6 @@ The decomp project wraps all decompiled piracy checks in `#if PIRACYCHECKS` stat
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**When Called:** When there's an explosion.
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**What It Checks:** Checksums `func0f084cf0` to make sure it hasn't been modified.
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**What It Checks:** Checksums `glassDestroy` to make sure it hasn't been modified.
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**Payload:** Makes all explosions huge.
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@@ -22,7 +22,7 @@ struct stagesetup setup = {
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u32 props[] = {
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tag(0x00, 1)
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lift(0x0100, MODEL_RAVINELIFT, 0x00bc, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00004000 | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x00bc, 0x00bb, 0x00ba, -1, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000071c, 0x0010aaaa, 0x00000000)
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lift(0x0100, MODEL_RAVINELIFT, 0x00bc, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x00bc, 0x00bb, 0x00ba, -1, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000071c, 0x0010aaaa, 0x00000000)
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weapon(0x0200, MODEL_ROOFGUN, 0x00bd, OBJFLAG_00000001, 0, 0, 240)
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ammocratemulti(0x0099, MODEL_MULTI_AMMO_CRATE, 0x00c7, OBJFLAG_00000001, 0, 0, 1000)
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ammocratemulti(0x0099, MODEL_MULTI_AMMO_CRATE, 0x00c8, OBJFLAG_00000001, 0, 0, 1000)
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@@ -53,7 +53,7 @@ u32 props[] = {
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ammocratemulti(0x0100, MODEL_MULTI_AMMO_CRATE, 0x00ff, OBJFLAG_00000001, 0, 0, 1000)
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stdobject(0x0100, MODEL_A51_CRATE2, 0x0100, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_INVINCIBLE, 0, OBJFLAG3_PUSHABLE, 1000)
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tag(0x01, 1)
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lift(0x0100, MODEL_A51_LIFT_THINWALL, 0x0104, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE | OBJFLAG_80000000, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00004000 | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x0104, 0x0103, -1, -1, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000005b0, 0x00050000, 0x00000000)
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lift(0x0100, MODEL_A51_LIFT_THINWALL, 0x0104, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE | OBJFLAG_80000000, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x0104, 0x0103, -1, -1, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000005b0, 0x00050000, 0x00000000)
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endprops
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};
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@@ -52,9 +52,9 @@ u32 props[] = {
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ammocratemulti(0x0100, MODEL_MULTI_AMMO_CRATE, 0x0048, OBJFLAG_00000001, 0, 0, 1000)
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ammocratemulti(0x0100, MODEL_MULTI_AMMO_CRATE, 0x0049, OBJFLAG_00000001, 0, 0, 1000)
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tag(0x01, 1)
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lift(0x0100, MODEL_A51_LIFT_THINWALL, 0x004c, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE | OBJFLAG_80000000, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00004000 | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x004c, 0x004d, -1, -1, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00001555, 0x00320000, 0x00000000)
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lift(0x0100, MODEL_A51_LIFT_THINWALL, 0x004c, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE | OBJFLAG_80000000, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x004c, 0x004d, -1, -1, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00001555, 0x00320000, 0x00000000)
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tag(0x02, 1)
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lift(0x0100, MODEL_A51_LIFT_THINWALL, 0x004b, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE | OBJFLAG_80000000, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00004000 | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x004b, 0x004a, -1, -1, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00001555, 0x00320000, 0x00000000)
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lift(0x0100, MODEL_A51_LIFT_THINWALL, 0x004b, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE | OBJFLAG_80000000, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x004b, 0x004a, -1, -1, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00001555, 0x00320000, 0x00000000)
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door(0x0100, MODEL_DD_LABDOOR, 0x004e, OBJFLAG_DEACTIVATED, 0, 0, 1000, 0x0000f851, 0x0000f333, 0x00035555, 0x00035555, 0x00000666, 0, DOORTYPE_VERTICAL, 0x00000000, 0x0000012c, 0x00000000, 0x00000000, 0x00000100)
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door(0x0100, MODEL_DD_LABDOOR, 0x004f, OBJFLAG_DEACTIVATED, 0, 0, 1000, 0x0000f851, 0x0000f333, 0x00035555, 0x00035555, 0x00000666, 0, DOORTYPE_VERTICAL, 0x00000000, 0x0000012c, 0x00000000, 0x00000000, 0x00000100)
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door(0x0100, MODEL_DD_LABDOOR, 0x0051, OBJFLAG_DEACTIVATED, 0, 0, 1000, 0x0000f851, 0x0000f333, 0x00035555, 0x00035555, 0x00000666, 0, DOORTYPE_VERTICAL, 0x00000000, 0x0000012c, 0x00000000, 0x00000000, 0x00000100)
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@@ -55,11 +55,11 @@ u32 props[] = {
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ammocratemulti(0x0100, MODEL_MULTI_AMMO_CRATE, 0x00b5, OBJFLAG_00000001, 0, 0, 1000)
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ammocratemulti(0x0100, MODEL_MULTI_AMMO_CRATE, 0x00b6, OBJFLAG_00000001, 0, 0, 1000)
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tag(0x00, 1)
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lift(0x0100, MODEL_A51_LIFT_THINWALL, 0x006a, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00004000 | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x006a, 0x006b, -1, -1, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00001c71, 0x0074aaaa, 0x00000000)
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lift(0x0100, MODEL_A51_LIFT_THINWALL, 0x006a, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x006a, 0x006b, -1, -1, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00001c71, 0x0074aaaa, 0x00000000)
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tag(0x01, 1)
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lift(0x0100, MODEL_A51_LIFT_THINWALL, 0x006c, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE | OBJFLAG_80000000, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00004000 | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x006c, 0x006d, -1, -1, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00001c71, 0x0074aaaa, 0x00000000)
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lift(0x0100, MODEL_A51_LIFT_THINWALL, 0x006c, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE | OBJFLAG_80000000, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x006c, 0x006d, -1, -1, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00001c71, 0x0074aaaa, 0x00000000)
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tag(0x02, 1)
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lift(0x0100, MODEL_A51_LIFT_THINWALL, 0x006e, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE | OBJFLAG_80000000, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00004000 | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x006e, 0x006f, -1, -1, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00001c71, 0x0074aaaa, 0x00000000)
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lift(0x0100, MODEL_A51_LIFT_THINWALL, 0x006e, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE | OBJFLAG_80000000, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x006e, 0x006f, -1, -1, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00001c71, 0x0074aaaa, 0x00000000)
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endprops
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};
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@@ -60,18 +60,18 @@ u32 props[] = {
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door(0x0100, MODEL_DD_DR_NONREF, 0x004c, OBJFLAG_ILLUMINATED | OBJFLAG_DEACTIVATED, 0, 0, 1000, 0x0000f333, 0x00010000, 0x00002aaa, 0x00002aaa, 0x000002c5, DOORFLAG_0004, DOORTYPE_SLIDING, 0x00000000, 0x00000384, 0x00000000, 0x00000000, 0x00000800)
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#if VERSION >= VERSION_NTSC_1_0
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tinted_glass(0x0100, MODEL_DD_WINDOW, 0x0062, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_INVINCIBLE | OBJFLAG_04000000, OBJFLAG2_00004000 | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x012c0258)
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tinted_glass(0x0100, MODEL_DD_WINDOW, 0x0062, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_INVINCIBLE | OBJFLAG_04000000, OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x012c0258)
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#else
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tinted_glass(0x0100, MODEL_DD_WINDOW, 0x0062, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_04000000, OBJFLAG2_00004000, 0, 1000, 0x012c0258)
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tinted_glass(0x0100, MODEL_DD_WINDOW, 0x0062, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_04000000, OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000, 0x012c0258)
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#endif
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tinted_glass(0x0100, MODEL_DD_WINDOW, 0x0063, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_INVINCIBLE | OBJFLAG_04000000, OBJFLAG2_00004000 | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x012c0258)
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tinted_glass(0x0100, MODEL_DD_WINDOW, 0x0064, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_INVINCIBLE | OBJFLAG_04000000, OBJFLAG2_00004000 | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x012c0258)
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tinted_glass(0x0100, MODEL_DD_WINDOW, 0x0065, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_INVINCIBLE | OBJFLAG_04000000, OBJFLAG2_00004000 | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x012c0258)
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tinted_glass(0x0100, MODEL_DD_WINDOW, 0x0066, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_INVINCIBLE | OBJFLAG_04000000, OBJFLAG2_00004000 | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x012c0258)
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tinted_glass(0x0100, MODEL_DD_WINDOW, 0x0067, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_INVINCIBLE | OBJFLAG_04000000, OBJFLAG2_00004000 | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x012c0258)
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tinted_glass(0x0100, MODEL_DD_WINDOW, 0x0068, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_INVINCIBLE | OBJFLAG_04000000, OBJFLAG2_00004000 | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x012c0258)
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tinted_glass(0x0100, MODEL_DD_WINDOW, 0x0069, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_INVINCIBLE | OBJFLAG_04000000, OBJFLAG2_00004000 | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x012c0258)
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tinted_glass(0x0100, MODEL_DD_WINDOW, 0x0063, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_INVINCIBLE | OBJFLAG_04000000, OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x012c0258)
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tinted_glass(0x0100, MODEL_DD_WINDOW, 0x0064, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_INVINCIBLE | OBJFLAG_04000000, OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x012c0258)
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tinted_glass(0x0100, MODEL_DD_WINDOW, 0x0065, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_INVINCIBLE | OBJFLAG_04000000, OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x012c0258)
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tinted_glass(0x0100, MODEL_DD_WINDOW, 0x0066, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_INVINCIBLE | OBJFLAG_04000000, OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x012c0258)
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tinted_glass(0x0100, MODEL_DD_WINDOW, 0x0067, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_INVINCIBLE | OBJFLAG_04000000, OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x012c0258)
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tinted_glass(0x0100, MODEL_DD_WINDOW, 0x0068, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_INVINCIBLE | OBJFLAG_04000000, OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x012c0258)
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tinted_glass(0x0100, MODEL_DD_WINDOW, 0x0069, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_INVINCIBLE | OBJFLAG_04000000, OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x012c0258)
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door(0x0100, MODEL_DD_DR_NONREF, 0x004d, OBJFLAG_DEACTIVATED | OBJFLAG_80000000, 0, 0, 1000, 0x00640000, 0x03e80000, 0x01f40000, 0x01f40000, 0x00030000, 0, DOORTYPE_SWINGING, 0x00000000, 0x000005dc, 0x00000000, 0x00000000, 0x00000800)
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door(0x0100, MODEL_DD_DR_NONREF, 0x004e, OBJFLAG_DEACTIVATED | OBJFLAG_80000000, 0, 0, 1000, 0x00640000, 0x03e80000, 0x01f40000, 0x01f40000, 0x00030000, 0, DOORTYPE_SWINGING, 0x00000000, 0x000005dc, 0x00000000, 0x00000000, 0x00000800)
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door(0x0100, MODEL_DD_DR_NONREF, 0x004f, OBJFLAG_DEACTIVATED | OBJFLAG_80000000, OBJFLAG2_00000800, 0, 1000, 0x00640000, 0x03e80000, 0x01f40000, 0x01f40000, 0x00030000, 0, DOORTYPE_SWINGING, 0x00000000, 0x000005dc, 0x00000000, 0x00000001, 0x00000800)
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@@ -97,21 +97,21 @@ u32 props[] = {
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ammocratemulti(0x00b3, MODEL_MULTI_AMMO_CRATE, 0x01f0, OBJFLAG_00000001, 0, 0, 1000)
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ammocratemulti(0x00b3, MODEL_MULTI_AMMO_CRATE, 0x01f1, OBJFLAG_00000001, 0, 0, 1000)
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tag(0x01, 1)
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lift(0x0100, MODEL_A51_LIFT_THINWALL, 0x01f2, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE | OBJFLAG_80000000, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00004000 | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x01f2, 0x01f3, -1, -1, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000011c7, 0x00040000, 0x00000000)
|
||||
lift(0x0100, MODEL_A51_LIFT_THINWALL, 0x01f2, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE | OBJFLAG_80000000, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x01f2, 0x01f3, -1, -1, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000011c7, 0x00040000, 0x00000000)
|
||||
tag(0x02, 1)
|
||||
lift(0x0100, MODEL_A51_LIFT_THINWALL, 0x01f4, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE | OBJFLAG_80000000, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00004000 | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x01f4, 0x01f5, -1, -1, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000011c7, 0x00040000, 0x00000000)
|
||||
lift(0x0100, MODEL_A51_LIFT_THINWALL, 0x01f4, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE | OBJFLAG_80000000, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x01f4, 0x01f5, -1, -1, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000011c7, 0x00040000, 0x00000000)
|
||||
tag(0x03, 1)
|
||||
lift(0x0100, MODEL_A51_LIFT_THINWALL, 0x01f6, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE | OBJFLAG_80000000, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00004000 | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x01f6, 0x01f7, -1, -1, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000011c7, 0x00040000, 0x00000000)
|
||||
lift(0x0100, MODEL_A51_LIFT_THINWALL, 0x01f6, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE | OBJFLAG_80000000, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x01f6, 0x01f7, -1, -1, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000011c7, 0x00040000, 0x00000000)
|
||||
tag(0x04, 1)
|
||||
lift(0x0100, MODEL_A51_LIFT_THINWALL, 0x01f8, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE | OBJFLAG_80000000, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00004000 | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x01f8, 0x01f9, -1, -1, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000011c7, 0x00040000, 0x00000000)
|
||||
lift(0x0100, MODEL_A51_LIFT_THINWALL, 0x01f8, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE | OBJFLAG_80000000, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x01f8, 0x01f9, -1, -1, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000011c7, 0x00040000, 0x00000000)
|
||||
tag(0x05, 1)
|
||||
lift(0x0100, MODEL_A51_LIFT_THINWALL, 0x01fa, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE | OBJFLAG_80000000, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00004000 | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x01fa, 0x01fb, -1, -1, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000011c7, 0x00040000, 0x00000000)
|
||||
lift(0x0100, MODEL_A51_LIFT_THINWALL, 0x01fa, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE | OBJFLAG_80000000, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x01fa, 0x01fb, -1, -1, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000011c7, 0x00040000, 0x00000000)
|
||||
tag(0x06, 1)
|
||||
lift(0x0100, MODEL_A51_LIFT_THINWALL, 0x01fc, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE | OBJFLAG_80000000, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00004000 | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x01fc, 0x01fd, -1, -1, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000011c7, 0x00040000, 0x00000000)
|
||||
lift(0x0100, MODEL_A51_LIFT_THINWALL, 0x01fc, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE | OBJFLAG_80000000, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x01fc, 0x01fd, -1, -1, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000011c7, 0x00040000, 0x00000000)
|
||||
tag(0x07, 1)
|
||||
lift(0x0100, MODEL_A51_LIFT_THINWALL, 0x01fe, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE | OBJFLAG_80000000, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00004000 | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x01fe, 0x01ff, -1, -1, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000011c7, 0x00040000, 0x00000000)
|
||||
lift(0x0100, MODEL_A51_LIFT_THINWALL, 0x01fe, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE | OBJFLAG_80000000, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x01fe, 0x01ff, -1, -1, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000011c7, 0x00040000, 0x00000000)
|
||||
tag(0x08, 1)
|
||||
lift(0x0100, MODEL_A51_LIFT_THINWALL, 0x0200, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE | OBJFLAG_80000000, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00004000 | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x0200, 0x0201, -1, -1, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000011c7, 0x00040000, 0x00000000)
|
||||
lift(0x0100, MODEL_A51_LIFT_THINWALL, 0x0200, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE | OBJFLAG_80000000, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x0200, 0x0201, -1, -1, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000011c7, 0x00040000, 0x00000000)
|
||||
door(0x0100, MODEL_CH_SHUTTER1, 0x019e, OBJFLAG_DEACTIVATED, 0, 0, 1000, 0x0000fd70, 0x0000e666, 0x00003333, 0x00014000, 0x00280000, DOORFLAG_0004, DOORTYPE_VERTICAL, 0x00000000, 0x000000b4, 0x00000000, 0x00000000, 0x00000a00)
|
||||
door(0x0100, MODEL_CH_SHUTTER1, 0x019f, OBJFLAG_DEACTIVATED, 0, 0, 1000, 0x0000fd70, 0x0000e666, 0x00003333, 0x00014000, 0x00280000, DOORFLAG_0004, DOORTYPE_VERTICAL, 0x00000000, 0x0000012c, 0x00000000, 0x00000000, 0x00000a00)
|
||||
door(0x0100, MODEL_CH_SHUTTER1, 0x01a0, OBJFLAG_DEACTIVATED, 0, 0, 1000, 0x0000fd70, 0x0000e666, 0x00003333, 0x00014000, 0x00280000, DOORFLAG_0004, DOORTYPE_VERTICAL, 0x00000000, 0x000000f0, 0x00000000, 0x00000000, 0x00000a00)
|
||||
|
||||
@@ -83,7 +83,7 @@ u32 props[] = {
|
||||
door(0x0100, MODEL_DOOR2A_G5, 0x0084, 0, 0, 0, 1000, 0x0000e666, 0x00010000, 0x0001aaaa, 0x0001aaaa, 0x00000ccc, DOORFLAG_0004, DOORTYPE_SLIDING, 0x00000000, 0x00000258, 0x00000000, 0x00000000, 0x00000300)
|
||||
door(0x0100, MODEL_DOOR2A_G5, 0x0085, 0, 0, 0, 1000, 0x0000e666, 0x00010000, 0x0001aaaa, 0x0001aaaa, 0x00000ccc, DOORFLAG_0004, DOORTYPE_SLIDING, 0x00000000, 0x00000258, 0x00000000, 0x00000000, 0x00000300)
|
||||
tag(0x01, 1)
|
||||
lift(0x0100, MODEL_MATRIX_LIFT, 0x00ce, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00004000 | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x00ce, 0x00cf, -1, -1, 0x00000001, 0x00000003, 0x00000000, 0x00000000, 0x0000071c, 0x0010aaaa, 0x16000000)
|
||||
lift(0x0100, MODEL_MATRIX_LIFT, 0x00ce, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x00ce, 0x00cf, -1, -1, 0x00000001, 0x00000003, 0x00000000, 0x00000000, 0x0000071c, 0x0010aaaa, 0x16000000)
|
||||
door(0x0100, MODEL_DOOR2A_G5, 0x007c, OBJFLAG_ILLUMINATED | OBJFLAG_04000000, 0, 0, 1000, 0x0000e666, 0x00010000, 0x0001aaaa, 0x0001aaaa, 0x00000ccc, DOORFLAG_0004, DOORTYPE_SLIDING, 0x00000000, 0x0000012c, 0x00000000, 0x00000001, 0x00001200)
|
||||
door(0x0100, MODEL_DOOR2A_G5, 0x007d, OBJFLAG_ILLUMINATED | OBJFLAG_04000000, 0, 0, 1000, 0x0000e666, 0x00010000, 0x0001aaaa, 0x0001aaaa, 0x00000ccc, DOORFLAG_0004, DOORTYPE_SLIDING, 0x00000000, 0x0000012c, 0x00000000, 0xffffffff, 0x00000000)
|
||||
door(0x0100, MODEL_DOOR2A_G5, 0x007e, OBJFLAG_ILLUMINATED | OBJFLAG_04000000, 0, 0, 1000, 0x0000e666, 0x00010000, 0x0001aaaa, 0x0001aaaa, 0x00000ccc, DOORFLAG_0004, DOORTYPE_SLIDING, 0x00000000, 0x0000012c, 0x00000000, 0x00000001, 0x00001200)
|
||||
|
||||
@@ -52,9 +52,9 @@ u32 props[] = {
|
||||
weapon(0x0100, 0x0000, 0x0170, OBJFLAG_00000001, 0, 0, 244)
|
||||
ammocratemulti(0x00cc, MODEL_MULTI_AMMO_CRATE, 0x0183, OBJFLAG_00000001, 0, 0, 1000)
|
||||
ammocratemulti(0x00cc, MODEL_MULTI_AMMO_CRATE, 0x0184, OBJFLAG_00000001, 0, 0, 1000)
|
||||
hover_prop(0x0100, MODEL_A51_CRATE2, 0x0186, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_01000000 | OBJFLAG_DEACTIVATED | OBJFLAG_20000000, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00004000 | OBJFLAG2_00100000 | OBJFLAG2_00200000, OBJFLAG3_PUSHABLE, 1000, 0x02010000)
|
||||
hover_prop(0x0100, MODEL_HOVERCRATE1, 0x0187, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_01000000 | OBJFLAG_DEACTIVATED | OBJFLAG_20000000, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00004000 | OBJFLAG2_00100000 | OBJFLAG2_00200000, OBJFLAG3_PUSHABLE | OBJFLAG3_GRABBABLE, 1000, 0x02010000)
|
||||
hover_prop(0x0100, MODEL_A51_CRATE2, 0x0188, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_01000000 | OBJFLAG_DEACTIVATED | OBJFLAG_20000000, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00004000 | OBJFLAG2_00100000 | OBJFLAG2_00200000, OBJFLAG3_PUSHABLE, 1000, 0x02010000)
|
||||
hover_prop(0x0100, MODEL_A51_CRATE2, 0x0186, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_01000000 | OBJFLAG_DEACTIVATED | OBJFLAG_20000000, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000, OBJFLAG3_PUSHABLE, 1000, 0x02010000)
|
||||
hover_prop(0x0100, MODEL_HOVERCRATE1, 0x0187, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_01000000 | OBJFLAG_DEACTIVATED | OBJFLAG_20000000, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000, OBJFLAG3_PUSHABLE | OBJFLAG3_GRABBABLE, 1000, 0x02010000)
|
||||
hover_prop(0x0100, MODEL_A51_CRATE2, 0x0188, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_01000000 | OBJFLAG_DEACTIVATED | OBJFLAG_20000000, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000, OBJFLAG3_PUSHABLE, 1000, 0x02010000)
|
||||
endprops
|
||||
};
|
||||
|
||||
|
||||
+60
-60
@@ -243,7 +243,7 @@ u32 props[] = {
|
||||
tag(0x58, 6)
|
||||
tag(0x59, 6)
|
||||
tag(0x4e, 1)
|
||||
lift(0x0100, MODEL_DD_LIFTR, 0x0256, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00004000 | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x0256, 0x012f, 0x012e, 0x0130, 0x00000001, 0x00000002, 0x00000003, 0x00000004, 0x0000071c, 0x0010aaaa, 0x16000000)
|
||||
lift(0x0100, MODEL_DD_LIFTR, 0x0256, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x0256, 0x012f, 0x012e, 0x0130, 0x00000001, 0x00000002, 0x00000003, 0x00000004, 0x0000071c, 0x0010aaaa, 0x16000000)
|
||||
door(0x0100, MODEL_DD_LIFTDOOR, 0x0224, OBJFLAG_ILLUMINATED | OBJFLAG_04000000, 0, 0, 1000, 0x0000e666, 0x00010000, 0x00007fff, 0x00014000, 0x00000666, 0, DOORTYPE_SLIDING, 0x00000000, 0x000001e0, 0x00000000, 0x00000000, 0x00001c00)
|
||||
door(0x0100, MODEL_DD_LIFTDOOR, 0x009c, OBJFLAG_ILLUMINATED | OBJFLAG_04000000, 0, 0, 1000, 0x0000e666, 0x00010000, 0x00007fff, 0x00014000, 0x00000666, 0, DOORTYPE_SLIDING, 0x00000000, 0x000001e0, 0x00000000, 0x00000000, 0x00001c00)
|
||||
door(0x0100, MODEL_DD_LIFTDOOR, 0x009b, OBJFLAG_ILLUMINATED | OBJFLAG_04000000, 0, 0, 1000, 0x0000e666, 0x00010000, 0x00007fff, 0x00014000, 0x00000666, 0, DOORTYPE_SLIDING, 0x00000000, 0x000001e0, 0x00000000, 0x00000000, 0x00001c00)
|
||||
@@ -257,7 +257,7 @@ u32 props[] = {
|
||||
tag(0x5c, 6)
|
||||
tag(0x5d, 6)
|
||||
tag(0x4f, 1)
|
||||
lift(0x0100, MODEL_DD_LIFTR, 0x012d, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00004000 | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x012d, 0x012c, 0x012b, 0x0255, 0x00000001, 0x00000002, 0x00000003, 0x00000004, 0x0000071c, 0x0010aaaa, 0x16000000)
|
||||
lift(0x0100, MODEL_DD_LIFTR, 0x012d, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x012d, 0x012c, 0x012b, 0x0255, 0x00000001, 0x00000002, 0x00000003, 0x00000004, 0x0000071c, 0x0010aaaa, 0x16000000)
|
||||
door(0x0100, MODEL_DD_LIFTDOOR, 0x009d, OBJFLAG_ILLUMINATED | OBJFLAG_04000000, 0, 0, 1000, 0x0000e666, 0x00010000, 0x00007fff, 0x00014000, 0x00000666, 0, DOORTYPE_SLIDING, 0x00000000, 0x000001e0, 0x00000000, 0x00000000, 0x00001c00)
|
||||
door(0x0100, MODEL_DD_LIFTDOOR, 0x009e, OBJFLAG_ILLUMINATED | OBJFLAG_04000000, 0, 0, 1000, 0x0000e666, 0x00010000, 0x00007fff, 0x00014000, 0x00000666, 0, DOORTYPE_SLIDING, 0x00000000, 0x000001e0, 0x00000000, 0x00000000, 0x00001c00)
|
||||
door(0x0100, MODEL_DD_LIFTDOOR, 0x009f, OBJFLAG_ILLUMINATED | OBJFLAG_04000000, 0, 0, 1000, 0x0000e666, 0x00010000, 0x00007fff, 0x00014000, 0x00000666, 0, DOORTYPE_SLIDING, 0x00000000, 0x000001e0, 0x00000000, 0x00000000, 0x00001c00)
|
||||
@@ -266,30 +266,30 @@ u32 props[] = {
|
||||
lift_door(-4, -6, 1)
|
||||
lift_door(-4, -7, 2)
|
||||
lift_door(-4, -8, 3)
|
||||
stdobject(0x0200, MODEL_DD_PLANTSPIKE, 0x00bd, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_00004000 | OBJFLAG2_SHOOTTHROUGH, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0200, MODEL_DD_PLANTSPIKE, 0x00be, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_00004000 | OBJFLAG2_SHOOTTHROUGH, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0200, MODEL_DD_PLANTSPIKE, 0x00bf, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_00004000 | OBJFLAG2_SHOOTTHROUGH, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0200, MODEL_DD_PLANTSPIKE, 0x00c0, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_00004000 | OBJFLAG2_SHOOTTHROUGH, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0200, MODEL_DD_PLANTSPIKE, 0x00c1, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_00004000 | OBJFLAG2_SHOOTTHROUGH, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0200, MODEL_DD_PLANTSPIKE, 0x00c2, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_00004000 | OBJFLAG2_SHOOTTHROUGH, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0200, MODEL_DD_PLANTSPIKE, 0x00c3, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_00004000 | OBJFLAG2_SHOOTTHROUGH, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0200, MODEL_DD_PLANTSPIKE, 0x00c4, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_00004000 | OBJFLAG2_SHOOTTHROUGH, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0200, MODEL_DD_PLANTSPIKE, 0x00c5, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_00004000 | OBJFLAG2_SHOOTTHROUGH, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0200, MODEL_DD_PLANTSPIKE, 0x00c6, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_00004000 | OBJFLAG2_SHOOTTHROUGH, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0200, MODEL_DD_PLANTSPIKE, 0x00c7, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_00004000 | OBJFLAG2_SHOOTTHROUGH, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0200, MODEL_DD_PLANTSPIKE, 0x00c8, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_00004000 | OBJFLAG2_SHOOTTHROUGH, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0200, MODEL_DD_PLANTSPIKE, 0x00ca, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_00004000 | OBJFLAG2_SHOOTTHROUGH, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0200, MODEL_DD_PLANTSPIKE, 0x00cb, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_00004000 | OBJFLAG2_SHOOTTHROUGH, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0200, MODEL_DD_PLANTSPIKE, 0x00cc, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_00004000 | OBJFLAG2_SHOOTTHROUGH, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0200, MODEL_DD_PLANTSPIKE, 0x00cd, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_00004000 | OBJFLAG2_SHOOTTHROUGH, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0200, MODEL_DD_PLANTSPIKE, 0x00ce, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_00004000 | OBJFLAG2_SHOOTTHROUGH, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0200, MODEL_DD_PLANTSPIKE, 0x00cf, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_00004000 | OBJFLAG2_SHOOTTHROUGH, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0200, MODEL_DD_PLANTSPIKE, 0x0235, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_00004000 | OBJFLAG2_SHOOTTHROUGH, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0200, MODEL_DD_PLANTSPIKE, 0x0236, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_00004000 | OBJFLAG2_SHOOTTHROUGH, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0200, MODEL_DD_PLANTSPIKE, 0x0237, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_00004000 | OBJFLAG2_SHOOTTHROUGH, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0200, MODEL_DD_PLANTSPIKE, 0x0238, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_00004000 | OBJFLAG2_SHOOTTHROUGH, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0200, MODEL_DD_PLANTSPIKE, 0x0239, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_00004000 | OBJFLAG2_SHOOTTHROUGH, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0200, MODEL_DD_PLANTSPIKE, 0x023a, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_00004000 | OBJFLAG2_SHOOTTHROUGH, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0200, MODEL_DD_PLANTSPIKE, 0x00bd, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_SHOOTTHROUGH, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0200, MODEL_DD_PLANTSPIKE, 0x00be, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_SHOOTTHROUGH, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0200, MODEL_DD_PLANTSPIKE, 0x00bf, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_SHOOTTHROUGH, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0200, MODEL_DD_PLANTSPIKE, 0x00c0, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_SHOOTTHROUGH, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0200, MODEL_DD_PLANTSPIKE, 0x00c1, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_SHOOTTHROUGH, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0200, MODEL_DD_PLANTSPIKE, 0x00c2, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_SHOOTTHROUGH, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0200, MODEL_DD_PLANTSPIKE, 0x00c3, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_SHOOTTHROUGH, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0200, MODEL_DD_PLANTSPIKE, 0x00c4, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_SHOOTTHROUGH, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0200, MODEL_DD_PLANTSPIKE, 0x00c5, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_SHOOTTHROUGH, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0200, MODEL_DD_PLANTSPIKE, 0x00c6, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_SHOOTTHROUGH, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0200, MODEL_DD_PLANTSPIKE, 0x00c7, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_SHOOTTHROUGH, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0200, MODEL_DD_PLANTSPIKE, 0x00c8, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_SHOOTTHROUGH, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0200, MODEL_DD_PLANTSPIKE, 0x00ca, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_SHOOTTHROUGH, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0200, MODEL_DD_PLANTSPIKE, 0x00cb, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_SHOOTTHROUGH, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0200, MODEL_DD_PLANTSPIKE, 0x00cc, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_SHOOTTHROUGH, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0200, MODEL_DD_PLANTSPIKE, 0x00cd, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_SHOOTTHROUGH, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0200, MODEL_DD_PLANTSPIKE, 0x00ce, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_SHOOTTHROUGH, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0200, MODEL_DD_PLANTSPIKE, 0x00cf, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_SHOOTTHROUGH, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0200, MODEL_DD_PLANTSPIKE, 0x0235, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_SHOOTTHROUGH, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0200, MODEL_DD_PLANTSPIKE, 0x0236, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_SHOOTTHROUGH, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0200, MODEL_DD_PLANTSPIKE, 0x0237, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_SHOOTTHROUGH, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0200, MODEL_DD_PLANTSPIKE, 0x0238, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_SHOOTTHROUGH, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0200, MODEL_DD_PLANTSPIKE, 0x0239, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_SHOOTTHROUGH, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0200, MODEL_DD_PLANTSPIKE, 0x023a, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_SHOOTTHROUGH, OBJFLAG3_PUSHABLE, 1000)
|
||||
tinted_glass(0x0100, MODEL_DD_WINDOW, 0x011b, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_04000000 | OBJFLAG_DEACTIVATED, 0, 0, 1000, 0x04b007d0)
|
||||
tinted_glass(0x0100, MODEL_DD_WINDOW, 0x011c, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_04000000 | OBJFLAG_DEACTIVATED, 0, 0, 1000, 0x04b007d0)
|
||||
tinted_glass(0x0100, MODEL_DD_WINDOW, 0x00df, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_04000000 | OBJFLAG_DEACTIVATED, 0, 0, 1000, 0x04b007d0)
|
||||
@@ -369,42 +369,42 @@ u32 props[] = {
|
||||
glass(0x0100, MODEL_DD_WINDOW, 0x0250, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_04000000, 0, 0, 1000)
|
||||
glass(0x0100, MODEL_DD_WINDOW_FOYER, 0x0251, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_04000000, 0, 0, 1000)
|
||||
glass(0x0100, MODEL_DD_WINDOW_FOYER, 0x0252, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_04000000, 0, 0, 1000)
|
||||
stdobject(0x0100, MODEL_DD_REDSOFA, 0x00d3, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00000100 | OBJFLAG2_00004000, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0100, MODEL_DD_REDSOFA, 0x00d4, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00000100 | OBJFLAG2_00004000, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0100, MODEL_DD_REDARM, 0x00d5, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00000100 | OBJFLAG2_00004000, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0100, MODEL_DD_REDARM, 0x00d2, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00000100 | OBJFLAG2_00004000, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0100, MODEL_DD_REDSOFA, 0x00d3, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00000100 | OBJFLAG2_IMMUNETOGUNFIRE, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0100, MODEL_DD_REDSOFA, 0x00d4, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00000100 | OBJFLAG2_IMMUNETOGUNFIRE, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0100, MODEL_DD_REDARM, 0x00d5, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00000100 | OBJFLAG2_IMMUNETOGUNFIRE, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0100, MODEL_DD_REDARM, 0x00d2, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00000100 | OBJFLAG2_IMMUNETOGUNFIRE, OBJFLAG3_PUSHABLE, 1000)
|
||||
tag(0x37, 1)
|
||||
stdobject(0x0100, MODEL_DD_REDARM, 0x00d7, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE, OBJFLAG2_00000100 | OBJFLAG2_00004000, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0100, MODEL_DD_REDARM, 0x00d8, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00000100 | OBJFLAG2_00004000, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0100, MODEL_DD_REDARM, 0x00d7, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE, OBJFLAG2_00000100 | OBJFLAG2_IMMUNETOGUNFIRE, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0100, MODEL_DD_REDARM, 0x00d8, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00000100 | OBJFLAG2_IMMUNETOGUNFIRE, OBJFLAG3_PUSHABLE, 1000)
|
||||
tag(0x38, 1)
|
||||
stdobject(0x0100, MODEL_DD_REDARM, 0x00d9, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE, OBJFLAG2_00000100 | OBJFLAG2_00004000, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0100, MODEL_DD_REDSOFA, 0x00d6, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00000100 | OBJFLAG2_00004000, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0100, MODEL_DD_DESK, 0x00da, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00004000, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0100, MODEL_DD_REDSOFA, 0x0253, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00000100 | OBJFLAG2_00004000, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0100, MODEL_DD_REDARM, 0x0254, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00000100 | OBJFLAG2_00004000, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0100, MODEL_DD_REDARM, 0x00d9, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE, OBJFLAG2_00000100 | OBJFLAG2_IMMUNETOGUNFIRE, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0100, MODEL_DD_REDSOFA, 0x00d6, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00000100 | OBJFLAG2_IMMUNETOGUNFIRE, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0100, MODEL_DD_DESK, 0x00da, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOGUNFIRE, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0100, MODEL_DD_REDSOFA, 0x0253, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00000100 | OBJFLAG2_IMMUNETOGUNFIRE, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0100, MODEL_DD_REDARM, 0x0254, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00000100 | OBJFLAG2_IMMUNETOGUNFIRE, OBJFLAG3_PUSHABLE, 1000)
|
||||
tag(0x3b, 1)
|
||||
stdobject(0x0100, MODEL_DD_CHAIR, 0x01a4, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE, 0, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0100, MODEL_DD_DESK, 0x01a3, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00004000, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0100, MODEL_DD_DESK, 0x01a3, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOGUNFIRE, OBJFLAG3_PUSHABLE, 1000)
|
||||
singlemonitor(0x0100, MODEL_PC1, 0x01a2, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED, 0, 0, 1000, 35)
|
||||
tag(0x3c, 1)
|
||||
stdobject(0x0100, MODEL_DD_CHAIR, 0x01a5, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, 0, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0100, MODEL_DD_DESK, 0x01a6, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00004000, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0100, MODEL_DD_DESK, 0x01a6, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOGUNFIRE, OBJFLAG3_PUSHABLE, 1000)
|
||||
singlemonitor(0x0100, MODEL_PC1, 0x01a7, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED, 0, 0, 1000, 35)
|
||||
tag(0x3a, 1)
|
||||
stdobject(0x0100, MODEL_DD_CHAIR, 0x01a8, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE, 0, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0100, MODEL_DD_DESK, 0x01a9, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00004000, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0100, MODEL_DD_DESK, 0x01a9, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOGUNFIRE, OBJFLAG3_PUSHABLE, 1000)
|
||||
singlemonitor(0x0100, MODEL_PC1, 0x01aa, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED, 0, 0, 1000, 32)
|
||||
tag(0x39, 1)
|
||||
stdobject(0x0100, MODEL_DD_CHAIR, 0x01ab, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE, 0, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0100, MODEL_DD_DESK, 0x01ac, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00004000, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0100, MODEL_DD_DESK, 0x01ac, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOGUNFIRE, OBJFLAG3_PUSHABLE, 1000)
|
||||
singlemonitor(0x0100, MODEL_PC1, 0x01ad, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED, 0, 0, 1000, 33)
|
||||
tag(0x5e, 1)
|
||||
stdobject(0x0100, MODEL_DD_CHAIR, 0x01b0, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, 0, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0100, MODEL_DD_DESK, 0x01af, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00004000, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0100, MODEL_DD_DESK, 0x01af, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOGUNFIRE, OBJFLAG3_PUSHABLE, 1000)
|
||||
singlemonitor(0x0100, MODEL_PC1, 0x01ae, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED, 0, 0, 1000, 35)
|
||||
stdobject(0x0100, MODEL_DD_DESK, 0x01b1, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00004000, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0100, MODEL_DD_DESK, 0x01b1, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOGUNFIRE, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0100, MODEL_DD_CHAIR, 0x01ba, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, 0, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0100, MODEL_DD_DESK, 0x01bb, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00004000, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0100, MODEL_DD_DESK, 0x01bb, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOGUNFIRE, OBJFLAG3_PUSHABLE, 1000)
|
||||
#if VERSION >= VERSION_NTSC_1_0
|
||||
tag(0x63, 1)
|
||||
#endif
|
||||
@@ -412,23 +412,23 @@ u32 props[] = {
|
||||
tag(0x0d, 1)
|
||||
stdobject(0x0100, MODEL_LIGHTSWITCH2, 0x013e, OBJFLAG_00000001, OBJFLAG2_00000001, OBJFLAG3_00010000, 1000)
|
||||
stdobject(0x0100, MODEL_DD_CHAIR, 0x01b3, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, 0, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0100, MODEL_DD_DESK, 0x01b4, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00004000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_DD_DESK, 0x01b4, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000)
|
||||
singlemonitor(0x0100, MODEL_PC1, 0x01b5, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED, 0, 0, 1000, 8)
|
||||
stdobject(0x0100, MODEL_DD_DESK, 0x01b2, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00004000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_DD_DESK, 0x01b2, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000)
|
||||
tag(0x0c, 1)
|
||||
singlemonitor(0x0100, MODEL_PC1, 0x01b6, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED, OBJFLAG2_00000001, OBJFLAG3_00010000, 1000, 3)
|
||||
stdobject(0x0100, MODEL_DD_REDSOFA, 0x00db, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00000100 | OBJFLAG2_00004000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_DD_REDSOFA, 0x00db, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00000100 | OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000)
|
||||
tag(0x36, 1)
|
||||
stdobject(0x0100, MODEL_DD_CHAIR, 0x01b7, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE, 0, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0100, MODEL_DD_DESK, 0x01b8, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00004000, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0100, MODEL_DD_DESK, 0x01b8, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOGUNFIRE, OBJFLAG3_PUSHABLE, 1000)
|
||||
singlemonitor(0x0100, MODEL_PC1, 0x01b9, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED, 0, 0, 1000, 32)
|
||||
tag(0x35, 1)
|
||||
stdobject(0x0100, MODEL_DD_REDARM, 0x00dc, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE, OBJFLAG2_00000100 | OBJFLAG2_00004000, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0100, MODEL_DD_REDARM, 0x00dd, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00000100 | OBJFLAG2_00004000, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0100, MODEL_DD_REDARM, 0x00dc, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE, OBJFLAG2_00000100 | OBJFLAG2_IMMUNETOGUNFIRE, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0100, MODEL_DD_REDARM, 0x00dd, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00000100 | OBJFLAG2_IMMUNETOGUNFIRE, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0100, MODEL_DD_CHAIR, 0x022d, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, 0, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0100, MODEL_DD_DESK, 0x022e, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00004000, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0100, MODEL_DD_DESK, 0x022e, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOGUNFIRE, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0100, MODEL_DD_CHAIR, 0x0232, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, 0, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0100, MODEL_DD_DESK, 0x0231, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00004000, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0100, MODEL_DD_DESK, 0x0231, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOGUNFIRE, OBJFLAG3_PUSHABLE, 1000)
|
||||
singlemonitor(0x0100, MODEL_PC1, 0x0230, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED, 0, 0, 1000, 35)
|
||||
singlemonitor(0x0100, MODEL_PC1, 0x0233, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED, 0, 0, 1000, 35)
|
||||
singlemonitor(0x0100, MODEL_PC1, 0x0234, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED, 0, 0, 1000, 3)
|
||||
@@ -530,19 +530,19 @@ u32 props[] = {
|
||||
tag(0x28, 1)
|
||||
hovercar(0x004c, MODEL_DD_HOVCAB, 0x0144, OBJFLAG_00000008 | OBJFLAG_20000000, 0, 0, 100, AILIST_INIT_HOVERCAR)
|
||||
conditional_scenery(1, 0, 2)
|
||||
door(0x0100, MODEL_DD_AC_UNEXP, 0x019f, OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_00000800 | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE | OBJFLAG_DEACTIVATED, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00004000 | OBJFLAG2_00100000 | OBJFLAG2_00200000 | OBJFLAG2_AICANNOTUSE, OBJFLAG3_04000000, 1000, 0x00000000, 0x00010000, 0x03e80000, 0x03e80000, 0x00010000, 0, DOORTYPE_SLIDING, 0x00000080, 0x00000001, 0x00010000, 0x00000000, 0x00000000)
|
||||
door(0x0100, MODEL_DD_AC_UNEXP, 0x019f, OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_00000800 | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE | OBJFLAG_DEACTIVATED, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000 | OBJFLAG2_AICANNOTUSE, OBJFLAG3_04000000, 1000, 0x00000000, 0x00010000, 0x03e80000, 0x03e80000, 0x00010000, 0, DOORTYPE_SLIDING, 0x00000080, 0x00000001, 0x00010000, 0x00000000, 0x00000000)
|
||||
#if VERSION >= VERSION_NTSC_1_0
|
||||
stdobject(0x0100, MODEL_DD_AC_EXP, 0x01a1, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00004000 | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_DD_AC_EXP, 0x01a1, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000)
|
||||
#else
|
||||
stdobject(0x0100, MODEL_DD_AC_EXP, 0x01a1, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_UNCOLLECTABLE | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00004000 | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_DD_AC_EXP, 0x01a1, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_UNCOLLECTABLE | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000)
|
||||
#endif
|
||||
conditional_scenery(1, 0, 2)
|
||||
door(0x0100, MODEL_DD_ACBOT_UNEXP, 0x019e, OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_00000800 | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE | OBJFLAG_DEACTIVATED, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00004000 | OBJFLAG2_00100000 | OBJFLAG2_00200000 | OBJFLAG2_AICANNOTUSE, OBJFLAG3_04000000, 1000, 0x00000000, 0x00010000, 0x03e80000, 0x03e80000, 0x00010000, 0, DOORTYPE_SLIDING, 0x00000080, 0x00000001, 0x00010000, 0x00000000, 0x00000000)
|
||||
door(0x0100, MODEL_DD_ACBOT_UNEXP, 0x019e, OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_00000800 | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE | OBJFLAG_DEACTIVATED, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000 | OBJFLAG2_AICANNOTUSE, OBJFLAG3_04000000, 1000, 0x00000000, 0x00010000, 0x03e80000, 0x03e80000, 0x00010000, 0, DOORTYPE_SLIDING, 0x00000080, 0x00000001, 0x00010000, 0x00000000, 0x00000000)
|
||||
|
||||
#if VERSION >= VERSION_NTSC_1_0
|
||||
stdobject(0x0100, MODEL_DD_ACBOT_EXP, 0x01a0, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00004000 | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_DD_ACBOT_EXP, 0x01a0, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000)
|
||||
#else
|
||||
stdobject(0x0100, MODEL_DD_ACBOT_EXP, 0x01a0, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00004000 | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_DD_ACBOT_EXP, 0x01a0, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000)
|
||||
#endif
|
||||
stdobject(0x0100, MODEL_A51_CRATE2, 0x0140, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_INVINCIBLE, 0, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0100, MODEL_A51_CRATE2, 0x0141, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_INVINCIBLE, 0, OBJFLAG3_PUSHABLE, 1000)
|
||||
@@ -573,7 +573,7 @@ u32 props[] = {
|
||||
rename_object(-1, 0x004f, L_AME_011, L_AME_012, L_AME_013, L_AME_014, L_AME_015) // "Obtain De Vries' necklace."
|
||||
#endif
|
||||
|
||||
stdobject(0x0100, MODEL_DD_STONEDESK, 0x0134, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE, OBJFLAG2_00004000 | OBJFLAG2_00200000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_DD_STONEDESK, 0x0134, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE, OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00200000, 0, 1000)
|
||||
singlemonitor(0x0100, MODEL_PC1, 0x0132, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED, 0, 0, 1000, 33)
|
||||
tag(0x50, 6)
|
||||
tag(0x51, 6)
|
||||
@@ -635,7 +635,7 @@ u32 props[] = {
|
||||
stdobject(0x0019, MODEL_DD_HOVCAB, 0xffff, OBJFLAG_00000001 | OBJFLAG_ILLUMINATED | OBJFLAG_00001000 | OBJFLAG_INVINCIBLE, 0, 0, 1000)
|
||||
tag(0x2d, 1)
|
||||
stdobject(0x0019, MODEL_DD_HOVTRUCK, 0xffff, OBJFLAG_00000001 | OBJFLAG_ILLUMINATED | OBJFLAG_00001000 | OBJFLAG_INVINCIBLE, 0, 0, 1000)
|
||||
stdobject(0x0100, MODEL_DD_DESK, 0x00de, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00004000, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0100, MODEL_DD_DESK, 0x00de, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOGUNFIRE, OBJFLAG3_PUSHABLE, 1000)
|
||||
tinted_glass(0x0100, MODEL_DD_WINDOW, 0x0121, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_04000000 | OBJFLAG_DEACTIVATED, 0, 0, 1000, 0x04b007d0)
|
||||
tinted_glass(0x0100, MODEL_DD_WINDOW, 0x0122, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_04000000 | OBJFLAG_DEACTIVATED, 0, 0, 1000, 0x04b007d0)
|
||||
tinted_glass(0x0100, MODEL_DD_WINDOW, 0x011f, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_04000000 | OBJFLAG_DEACTIVATED, 0, 0, 1000, 0x04b007d0)
|
||||
|
||||
@@ -21,7 +21,7 @@ struct stagesetup setup = {
|
||||
};
|
||||
|
||||
u32 props[] = {
|
||||
lift(0x0100, MODEL_RAVINELIFT, 0x00bc, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00004000 | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x00bc, 0x00bb, 0x00ba, -1, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000071c, 0x0010aaaa, 0x00000000)
|
||||
lift(0x0100, MODEL_RAVINELIFT, 0x00bc, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x00bc, 0x00bb, 0x00ba, -1, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000071c, 0x0010aaaa, 0x00000000)
|
||||
endprops
|
||||
};
|
||||
|
||||
|
||||
+68
-68
@@ -176,7 +176,7 @@ u32 props[] = {
|
||||
tag(0x22, 6)
|
||||
tag(0x23, 6)
|
||||
tag(0x1d, 1)
|
||||
lift(0x0100, MODEL_DD_LIFTR, 0x011d, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00004000 | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x011d, 0x0259, -1, -1, 0x00000001, 0x00000004, 0x00000000, 0x00000000, 0x0000071c, 0x0010aaaa, 0x16000000)
|
||||
lift(0x0100, MODEL_DD_LIFTR, 0x011d, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x011d, 0x0259, -1, -1, 0x00000001, 0x00000004, 0x00000000, 0x00000000, 0x0000071c, 0x0010aaaa, 0x16000000)
|
||||
door(0x0100, MODEL_DD_LIFTDOOR, 0x008c, OBJFLAG_ILLUMINATED | OBJFLAG_04000000, 0, 0, 1000, 0x0000e666, 0x00010000, 0x00007fff, 0x00014000, 0x00000666, 0, DOORTYPE_SLIDING, 0x00000000, 0x000001e0, 0x00000000, 0x00000000, 0x00001c00)
|
||||
door(0x0100, MODEL_DD_LIFTDOOR, 0x008d, OBJFLAG_ILLUMINATED | OBJFLAG_04000000, OBJFLAG2_AICANNOTUSE, 0, 1000, 0x0000e666, 0x00010000, 0x00007fff, 0x00014000, 0x00000666, 0, DOORTYPE_SLIDING, 0x00000002, 0x000001e0, 0x00000000, 0x00000000, 0x00001c00)
|
||||
door(0x0100, MODEL_DD_LIFTDOOR, 0x008e, OBJFLAG_ILLUMINATED | OBJFLAG_04000000, OBJFLAG2_AICANNOTUSE, 0, 1000, 0x0000e666, 0x00010000, 0x00007fff, 0x00014000, 0x00000666, 0, DOORTYPE_SLIDING, 0x00000002, 0x000001e0, 0x00000000, 0x00000000, 0x00001c00)
|
||||
@@ -190,37 +190,37 @@ u32 props[] = {
|
||||
tag(0x02, 4)
|
||||
tag(0x03, 4)
|
||||
tag(0x1e, 1)
|
||||
lift(0x0100, MODEL_DD_LIFTR, 0x011e, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00004000 | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x011e, 0x0120, -1, -1, 0x00000001, 0x00000002, 0x00000000, 0x00000000, 0x0000071c, 0x0010aaaa, 0x16000000)
|
||||
lift(0x0100, MODEL_DD_LIFTR, 0x011e, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x011e, 0x0120, -1, -1, 0x00000001, 0x00000002, 0x00000000, 0x00000000, 0x0000071c, 0x0010aaaa, 0x16000000)
|
||||
door(0x0100, MODEL_DD_LIFTDOOR, 0x008f, OBJFLAG_ILLUMINATED | OBJFLAG_04000000, 0, 0, 1000, 0x0000e666, 0x00010000, 0x00007fff, 0x00014000, 0x00000666, 0, DOORTYPE_SLIDING, 0x00000001, 0x000001e0, 0x00000000, 0x00000000, 0x00001c00)
|
||||
door(0x0100, MODEL_DD_LIFTDOOR, 0x0090, OBJFLAG_ILLUMINATED | OBJFLAG_04000000, 0, 0, 1000, 0x0000e666, 0x00010000, 0x00007fff, 0x00014000, 0x00000666, 0, DOORTYPE_SLIDING, 0x00000001, 0x000001e0, 0x00000000, 0x00000000, 0x00001c00)
|
||||
door(0x0100, MODEL_DD_LIFTDOOR, 0x0091, OBJFLAG_ILLUMINATED | OBJFLAG_04000000, OBJFLAG2_AICANNOTUSE, 0, 1000, 0x0000e666, 0x00010000, 0x00007fff, 0x00014000, 0x00000666, 0, DOORTYPE_SLIDING, 0x00000002, 0x000001e0, 0x00000000, 0x00000000, 0x00001c00)
|
||||
door(0x0100, MODEL_DD_LIFTDOOR, 0x021d, OBJFLAG_ILLUMINATED | OBJFLAG_04000000, OBJFLAG2_AICANNOTUSE, 0, 1000, 0x0000e666, 0x00010000, 0x00007fff, 0x00014000, 0x00000666, 0, DOORTYPE_SLIDING, 0x00000002, 0x000001e0, 0x00000000, 0x00000000, 0x00001c00)
|
||||
lift_door(-4, -5, 0)
|
||||
lift_door(-4, -6, 1)
|
||||
stdobject(0x0200, MODEL_DD_PLANTSPIKE, 0x00af, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_00004000 | OBJFLAG2_SHOOTTHROUGH, 0, 1000)
|
||||
stdobject(0x0200, MODEL_DD_PLANTSPIKE, 0x00b0, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_00004000 | OBJFLAG2_SHOOTTHROUGH, 0, 1000)
|
||||
stdobject(0x0200, MODEL_DD_PLANTSPIKE, 0x00b1, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_00004000 | OBJFLAG2_SHOOTTHROUGH, 0, 1000)
|
||||
stdobject(0x0200, MODEL_DD_PLANTSPIKE, 0x00b2, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_00004000 | OBJFLAG2_SHOOTTHROUGH, 0, 1000)
|
||||
stdobject(0x0200, MODEL_DD_PLANTSPIKE, 0x00b3, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_00004000 | OBJFLAG2_SHOOTTHROUGH, 0, 1000)
|
||||
stdobject(0x0200, MODEL_DD_PLANTSPIKE, 0x00b4, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_00004000 | OBJFLAG2_SHOOTTHROUGH, 0, 1000)
|
||||
stdobject(0x0200, MODEL_DD_PLANTSPIKE, 0x00b5, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_00004000 | OBJFLAG2_SHOOTTHROUGH, 0, 1000)
|
||||
stdobject(0x0200, MODEL_DD_PLANTSPIKE, 0x00b6, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_00004000 | OBJFLAG2_SHOOTTHROUGH, 0, 1000)
|
||||
stdobject(0x0200, MODEL_DD_PLANTSPIKE, 0x00b7, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_00004000 | OBJFLAG2_SHOOTTHROUGH, 0, 1000)
|
||||
stdobject(0x0200, MODEL_DD_PLANTSPIKE, 0x00b8, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_00004000 | OBJFLAG2_SHOOTTHROUGH, 0, 1000)
|
||||
stdobject(0x0200, MODEL_DD_PLANTSPIKE, 0x00b9, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_00004000 | OBJFLAG2_SHOOTTHROUGH, 0, 1000)
|
||||
stdobject(0x0200, MODEL_DD_PLANTSPIKE, 0x00ba, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_00004000 | OBJFLAG2_SHOOTTHROUGH, 0, 1000)
|
||||
stdobject(0x0200, MODEL_DD_PLANTSPIKE, 0x00bc, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_00004000 | OBJFLAG2_SHOOTTHROUGH, 0, 1000)
|
||||
stdobject(0x0200, MODEL_DD_PLANTSPIKE, 0x00bd, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_00004000 | OBJFLAG2_SHOOTTHROUGH, 0, 1000)
|
||||
stdobject(0x0200, MODEL_DD_PLANTSPIKE, 0x00be, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_00004000 | OBJFLAG2_SHOOTTHROUGH, 0, 1000)
|
||||
stdobject(0x0200, MODEL_DD_PLANTSPIKE, 0x00bf, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_00004000 | OBJFLAG2_SHOOTTHROUGH, 0, 1000)
|
||||
stdobject(0x0200, MODEL_DD_PLANTSPIKE, 0x00c0, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_00004000 | OBJFLAG2_SHOOTTHROUGH, 0, 1000)
|
||||
stdobject(0x0200, MODEL_DD_PLANTSPIKE, 0x00c1, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_00004000 | OBJFLAG2_SHOOTTHROUGH, 0, 1000)
|
||||
stdobject(0x0200, MODEL_DD_PLANTSPIKE, 0x023a, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_00004000 | OBJFLAG2_SHOOTTHROUGH, 0, 1000)
|
||||
stdobject(0x0200, MODEL_DD_PLANTSPIKE, 0x023b, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_00004000 | OBJFLAG2_SHOOTTHROUGH, 0, 1000)
|
||||
stdobject(0x0200, MODEL_DD_PLANTSPIKE, 0x023c, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_00004000 | OBJFLAG2_SHOOTTHROUGH, 0, 1000)
|
||||
stdobject(0x0200, MODEL_DD_PLANTSPIKE, 0x023d, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_00004000 | OBJFLAG2_SHOOTTHROUGH, 0, 1000)
|
||||
stdobject(0x0200, MODEL_DD_PLANTSPIKE, 0x023e, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_00004000 | OBJFLAG2_SHOOTTHROUGH, 0, 1000)
|
||||
stdobject(0x0200, MODEL_DD_PLANTSPIKE, 0x023f, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_00004000 | OBJFLAG2_SHOOTTHROUGH, 0, 1000)
|
||||
stdobject(0x0200, MODEL_DD_PLANTSPIKE, 0x00af, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_SHOOTTHROUGH, 0, 1000)
|
||||
stdobject(0x0200, MODEL_DD_PLANTSPIKE, 0x00b0, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_SHOOTTHROUGH, 0, 1000)
|
||||
stdobject(0x0200, MODEL_DD_PLANTSPIKE, 0x00b1, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_SHOOTTHROUGH, 0, 1000)
|
||||
stdobject(0x0200, MODEL_DD_PLANTSPIKE, 0x00b2, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_SHOOTTHROUGH, 0, 1000)
|
||||
stdobject(0x0200, MODEL_DD_PLANTSPIKE, 0x00b3, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_SHOOTTHROUGH, 0, 1000)
|
||||
stdobject(0x0200, MODEL_DD_PLANTSPIKE, 0x00b4, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_SHOOTTHROUGH, 0, 1000)
|
||||
stdobject(0x0200, MODEL_DD_PLANTSPIKE, 0x00b5, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_SHOOTTHROUGH, 0, 1000)
|
||||
stdobject(0x0200, MODEL_DD_PLANTSPIKE, 0x00b6, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_SHOOTTHROUGH, 0, 1000)
|
||||
stdobject(0x0200, MODEL_DD_PLANTSPIKE, 0x00b7, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_SHOOTTHROUGH, 0, 1000)
|
||||
stdobject(0x0200, MODEL_DD_PLANTSPIKE, 0x00b8, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_SHOOTTHROUGH, 0, 1000)
|
||||
stdobject(0x0200, MODEL_DD_PLANTSPIKE, 0x00b9, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_SHOOTTHROUGH, 0, 1000)
|
||||
stdobject(0x0200, MODEL_DD_PLANTSPIKE, 0x00ba, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_SHOOTTHROUGH, 0, 1000)
|
||||
stdobject(0x0200, MODEL_DD_PLANTSPIKE, 0x00bc, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_SHOOTTHROUGH, 0, 1000)
|
||||
stdobject(0x0200, MODEL_DD_PLANTSPIKE, 0x00bd, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_SHOOTTHROUGH, 0, 1000)
|
||||
stdobject(0x0200, MODEL_DD_PLANTSPIKE, 0x00be, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_SHOOTTHROUGH, 0, 1000)
|
||||
stdobject(0x0200, MODEL_DD_PLANTSPIKE, 0x00bf, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_SHOOTTHROUGH, 0, 1000)
|
||||
stdobject(0x0200, MODEL_DD_PLANTSPIKE, 0x00c0, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_SHOOTTHROUGH, 0, 1000)
|
||||
stdobject(0x0200, MODEL_DD_PLANTSPIKE, 0x00c1, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_SHOOTTHROUGH, 0, 1000)
|
||||
stdobject(0x0200, MODEL_DD_PLANTSPIKE, 0x023a, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_SHOOTTHROUGH, 0, 1000)
|
||||
stdobject(0x0200, MODEL_DD_PLANTSPIKE, 0x023b, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_SHOOTTHROUGH, 0, 1000)
|
||||
stdobject(0x0200, MODEL_DD_PLANTSPIKE, 0x023c, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_SHOOTTHROUGH, 0, 1000)
|
||||
stdobject(0x0200, MODEL_DD_PLANTSPIKE, 0x023d, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_SHOOTTHROUGH, 0, 1000)
|
||||
stdobject(0x0200, MODEL_DD_PLANTSPIKE, 0x023e, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_SHOOTTHROUGH, 0, 1000)
|
||||
stdobject(0x0200, MODEL_DD_PLANTSPIKE, 0x023f, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_SHOOTTHROUGH, 0, 1000)
|
||||
tinted_glass(0x0100, MODEL_DD_WINDOW, 0x010f, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_04000000, 0, 0, 1000, 0x04b007d0)
|
||||
tinted_glass(0x0100, MODEL_DD_WINDOW, 0x0110, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_04000000, 0, 0, 1000, 0x04b007d0)
|
||||
glass(0x0100, MODEL_DD_WINDOW, 0x024d, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_04000000, 0, 0, 1000)
|
||||
@@ -292,61 +292,61 @@ u32 props[] = {
|
||||
tinted_glass(0x0100, MODEL_DD_WINDOW, 0x010c, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_04000000, 0, 0, 1000, 0x04b007d0)
|
||||
tinted_glass(0x0100, MODEL_DD_WINDOW, 0x010d, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_04000000, 0, 0, 1000, 0x04b007d0)
|
||||
tinted_glass(0x0100, MODEL_DD_WINDOW, 0x010e, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_04000000, 0, 0, 1000, 0x04b007d0)
|
||||
stdobject(0x0100, MODEL_DD_REDSOFA, 0x00c4, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00000100 | OBJFLAG2_00004000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_DD_REDARM, 0x00c5, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00000100 | OBJFLAG2_00004000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_DD_REDARM, 0x00c2, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00000100 | OBJFLAG2_00004000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_DD_REDARM, 0x00c7, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00000100 | OBJFLAG2_00004000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_DD_REDARM, 0x00c8, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00000100 | OBJFLAG2_00004000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_DD_REDARM, 0x00c9, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00000100 | OBJFLAG2_00004000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_DD_REDSOFA, 0x00c6, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00000100 | OBJFLAG2_00004000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_DD_DESK, 0x00ca, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00004000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_DD_REDSOFA, 0x0256, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00000100 | OBJFLAG2_00004000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_DD_REDARM, 0x0257, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00000100 | OBJFLAG2_00004000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_DD_REDSOFA, 0x00c4, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00000100 | OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000)
|
||||
stdobject(0x0100, MODEL_DD_REDARM, 0x00c5, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00000100 | OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000)
|
||||
stdobject(0x0100, MODEL_DD_REDARM, 0x00c2, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00000100 | OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000)
|
||||
stdobject(0x0100, MODEL_DD_REDARM, 0x00c7, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00000100 | OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000)
|
||||
stdobject(0x0100, MODEL_DD_REDARM, 0x00c8, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00000100 | OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000)
|
||||
stdobject(0x0100, MODEL_DD_REDARM, 0x00c9, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00000100 | OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000)
|
||||
stdobject(0x0100, MODEL_DD_REDSOFA, 0x00c6, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00000100 | OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000)
|
||||
stdobject(0x0100, MODEL_DD_DESK, 0x00ca, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000)
|
||||
stdobject(0x0100, MODEL_DD_REDSOFA, 0x0256, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00000100 | OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000)
|
||||
stdobject(0x0100, MODEL_DD_REDARM, 0x0257, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00000100 | OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000)
|
||||
stdobject(0x0100, MODEL_DD_CHAIR, 0x01a0, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, 0, 0, 1000)
|
||||
stdobject(0x0100, MODEL_DD_DESK, 0x019f, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00004000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_DD_DESK, 0x019f, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000)
|
||||
tag(0x01, 1)
|
||||
singlemonitor(0x0100, MODEL_PC1, 0x019e, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED, OBJFLAG2_00000001, OBJFLAG3_00010000, 1000, 3)
|
||||
stdobject(0x0100, MODEL_DD_CHAIR, 0x01a1, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, 0, 0, 1000)
|
||||
stdobject(0x0100, MODEL_DD_DESK, 0x01a2, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00004000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_DD_DESK, 0x01a2, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000)
|
||||
singlemonitor(0x0100, MODEL_PC1, 0x01a3, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED, 0, 0, 1000, 3)
|
||||
stdobject(0x0100, MODEL_DD_CHAIR, 0x01a4, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, 0, 0, 1000)
|
||||
stdobject(0x0100, MODEL_DD_DESK, 0x01a5, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00004000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_DD_DESK, 0x01a5, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000)
|
||||
singlemonitor(0x0100, MODEL_PC1, 0x01a6, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED, 0, 0, 1000, 3)
|
||||
stdobject(0x0100, MODEL_DD_CHAIR, 0x01a7, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, 0, 0, 1000)
|
||||
stdobject(0x0100, MODEL_DD_DESK, 0x01a8, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00004000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_DD_DESK, 0x01a8, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000)
|
||||
singlemonitor(0x0100, MODEL_PC1, 0x01a9, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED, 0, 0, 1000, 3)
|
||||
stdobject(0x0100, MODEL_DD_CHAIR, 0x01ac, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, 0, 0, 1000)
|
||||
stdobject(0x0100, MODEL_DD_DESK, 0x01ab, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00004000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_DD_DESK, 0x01ab, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000)
|
||||
singlemonitor(0x0100, MODEL_PC1, 0x01aa, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED, 0, 0, 1000, 3)
|
||||
stdobject(0x0100, MODEL_DD_DESK, 0x01ad, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00004000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_DD_DESK, 0x01ad, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000)
|
||||
stdobject(0x0100, MODEL_LIGHTSWITCH2, 0x012e, OBJFLAG_00000001, 0, 0, 1000)
|
||||
stdobject(0x0100, MODEL_DD_CHAIR, 0x01af, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, 0, 0, 1000)
|
||||
singlemonitor(0x0100, MODEL_PC1, 0x01b1, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED, 0, 0, 1000, 3)
|
||||
singlemonitor(0x0100, MODEL_PC1, 0x01b2, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED, 0, 0, 1000, 3)
|
||||
stdobject(0x0100, MODEL_DD_REDSOFA, 0x00cb, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00000100 | OBJFLAG2_00004000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_DD_REDSOFA, 0x00cb, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00000100 | OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000)
|
||||
stdobject(0x0100, MODEL_DD_CHAIR, 0x01b3, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, 0, 0, 1000)
|
||||
stdobject(0x0100, MODEL_DD_DESK, 0x01b4, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00004000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_DD_DESK, 0x01b4, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000)
|
||||
singlemonitor(0x0100, MODEL_PC1, 0x01b5, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED, 0, 0, 1000, 3)
|
||||
stdobject(0x0100, MODEL_DD_REDARM, 0x00cc, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00000100 | OBJFLAG2_00004000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_DD_REDARM, 0x00cd, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00000100 | OBJFLAG2_00004000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_DD_REDARM, 0x00cc, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00000100 | OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000)
|
||||
stdobject(0x0100, MODEL_DD_REDARM, 0x00cd, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00000100 | OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000)
|
||||
stdobject(0x0100, MODEL_DD_CHAIR, 0x0225, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, 0, 0, 1000)
|
||||
stdobject(0x0100, MODEL_DD_DESK, 0x0226, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00004000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_DD_DESK, 0x0228, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00004000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_DD_DESK, 0x0226, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000)
|
||||
stdobject(0x0100, MODEL_DD_DESK, 0x0228, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000)
|
||||
singlemonitor(0x0100, MODEL_PC1, 0x022a, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED, 0, 0, 1000, 3)
|
||||
singlemonitor(0x0100, MODEL_PC1, 0x022b, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED, 0, 0, 1000, 3)
|
||||
stdobject(0x0100, MODEL_BLASTSHIELD, 0x0232, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00004000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_BLASTSHIELD, 0x0233, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00004000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_BLASTSHIELD, 0x0234, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00004000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_BLASTSHIELD, 0x0235, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00004000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_BLASTSHIELD, 0x0236, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00004000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_BLASTSHIELD, 0x0237, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00004000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_BLASTSHIELD, 0x0238, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00004000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_BLASTSHIELD, 0x0239, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00004000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_BLASTSHIELD, 0x01ce, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00004000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_BLASTSHIELD, 0x01cf, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00004000, 0, 1000)
|
||||
stdobject(0x00e6, MODEL_BLASTSHIELD, 0x01d0, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00004000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_BLASTSHIELD, 0x01d1, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00004000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_DD_DESK, 0x022f, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00004000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_BLASTSHIELD, 0x0232, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000)
|
||||
stdobject(0x0100, MODEL_BLASTSHIELD, 0x0233, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000)
|
||||
stdobject(0x0100, MODEL_BLASTSHIELD, 0x0234, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000)
|
||||
stdobject(0x0100, MODEL_BLASTSHIELD, 0x0235, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000)
|
||||
stdobject(0x0100, MODEL_BLASTSHIELD, 0x0236, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000)
|
||||
stdobject(0x0100, MODEL_BLASTSHIELD, 0x0237, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000)
|
||||
stdobject(0x0100, MODEL_BLASTSHIELD, 0x0238, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000)
|
||||
stdobject(0x0100, MODEL_BLASTSHIELD, 0x0239, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000)
|
||||
stdobject(0x0100, MODEL_BLASTSHIELD, 0x01ce, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000)
|
||||
stdobject(0x0100, MODEL_BLASTSHIELD, 0x01cf, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000)
|
||||
stdobject(0x00e6, MODEL_BLASTSHIELD, 0x01d0, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000)
|
||||
stdobject(0x0100, MODEL_BLASTSHIELD, 0x01d1, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000)
|
||||
stdobject(0x0100, MODEL_DD_DESK, 0x022f, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000)
|
||||
stdobject(0x0100, MODEL_QUADPOD, 0x01b6, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00000001, 0, 1000)
|
||||
tag(0x1f, 1)
|
||||
weapon(0x0100, MODEL_CHRDYROCKET, 0x01c4, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_INVINCIBLE | OBJFLAG_00400000 | OBJFLAG_40000000, OBJFLAG2_00000001, 0, WEAPON_ROCKETLAUNCHER)
|
||||
@@ -359,10 +359,10 @@ u32 props[] = {
|
||||
camera2(0x0000, 0xffff85c6, 0xffff3b3e, 0xffff6672, 0xfffcdbc7, 0x00000000, 0x000001cc)
|
||||
tag(0x09, -1)
|
||||
tag(0x0e, 1)
|
||||
stdobject(0x0100, MODEL_CHRNIGHTSIGHT, 0xffff, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_COLLECTABLE | OBJFLAG_00200000 | OBJFLAG_01000000, OBJFLAG2_00004000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_CHRNIGHTSIGHT, 0xffff, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_COLLECTABLE | OBJFLAG_00200000 | OBJFLAG_01000000, OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000)
|
||||
rename_object(-1, WEAPON_NIGHTVISION, L_ARK_027, L_ARK_028, L_ARK_029, L_ARK_030, L_ARK_031) // "Obtain Night Vision."
|
||||
tag(0x17, 1)
|
||||
stdobject(0x0100, MODEL_CHRNIGHTSIGHT, 0xffff, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_COLLECTABLE | OBJFLAG_00200000 | OBJFLAG_01000000, OBJFLAG2_00004000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_CHRNIGHTSIGHT, 0xffff, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_COLLECTABLE | OBJFLAG_00200000 | OBJFLAG_01000000, OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000)
|
||||
rename_object(-1, WEAPON_NIGHTVISION, L_ARK_027, L_ARK_028, L_ARK_029, L_ARK_030, L_ARK_031) // "Obtain Night Vision."
|
||||
chr(SPAWNFLAG_ANTINONINTERACTABLE, 0x00, 0x0210, BODY_DRCAROLL, HEAD_RANDOM, AILIST_INIT_DRCAROLL, -1, -1, 1000, 100, 0, 0, TEAM_ALLY, SQUADRON_00, -1, 0, 0, 0, 0, 0)
|
||||
chr(SPAWNFLAG_00000200, 0x01, 0x0215, BODY_DDSHOCK, HEAD_DDSHOCK, AILIST_INIT_SHOCK, -1, -1, 1000, 7, CHRFLAG0_UNSURPRISABLE | CHRFLAG0_00004000 | CHRFLAG0_AIVSAI, 0, TEAM_ENEMY, SQUADRON_01, -1, 0, 0, 0, 0, 0)
|
||||
@@ -431,16 +431,16 @@ u32 props[] = {
|
||||
key(0x0080, MODEL_KEYCARD, 0x0022, OBJFLAG_ASSIGNEDTOCHR, 0, 0, 64)
|
||||
rename_object(-1, WEAPON_KEYCARD4C, L_ARK_055, L_ARK_056, L_ARK_057, L_ARK_058, L_ARK_059) // "Obtain alpha key card."
|
||||
conditional_scenery(1, 0, 2)
|
||||
door(0x0100, MODEL_DD_AC_UNEXP, 0x019b, OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_00000800 | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE | OBJFLAG_DEACTIVATED, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00004000 | OBJFLAG2_00100000 | OBJFLAG2_00200000 | OBJFLAG2_AICANNOTUSE, OBJFLAG3_04000000, 1000, 0x00000000, 0x00010000, 0x03e80000, 0x03e80000, 0x00010000, 0, DOORTYPE_SLIDING, 0x00000080, 0x00000001, 0x00010000, 0x00000000, 0x00000000)
|
||||
stdobject(0x0100, MODEL_DD_AC_EXP, 0x019d, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00004000 | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000)
|
||||
door(0x0100, MODEL_DD_AC_UNEXP, 0x019b, OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_00000800 | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE | OBJFLAG_DEACTIVATED, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000 | OBJFLAG2_AICANNOTUSE, OBJFLAG3_04000000, 1000, 0x00000000, 0x00010000, 0x03e80000, 0x03e80000, 0x00010000, 0, DOORTYPE_SLIDING, 0x00000080, 0x00000001, 0x00010000, 0x00000000, 0x00000000)
|
||||
stdobject(0x0100, MODEL_DD_AC_EXP, 0x019d, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000)
|
||||
conditional_scenery(1, 0, 2)
|
||||
door(0x0100, MODEL_DD_ACBOT_UNEXP, 0x019a, OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_00000800 | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE | OBJFLAG_DEACTIVATED, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00004000 | OBJFLAG2_00100000 | OBJFLAG2_00200000 | OBJFLAG2_AICANNOTUSE, OBJFLAG3_04000000, 1000, 0x00000000, 0x00010000, 0x03e80000, 0x03e80000, 0x00010000, 0, DOORTYPE_SLIDING, 0x00000080, 0x00000001, 0x00010000, 0x00000000, 0x00000000)
|
||||
stdobject(0x0100, MODEL_DD_ACBOT_EXP, 0x019c, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00004000 | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000)
|
||||
door(0x0100, MODEL_DD_ACBOT_UNEXP, 0x019a, OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_00000800 | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE | OBJFLAG_DEACTIVATED, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000 | OBJFLAG2_AICANNOTUSE, OBJFLAG3_04000000, 1000, 0x00000000, 0x00010000, 0x03e80000, 0x03e80000, 0x00010000, 0, DOORTYPE_SLIDING, 0x00000080, 0x00000001, 0x00010000, 0x00000000, 0x00000000)
|
||||
stdobject(0x0100, MODEL_DD_ACBOT_EXP, 0x019c, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_A51_CRATE2, 0x0130, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_INVINCIBLE, 0, 0, 1000)
|
||||
stdobject(0x0100, MODEL_A51_CRATE2, 0x0131, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_INVINCIBLE, 0, 0, 1000)
|
||||
stdobject(0x0100, MODEL_A51_CRATE2, 0x0132, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_INVINCIBLE, 0, 0, 1000)
|
||||
stdobject(0x0100, MODEL_A51_CRATE2, 0x0133, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_INVINCIBLE, 0, 0, 1000)
|
||||
stdobject(0x0100, MODEL_DD_STONEDESK, 0x0124, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE, OBJFLAG2_00004000 | OBJFLAG2_00200000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_DD_STONEDESK, 0x0124, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE, OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00200000, 0, 1000)
|
||||
multimonitor(0x0099, MODEL_COMHUB, 0x012c, OBJFLAG_00000002, 0, 0, 1000, 3, 3, 3, 0)
|
||||
tag(0x0a, 1)
|
||||
stdobject(0x0100, MODEL_LIGHTSWITCH, 0x012d, OBJFLAG_00000002, 0, OBJFLAG3_00010000, 1000)
|
||||
|
||||
@@ -102,7 +102,7 @@ u32 props[] = {
|
||||
endobjective
|
||||
|
||||
tag(0x09, 1)
|
||||
hoverbike(0x0100, MODEL_HOVBIKE, 0x0000, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_01000000 | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00004000 | OBJFLAG2_00100000 | OBJFLAG2_00200000, OBJFLAG3_PUSHABLE | OBJFLAG3_GRABBABLE | OBJFLAG3_GEOTYPE3, 1000)
|
||||
hoverbike(0x0100, MODEL_HOVBIKE, 0x0000, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_01000000 | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000, OBJFLAG3_PUSHABLE | OBJFLAG3_GRABBABLE | OBJFLAG3_GEOTYPE3, 1000)
|
||||
chr(SPAWNFLAG_ANTINONINTERACTABLE | SPAWNFLAG_BLUESIGHT, 0x00, 0x0106, BODY_THEKING, HEAD_ELVIS, AILIST_INIT_ELVIS, -1, -1, 1000, 200, CHRFLAG0_00002000, CHRFLAG1_00100000 | CHRFLAG1_00200000, TEAM_ALLY, SQUADRON_01, -1, 0, 0, 0, 0, 0)
|
||||
weapon(0x0100, MODEL_CHRMAIANPISTOL, 0x0000, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_PHOENIX)
|
||||
chr(SPAWNFLAG_ANTINONINTERACTABLE | SPAWNFLAG_BLUESIGHT, 0x38, 0x011f, BODY_THEKING, HEAD_ELVIS, AILIST_HIDE, -1, -1, 1000, 200, CHRFLAG0_00002000, CHRFLAG1_00100000 | CHRFLAG1_00200000, TEAM_NONCOMBAT, SQUADRON_01, -1, 0, 0, 0, 0, 0)
|
||||
|
||||
+77
-77
@@ -268,13 +268,13 @@ u32 props[] = {
|
||||
weapon(0x0080, MODEL_STEWARDESS_TROLLEY, 0x00b6, OBJFLAG_00000008, 0, 0, WEAPON_DISGUISE41)
|
||||
rename_object(-1, WEAPON_DISGUISE41, L_CAVE_015, L_CAVE_016, L_CAVE_017, L_CAVE_018, L_CAVE_019) // "Obtain air stewardess uniform."
|
||||
tag(0x06, 1)
|
||||
stdobject(0x0100, MODEL_CHRBRIEFCASE, 0x00c4, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_00400000 | OBJFLAG_01000000, OBJFLAG2_00002000 | OBJFLAG2_00004000 | OBJFLAG2_INVISIBLE, 0, 1000)
|
||||
stdobject(0x0100, MODEL_CHRBRIEFCASE, 0x00c4, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_00400000 | OBJFLAG_01000000, OBJFLAG2_00002000 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_INVISIBLE, 0, 1000)
|
||||
tag(0x42, 6)
|
||||
tag(0x43, 6)
|
||||
tag(0x48, 6)
|
||||
tag(0x49, 6)
|
||||
tag(0x20, 1)
|
||||
lift(0x0100, MODEL_A51_LIFT_THINWALL, 0x013f, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00004000 | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x013f, 0x013e, -1, -1, 0x00000001, 0x00000003, 0x00000000, 0x00000000, 0x0000071c, 0x0010aaaa, 0x15000000)
|
||||
lift(0x0100, MODEL_A51_LIFT_THINWALL, 0x013f, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x013f, 0x013e, -1, -1, 0x00000001, 0x00000003, 0x00000000, 0x00000000, 0x0000071c, 0x0010aaaa, 0x15000000)
|
||||
door(0x0100, MODEL_DOOR2A_G5, 0x019a, OBJFLAG_ILLUMINATED | OBJFLAG_DEACTIVATED, OBJFLAG2_00000800, 0, 1000, 0x0000f333, 0x0000e666, 0x00005555, 0x00005555, 0x000007ae, DOORFLAG_0004, DOORTYPE_SLIDING, 0x00000000, 0x000000b4, 0x00000000, 0x00000001, 0x00000300)
|
||||
door(0x0100, MODEL_DOOR2A_G5, 0x019b, OBJFLAG_ILLUMINATED | OBJFLAG_DEACTIVATED, OBJFLAG2_00000800, 0, 1000, 0x0000f333, 0x0000e666, 0x00005555, 0x00005555, 0x000007ae, DOORFLAG_0004, DOORTYPE_SLIDING, 0x00000000, 0x000000b4, 0x00000000, 0xffffffff, 0x00000000)
|
||||
door(0x0100, MODEL_DOOR2A_G5, 0x0198, OBJFLAG_ILLUMINATED | OBJFLAG_DEACTIVATED, OBJFLAG2_00000800, 0, 1000, 0x0000f333, 0x0000e666, 0x00005555, 0x00005555, 0x000007ae, DOORFLAG_0004, DOORTYPE_SLIDING, 0x00000000, 0x000000b4, 0x00000000, 0x00000001, 0x00000300)
|
||||
@@ -284,11 +284,11 @@ u32 props[] = {
|
||||
lift_door(-4, -7, 1)
|
||||
lift_door(-4, -8, 1)
|
||||
tag(0x04, 1)
|
||||
lift(0x0100, MODEL_BAGGAGECARRIER, 0x0144, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00004000 | OBJFLAG2_00100000 | OBJFLAG2_00200000, OBJFLAG3_00010000, 1000, 0x0144, 0x0145, -1, -1, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000071c, 0x0010aaaa, 0x00000000)
|
||||
lift(0x0100, MODEL_BAGGAGECARRIER, 0x0144, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000, OBJFLAG3_00010000, 1000, 0x0144, 0x0145, -1, -1, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000071c, 0x0010aaaa, 0x00000000)
|
||||
tag(0x3b, 6)
|
||||
tag(0x37, 3)
|
||||
tag(0x36, 1)
|
||||
lift(0x0100, MODEL_AIRBASE_LIFT_ANGLE, 0x0146, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE | OBJFLAG_20000000, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00004000 | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x0146, 0x0147, -1, -1, 0x00000001, 0x00000003, 0x00000000, 0x00000000, 0x00000aaa, 0x00320000, 0x15000000)
|
||||
lift(0x0100, MODEL_AIRBASE_LIFT_ANGLE, 0x0146, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE | OBJFLAG_20000000, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x0146, 0x0147, -1, -1, 0x00000001, 0x00000003, 0x00000000, 0x00000000, 0x00000aaa, 0x00320000, 0x15000000)
|
||||
door(0x0100, MODEL_DOOR2A_G5, 0x0184, OBJFLAG_ILLUMINATED | OBJFLAG_DEACTIVATED, 0, 0, 1000, 0x0000f333, 0x0000e666, 0x00005555, 0x00005555, 0x000007ae, DOORFLAG_0004, DOORTYPE_SLIDING, 0x00000000, 0x000000b4, 0x00000000, 0x00000001, 0x00000300)
|
||||
door(0x0100, MODEL_DOOR2A_G5, 0x0185, OBJFLAG_ILLUMINATED | OBJFLAG_DEACTIVATED, 0, 0, 1000, 0x0000f333, 0x0000e666, 0x00005555, 0x00005555, 0x000007ae, DOORFLAG_0004, DOORTYPE_SLIDING, 0x00000000, 0x000000b4, 0x00000000, 0xffffffff, 0x00000000)
|
||||
door(0x0100, MODEL_DOOR2A_G5, 0x019d, OBJFLAG_ILLUMINATED | OBJFLAG_DEACTIVATED, 0, 0, 1000, 0x0000f333, 0x0000e666, 0x00005555, 0x00005555, 0x000007ae, DOORFLAG_0004, DOORTYPE_SLIDING, 0x00000000, 0x000000b4, 0x00000000, 0x00000001, 0x00000300)
|
||||
@@ -306,7 +306,7 @@ u32 props[] = {
|
||||
tag(0x38, 10)
|
||||
tag(0x39, 10)
|
||||
tag(0x21, 1)
|
||||
lift(0x0100, MODEL_AIRBASE_LIFT_ENCLOSED, 0x0140, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00004000 | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x0140, 0x0141, 0x0142, 0x0143, 0x00000001, 0x00000003, 0x00000005, 0x00000007, 0x0000071c, 0x0010aaaa, 0x16000000)
|
||||
lift(0x0100, MODEL_AIRBASE_LIFT_ENCLOSED, 0x0140, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x0140, 0x0141, 0x0142, 0x0143, 0x00000001, 0x00000003, 0x00000005, 0x00000007, 0x0000071c, 0x0010aaaa, 0x16000000)
|
||||
door(0x0100, MODEL_DOOR2A_G5, 0x0196, OBJFLAG_ILLUMINATED | OBJFLAG_04000000, 0, 0, 1000, 0x0000e666, 0x0000e666, 0x00005555, 0x00005555, 0x000007ae, 0, DOORTYPE_SLIDING, 0x00000000, 0x000001e0, 0x00000000, 0x00000001, 0x00000300)
|
||||
door(0x0100, MODEL_DOOR2A_G5, 0x0197, OBJFLAG_ILLUMINATED | OBJFLAG_04000000, 0, 0, 1000, 0x0000e666, 0x0000e666, 0x00005555, 0x00005555, 0x000007ae, 0, DOORTYPE_SLIDING, 0x00000000, 0x000001e0, 0x00000000, 0xffffffff, 0x00000000)
|
||||
door(0x0100, MODEL_DOOR2A_G5, 0x0194, OBJFLAG_ILLUMINATED | OBJFLAG_04000000, 0, 0, 1000, 0x0000e666, 0x0000e666, 0x00005555, 0x00005555, 0x000007ae, 0, DOORTYPE_SLIDING, 0x00000000, 0x000001e0, 0x00000000, 0x00000001, 0x00000300)
|
||||
@@ -382,46 +382,46 @@ u32 props[] = {
|
||||
stdobject(0x00e6, MODEL_A51_CRATE2, 0x0167, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_INVINCIBLE, 0, 0, 1000)
|
||||
door(0x0100, MODEL_A51_VERT_DOOR_ST, 0x0180, OBJFLAG_ILLUMINATED | OBJFLAG_DEACTIVATED, 0, 0, 1000, 0x0000f333, 0x0000e666, 0x00005555, 0x00005555, 0x000007ae, 0, DOORTYPE_SLIDING, 0x00000000, 0x00000384, 0x00000000, 0x00000001, 0x00000300)
|
||||
door(0x0100, MODEL_A51_VERT_DOOR_ST, 0x017f, OBJFLAG_ILLUMINATED, 0, 0, 1000, 0x0000f333, 0x0000e666, 0x00005555, 0x00005555, 0x000007ae, 0, DOORTYPE_SLIDING, 0x00000000, 0x00000384, 0x00000000, 0xffffffff, 0x00000000)
|
||||
escastep(0x0100, MODEL_ESCA_STEP, 0x003b, OBJFLAG_00000001 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00004000 | OBJFLAG2_00020000 | OBJFLAG2_00200000, 0, 1000)
|
||||
escastep(0x0100, MODEL_ESCA_STEP, 0x003b, OBJFLAG_00000001 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00004000 | OBJFLAG2_00020000 | OBJFLAG2_00200000, 0, 1000)
|
||||
escastep(0x0100, MODEL_ESCA_STEP, 0x003b, OBJFLAG_00000001 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00004000 | OBJFLAG2_00020000 | OBJFLAG2_00200000, 0, 1000)
|
||||
escastep(0x0100, MODEL_ESCA_STEP, 0x003b, OBJFLAG_00000001 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00004000 | OBJFLAG2_00020000 | OBJFLAG2_00200000, 0, 1000)
|
||||
escastep(0x0100, MODEL_ESCA_STEP, 0x003b, OBJFLAG_00000001 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00004000 | OBJFLAG2_00020000 | OBJFLAG2_00200000, 0, 1000)
|
||||
escastep(0x0100, MODEL_ESCA_STEP, 0x003b, OBJFLAG_00000001 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00004000 | OBJFLAG2_00020000 | OBJFLAG2_00200000, 0, 1000)
|
||||
escastep(0x0100, MODEL_ESCA_STEP, 0x003b, OBJFLAG_00000001 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00004000 | OBJFLAG2_00020000 | OBJFLAG2_00200000, 0, 1000)
|
||||
escastep(0x0100, MODEL_ESCA_STEP, 0x003b, OBJFLAG_00000001 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00004000 | OBJFLAG2_00020000 | OBJFLAG2_00200000, 0, 1000)
|
||||
escastep(0x0100, MODEL_ESCA_STEP, 0x003b, OBJFLAG_00000001 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00004000 | OBJFLAG2_00020000 | OBJFLAG2_00200000, 0, 1000)
|
||||
escastep(0x0100, MODEL_ESCA_STEP, 0x003b, OBJFLAG_00000001 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00004000 | OBJFLAG2_00020000 | OBJFLAG2_00200000, 0, 1000)
|
||||
escastep(0x0100, MODEL_ESCA_STEP, 0x003b, OBJFLAG_00000001 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00004000 | OBJFLAG2_00020000 | OBJFLAG2_00200000, 0, 1000)
|
||||
escastep(0x0100, MODEL_ESCA_STEP, 0x003b, OBJFLAG_00000001 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00004000 | OBJFLAG2_00020000 | OBJFLAG2_00200000, 0, 1000)
|
||||
escastep(0x0100, MODEL_ESCA_STEP, 0x003b, OBJFLAG_00000001 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00004000 | OBJFLAG2_00020000 | OBJFLAG2_00200000, 0, 1000)
|
||||
escastep(0x0100, MODEL_ESCA_STEP, 0x003b, OBJFLAG_00000001 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00004000 | OBJFLAG2_00020000 | OBJFLAG2_00200000, 0, 1000)
|
||||
escastep(0x0100, MODEL_ESCA_STEP, 0x003b, OBJFLAG_00000001 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00004000 | OBJFLAG2_00020000 | OBJFLAG2_00200000, 0, 1000)
|
||||
escastep(0x0100, MODEL_ESCA_STEP, 0x003b, OBJFLAG_00000001 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00004000 | OBJFLAG2_00020000 | OBJFLAG2_00200000, 0, 1000)
|
||||
escastep(0x0100, MODEL_ESCA_STEP, 0x003b, OBJFLAG_00000001 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00004000 | OBJFLAG2_00020000 | OBJFLAG2_00200000, 0, 1000)
|
||||
escastep(0x0100, MODEL_ESCA_STEP, 0x003b, OBJFLAG_00000001 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00004000 | OBJFLAG2_00020000 | OBJFLAG2_00200000, 0, 1000)
|
||||
escastep(0x0100, MODEL_ESCA_STEP, 0x003b, OBJFLAG_00000001 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00004000 | OBJFLAG2_00020000 | OBJFLAG2_00200000, 0, 1000)
|
||||
escastep(0x0100, MODEL_ESCA_STEP, 0x003b, OBJFLAG_00000001 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00004000 | OBJFLAG2_00020000 | OBJFLAG2_00200000, 0, 1000)
|
||||
escastep(0x0100, MODEL_ESCA_STEP, 0x002d, OBJFLAG_00000001 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE | OBJFLAG_DEACTIVATED, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00004000 | OBJFLAG2_00020000 | OBJFLAG2_00200000, 0, 1000)
|
||||
escastep(0x0100, MODEL_ESCA_STEP, 0x002d, OBJFLAG_00000001 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE | OBJFLAG_DEACTIVATED, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00004000 | OBJFLAG2_00020000 | OBJFLAG2_00200000, 0, 1000)
|
||||
escastep(0x0100, MODEL_ESCA_STEP, 0x002d, OBJFLAG_00000001 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE | OBJFLAG_DEACTIVATED, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00004000 | OBJFLAG2_00020000 | OBJFLAG2_00200000, 0, 1000)
|
||||
escastep(0x0100, MODEL_ESCA_STEP, 0x002d, OBJFLAG_00000001 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE | OBJFLAG_DEACTIVATED, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00004000 | OBJFLAG2_00020000 | OBJFLAG2_00200000, 0, 1000)
|
||||
escastep(0x0100, MODEL_ESCA_STEP, 0x002d, OBJFLAG_00000001 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE | OBJFLAG_DEACTIVATED, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00004000 | OBJFLAG2_00020000 | OBJFLAG2_00200000, 0, 1000)
|
||||
escastep(0x0100, MODEL_ESCA_STEP, 0x002d, OBJFLAG_00000001 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE | OBJFLAG_DEACTIVATED, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00004000 | OBJFLAG2_00020000 | OBJFLAG2_00200000, 0, 1000)
|
||||
escastep(0x0100, MODEL_ESCA_STEP, 0x002d, OBJFLAG_00000001 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE | OBJFLAG_DEACTIVATED, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00004000 | OBJFLAG2_00020000 | OBJFLAG2_00200000, 0, 1000)
|
||||
escastep(0x0100, MODEL_ESCA_STEP, 0x002d, OBJFLAG_00000001 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE | OBJFLAG_DEACTIVATED, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00004000 | OBJFLAG2_00020000 | OBJFLAG2_00200000, 0, 1000)
|
||||
escastep(0x0100, MODEL_ESCA_STEP, 0x002d, OBJFLAG_00000001 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE | OBJFLAG_DEACTIVATED, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00004000 | OBJFLAG2_00020000 | OBJFLAG2_00200000, 0, 1000)
|
||||
escastep(0x0100, MODEL_ESCA_STEP, 0x002d, OBJFLAG_00000001 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE | OBJFLAG_DEACTIVATED, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00004000 | OBJFLAG2_00020000 | OBJFLAG2_00200000, 0, 1000)
|
||||
escastep(0x0100, MODEL_ESCA_STEP, 0x002d, OBJFLAG_00000001 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE | OBJFLAG_DEACTIVATED, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00004000 | OBJFLAG2_00020000 | OBJFLAG2_00200000, 0, 1000)
|
||||
escastep(0x0100, MODEL_ESCA_STEP, 0x002d, OBJFLAG_00000001 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE | OBJFLAG_DEACTIVATED, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00004000 | OBJFLAG2_00020000 | OBJFLAG2_00200000, 0, 1000)
|
||||
escastep(0x0100, MODEL_ESCA_STEP, 0x002d, OBJFLAG_00000001 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE | OBJFLAG_DEACTIVATED, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00004000 | OBJFLAG2_00020000 | OBJFLAG2_00200000, 0, 1000)
|
||||
escastep(0x0100, MODEL_ESCA_STEP, 0x002d, OBJFLAG_00000001 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE | OBJFLAG_DEACTIVATED, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00004000 | OBJFLAG2_00020000 | OBJFLAG2_00200000, 0, 1000)
|
||||
escastep(0x0100, MODEL_ESCA_STEP, 0x002d, OBJFLAG_00000001 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE | OBJFLAG_DEACTIVATED, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00004000 | OBJFLAG2_00020000 | OBJFLAG2_00200000, 0, 1000)
|
||||
escastep(0x0100, MODEL_ESCA_STEP, 0x002d, OBJFLAG_00000001 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE | OBJFLAG_DEACTIVATED, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00004000 | OBJFLAG2_00020000 | OBJFLAG2_00200000, 0, 1000)
|
||||
escastep(0x0100, MODEL_ESCA_STEP, 0x002d, OBJFLAG_00000001 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE | OBJFLAG_DEACTIVATED, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00004000 | OBJFLAG2_00020000 | OBJFLAG2_00200000, 0, 1000)
|
||||
escastep(0x0100, MODEL_ESCA_STEP, 0x002d, OBJFLAG_00000001 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE | OBJFLAG_DEACTIVATED, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00004000 | OBJFLAG2_00020000 | OBJFLAG2_00200000, 0, 1000)
|
||||
escastep(0x0100, MODEL_ESCA_STEP, 0x002d, OBJFLAG_00000001 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE | OBJFLAG_DEACTIVATED, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00004000 | OBJFLAG2_00020000 | OBJFLAG2_00200000, 0, 1000)
|
||||
escastep(0x0100, MODEL_ESCA_STEP, 0x002d, OBJFLAG_00000001 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE | OBJFLAG_DEACTIVATED, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00004000 | OBJFLAG2_00020000 | OBJFLAG2_00200000, 0, 1000)
|
||||
escastep(0x0100, MODEL_ESCA_STEP, 0x003b, OBJFLAG_00000001 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00020000 | OBJFLAG2_00200000, 0, 1000)
|
||||
escastep(0x0100, MODEL_ESCA_STEP, 0x003b, OBJFLAG_00000001 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00020000 | OBJFLAG2_00200000, 0, 1000)
|
||||
escastep(0x0100, MODEL_ESCA_STEP, 0x003b, OBJFLAG_00000001 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00020000 | OBJFLAG2_00200000, 0, 1000)
|
||||
escastep(0x0100, MODEL_ESCA_STEP, 0x003b, OBJFLAG_00000001 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00020000 | OBJFLAG2_00200000, 0, 1000)
|
||||
escastep(0x0100, MODEL_ESCA_STEP, 0x003b, OBJFLAG_00000001 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00020000 | OBJFLAG2_00200000, 0, 1000)
|
||||
escastep(0x0100, MODEL_ESCA_STEP, 0x003b, OBJFLAG_00000001 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00020000 | OBJFLAG2_00200000, 0, 1000)
|
||||
escastep(0x0100, MODEL_ESCA_STEP, 0x003b, OBJFLAG_00000001 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00020000 | OBJFLAG2_00200000, 0, 1000)
|
||||
escastep(0x0100, MODEL_ESCA_STEP, 0x003b, OBJFLAG_00000001 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00020000 | OBJFLAG2_00200000, 0, 1000)
|
||||
escastep(0x0100, MODEL_ESCA_STEP, 0x003b, OBJFLAG_00000001 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00020000 | OBJFLAG2_00200000, 0, 1000)
|
||||
escastep(0x0100, MODEL_ESCA_STEP, 0x003b, OBJFLAG_00000001 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00020000 | OBJFLAG2_00200000, 0, 1000)
|
||||
escastep(0x0100, MODEL_ESCA_STEP, 0x003b, OBJFLAG_00000001 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00020000 | OBJFLAG2_00200000, 0, 1000)
|
||||
escastep(0x0100, MODEL_ESCA_STEP, 0x003b, OBJFLAG_00000001 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00020000 | OBJFLAG2_00200000, 0, 1000)
|
||||
escastep(0x0100, MODEL_ESCA_STEP, 0x003b, OBJFLAG_00000001 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00020000 | OBJFLAG2_00200000, 0, 1000)
|
||||
escastep(0x0100, MODEL_ESCA_STEP, 0x003b, OBJFLAG_00000001 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00020000 | OBJFLAG2_00200000, 0, 1000)
|
||||
escastep(0x0100, MODEL_ESCA_STEP, 0x003b, OBJFLAG_00000001 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00020000 | OBJFLAG2_00200000, 0, 1000)
|
||||
escastep(0x0100, MODEL_ESCA_STEP, 0x003b, OBJFLAG_00000001 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00020000 | OBJFLAG2_00200000, 0, 1000)
|
||||
escastep(0x0100, MODEL_ESCA_STEP, 0x003b, OBJFLAG_00000001 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00020000 | OBJFLAG2_00200000, 0, 1000)
|
||||
escastep(0x0100, MODEL_ESCA_STEP, 0x003b, OBJFLAG_00000001 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00020000 | OBJFLAG2_00200000, 0, 1000)
|
||||
escastep(0x0100, MODEL_ESCA_STEP, 0x003b, OBJFLAG_00000001 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00020000 | OBJFLAG2_00200000, 0, 1000)
|
||||
escastep(0x0100, MODEL_ESCA_STEP, 0x003b, OBJFLAG_00000001 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00020000 | OBJFLAG2_00200000, 0, 1000)
|
||||
escastep(0x0100, MODEL_ESCA_STEP, 0x002d, OBJFLAG_00000001 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE | OBJFLAG_DEACTIVATED, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00020000 | OBJFLAG2_00200000, 0, 1000)
|
||||
escastep(0x0100, MODEL_ESCA_STEP, 0x002d, OBJFLAG_00000001 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE | OBJFLAG_DEACTIVATED, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00020000 | OBJFLAG2_00200000, 0, 1000)
|
||||
escastep(0x0100, MODEL_ESCA_STEP, 0x002d, OBJFLAG_00000001 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE | OBJFLAG_DEACTIVATED, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00020000 | OBJFLAG2_00200000, 0, 1000)
|
||||
escastep(0x0100, MODEL_ESCA_STEP, 0x002d, OBJFLAG_00000001 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE | OBJFLAG_DEACTIVATED, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00020000 | OBJFLAG2_00200000, 0, 1000)
|
||||
escastep(0x0100, MODEL_ESCA_STEP, 0x002d, OBJFLAG_00000001 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE | OBJFLAG_DEACTIVATED, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00020000 | OBJFLAG2_00200000, 0, 1000)
|
||||
escastep(0x0100, MODEL_ESCA_STEP, 0x002d, OBJFLAG_00000001 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE | OBJFLAG_DEACTIVATED, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00020000 | OBJFLAG2_00200000, 0, 1000)
|
||||
escastep(0x0100, MODEL_ESCA_STEP, 0x002d, OBJFLAG_00000001 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE | OBJFLAG_DEACTIVATED, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00020000 | OBJFLAG2_00200000, 0, 1000)
|
||||
escastep(0x0100, MODEL_ESCA_STEP, 0x002d, OBJFLAG_00000001 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE | OBJFLAG_DEACTIVATED, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00020000 | OBJFLAG2_00200000, 0, 1000)
|
||||
escastep(0x0100, MODEL_ESCA_STEP, 0x002d, OBJFLAG_00000001 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE | OBJFLAG_DEACTIVATED, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00020000 | OBJFLAG2_00200000, 0, 1000)
|
||||
escastep(0x0100, MODEL_ESCA_STEP, 0x002d, OBJFLAG_00000001 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE | OBJFLAG_DEACTIVATED, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00020000 | OBJFLAG2_00200000, 0, 1000)
|
||||
escastep(0x0100, MODEL_ESCA_STEP, 0x002d, OBJFLAG_00000001 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE | OBJFLAG_DEACTIVATED, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00020000 | OBJFLAG2_00200000, 0, 1000)
|
||||
escastep(0x0100, MODEL_ESCA_STEP, 0x002d, OBJFLAG_00000001 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE | OBJFLAG_DEACTIVATED, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00020000 | OBJFLAG2_00200000, 0, 1000)
|
||||
escastep(0x0100, MODEL_ESCA_STEP, 0x002d, OBJFLAG_00000001 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE | OBJFLAG_DEACTIVATED, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00020000 | OBJFLAG2_00200000, 0, 1000)
|
||||
escastep(0x0100, MODEL_ESCA_STEP, 0x002d, OBJFLAG_00000001 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE | OBJFLAG_DEACTIVATED, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00020000 | OBJFLAG2_00200000, 0, 1000)
|
||||
escastep(0x0100, MODEL_ESCA_STEP, 0x002d, OBJFLAG_00000001 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE | OBJFLAG_DEACTIVATED, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00020000 | OBJFLAG2_00200000, 0, 1000)
|
||||
escastep(0x0100, MODEL_ESCA_STEP, 0x002d, OBJFLAG_00000001 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE | OBJFLAG_DEACTIVATED, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00020000 | OBJFLAG2_00200000, 0, 1000)
|
||||
escastep(0x0100, MODEL_ESCA_STEP, 0x002d, OBJFLAG_00000001 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE | OBJFLAG_DEACTIVATED, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00020000 | OBJFLAG2_00200000, 0, 1000)
|
||||
escastep(0x0100, MODEL_ESCA_STEP, 0x002d, OBJFLAG_00000001 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE | OBJFLAG_DEACTIVATED, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00020000 | OBJFLAG2_00200000, 0, 1000)
|
||||
escastep(0x0100, MODEL_ESCA_STEP, 0x002d, OBJFLAG_00000001 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE | OBJFLAG_DEACTIVATED, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00020000 | OBJFLAG2_00200000, 0, 1000)
|
||||
escastep(0x0100, MODEL_ESCA_STEP, 0x002d, OBJFLAG_00000001 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE | OBJFLAG_DEACTIVATED, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00020000 | OBJFLAG2_00200000, 0, 1000)
|
||||
tag(0x18, 1)
|
||||
door(0x0100, MODEL_AF1_INNERDOOR, 0x0183, OBJFLAG_ILLUMINATED | OBJFLAG_DEACTIVATED, 0, 0, 1000, 0x0000f333, 0x0000e666, 0x00005555, 0x00005555, 0x000007ae, DOORFLAG_0004, DOORTYPE_SLIDING, 0x00000002, 0x00000384, 0x00000000, 0x00000000, 0x00000800)
|
||||
door(0x0100, MODEL_DOOR2A_G5, 0x0186, OBJFLAG_ILLUMINATED | OBJFLAG_DEACTIVATED, 0, 0, 1000, 0x0000f333, 0x0000e666, 0x00005555, 0x00005555, 0x000007ae, DOORFLAG_0004, DOORTYPE_SLIDING, 0x00000000, 0x00000384, 0x00000000, 0x00000000, 0x00000800)
|
||||
@@ -450,14 +450,14 @@ u32 props[] = {
|
||||
weapon(0x0040, MODEL_SAFEITEM, 0x00d6, OBJFLAG_00000008, 0, OBJFLAG3_00400000, WEAPON_FLIGHTPLANS)
|
||||
rename_object(-1, WEAPON_FLIGHTPLANS, L_CAVE_020, L_CAVE_021, L_CAVE_022, L_CAVE_023, L_CAVE_024) // "Obtain flight plans from safe."
|
||||
tag(0x1f, 1)
|
||||
lift(0x0100, MODEL_DD_LIFTDOOR, 0x0151, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00004000 | OBJFLAG2_00100000 | OBJFLAG2_00200000, OBJFLAG3_00010000, 1000, 0x0151, 0x0150, -1, -1, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000071c, 0x0010aaaa, 0x01000000)
|
||||
lift(0x0100, MODEL_DD_LIFTDOOR, 0x0151, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000, OBJFLAG3_00010000, 1000, 0x0151, 0x0150, -1, -1, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000071c, 0x0010aaaa, 0x01000000)
|
||||
tag(0x1a, 1)
|
||||
stdobject(0x0100, MODEL_LIGHTSWITCH2, 0x0155, OBJFLAG_00000008 | OBJFLAG_INVINCIBLE | OBJFLAG_00400000, OBJFLAG2_00000800, OBJFLAG3_00010000, 1000)
|
||||
stdobject(0x0100, MODEL_DD_DESK, 0x01ce, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00004000, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0100, MODEL_DD_DESK, 0x01cf, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00004000, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0100, MODEL_DD_DESK, 0x01d0, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00004000, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0100, MODEL_DD_DESK, 0x01d1, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00004000, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0100, MODEL_DD_DESK, 0x01d2, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00004000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_DD_DESK, 0x01ce, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOGUNFIRE, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0100, MODEL_DD_DESK, 0x01cf, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOGUNFIRE, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0100, MODEL_DD_DESK, 0x01d0, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOGUNFIRE, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0100, MODEL_DD_DESK, 0x01d1, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOGUNFIRE, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0100, MODEL_DD_DESK, 0x01d2, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000)
|
||||
stdobject(0x0100, MODEL_DD_CHAIR, 0x01d4, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, 0, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0100, MODEL_DD_CHAIR, 0x01d5, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, 0, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0100, MODEL_DD_CHAIR, 0x01d6, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, 0, OBJFLAG3_PUSHABLE, 1000)
|
||||
@@ -470,46 +470,46 @@ u32 props[] = {
|
||||
stdobject(0x0100, MODEL_DD_CHAIR, 0x01db, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE, 0, 0, 1000)
|
||||
tag(0x26, 1)
|
||||
stdobject(0x0100, MODEL_DD_CHAIR, 0x01dd, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE, 0, 0, 1000)
|
||||
stdobject(0x0100, MODEL_DD_DESK, 0x01d3, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00004000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_DD_PLANTRUBBER, 0x01de, OBJFLAG_00000001 | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_00004000 | OBJFLAG2_SHOOTTHROUGH, 0, 1000)
|
||||
stdobject(0x0100, MODEL_DD_PLANTSPIDER, 0x01df, OBJFLAG_00000001 | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_00004000 | OBJFLAG2_SHOOTTHROUGH, 0, 1000)
|
||||
stdobject(0x0100, MODEL_DD_PLANTSPIKE, 0x01e0, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_00004000 | OBJFLAG2_SHOOTTHROUGH, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0100, MODEL_DD_PLANTRUBBER, 0x01e1, OBJFLAG_00000001 | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_00004000 | OBJFLAG2_SHOOTTHROUGH, 0, 1000)
|
||||
stdobject(0x0100, MODEL_DD_PLANTSPIDER, 0x01e2, OBJFLAG_00000001 | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_00004000 | OBJFLAG2_SHOOTTHROUGH, 0, 1000)
|
||||
stdobject(0x0100, MODEL_DD_PLANTSPIKE, 0x01e3, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_00004000 | OBJFLAG2_SHOOTTHROUGH, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0100, MODEL_DD_PLANTRUBBER, 0x01e4, OBJFLAG_00000001 | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_00004000 | OBJFLAG2_SHOOTTHROUGH, 0, 1000)
|
||||
stdobject(0x0100, MODEL_DD_PLANTSPIKE, 0x01e7, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_00004000 | OBJFLAG2_SHOOTTHROUGH, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0100, MODEL_DD_DESK, 0x01e8, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00000100 | OBJFLAG2_00004000, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0100, MODEL_DD_DESK, 0x01e9, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00000100 | OBJFLAG2_00004000, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0100, MODEL_DD_DESK, 0x01ea, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00000100 | OBJFLAG2_00004000, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0100, MODEL_DD_DESK, 0x01d3, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000)
|
||||
stdobject(0x0100, MODEL_DD_PLANTRUBBER, 0x01de, OBJFLAG_00000001 | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_SHOOTTHROUGH, 0, 1000)
|
||||
stdobject(0x0100, MODEL_DD_PLANTSPIDER, 0x01df, OBJFLAG_00000001 | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_SHOOTTHROUGH, 0, 1000)
|
||||
stdobject(0x0100, MODEL_DD_PLANTSPIKE, 0x01e0, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_SHOOTTHROUGH, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0100, MODEL_DD_PLANTRUBBER, 0x01e1, OBJFLAG_00000001 | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_SHOOTTHROUGH, 0, 1000)
|
||||
stdobject(0x0100, MODEL_DD_PLANTSPIDER, 0x01e2, OBJFLAG_00000001 | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_SHOOTTHROUGH, 0, 1000)
|
||||
stdobject(0x0100, MODEL_DD_PLANTSPIKE, 0x01e3, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_SHOOTTHROUGH, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0100, MODEL_DD_PLANTRUBBER, 0x01e4, OBJFLAG_00000001 | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_SHOOTTHROUGH, 0, 1000)
|
||||
stdobject(0x0100, MODEL_DD_PLANTSPIKE, 0x01e7, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_SHOOTTHROUGH, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0100, MODEL_DD_DESK, 0x01e8, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00000100 | OBJFLAG2_IMMUNETOGUNFIRE, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0100, MODEL_DD_DESK, 0x01e9, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00000100 | OBJFLAG2_IMMUNETOGUNFIRE, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0100, MODEL_DD_DESK, 0x01ea, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00000100 | OBJFLAG2_IMMUNETOGUNFIRE, OBJFLAG3_PUSHABLE, 1000)
|
||||
tag(0x23, 1)
|
||||
door(0x0100, MODEL_DOOR2A_G5, 0x019c, OBJFLAG_ILLUMINATED | OBJFLAG_04000000, 0, 0, 1000, 0x0000e666, 0x0000e666, 0x00005555, 0x00005555, 0x000007ae, 0, DOORTYPE_SLIDING, 0x00000002, 0x000000f0, 0x00000000, 0x00000000, 0x00000000)
|
||||
tag(0x22, 1)
|
||||
stdobject(0x0100, MODEL_CABLE_CAR, 0xffff, OBJFLAG_00000001 | OBJFLAG_ILLUMINATED | OBJFLAG_00001000 | OBJFLAG_INVINCIBLE, 0, 0, 1000)
|
||||
tag(0x2f, 1)
|
||||
stdobject(0x0100, MODEL_BINOCULARS, 0xffff, OBJFLAG_00000001 | OBJFLAG_ILLUMINATED | OBJFLAG_00001000 | OBJFLAG_INVINCIBLE, 0, 0, 1000)
|
||||
tinted_glass(0x0100, MODEL_DD_WINDOW, 0x01ec, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_DEACTIVATED, OBJFLAG2_00004000 | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x00640190)
|
||||
tinted_glass(0x0100, MODEL_DD_WINDOW, 0x01ed, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_DEACTIVATED, OBJFLAG2_00004000 | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x00640190)
|
||||
tinted_glass(0x0100, MODEL_DD_WINDOW, 0x01ee, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_DEACTIVATED, OBJFLAG2_00004000 | OBJFLAG2_00100000, 0, 1000, 0x00640190)
|
||||
tinted_glass(0x0100, MODEL_DD_WINDOW, 0x01ef, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_04000000 | OBJFLAG_DEACTIVATED, OBJFLAG2_00004000, 0, 1000, 0x00640190)
|
||||
tinted_glass(0x0100, MODEL_DD_WINDOW, 0x01ec, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_DEACTIVATED, OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x00640190)
|
||||
tinted_glass(0x0100, MODEL_DD_WINDOW, 0x01ed, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_DEACTIVATED, OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x00640190)
|
||||
tinted_glass(0x0100, MODEL_DD_WINDOW, 0x01ee, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_DEACTIVATED, OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000, 0, 1000, 0x00640190)
|
||||
tinted_glass(0x0100, MODEL_DD_WINDOW, 0x01ef, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_04000000 | OBJFLAG_DEACTIVATED, OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000, 0x00640190)
|
||||
tag(0x46, 2)
|
||||
tag(0x47, 2)
|
||||
tinted_glass(0x0100, MODEL_DD_WINDOW, 0x01f0, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_04000000 | OBJFLAG_DEACTIVATED, OBJFLAG2_00004000, 0, 1000, 0x00640190)
|
||||
tinted_glass(0x0100, MODEL_DD_WINDOW, 0x01f1, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_04000000 | OBJFLAG_DEACTIVATED, OBJFLAG2_00004000, 0, 1000, 0x00640190)
|
||||
tinted_glass(0x0100, MODEL_DD_WINDOW, 0x01f2, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_04000000 | OBJFLAG_DEACTIVATED, OBJFLAG2_00004000, 0, 1000, 0x00640190)
|
||||
tinted_glass(0x0100, MODEL_DD_WINDOW, 0x01f0, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_04000000 | OBJFLAG_DEACTIVATED, OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000, 0x00640190)
|
||||
tinted_glass(0x0100, MODEL_DD_WINDOW, 0x01f1, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_04000000 | OBJFLAG_DEACTIVATED, OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000, 0x00640190)
|
||||
tinted_glass(0x0100, MODEL_DD_WINDOW, 0x01f2, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_04000000 | OBJFLAG_DEACTIVATED, OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000, 0x00640190)
|
||||
tag(0x2b, 1)
|
||||
weapon(0x0100, MODEL_CHRREMOTEMINE, 0x0111, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00200000, OBJFLAG2_00000001 | OBJFLAG2_00002000 | OBJFLAG2_00020000 | OBJFLAG2_INVISIBLE, 0, WEAPON_REMOTEMINE)
|
||||
tag(0x2e, 1)
|
||||
stdobject(0x0100, MODEL_AIRFORCE1, 0xffff, OBJFLAG_00000001 | OBJFLAG_ILLUMINATED | OBJFLAG_00001000 | OBJFLAG_INVINCIBLE, 0, 0, 1000)
|
||||
tag(0x45, 1)
|
||||
tinted_glass(0x0100, MODEL_DD_WINDOW, 0x01eb, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_04000000 | OBJFLAG_DEACTIVATED, OBJFLAG2_00000001, 0, 1000, 0x00c80320)
|
||||
glass(0x0100, MODEL_WINDOW, 0x01f3, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_04000000, OBJFLAG2_00004000 | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000)
|
||||
glass(0x0100, MODEL_WINDOW, 0x01f4, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_04000000, OBJFLAG2_00004000 | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000)
|
||||
glass(0x0100, MODEL_WINDOW, 0x01f5, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_04000000, OBJFLAG2_00004000 | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000)
|
||||
glass(0x0100, MODEL_WINDOW, 0x01f6, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000200 | OBJFLAG_04000000, OBJFLAG2_00004000 | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000)
|
||||
glass(0x0100, MODEL_WINDOW, 0x01f7, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000200 | OBJFLAG_04000000, OBJFLAG2_00004000 | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000)
|
||||
glass(0x0100, MODEL_WINDOW, 0x01f8, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000200 | OBJFLAG_04000000, OBJFLAG2_00004000 | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000)
|
||||
glass(0x0100, MODEL_WINDOW, 0x01f9, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000200 | OBJFLAG_04000000, OBJFLAG2_00004000 | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000)
|
||||
glass(0x0100, MODEL_WINDOW, 0x01f3, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_04000000, OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000)
|
||||
glass(0x0100, MODEL_WINDOW, 0x01f4, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_04000000, OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000)
|
||||
glass(0x0100, MODEL_WINDOW, 0x01f5, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_04000000, OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000)
|
||||
glass(0x0100, MODEL_WINDOW, 0x01f6, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000200 | OBJFLAG_04000000, OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000)
|
||||
glass(0x0100, MODEL_WINDOW, 0x01f7, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000200 | OBJFLAG_04000000, OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000)
|
||||
glass(0x0100, MODEL_WINDOW, 0x01f8, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000200 | OBJFLAG_04000000, OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000)
|
||||
glass(0x0100, MODEL_WINDOW, 0x01f9, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000200 | OBJFLAG_04000000, OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000)
|
||||
door(0x0100, MODEL_SHUTTLEDOOR, 0x01a2, OBJFLAG_DEACTIVATED, OBJFLAG2_EXCLUDE_SA | OBJFLAG2_EXCLUDE_PA | OBJFLAG2_EXCLUDE_PD, 0, 1000, 0x0000c000, 0x0000f333, 0x0002c71c, 0x0002c71c, 0x00000888, DOORFLAG_0004 | DOORFLAG_AUTOMATIC, DOORTYPE_SLIDING, 0x00000000, 0x0000003c, 0x00000000, 0x00000001, 0x00000300)
|
||||
door(0x0100, MODEL_SHUTTLEDOOR, 0x01a3, OBJFLAG_DEACTIVATED, OBJFLAG2_EXCLUDE_SA | OBJFLAG2_EXCLUDE_PA | OBJFLAG2_EXCLUDE_PD, 0, 1000, 0x0000c000, 0x0000f333, 0x0002c71c, 0x0002c71c, 0x00000888, DOORFLAG_0004 | DOORFLAG_FLIP, DOORTYPE_SLIDING, 0x00000000, 0x0fffffff, 0x00000000, 0xffffffff, 0x00000000)
|
||||
tag(0x33, 1)
|
||||
|
||||
+18
-18
@@ -467,18 +467,18 @@ u32 props[] = {
|
||||
stdobject(0x0100, MODEL_A51_CRATE2, 0x01e1, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_00400000, OBJFLAG2_00000200, 0, 1500)
|
||||
stdobject(0x0100, MODEL_A51_CRATE2, 0x01e2, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_00400000, OBJFLAG2_00000200, 0, 1500)
|
||||
stdobject(0x0100, MODEL_A51_CRATE2, 0x01e3, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_00400000, OBJFLAG2_00000200, 0, 1500)
|
||||
stdobject(0x0100, MODEL_BLASTSHIELD, 0x01e6, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE, OBJFLAG2_00004000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_BLASTSHIELD, 0x01e7, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE, OBJFLAG2_00004000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_BLASTSHIELD, 0x01e8, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE, OBJFLAG2_00004000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_BLASTSHIELD, 0x01e9, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE, OBJFLAG2_00004000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_BLASTSHIELD, 0x01ea, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE, OBJFLAG2_00004000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_BLASTSHIELD, 0x01eb, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE, OBJFLAG2_00004000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_BLASTSHIELD, 0x01ec, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE, OBJFLAG2_00004000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_BLASTSHIELD, 0x01f1, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE, OBJFLAG2_00004000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_BLASTSHIELD, 0x01ed, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE, OBJFLAG2_00004000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_BLASTSHIELD, 0x01ee, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE, OBJFLAG2_00004000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_BLASTSHIELD, 0x01ef, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE, OBJFLAG2_00004000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_BLASTSHIELD, 0x01f0, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE, OBJFLAG2_00004000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_BLASTSHIELD, 0x01e6, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE, OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000)
|
||||
stdobject(0x0100, MODEL_BLASTSHIELD, 0x01e7, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE, OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000)
|
||||
stdobject(0x0100, MODEL_BLASTSHIELD, 0x01e8, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE, OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000)
|
||||
stdobject(0x0100, MODEL_BLASTSHIELD, 0x01e9, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE, OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000)
|
||||
stdobject(0x0100, MODEL_BLASTSHIELD, 0x01ea, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE, OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000)
|
||||
stdobject(0x0100, MODEL_BLASTSHIELD, 0x01eb, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE, OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000)
|
||||
stdobject(0x0100, MODEL_BLASTSHIELD, 0x01ec, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE, OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000)
|
||||
stdobject(0x0100, MODEL_BLASTSHIELD, 0x01f1, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE, OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000)
|
||||
stdobject(0x0100, MODEL_BLASTSHIELD, 0x01ed, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE, OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000)
|
||||
stdobject(0x0100, MODEL_BLASTSHIELD, 0x01ee, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE, OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000)
|
||||
stdobject(0x0100, MODEL_BLASTSHIELD, 0x01ef, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE, OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000)
|
||||
stdobject(0x0100, MODEL_BLASTSHIELD, 0x01f0, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE, OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000)
|
||||
tag(0x00, 8)
|
||||
tag(0x01, 8)
|
||||
tag(0x02, 8)
|
||||
@@ -519,11 +519,11 @@ u32 props[] = {
|
||||
tag(0x23, 5)
|
||||
tag(0x24, 5)
|
||||
tag(0x25, 5)
|
||||
singlemonitor(0x0100, MODEL_MODEMBOX, 0x01fb, OBJFLAG_00000002 | OBJFLAG_DEACTIVATED, OBJFLAG2_00004000 | OBJFLAG2_00200000, OBJFLAG3_00010000 | OBJFLAG3_00200000, 1000, 20)
|
||||
singlemonitor(0x0100, MODEL_MODEMBOX, 0x01fc, OBJFLAG_00000002 | OBJFLAG_DEACTIVATED, OBJFLAG2_00004000 | OBJFLAG2_00200000, OBJFLAG3_00010000 | OBJFLAG3_00200000, 1000, 20)
|
||||
singlemonitor(0x0100, MODEL_MODEMBOX, 0x01fd, OBJFLAG_00000002 | OBJFLAG_DEACTIVATED, OBJFLAG2_00004000 | OBJFLAG2_00200000, OBJFLAG3_00010000 | OBJFLAG3_00200000, 1000, 20)
|
||||
singlemonitor(0x0100, MODEL_MODEMBOX, 0x01fe, OBJFLAG_00000002 | OBJFLAG_DEACTIVATED, OBJFLAG2_00004000 | OBJFLAG2_00200000, OBJFLAG3_00010000 | OBJFLAG3_00200000, 1000, 20)
|
||||
singlemonitor(0x0100, MODEL_MODEMBOX, 0x01ff, OBJFLAG_00000002 | OBJFLAG_DEACTIVATED, OBJFLAG2_00004000 | OBJFLAG2_00200000, OBJFLAG3_00010000 | OBJFLAG3_00200000, 1000, 20)
|
||||
singlemonitor(0x0100, MODEL_MODEMBOX, 0x01fb, OBJFLAG_00000002 | OBJFLAG_DEACTIVATED, OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00200000, OBJFLAG3_00010000 | OBJFLAG3_00200000, 1000, 20)
|
||||
singlemonitor(0x0100, MODEL_MODEMBOX, 0x01fc, OBJFLAG_00000002 | OBJFLAG_DEACTIVATED, OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00200000, OBJFLAG3_00010000 | OBJFLAG3_00200000, 1000, 20)
|
||||
singlemonitor(0x0100, MODEL_MODEMBOX, 0x01fd, OBJFLAG_00000002 | OBJFLAG_DEACTIVATED, OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00200000, OBJFLAG3_00010000 | OBJFLAG3_00200000, 1000, 20)
|
||||
singlemonitor(0x0100, MODEL_MODEMBOX, 0x01fe, OBJFLAG_00000002 | OBJFLAG_DEACTIVATED, OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00200000, OBJFLAG3_00010000 | OBJFLAG3_00200000, 1000, 20)
|
||||
singlemonitor(0x0100, MODEL_MODEMBOX, 0x01ff, OBJFLAG_00000002 | OBJFLAG_DEACTIVATED, OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00200000, OBJFLAG3_00010000 | OBJFLAG3_00200000, 1000, 20)
|
||||
tag(0x17, 1)
|
||||
#if VERSION >= VERSION_PAL_FINAL
|
||||
singlemonitor(0x0100, MODEL_MODEMBOX, 0x0200, OBJFLAG_00000002 | OBJFLAG_DEACTIVATED, OBJFLAG2_00000001, OBJFLAG3_00010000, 1000, 3)
|
||||
@@ -549,7 +549,7 @@ u32 props[] = {
|
||||
tag(0x1e, 1)
|
||||
stdobject(0x0065, MODEL_A51_CRATE1, 0xffff, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_00001000 | OBJFLAG_INVINCIBLE, 0, 0, 1000)
|
||||
tag(0x26, 1)
|
||||
stdobject(0x0100, MODEL_COREHATCH, 0x011e, OBJFLAG_00000001 | OBJFLAG_00000010 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_00400000, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00004000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_COREHATCH, 0x011e, OBJFLAG_00000001 | OBJFLAG_00000010 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_00400000, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000)
|
||||
singlemonitor(0x0100, MODEL_TVSCREEN, 0x021f, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040, OBJFLAG2_00000001 | OBJFLAG2_00002000, 0, 1000, 3)
|
||||
singlemonitor(0x0100, MODEL_TVSCREEN, 0x0220, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040, OBJFLAG2_00000001 | OBJFLAG2_00002000, 0, 1000, 3)
|
||||
singlemonitor(0x0100, MODEL_TVSCREEN, 0x0221, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040, OBJFLAG2_00000001 | OBJFLAG2_00002000, 0, 1000, 3)
|
||||
|
||||
@@ -312,7 +312,7 @@ u32 props[] = {
|
||||
tag(0x42, -1)
|
||||
|
||||
tag(OBJ_BACKUPDISK, 1)
|
||||
stdobject(0x0100, MODEL_ZIGGYCARD, 0x004c, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_COLLECTABLE | OBJFLAG_00200000 | OBJFLAG_01000000, OBJFLAG2_00004000, OBJFLAG3_20000000, 1000)
|
||||
stdobject(0x0100, MODEL_ZIGGYCARD, 0x004c, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_COLLECTABLE | OBJFLAG_00200000 | OBJFLAG_01000000, OBJFLAG2_IMMUNETOGUNFIRE, OBJFLAG3_20000000, 1000)
|
||||
rename_object(-1, WEAPON_BACKUPDISK, L_DEPO_030, L_DEPO_031, L_DEPO_032, L_DEPO_033, L_DEPO_034) // "Obtain DAT tape."
|
||||
|
||||
tag(OBJ_DECODER, 1)
|
||||
@@ -329,9 +329,9 @@ u32 props[] = {
|
||||
tag(0x06, 1)
|
||||
singlemonitor(0x0019, MODEL_G5_LASER_SWITCH, 0x00ea, OBJFLAG_00000002, OBJFLAG2_00000001, OBJFLAG3_00010000, 1000, 19)
|
||||
tag(0x12, 1)
|
||||
singlemonitor(0x0019, MODEL_G5_ALARM, 0x00e7, OBJFLAG_00000002, OBJFLAG2_00004000 | OBJFLAG2_00200000, OBJFLAG3_00010000, 1000, 4)
|
||||
singlemonitor(0x0019, MODEL_G5_ALARM, 0x00e7, OBJFLAG_00000002, OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00200000, OBJFLAG3_00010000, 1000, 4)
|
||||
tag(0x13, 1)
|
||||
singlemonitor(0x0019, MODEL_G5_ALARM, 0x00eb, OBJFLAG_00000002, OBJFLAG2_00004000 | OBJFLAG2_00200000, OBJFLAG3_00010000, 1000, 4)
|
||||
singlemonitor(0x0019, MODEL_G5_ALARM, 0x00eb, OBJFLAG_00000002, OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00200000, OBJFLAG3_00010000, 1000, 4)
|
||||
tag(OBJ_SAFEKEYPAD, 1)
|
||||
singlemonitor(0x0019, MODEL_G5_LASER_SWITCH, 0x00ec, OBJFLAG_00000002, OBJFLAG2_00000001, OBJFLAG3_00010000, 1000, 1)
|
||||
tag(OBJ_SAFEDOOR, 1)
|
||||
@@ -347,7 +347,7 @@ u32 props[] = {
|
||||
|
||||
glass(0x0100, MODEL_WINDOW, 0x00c0, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_ILLUMINATED | OBJFLAG_00000800, OBJFLAG2_00100000, 0, 1000)
|
||||
glass(0x0100, MODEL_WINDOW, 0x00c1, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_ILLUMINATED | OBJFLAG_00000800, OBJFLAG2_00100000, 0, 1000)
|
||||
glass(0x0100, MODEL_WINDOW, 0x00be, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_ILLUMINATED | OBJFLAG_00000800, OBJFLAG2_00004000 | OBJFLAG2_00100000, 0, 1000)
|
||||
glass(0x0100, MODEL_WINDOW, 0x00be, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_ILLUMINATED | OBJFLAG_00000800, OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000, 0, 1000)
|
||||
tag(0x22, 4)
|
||||
tag(0x23, 4)
|
||||
tag(0x24, 4)
|
||||
@@ -382,12 +382,12 @@ u32 props[] = {
|
||||
door(0x0100, MODEL_LASDOOR, 0x00e0, OBJFLAG_ILLUMINATED | OBJFLAG_CANNOT_ACTIVATE | OBJFLAG_04000000 | OBJFLAG_40000000, OBJFLAG2_00020000 | OBJFLAG2_THROWTHROUGH, 0, 1000, 0x00011999, 0x00011999, 0x7fffffff, 0x7fffffff, 0x7fffffff, DOORFLAG_DAMAGEONCONTACT | DOORFLAG_UNBLOCKABLEOPEN, DOORTYPE_LASER, 0x00000000, 0x0000003c, 0x00000000, 0xfffffffd, 0x00000000)
|
||||
tag(OBJ_ESCAPEDOOR1, 2)
|
||||
conditional_scenery(1, 0, 2)
|
||||
door(0x0100, MODEL_G5_ESCDOORUP, 0x00f0, OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_00000800 | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE | OBJFLAG_DEACTIVATED, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00004000 | OBJFLAG2_00100000 | OBJFLAG2_00200000 | OBJFLAG2_AICANNOTUSE, 0, 1000, 0x00000000, 0x00010000, 0x03e80000, 0x03e80000, 0x00010000, 0, DOORTYPE_SLIDING, 0x00000080, 0x00000001, 0x00010000, 0x00000000, 0x00000000)
|
||||
stdobject(0x0100, MODEL_G5_ESCDOORUPBOOM, 0x00f1, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00004000 | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000)
|
||||
door(0x0100, MODEL_G5_ESCDOORUP, 0x00f0, OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_00000800 | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE | OBJFLAG_DEACTIVATED, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000 | OBJFLAG2_AICANNOTUSE, 0, 1000, 0x00000000, 0x00010000, 0x03e80000, 0x03e80000, 0x00010000, 0, DOORTYPE_SLIDING, 0x00000080, 0x00000001, 0x00010000, 0x00000000, 0x00000000)
|
||||
stdobject(0x0100, MODEL_G5_ESCDOORUPBOOM, 0x00f1, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000)
|
||||
tag(OBJ_ESCAPEDOOR2, 2)
|
||||
conditional_scenery(1, 0, 2)
|
||||
door(0x0100, MODEL_G5_ESCDOORDOWN, 0x00ee, OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_00000800 | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE | OBJFLAG_DEACTIVATED, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00004000 | OBJFLAG2_00100000 | OBJFLAG2_00200000 | OBJFLAG2_AICANNOTUSE, 0, 1000, 0x00000000, 0x00010000, 0x03e80000, 0x03e80000, 0x00010000, 0, DOORTYPE_SLIDING, 0x00000080, 0x00000001, 0x00010000, 0x00000000, 0x00000000)
|
||||
stdobject(0x0100, MODEL_G5_ESCDOORDOWNBOOM, 0x00ef, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00004000 | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000)
|
||||
door(0x0100, MODEL_G5_ESCDOORDOWN, 0x00ee, OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_00000800 | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE | OBJFLAG_DEACTIVATED, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000 | OBJFLAG2_AICANNOTUSE, 0, 1000, 0x00000000, 0x00010000, 0x03e80000, 0x03e80000, 0x00010000, 0, DOORTYPE_SLIDING, 0x00000080, 0x00000001, 0x00010000, 0x00000000, 0x00000000)
|
||||
stdobject(0x0100, MODEL_G5_ESCDOORDOWNBOOM, 0x00ef, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000)
|
||||
|
||||
tag(OBJ_MINE1, 1)
|
||||
mine(0x0100, MODEL_CHRREMOTEMINE, 0x0077, OBJFLAG_00000002, 0, 0, 1000, WEAPON_REMOTEMINE)
|
||||
|
||||
+49
-49
@@ -131,14 +131,14 @@ u32 props[] = {
|
||||
tag(0x91, 2)
|
||||
tag(0x92, 1)
|
||||
door(0x0100, MODEL_DD_LIFTDOOR, 0x018c, OBJFLAG_ILLUMINATED, 0, 0, 1000, 0x0000f333, 0x00010000, 0x00007fff, 0x00014000, 0x00000666, 0, DOORTYPE_SLIDING, 0x00000000, 0x00000384, 0x00000000, 0x00000000, 0x00000300)
|
||||
stdobject(0x0100, MODEL_CI_SOFA, 0x0212, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00000100 | OBJFLAG2_00004000, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0100, MODEL_CI_SOFA, 0x0213, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00000100 | OBJFLAG2_00004000, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0100, MODEL_CI_SOFA, 0x0214, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00000100 | OBJFLAG2_00004000, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0100, MODEL_CI_SOFA, 0x0215, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00000100 | OBJFLAG2_00004000, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0100, MODEL_CI_SOFA, 0x0216, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00000100 | OBJFLAG2_00004000, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0100, MODEL_CI_SOFA, 0x0217, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00000100 | OBJFLAG2_00004000, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0100, MODEL_CI_SOFA, 0x0218, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00000100 | OBJFLAG2_00004000, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0100, MODEL_CI_SOFA, 0x0219, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00000100 | OBJFLAG2_00004000, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0100, MODEL_CI_SOFA, 0x0212, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00000100 | OBJFLAG2_IMMUNETOGUNFIRE, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0100, MODEL_CI_SOFA, 0x0213, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00000100 | OBJFLAG2_IMMUNETOGUNFIRE, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0100, MODEL_CI_SOFA, 0x0214, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00000100 | OBJFLAG2_IMMUNETOGUNFIRE, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0100, MODEL_CI_SOFA, 0x0215, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00000100 | OBJFLAG2_IMMUNETOGUNFIRE, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0100, MODEL_CI_SOFA, 0x0216, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00000100 | OBJFLAG2_IMMUNETOGUNFIRE, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0100, MODEL_CI_SOFA, 0x0217, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00000100 | OBJFLAG2_IMMUNETOGUNFIRE, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0100, MODEL_CI_SOFA, 0x0218, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00000100 | OBJFLAG2_IMMUNETOGUNFIRE, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0100, MODEL_CI_SOFA, 0x0219, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00000100 | OBJFLAG2_IMMUNETOGUNFIRE, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0100, MODEL_AIRBASE_SAFEDOOR, 0x025b, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE, OBJFLAG2_00000002 | OBJFLAG2_00200000, 0, 4000)
|
||||
glass(0x0100, MODEL_WINDOW, 0x019f, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_04000000, 0, 0, 1000)
|
||||
glass(0x0100, MODEL_WINDOW, 0x019e, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_04000000, 0, 0, 1000)
|
||||
@@ -166,17 +166,17 @@ u32 props[] = {
|
||||
glass(0x0100, MODEL_DD_WINDOW, 0x01be, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_04000000, OBJFLAG2_00100000, 0, 1000)
|
||||
glass(0x0100, MODEL_DD_WINDOW, 0x01bf, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_04000000, OBJFLAG2_00100000, 0, 1000)
|
||||
glass(0x0100, MODEL_DD_WINDOW, 0x01c3, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_04000000, OBJFLAG2_00100000, 0, 1000)
|
||||
glass(0x0100, MODEL_WINDOW, 0x01c4, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_INVINCIBLE | OBJFLAG_04000000, OBJFLAG2_00004000 | OBJFLAG2_00100000, 0, 1000)
|
||||
glass(0x0100, MODEL_WINDOW, 0x01c5, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_INVINCIBLE | OBJFLAG_04000000, OBJFLAG2_00004000 | OBJFLAG2_00100000, 0, 1000)
|
||||
glass(0x0100, MODEL_WINDOW, 0x01c6, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_INVINCIBLE | OBJFLAG_04000000, OBJFLAG2_00004000 | OBJFLAG2_00100000, 0, 1000)
|
||||
glass(0x0100, MODEL_WINDOW, 0x01c7, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_INVINCIBLE | OBJFLAG_04000000, OBJFLAG2_00004000 | OBJFLAG2_00100000, 0, 1000)
|
||||
glass(0x0100, MODEL_WINDOW, 0x01d1, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_04000000, OBJFLAG2_00004000 | OBJFLAG2_00100000, 0, 1000)
|
||||
glass(0x0100, MODEL_WINDOW, 0x01c4, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_INVINCIBLE | OBJFLAG_04000000, OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000, 0, 1000)
|
||||
glass(0x0100, MODEL_WINDOW, 0x01c5, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_INVINCIBLE | OBJFLAG_04000000, OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000, 0, 1000)
|
||||
glass(0x0100, MODEL_WINDOW, 0x01c6, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_INVINCIBLE | OBJFLAG_04000000, OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000, 0, 1000)
|
||||
glass(0x0100, MODEL_WINDOW, 0x01c7, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_INVINCIBLE | OBJFLAG_04000000, OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000, 0, 1000)
|
||||
glass(0x0100, MODEL_WINDOW, 0x01d1, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_04000000, OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000, 0, 1000)
|
||||
tag(0x80, 6)
|
||||
tag(0x81, 6)
|
||||
tag(0x82, 6)
|
||||
tag(0x83, 6)
|
||||
tag(0x43, 1)
|
||||
lift(0x0100, MODEL_CI_LIFT, 0x0193, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00004000 | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x0193, 0x0194, -1, -1, 0x00000001, 0x00000003, 0x00000000, 0x00000000, 0x0000071c, 0x0010aaaa, 0x16000000)
|
||||
lift(0x0100, MODEL_CI_LIFT, 0x0193, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x0193, 0x0194, -1, -1, 0x00000001, 0x00000003, 0x00000000, 0x00000000, 0x0000071c, 0x0010aaaa, 0x16000000)
|
||||
door(0x0100, MODEL_DD_LIFTDOOR, 0x015e, OBJFLAG_ILLUMINATED | OBJFLAG_04000000, 0, 0, 1000, 0x0000e666, 0x00010000, 0x00007fff, 0x00014000, 0x00000666, DOORFLAG_FLIP, DOORTYPE_SLIDING, 0x00000000, 0x000001e0, 0x00000000, 0x00000001, 0x00001c00)
|
||||
door(0x0100, MODEL_DD_LIFTDOOR, 0x015f, OBJFLAG_ILLUMINATED | OBJFLAG_04000000, 0, 0, 1000, 0x0000e666, 0x00010000, 0x00007fff, 0x00014000, 0x00000666, 0, DOORTYPE_SLIDING, 0x00000000, 0x000001e0, 0x00000000, 0xffffffff, 0x00000000)
|
||||
door(0x0100, MODEL_DD_LIFTDOOR, 0x0160, OBJFLAG_ILLUMINATED | OBJFLAG_04000000, 0, 0, 1000, 0x0000e666, 0x00010000, 0x00007fff, 0x00014000, 0x00000666, DOORFLAG_FLIP, DOORTYPE_SLIDING, 0x00000000, 0x000001e0, 0x00000000, 0x00000001, 0x00001c00)
|
||||
@@ -190,7 +190,7 @@ u32 props[] = {
|
||||
tag(0x86, 6)
|
||||
tag(0x87, 6)
|
||||
tag(0x44, 1)
|
||||
lift(0x0100, MODEL_CI_LIFT, 0x0195, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00004000 | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x0195, 0x0196, -1, -1, 0x00000001, 0x00000003, 0x00000000, 0x00000000, 0x0000071c, 0x0010aaaa, 0x16000000)
|
||||
lift(0x0100, MODEL_CI_LIFT, 0x0195, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x0195, 0x0196, -1, -1, 0x00000001, 0x00000003, 0x00000000, 0x00000000, 0x0000071c, 0x0010aaaa, 0x16000000)
|
||||
door(0x0100, MODEL_DD_LIFTDOOR, 0x0164, OBJFLAG_ILLUMINATED | OBJFLAG_04000000, 0, 0, 1000, 0x0000e666, 0x00010000, 0x00007fff, 0x00014000, 0x00000666, DOORFLAG_FLIP, DOORTYPE_SLIDING, 0x00000000, 0x000001e0, 0x00000000, 0x00000001, 0x00001c00)
|
||||
door(0x0100, MODEL_DD_LIFTDOOR, 0x0165, OBJFLAG_ILLUMINATED | OBJFLAG_04000000, 0, 0, 1000, 0x0000e666, 0x00010000, 0x00007fff, 0x00014000, 0x00000666, 0, DOORTYPE_SLIDING, 0x00000000, 0x000001e0, 0x00000000, 0xffffffff, 0x00000000)
|
||||
door(0x0100, MODEL_DD_LIFTDOOR, 0x0162, OBJFLAG_ILLUMINATED | OBJFLAG_04000000, 0, 0, 1000, 0x0000e666, 0x00010000, 0x00007fff, 0x00014000, 0x00000666, DOORFLAG_FLIP, DOORTYPE_SLIDING, 0x00000000, 0x000001e0, 0x00000000, 0x00000001, 0x00001c00)
|
||||
@@ -201,23 +201,23 @@ u32 props[] = {
|
||||
lift_door(-4, -8, 1)
|
||||
tag(0x00, 1)
|
||||
stdobject(0x0100, MODEL_DD_CHAIR, 0x021b, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE, 0, 0, 1000)
|
||||
stdobject(0x0100, MODEL_DD_DESK, 0x021a, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE, OBJFLAG2_00004000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_DD_DESK, 0x021a, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE, OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000)
|
||||
tag(0x1b, 1)
|
||||
singlemonitor(0x0100, MODEL_GOODPC, 0x021c, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE, 0, OBJFLAG3_00010000, 1000, 3)
|
||||
tag(0x01, 1)
|
||||
stdobject(0x0100, MODEL_DD_CHAIR, 0x021f, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, 0, 0, 1000)
|
||||
stdobject(0x0100, MODEL_DD_DESK, 0x021d, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00004000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_DD_DESK, 0x021d, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000)
|
||||
tag(0x10, 1)
|
||||
singlemonitor(0x0100, MODEL_GOODPC, 0x021e, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED, 0, OBJFLAG3_00010000, 1000, 3)
|
||||
tag(0x02, 1)
|
||||
stdobject(0x00b3, MODEL_DD_CHAIR, 0x0220, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, 0, 0, 1000)
|
||||
stdobject(0x0100, MODEL_DD_DESK, 0x0222, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00004000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_DD_DESK, 0x0222, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000)
|
||||
tag(0x0f, 1)
|
||||
singlemonitor(0x0100, MODEL_GOODPC, 0x0221, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED, 0, OBJFLAG3_00010000, 1000, 3)
|
||||
tag(0x33, -1)
|
||||
tag(0x0d, 1)
|
||||
stdobject(0x0100, MODEL_DD_CHAIR, 0x0223, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, 0, 0, 1000)
|
||||
stdobject(0x0100, MODEL_DD_DESK, 0x0225, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00004000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_DD_DESK, 0x0225, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000)
|
||||
tag(0x0e, 1)
|
||||
singlemonitor(0x0100, MODEL_GOODPC, 0x0224, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED, OBJFLAG2_00020000, OBJFLAG3_00010000, 1000, 3)
|
||||
tag(0x7f, 1)
|
||||
@@ -241,24 +241,24 @@ u32 props[] = {
|
||||
tag(0x18, 18)
|
||||
tag(0x19, 18)
|
||||
tag(0x1a, 18)
|
||||
stdobject(0x0019, MODEL_TARGET, 0x00d6, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00004000 | OBJFLAG2_INVISIBLE, 0, 1000)
|
||||
stdobject(0x0019, MODEL_TARGET, 0x00d6, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00004000 | OBJFLAG2_INVISIBLE, 0, 1000)
|
||||
stdobject(0x0019, MODEL_TARGET, 0x00d6, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00004000 | OBJFLAG2_INVISIBLE, 0, 1000)
|
||||
stdobject(0x0019, MODEL_TARGET, 0x00d6, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00004000 | OBJFLAG2_INVISIBLE, 0, 1000)
|
||||
stdobject(0x0019, MODEL_TARGET, 0x00d6, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00004000 | OBJFLAG2_INVISIBLE, 0, 1000)
|
||||
stdobject(0x0019, MODEL_TARGET, 0x00d6, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00004000 | OBJFLAG2_INVISIBLE, 0, 1000)
|
||||
stdobject(0x0019, MODEL_TARGET, 0x00d6, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00004000 | OBJFLAG2_INVISIBLE, 0, 1000)
|
||||
stdobject(0x0019, MODEL_TARGET, 0x00d6, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00004000 | OBJFLAG2_INVISIBLE, 0, 1000)
|
||||
stdobject(0x0019, MODEL_TARGET, 0x00d6, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00004000 | OBJFLAG2_INVISIBLE, 0, 1000)
|
||||
stdobject(0x0019, MODEL_TARGET, 0x00d6, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00004000 | OBJFLAG2_INVISIBLE, 0, 1000)
|
||||
stdobject(0x0019, MODEL_TARGET, 0x00d6, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00004000 | OBJFLAG2_INVISIBLE, 0, 1000)
|
||||
stdobject(0x0019, MODEL_TARGET, 0x00d6, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00004000 | OBJFLAG2_INVISIBLE, 0, 1000)
|
||||
stdobject(0x0019, MODEL_TARGET, 0x00d6, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00004000 | OBJFLAG2_INVISIBLE, 0, 1000)
|
||||
stdobject(0x0019, MODEL_TARGET, 0x00d6, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00004000 | OBJFLAG2_INVISIBLE, 0, 1000)
|
||||
stdobject(0x0019, MODEL_TARGET, 0x00d6, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00004000 | OBJFLAG2_INVISIBLE, 0, 1000)
|
||||
stdobject(0x0019, MODEL_TARGET, 0x00d6, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00004000 | OBJFLAG2_INVISIBLE, 0, 1000)
|
||||
stdobject(0x0019, MODEL_TARGET, 0x00d6, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00004000 | OBJFLAG2_INVISIBLE, 0, 1000)
|
||||
stdobject(0x0019, MODEL_TARGET, 0x00d6, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00004000 | OBJFLAG2_INVISIBLE, 0, 1000)
|
||||
stdobject(0x0019, MODEL_TARGET, 0x00d6, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_INVISIBLE, 0, 1000)
|
||||
stdobject(0x0019, MODEL_TARGET, 0x00d6, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_INVISIBLE, 0, 1000)
|
||||
stdobject(0x0019, MODEL_TARGET, 0x00d6, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_INVISIBLE, 0, 1000)
|
||||
stdobject(0x0019, MODEL_TARGET, 0x00d6, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_INVISIBLE, 0, 1000)
|
||||
stdobject(0x0019, MODEL_TARGET, 0x00d6, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_INVISIBLE, 0, 1000)
|
||||
stdobject(0x0019, MODEL_TARGET, 0x00d6, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_INVISIBLE, 0, 1000)
|
||||
stdobject(0x0019, MODEL_TARGET, 0x00d6, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_INVISIBLE, 0, 1000)
|
||||
stdobject(0x0019, MODEL_TARGET, 0x00d6, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_INVISIBLE, 0, 1000)
|
||||
stdobject(0x0019, MODEL_TARGET, 0x00d6, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_INVISIBLE, 0, 1000)
|
||||
stdobject(0x0019, MODEL_TARGET, 0x00d6, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_INVISIBLE, 0, 1000)
|
||||
stdobject(0x0019, MODEL_TARGET, 0x00d6, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_INVISIBLE, 0, 1000)
|
||||
stdobject(0x0019, MODEL_TARGET, 0x00d6, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_INVISIBLE, 0, 1000)
|
||||
stdobject(0x0019, MODEL_TARGET, 0x00d6, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_INVISIBLE, 0, 1000)
|
||||
stdobject(0x0019, MODEL_TARGET, 0x00d6, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_INVISIBLE, 0, 1000)
|
||||
stdobject(0x0019, MODEL_TARGET, 0x00d6, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_INVISIBLE, 0, 1000)
|
||||
stdobject(0x0019, MODEL_TARGET, 0x00d6, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_INVISIBLE, 0, 1000)
|
||||
stdobject(0x0019, MODEL_TARGET, 0x00d6, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_INVISIBLE, 0, 1000)
|
||||
stdobject(0x0019, MODEL_TARGET, 0x00d6, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_INVISIBLE, 0, 1000)
|
||||
chr(SPAWNFLAG_NOBLOOD, 0x00, PAD_CARRINGTON_OFFICE, BODY_CARRINGTON, HEAD_CARRINGTON, AILIST_INIT_CARRINGTON, -1, -1, 1000, 4, 0, 0, TEAM_20, SQUADRON_05, -1, 0, 2, 0, 0, 0)
|
||||
chr(SPAWNFLAG_NOBLOOD, 0x01, 0x00f8, BODY_CIFEMTECH, HEAD_SECRETARY, 0x0420, -1, -1, 1000, 4, 0, 0, TEAM_20, SQUADRON_05, -1, 0, 2, 0, 0, 0)
|
||||
chr(SPAWNFLAG_NOBLOOD, 0x02, 0x00fa, BODY_CILABTECH, HEAD_CHRIST, 0x0424, -1, -1, 1000, 4, 0, 0, TEAM_20, SQUADRON_05, -1, 0, 2, 0, 0, 0)
|
||||
@@ -285,27 +285,27 @@ u32 props[] = {
|
||||
weapon(0x0100, MODEL_CHRM16, 0x011b, OBJFLAG_00000008 | OBJFLAG_UNCOLLECTABLE, OBJFLAG2_00000001, 0, WEAPON_LAPTOPGUN)
|
||||
weapon(0x0100, MODEL_CHRFNP90, 0x011c, OBJFLAG_00000008 | OBJFLAG_UNCOLLECTABLE, OBJFLAG2_00000001, 0, WEAPON_LAPTOPGUN)
|
||||
tag(0x7a, 1)
|
||||
glass(0x0100, MODEL_DD_WINDOW, 0x01c8, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_INVINCIBLE | OBJFLAG_04000000, OBJFLAG2_00004000 | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000)
|
||||
glass(0x0100, MODEL_DD_WINDOW, 0x01c8, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_INVINCIBLE | OBJFLAG_04000000, OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000)
|
||||
tag(0x79, 1)
|
||||
glass(0x0100, MODEL_DD_WINDOW, 0x01c9, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_INVINCIBLE | OBJFLAG_04000000, OBJFLAG2_00004000 | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000)
|
||||
glass(0x0100, MODEL_DD_WINDOW, 0x01c9, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_INVINCIBLE | OBJFLAG_04000000, OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000)
|
||||
tag(0x78, 1)
|
||||
glass(0x0100, MODEL_DD_WINDOW, 0x01ca, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_INVINCIBLE | OBJFLAG_04000000, OBJFLAG2_00004000 | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000)
|
||||
glass(0x0100, MODEL_DD_WINDOW, 0x01ca, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_INVINCIBLE | OBJFLAG_04000000, OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000)
|
||||
tag(0x7e, 1)
|
||||
glass(0x0100, MODEL_DD_WINDOW, 0x01cb, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000800 | OBJFLAG_INVINCIBLE | OBJFLAG_04000000, OBJFLAG2_00004000 | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000)
|
||||
glass(0x0100, MODEL_DD_WINDOW, 0x01cb, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000800 | OBJFLAG_INVINCIBLE | OBJFLAG_04000000, OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000)
|
||||
tag(0x7b, 1)
|
||||
glass(0x0100, MODEL_DD_WINDOW, 0x01cc, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_INVINCIBLE | OBJFLAG_04000000, OBJFLAG2_00004000 | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000)
|
||||
glass(0x0100, MODEL_DD_WINDOW, 0x01cc, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_INVINCIBLE | OBJFLAG_04000000, OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000)
|
||||
tag(0x7c, 1)
|
||||
glass(0x0100, MODEL_DD_WINDOW, 0x01cd, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_INVINCIBLE | OBJFLAG_04000000, OBJFLAG2_00004000 | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000)
|
||||
glass(0x0100, MODEL_DD_WINDOW, 0x01cd, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_INVINCIBLE | OBJFLAG_04000000, OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000)
|
||||
tag(0x7d, 1)
|
||||
glass(0x0100, MODEL_DD_WINDOW, 0x01ce, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_INVINCIBLE | OBJFLAG_04000000, OBJFLAG2_00004000 | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000)
|
||||
glass(0x0100, MODEL_DD_WINDOW, 0x01ce, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_INVINCIBLE | OBJFLAG_04000000, OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000)
|
||||
tag(0x77, 1)
|
||||
glass(0x0100, MODEL_DD_WINDOW, 0x01cf, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_INVINCIBLE | OBJFLAG_04000000, OBJFLAG2_00004000 | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000)
|
||||
glass(0x0100, MODEL_DD_WINDOW, 0x01d0, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_INVINCIBLE | OBJFLAG_04000000, OBJFLAG2_00004000 | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_DD_DESK, 0x0229, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00004000, 0, 1000)
|
||||
glass(0x0100, MODEL_DD_WINDOW, 0x01cf, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_INVINCIBLE | OBJFLAG_04000000, OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000)
|
||||
glass(0x0100, MODEL_DD_WINDOW, 0x01d0, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_INVINCIBLE | OBJFLAG_04000000, OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_DD_DESK, 0x0229, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000)
|
||||
tag(0x2f, 1)
|
||||
weapon(0x0100, MODEL_CHRDATATHIEF, 0xffff, OBJFLAG_00000008 | OBJFLAG_UNCOLLECTABLE, OBJFLAG2_INVISIBLE, 0, WEAPON_DATAUPLINK)
|
||||
stdobject(0x0100, MODEL_DD_DESK, 0x0228, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, 0, 0, 1000)
|
||||
stdobject(0x0100, MODEL_DD_CHAIR, 0x0226, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00004000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_DD_CHAIR, 0x0226, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000)
|
||||
tag(0x30, 1)
|
||||
singlemonitor(0x0180, MODEL_GOODPC, 0x0227, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED, 0, OBJFLAG3_00010000, 1000, 3)
|
||||
tag(0x2e, 1)
|
||||
@@ -361,7 +361,7 @@ u32 props[] = {
|
||||
door(0x0100, MODEL_SECRETINDOOR, 0x0192, OBJFLAG_DEACTIVATED, 0, OBJFLAG3_40000000, 1000, 0x005a0000, 0x03e80000, 0x012c0000, 0x012c0000, 0x00030000, 0, DOORTYPE_SWINGING, 0x00000040, 0x000001e0, 0x00000000, 0x00000000, 0x00000b00)
|
||||
tag(0x93, 1)
|
||||
hover_prop(0x00eb, MODEL_HOVERCRATE1, 0x0141, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_UNCOLLECTABLE | OBJFLAG_01000000 | OBJFLAG_04000000 | OBJFLAG_DEACTIVATED | OBJFLAG_20000000, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00002000 | OBJFLAG2_00100000 | OBJFLAG2_80000000, OBJFLAG3_PUSHABLE | OBJFLAG3_GRABBABLE, 1000, 0x02010000)
|
||||
hoverbike(0x0100, MODEL_HOVBIKE, 0x01f9, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_01000000 | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00004000 | OBJFLAG2_00100000 | OBJFLAG2_00200000, OBJFLAG3_PUSHABLE | OBJFLAG3_GRABBABLE | OBJFLAG3_GEOTYPE3, 1000)
|
||||
hoverbike(0x0100, MODEL_HOVBIKE, 0x01f9, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_01000000 | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000, OBJFLAG3_PUSHABLE | OBJFLAG3_GRABBABLE | OBJFLAG3_GEOTYPE3, 1000)
|
||||
tag(0x42, 1)
|
||||
stdobject(0x0100, MODEL_DROPSHIP, 0xffff, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_00001000 | OBJFLAG_INVINCIBLE, 0, 0, 1000)
|
||||
door(0x0100, MODEL_CH_SHUTTER1, 0x0166, OBJFLAG_ILLUMINATED | OBJFLAG_DEACTIVATED, OBJFLAG2_AICANNOTUSE, 0, 1000, 0x0000fd70, 0x0000e666, 0x00007fff, 0x00014000, 0x00000222, 0, DOORTYPE_VERTICAL, 0x00000020, 0x00000384, 0x00000000, 0x00000000, 0x00000400)
|
||||
|
||||
+38
-38
@@ -144,7 +144,7 @@ u32 props[] = {
|
||||
endobjective
|
||||
|
||||
tag(0x60, 1)
|
||||
lift(0x0100, MODEL_LIFT_PLATFORM, 0x025b, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE | OBJFLAG_80000000, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00004000 | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x025b, 0x025c, -1, -1, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000000b6, 0x0010aaaa, 0x15000000)
|
||||
lift(0x0100, MODEL_LIFT_PLATFORM, 0x025b, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE | OBJFLAG_80000000, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x025b, 0x025c, -1, -1, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000000b6, 0x0010aaaa, 0x15000000)
|
||||
door(0x0100, MODEL_DD_ACCESSDOORUP, 0x019b, OBJFLAG_00000010 | OBJFLAG_DEACTIVATED, 0, 0, 1000, 0x0000f851, 0x0000f333, 0x00035555, 0x00035555, 0x00000666, DOORFLAG_AUTOMATIC, DOORTYPE_VERTICAL, 0x00000000, 0x0000012c, 0x00000000, 0x00000001, 0x00000100)
|
||||
door(0x0100, MODEL_DD_ACCESSDOORDN, 0x019c, OBJFLAG_00000010 | OBJFLAG_DEACTIVATED, 0, 0, 1000, 0x0000f851, 0x0000f333, 0x00035555, 0x00035555, 0x00000666, 0, DOORTYPE_VERTICAL, 0x00000000, 0x0fffffff, 0x00000000, 0xffffffff, 0x00000000)
|
||||
door(0x0100, MODEL_DD_ACCESSDOORUP, 0x019d, OBJFLAG_00000010 | OBJFLAG_DEACTIVATED, 0, 0, 1000, 0x0000f851, 0x0000f333, 0x00035555, 0x00035555, 0x00000666, DOORFLAG_AUTOMATIC, DOORTYPE_VERTICAL, 0x00000000, 0x0000012c, 0x00000000, 0x00000001, 0x00000100)
|
||||
@@ -443,35 +443,35 @@ u32 props[] = {
|
||||
singlemonitor(0x0100, MODEL_SINISTERPC, 0x0258, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED, OBJFLAG2_00000001, OBJFLAG3_00010000 | OBJFLAG3_00200000, 1000, 3)
|
||||
tag(0x21, 1)
|
||||
singlemonitor(0x0100, MODEL_SINISTERPC, 0x0259, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED, OBJFLAG2_00000001, OBJFLAG3_00010000 | OBJFLAG3_00200000, 1000, 3)
|
||||
stdobject(0x0100, MODEL_LAB_TABLE, 0x023c, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00004000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_LAB_TABLE, 0x023c, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000)
|
||||
tag(0x0a, 1)
|
||||
singlemonitor(0x0100, MODEL_SINISTERPC, 0x025a, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_01000000, OBJFLAG2_00000001, OBJFLAG3_00010000, 1000, 3)
|
||||
tag(0x37, 1)
|
||||
hovercar(0x00c0, MODEL_HOOVERBOT, 0x0001, OBJFLAG_00000008 | OBJFLAG_20000000 | OBJFLAG_40000000 | OBJFLAG_80000000, OBJFLAG2_00000001, 0, 100, 0x00000411)
|
||||
tag(0x38, 1)
|
||||
hovercar(0x00c0, MODEL_TESTERBOT, 0x003b, OBJFLAG_00000008 | OBJFLAG_INVINCIBLE | OBJFLAG_40000000 | OBJFLAG_80000000, OBJFLAG2_00000001, 0, 100, 0x00000412)
|
||||
glass(0x0100, MODEL_WINDOW, 0x01b3, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_04000000, OBJFLAG2_00004000 | OBJFLAG2_00100000, 0, 1000)
|
||||
glass(0x0100, MODEL_WINDOW, 0x01b4, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_04000000, OBJFLAG2_00004000 | OBJFLAG2_00100000, 0, 1000)
|
||||
glass(0x0100, MODEL_WINDOW, 0x01b3, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_04000000, OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000, 0, 1000)
|
||||
glass(0x0100, MODEL_WINDOW, 0x01b4, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_04000000, OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000, 0, 1000)
|
||||
glass(0x0100, MODEL_WINDOW, 0x01b8, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_04000000, 0, 0, 1000)
|
||||
glass(0x0100, MODEL_WINDOW, 0x01b9, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_04000000, 0, 0, 1000)
|
||||
glass(0x0100, MODEL_WINDOW, 0x01ba, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_04000000, 0, 0, 1000)
|
||||
glass(0x0100, MODEL_WINDOW, 0x01bb, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_04000000, 0, 0, 1000)
|
||||
glass(0x0100, MODEL_WINDOW, 0x01bc, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_04000000, 0, 0, 1000)
|
||||
tinted_glass(0x0100, MODEL_WINDOW, 0x01b5, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_INVINCIBLE | OBJFLAG_04000000, OBJFLAG2_00004000 | OBJFLAG2_00100000, 0, 1000, 0x00c80384)
|
||||
tinted_glass(0x0100, MODEL_WINDOW, 0x01b6, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_INVINCIBLE | OBJFLAG_04000000, OBJFLAG2_00004000 | OBJFLAG2_00100000, 0, 1000, 0x00c80384)
|
||||
tinted_glass(0x0100, MODEL_WINDOW, 0x01b7, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_INVINCIBLE | OBJFLAG_04000000, OBJFLAG2_00004000 | OBJFLAG2_00100000, 0, 1000, 0x00c80384)
|
||||
glass(0x0100, MODEL_WINDOW, 0x01bd, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_04000000, OBJFLAG2_00004000 | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000)
|
||||
glass(0x0100, MODEL_WINDOW, 0x01be, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_04000000, OBJFLAG2_00004000 | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000)
|
||||
tinted_glass(0x0100, MODEL_WINDOW, 0x01b5, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_INVINCIBLE | OBJFLAG_04000000, OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000, 0, 1000, 0x00c80384)
|
||||
tinted_glass(0x0100, MODEL_WINDOW, 0x01b6, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_INVINCIBLE | OBJFLAG_04000000, OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000, 0, 1000, 0x00c80384)
|
||||
tinted_glass(0x0100, MODEL_WINDOW, 0x01b7, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_INVINCIBLE | OBJFLAG_04000000, OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000, 0, 1000, 0x00c80384)
|
||||
glass(0x0100, MODEL_WINDOW, 0x01bd, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_04000000, OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000)
|
||||
glass(0x0100, MODEL_WINDOW, 0x01be, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_04000000, OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000)
|
||||
glass(0x0100, MODEL_WINDOW, 0x01bf, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_04000000, OBJFLAG2_00100000, 0, 1000)
|
||||
tag(0x3e, 1)
|
||||
stdobject(0x0100, MODEL_DD_CHAIR, 0x020c, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE, 0, 0, 1000)
|
||||
stdobject(0x0100, MODEL_DD_DESK, 0x020b, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00004000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_DD_DESK, 0x020b, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000)
|
||||
singlemonitor(0x0100, MODEL_SINISTERPC, 0x020a, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED, OBJFLAG2_00000001, 0, 1000, 3)
|
||||
stdobject(0x0100, MODEL_LAB_CHAIR, 0x020d, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, 0, 0, 1000)
|
||||
stdobject(0x0100, MODEL_LAB_TABLE, 0x020e, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00004000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_LAB_TABLE, 0x020e, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000)
|
||||
singlemonitor(0x0100, MODEL_SINISTERPC, 0x020f, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED, OBJFLAG2_00000001, 0, 1000, 3)
|
||||
stdobject(0x0100, MODEL_LAB_CHAIR, 0x0211, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, 0, 0, 1000)
|
||||
stdobject(0x0100, MODEL_LAB_TABLE, 0x0210, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00004000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_LAB_TABLE, 0x0210, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000)
|
||||
singlemonitor(0x0100, MODEL_SINISTERPC, 0x0212, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED, OBJFLAG2_00000001, 0, 1000, 3)
|
||||
glass(0x0100, MODEL_WINDOW, 0x01d4, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_04000000, 0, 0, 1000)
|
||||
glass(0x0100, MODEL_WINDOW, 0x01d3, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_04000000, 0, 0, 1000)
|
||||
@@ -493,7 +493,7 @@ u32 props[] = {
|
||||
glass(0x0100, MODEL_WINDOW, 0x01ca, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_04000000, 0, 0, 1000)
|
||||
glass(0x0100, MODEL_WINDOW, 0x01c9, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_04000000, 0, 0, 1000)
|
||||
glass(0x0100, MODEL_WINDOW, 0x01c8, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_04000000, 0, 0, 1000)
|
||||
glass(0x0100, MODEL_WINDOW, 0x01cc, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_INVINCIBLE | OBJFLAG_04000000, OBJFLAG2_00004000 | OBJFLAG2_00100000, 0, 1000)
|
||||
glass(0x0100, MODEL_WINDOW, 0x01cc, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_INVINCIBLE | OBJFLAG_04000000, OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000, 0, 1000)
|
||||
glass(0x0100, MODEL_WINDOW, 0x01dd, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_04000000, 0, 0, 1000)
|
||||
glass(0x0100, MODEL_WINDOW, 0x01e4, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_04000000, 0, 0, 1000)
|
||||
glass(0x0100, MODEL_WINDOW, 0x01e3, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_04000000, 0, 0, 1000)
|
||||
@@ -518,29 +518,29 @@ u32 props[] = {
|
||||
glass(0x0100, MODEL_WINDOW, 0x01da, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_04000000, 0, 0, 1000)
|
||||
glass(0x0100, MODEL_WINDOW, 0x01db, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_04000000, 0, 0, 1000)
|
||||
glass(0x0100, MODEL_WINDOW, 0x01dc, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_04000000, 0, 0, 1000)
|
||||
glass(0x0100, MODEL_WINDOW, 0x01ed, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_INVINCIBLE | OBJFLAG_04000000, OBJFLAG2_00004000 | OBJFLAG2_00100000, 0, 1000)
|
||||
glass(0x0100, MODEL_WINDOW, 0x01ee, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_INVINCIBLE | OBJFLAG_04000000, OBJFLAG2_00004000 | OBJFLAG2_00100000, 0, 1000)
|
||||
glass(0x0100, MODEL_WINDOW, 0x01ef, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_INVINCIBLE | OBJFLAG_04000000, OBJFLAG2_00004000 | OBJFLAG2_00100000, 0, 1000)
|
||||
glass(0x0100, MODEL_WINDOW, 0x01ed, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_INVINCIBLE | OBJFLAG_04000000, OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000, 0, 1000)
|
||||
glass(0x0100, MODEL_WINDOW, 0x01ee, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_INVINCIBLE | OBJFLAG_04000000, OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000, 0, 1000)
|
||||
glass(0x0100, MODEL_WINDOW, 0x01ef, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_INVINCIBLE | OBJFLAG_04000000, OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000, 0, 1000)
|
||||
tag(0x3d, 1)
|
||||
stdobject(0x0100, MODEL_DD_REDSOFA, 0x01a9, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE, OBJFLAG2_00000100 | OBJFLAG2_00004000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_DD_REDARM, 0x01aa, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00000100 | OBJFLAG2_00004000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_DD_REDSOFA, 0x01a9, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE, OBJFLAG2_00000100 | OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000)
|
||||
stdobject(0x0100, MODEL_DD_REDARM, 0x01aa, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00000100 | OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000)
|
||||
tag(0x3c, 1)
|
||||
stdobject(0x0100, MODEL_DD_REDARM, 0x01ab, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE, OBJFLAG2_00000100 | OBJFLAG2_00004000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_DD_REDARM, 0x01ac, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00000100 | OBJFLAG2_00004000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_DD_REDSOFA, 0x01ad, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00000100 | OBJFLAG2_00004000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_DD_REDSOFA, 0x01ae, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00000100 | OBJFLAG2_00004000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_DD_REDSOFA, 0x01af, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00000100 | OBJFLAG2_00004000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_DD_REDARM, 0x01b0, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00000100 | OBJFLAG2_00004000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_DD_REDARM, 0x01b1, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00000100 | OBJFLAG2_00004000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_DD_REDARM, 0x01b2, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00000100 | OBJFLAG2_00004000, 0, 1000)
|
||||
stdobject(0x0200, MODEL_DD_PLANTSPIKE, 0x01a1, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_00004000 | OBJFLAG2_SHOOTTHROUGH, 0, 1000)
|
||||
stdobject(0x0166, MODEL_DD_PLANTRUBBER, 0x01a2, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_00004000 | OBJFLAG2_SHOOTTHROUGH, 0, 1000)
|
||||
stdobject(0x0200, MODEL_DD_PLANTSPIKE, 0x01a3, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_00004000 | OBJFLAG2_SHOOTTHROUGH, 0, 1000)
|
||||
stdobject(0x0180, MODEL_DD_PLANTSPIKE, 0x01a4, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_00004000 | OBJFLAG2_SHOOTTHROUGH, 0, 1000)
|
||||
stdobject(0x0180, MODEL_DD_PLANTRUBBER, 0x01a5, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_00004000 | OBJFLAG2_SHOOTTHROUGH, 0, 1000)
|
||||
stdobject(0x0200, MODEL_DD_PLANTSPIKE, 0x01a6, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_00004000 | OBJFLAG2_SHOOTTHROUGH, 0, 1000)
|
||||
stdobject(0x0180, MODEL_DD_PLANTRUBBER, 0x01a7, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_00004000 | OBJFLAG2_SHOOTTHROUGH, 0, 1000)
|
||||
stdobject(0x0133, MODEL_DD_PLANTSPIKE, 0x01a8, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_00004000 | OBJFLAG2_SHOOTTHROUGH, 0, 1000)
|
||||
stdobject(0x0100, MODEL_DD_REDARM, 0x01ab, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE, OBJFLAG2_00000100 | OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000)
|
||||
stdobject(0x0100, MODEL_DD_REDARM, 0x01ac, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00000100 | OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000)
|
||||
stdobject(0x0100, MODEL_DD_REDSOFA, 0x01ad, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00000100 | OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000)
|
||||
stdobject(0x0100, MODEL_DD_REDSOFA, 0x01ae, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00000100 | OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000)
|
||||
stdobject(0x0100, MODEL_DD_REDSOFA, 0x01af, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00000100 | OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000)
|
||||
stdobject(0x0100, MODEL_DD_REDARM, 0x01b0, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00000100 | OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000)
|
||||
stdobject(0x0100, MODEL_DD_REDARM, 0x01b1, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00000100 | OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000)
|
||||
stdobject(0x0100, MODEL_DD_REDARM, 0x01b2, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00000100 | OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000)
|
||||
stdobject(0x0200, MODEL_DD_PLANTSPIKE, 0x01a1, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_SHOOTTHROUGH, 0, 1000)
|
||||
stdobject(0x0166, MODEL_DD_PLANTRUBBER, 0x01a2, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_SHOOTTHROUGH, 0, 1000)
|
||||
stdobject(0x0200, MODEL_DD_PLANTSPIKE, 0x01a3, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_SHOOTTHROUGH, 0, 1000)
|
||||
stdobject(0x0180, MODEL_DD_PLANTSPIKE, 0x01a4, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_SHOOTTHROUGH, 0, 1000)
|
||||
stdobject(0x0180, MODEL_DD_PLANTRUBBER, 0x01a5, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_SHOOTTHROUGH, 0, 1000)
|
||||
stdobject(0x0200, MODEL_DD_PLANTSPIKE, 0x01a6, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_SHOOTTHROUGH, 0, 1000)
|
||||
stdobject(0x0180, MODEL_DD_PLANTRUBBER, 0x01a7, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_SHOOTTHROUGH, 0, 1000)
|
||||
stdobject(0x0133, MODEL_DD_PLANTSPIKE, 0x01a8, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_SHOOTTHROUGH, 0, 1000)
|
||||
stdobject(0x00e6, MODEL_A51_CRATE2, 0x025d, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_INVINCIBLE, 0, 0, 1000)
|
||||
stdobject(0x00e6, MODEL_A51_CRATE2, 0x025e, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_INVINCIBLE, 0, 0, 1000)
|
||||
stdobject(0x00e6, MODEL_A51_CRATE2, 0x025f, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_INVINCIBLE, 0, 0, 1000)
|
||||
@@ -565,11 +565,11 @@ u32 props[] = {
|
||||
* inventory.
|
||||
*/
|
||||
tag(0x05, 1)
|
||||
stdobject(0x0100, MODEL_MISC_IRSPECS, 0x013d, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_COLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000, OBJFLAG2_00000001 | OBJFLAG2_00004000, OBJFLAG3_00400000, 1000)
|
||||
stdobject(0x0100, MODEL_MISC_IRSPECS, 0x013d, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_COLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000, OBJFLAG2_00000001 | OBJFLAG2_IMMUNETOGUNFIRE, OBJFLAG3_00400000, 1000)
|
||||
rename_object(-1, WEAPON_NIGHTVISION, L_EAR_045, L_EAR_046, L_EAR_047, L_EAR_048, L_EAR_049) // "Obtain Night Vision."
|
||||
|
||||
tag(0x06, 1)
|
||||
stdobject(0x0100, MODEL_CHRSHIELD, 0x0243, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_COLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000, OBJFLAG2_00000001 | OBJFLAG2_00004000, OBJFLAG3_00400000, 1000)
|
||||
stdobject(0x0100, MODEL_CHRSHIELD, 0x0243, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_COLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000, OBJFLAG2_00000001 | OBJFLAG2_IMMUNETOGUNFIRE, OBJFLAG3_00400000, 1000)
|
||||
rename_object(-1, WEAPON_SHIELD, L_EAR_050, L_EAR_051, L_EAR_052, L_EAR_053, L_EAR_054) // "Obtain shield tech item."
|
||||
tag(0x25, 1)
|
||||
weapon(0x0180, MODEL_CHRDATATHIEF, 0xffff, OBJFLAG_00000001, 0, 0, WEAPON_DATAUPLINK)
|
||||
@@ -588,8 +588,8 @@ u32 props[] = {
|
||||
stdobject(0x0133, MODEL_A51_CRATE2, 0x0269, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_INVINCIBLE, 0, 0, 1000)
|
||||
stdobject(0x0133, MODEL_A51_CRATE2, 0x026a, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_INVINCIBLE, 0, 0, 1000)
|
||||
tag(0x39, 1)
|
||||
stdobject(0x0400, MODEL_ISOTOPE, 0x0158, OBJFLAG_00000008 | OBJFLAG_ILLUMINATED | OBJFLAG_04000000, OBJFLAG2_00000001 | OBJFLAG2_00000100 | OBJFLAG2_00004000 | OBJFLAG2_SHOOTTHROUGH, 0, 1000)
|
||||
stdobject(0x0400, MODEL_ISOTOPEEXPERIMENT, 0x0157, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_04000000, OBJFLAG2_00000001 | OBJFLAG2_00000100 | OBJFLAG2_00004000, 0, 1000)
|
||||
stdobject(0x0400, MODEL_ISOTOPE, 0x0158, OBJFLAG_00000008 | OBJFLAG_ILLUMINATED | OBJFLAG_04000000, OBJFLAG2_00000001 | OBJFLAG2_00000100 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_SHOOTTHROUGH, 0, 1000)
|
||||
stdobject(0x0400, MODEL_ISOTOPEEXPERIMENT, 0x0157, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_04000000, OBJFLAG2_00000001 | OBJFLAG2_00000100 | OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000)
|
||||
tag(0x49, 1)
|
||||
shield(0x0100, MODEL_CHRSHIELD, 0x027e, OBJFLAG_00000001, OBJFLAG2_EXCLUDE_SA | OBJFLAG2_EXCLUDE_PA | OBJFLAG2_EXCLUDE_PD, 0, 1000)
|
||||
tag(0x4a, 1)
|
||||
|
||||
+82
-82
@@ -287,34 +287,34 @@ u32 props[] = {
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x004d, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_CMP150)
|
||||
chr(SPAWNFLAG_ANTINONINTERACTABLE | SPAWNFLAG_BLUESIGHT, 0x55, 0x0234, BODY_CISOLDIER, HEAD_RANDOM, AILIST_CISOLIDER, -1, -1, 500, 50, CHRFLAG0_CAN_FLANK | CHRFLAG0_00004000 | CHRFLAG0_NOHEAR, 0, TEAM_NONCOMBAT, SQUADRON_0C, -1, 0, 0, 0, 0, 0)
|
||||
weapon(0x0100, MODEL_CHRSNIPERRIFLE, 0x0055, OBJFLAG_ASSIGNEDTOCHR, OBJFLAG2_EXCLUDE_A | OBJFLAG2_EXCLUDE_SA, 0, WEAPON_SNIPERRIFLE)
|
||||
tinted_glass(0x0100, MODEL_WINDOW, 0x0151, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_INVINCIBLE | OBJFLAG_DEACTIVATED, OBJFLAG2_00004000 | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x012c0258)
|
||||
tinted_glass(0x0100, MODEL_WINDOW, 0x0152, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_INVINCIBLE | OBJFLAG_DEACTIVATED, OBJFLAG2_00004000 | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x012c0258)
|
||||
tinted_glass(0x0100, MODEL_WINDOW, 0x0155, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_INVINCIBLE | OBJFLAG_DEACTIVATED, OBJFLAG2_00004000 | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x012c0258)
|
||||
tinted_glass(0x0100, MODEL_WINDOW, 0x0156, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_INVINCIBLE | OBJFLAG_DEACTIVATED, OBJFLAG2_00004000 | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x012c0258)
|
||||
tinted_glass(0x0100, MODEL_WINDOW, 0x0157, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_INVINCIBLE | OBJFLAG_DEACTIVATED, OBJFLAG2_00004000 | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x012c0258)
|
||||
tinted_glass(0x0100, MODEL_WINDOW, 0x0158, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_INVINCIBLE | OBJFLAG_DEACTIVATED, OBJFLAG2_00004000 | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x012c0258)
|
||||
tinted_glass(0x0100, MODEL_WINDOW, 0x0159, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_INVINCIBLE | OBJFLAG_DEACTIVATED, OBJFLAG2_00004000 | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x012c0258)
|
||||
tinted_glass(0x0100, MODEL_WINDOW, 0x015a, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_INVINCIBLE | OBJFLAG_DEACTIVATED, OBJFLAG2_00004000 | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x012c0258)
|
||||
tinted_glass(0x0100, MODEL_WINDOW, 0x015b, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_INVINCIBLE | OBJFLAG_DEACTIVATED, OBJFLAG2_00004000 | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x012c0258)
|
||||
tinted_glass(0x0100, MODEL_WINDOW, 0x015c, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_INVINCIBLE | OBJFLAG_DEACTIVATED, OBJFLAG2_00004000 | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x012c0258)
|
||||
tinted_glass(0x0100, MODEL_WINDOW, 0x015e, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_INVINCIBLE | OBJFLAG_DEACTIVATED, OBJFLAG2_00004000 | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x012c0258)
|
||||
tinted_glass(0x0100, MODEL_WINDOW, 0x0161, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_INVINCIBLE | OBJFLAG_DEACTIVATED, OBJFLAG2_00004000 | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x012c0258)
|
||||
tinted_glass(0x0100, MODEL_WINDOW, 0x015f, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_INVINCIBLE | OBJFLAG_DEACTIVATED, OBJFLAG2_00004000 | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x012c0258)
|
||||
tinted_glass(0x0100, MODEL_WINDOW, 0x0162, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_INVINCIBLE | OBJFLAG_DEACTIVATED, OBJFLAG2_00004000 | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x012c0258)
|
||||
tinted_glass(0x0100, MODEL_WINDOW, 0x0164, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_INVINCIBLE | OBJFLAG_DEACTIVATED, OBJFLAG2_00004000 | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x012c0258)
|
||||
tinted_glass(0x0100, MODEL_WINDOW, 0x0166, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_INVINCIBLE | OBJFLAG_DEACTIVATED, OBJFLAG2_00004000 | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x012c0258)
|
||||
tinted_glass(0x0100, MODEL_WINDOW, 0x0167, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_INVINCIBLE | OBJFLAG_DEACTIVATED, OBJFLAG2_00004000 | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x012c0258)
|
||||
tinted_glass(0x0100, MODEL_WINDOW, 0x0168, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_INVINCIBLE | OBJFLAG_DEACTIVATED, OBJFLAG2_00004000 | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x012c0258)
|
||||
tinted_glass(0x0100, MODEL_WINDOW, 0x0169, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_INVINCIBLE | OBJFLAG_DEACTIVATED, OBJFLAG2_00004000 | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x012c0258)
|
||||
tinted_glass(0x0100, MODEL_WINDOW, 0x016a, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_INVINCIBLE | OBJFLAG_DEACTIVATED, OBJFLAG2_00004000 | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x012c0258)
|
||||
tinted_glass(0x0100, MODEL_WINDOW, 0x016b, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_INVINCIBLE | OBJFLAG_DEACTIVATED, OBJFLAG2_00004000 | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x012c0258)
|
||||
tinted_glass(0x0100, MODEL_WINDOW, 0x0165, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_INVINCIBLE | OBJFLAG_DEACTIVATED, OBJFLAG2_00004000 | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x012c0258)
|
||||
tinted_glass(0x0100, MODEL_WINDOW, 0x016c, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_INVINCIBLE | OBJFLAG_DEACTIVATED, OBJFLAG2_00004000 | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x012c0258)
|
||||
tinted_glass(0x0100, MODEL_WINDOW, 0x016d, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_INVINCIBLE | OBJFLAG_DEACTIVATED, OBJFLAG2_00004000 | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x012c0258)
|
||||
tinted_glass(0x0100, MODEL_WINDOW, 0x015d, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_INVINCIBLE | OBJFLAG_DEACTIVATED, OBJFLAG2_00004000 | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x012c0258)
|
||||
tinted_glass(0x0100, MODEL_WINDOW, 0x016e, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_INVINCIBLE | OBJFLAG_DEACTIVATED, OBJFLAG2_00004000 | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x012c0258)
|
||||
tinted_glass(0x0100, MODEL_WINDOW, 0x016f, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_INVINCIBLE | OBJFLAG_DEACTIVATED, OBJFLAG2_00004000 | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x012c0258)
|
||||
glass(0x0100, MODEL_WINDOW, 0x0160, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000200 | OBJFLAG_INVINCIBLE, OBJFLAG2_00004000 | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000)
|
||||
tinted_glass(0x0100, MODEL_WINDOW, 0x0151, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_INVINCIBLE | OBJFLAG_DEACTIVATED, OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x012c0258)
|
||||
tinted_glass(0x0100, MODEL_WINDOW, 0x0152, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_INVINCIBLE | OBJFLAG_DEACTIVATED, OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x012c0258)
|
||||
tinted_glass(0x0100, MODEL_WINDOW, 0x0155, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_INVINCIBLE | OBJFLAG_DEACTIVATED, OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x012c0258)
|
||||
tinted_glass(0x0100, MODEL_WINDOW, 0x0156, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_INVINCIBLE | OBJFLAG_DEACTIVATED, OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x012c0258)
|
||||
tinted_glass(0x0100, MODEL_WINDOW, 0x0157, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_INVINCIBLE | OBJFLAG_DEACTIVATED, OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x012c0258)
|
||||
tinted_glass(0x0100, MODEL_WINDOW, 0x0158, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_INVINCIBLE | OBJFLAG_DEACTIVATED, OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x012c0258)
|
||||
tinted_glass(0x0100, MODEL_WINDOW, 0x0159, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_INVINCIBLE | OBJFLAG_DEACTIVATED, OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x012c0258)
|
||||
tinted_glass(0x0100, MODEL_WINDOW, 0x015a, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_INVINCIBLE | OBJFLAG_DEACTIVATED, OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x012c0258)
|
||||
tinted_glass(0x0100, MODEL_WINDOW, 0x015b, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_INVINCIBLE | OBJFLAG_DEACTIVATED, OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x012c0258)
|
||||
tinted_glass(0x0100, MODEL_WINDOW, 0x015c, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_INVINCIBLE | OBJFLAG_DEACTIVATED, OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x012c0258)
|
||||
tinted_glass(0x0100, MODEL_WINDOW, 0x015e, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_INVINCIBLE | OBJFLAG_DEACTIVATED, OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x012c0258)
|
||||
tinted_glass(0x0100, MODEL_WINDOW, 0x0161, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_INVINCIBLE | OBJFLAG_DEACTIVATED, OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x012c0258)
|
||||
tinted_glass(0x0100, MODEL_WINDOW, 0x015f, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_INVINCIBLE | OBJFLAG_DEACTIVATED, OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x012c0258)
|
||||
tinted_glass(0x0100, MODEL_WINDOW, 0x0162, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_INVINCIBLE | OBJFLAG_DEACTIVATED, OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x012c0258)
|
||||
tinted_glass(0x0100, MODEL_WINDOW, 0x0164, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_INVINCIBLE | OBJFLAG_DEACTIVATED, OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x012c0258)
|
||||
tinted_glass(0x0100, MODEL_WINDOW, 0x0166, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_INVINCIBLE | OBJFLAG_DEACTIVATED, OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x012c0258)
|
||||
tinted_glass(0x0100, MODEL_WINDOW, 0x0167, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_INVINCIBLE | OBJFLAG_DEACTIVATED, OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x012c0258)
|
||||
tinted_glass(0x0100, MODEL_WINDOW, 0x0168, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_INVINCIBLE | OBJFLAG_DEACTIVATED, OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x012c0258)
|
||||
tinted_glass(0x0100, MODEL_WINDOW, 0x0169, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_INVINCIBLE | OBJFLAG_DEACTIVATED, OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x012c0258)
|
||||
tinted_glass(0x0100, MODEL_WINDOW, 0x016a, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_INVINCIBLE | OBJFLAG_DEACTIVATED, OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x012c0258)
|
||||
tinted_glass(0x0100, MODEL_WINDOW, 0x016b, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_INVINCIBLE | OBJFLAG_DEACTIVATED, OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x012c0258)
|
||||
tinted_glass(0x0100, MODEL_WINDOW, 0x0165, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_INVINCIBLE | OBJFLAG_DEACTIVATED, OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x012c0258)
|
||||
tinted_glass(0x0100, MODEL_WINDOW, 0x016c, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_INVINCIBLE | OBJFLAG_DEACTIVATED, OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x012c0258)
|
||||
tinted_glass(0x0100, MODEL_WINDOW, 0x016d, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_INVINCIBLE | OBJFLAG_DEACTIVATED, OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x012c0258)
|
||||
tinted_glass(0x0100, MODEL_WINDOW, 0x015d, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_INVINCIBLE | OBJFLAG_DEACTIVATED, OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x012c0258)
|
||||
tinted_glass(0x0100, MODEL_WINDOW, 0x016e, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_INVINCIBLE | OBJFLAG_DEACTIVATED, OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x012c0258)
|
||||
tinted_glass(0x0100, MODEL_WINDOW, 0x016f, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_INVINCIBLE | OBJFLAG_DEACTIVATED, OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x012c0258)
|
||||
glass(0x0100, MODEL_WINDOW, 0x0160, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000200 | OBJFLAG_INVINCIBLE, OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000)
|
||||
tag(0x93, 2)
|
||||
tag(0x94, 2)
|
||||
door(0x0100, MODEL_AIVILLADOOR2A, 0x0170, OBJFLAG_DEACTIVATED, OBJFLAG2_LOCKEDBACK, 0, 1000, 0x0000e666, 0x00010000, 0x00007fff, 0x00014000, 0x00000666, 0, DOORTYPE_SLIDING, 0x00000080, 0x00000384, 0x00000000, 0x00000001, 0x00000800)
|
||||
@@ -563,14 +563,14 @@ u32 props[] = {
|
||||
glass(0x003a, MODEL_AIVILLABOT1, 0x014f, OBJFLAG_00000008 | OBJFLAG_ILLUMINATED | OBJFLAG_00200000, 0, 0, 500)
|
||||
tag(0x0f, 1)
|
||||
autogun(0x0100, MODEL_AIVILLAWINDMILL, 0x0191, OBJFLAG_00000008 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE, 0, 0, 1000, -1, 0x00020000, 0xfffe0000, 0x000000da, 0x000a0000)
|
||||
stdobject(0x0100, MODEL_CV_SOFA, 0x019c, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00000100 | OBJFLAG2_00004000, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0100, MODEL_CV_SOFA, 0x019d, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00000100 | OBJFLAG2_00004000, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0100, MODEL_CV_SOFA, 0x019e, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00000100 | OBJFLAG2_00004000, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0100, MODEL_CV_SOFA, 0x019f, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00000100 | OBJFLAG2_00004000, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0100, MODEL_CV_SOFA, 0x01a1, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00000100 | OBJFLAG2_00004000, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0100, MODEL_CV_SOFA, 0x01a2, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00000100 | OBJFLAG2_00004000, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0100, MODEL_CV_SOFA, 0x01a3, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00000100 | OBJFLAG2_00004000, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0100, MODEL_CV_SOFA, 0x01a4, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00000100 | OBJFLAG2_00004000, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0100, MODEL_CV_SOFA, 0x019c, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00000100 | OBJFLAG2_IMMUNETOGUNFIRE, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0100, MODEL_CV_SOFA, 0x019d, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00000100 | OBJFLAG2_IMMUNETOGUNFIRE, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0100, MODEL_CV_SOFA, 0x019e, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00000100 | OBJFLAG2_IMMUNETOGUNFIRE, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0100, MODEL_CV_SOFA, 0x019f, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00000100 | OBJFLAG2_IMMUNETOGUNFIRE, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0100, MODEL_CV_SOFA, 0x01a1, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00000100 | OBJFLAG2_IMMUNETOGUNFIRE, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0100, MODEL_CV_SOFA, 0x01a2, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00000100 | OBJFLAG2_IMMUNETOGUNFIRE, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0100, MODEL_CV_SOFA, 0x01a3, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00000100 | OBJFLAG2_IMMUNETOGUNFIRE, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0100, MODEL_CV_SOFA, 0x01a4, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00000100 | OBJFLAG2_IMMUNETOGUNFIRE, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0100, MODEL_A51_CRATE2, 0x01e5, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, 0, 0, 1000)
|
||||
stdobject(0x0100, MODEL_A51_CRATE2, 0x01e6, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, 0, 0, 1000)
|
||||
ammocrate(0x0080, MODEL_MULTI_AMMO_CRATE, 0xffff, OBJFLAG_00008000 | OBJFLAG_INVINCIBLE, 0, 0, 1000, AMMOTYPE_DEVASTATOR)
|
||||
@@ -600,11 +600,11 @@ u32 props[] = {
|
||||
stdobject(0x0100, MODEL_A51_CRATE2, 0x01e8, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, 0, 0, 1000)
|
||||
stdobject(0x0100, MODEL_A51_CRATE2, 0x01ed, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE, 0, 0, 1000)
|
||||
stdobject(0x0100, MODEL_A51_CRATE2, 0x01ee, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE, 0, 0, 1000)
|
||||
stdobject(0x00cc, MODEL_CV_TABLE, 0x01a7, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00004000, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x00cc, MODEL_CV_TABLE, 0x01a8, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00004000, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0100, MODEL_CV_COFFEE_TABLE, 0x01ae, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00004000, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0100, MODEL_CV_COFFEE_TABLE, 0x01ab, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00004000, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0100, MODEL_CV_COFFEE_TABLE, 0x01ac, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00004000, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x00cc, MODEL_CV_TABLE, 0x01a7, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOGUNFIRE, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x00cc, MODEL_CV_TABLE, 0x01a8, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOGUNFIRE, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0100, MODEL_CV_COFFEE_TABLE, 0x01ae, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOGUNFIRE, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0100, MODEL_CV_COFFEE_TABLE, 0x01ab, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOGUNFIRE, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0100, MODEL_CV_COFFEE_TABLE, 0x01ac, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOGUNFIRE, OBJFLAG3_PUSHABLE, 1000)
|
||||
tag(0x00, 1)
|
||||
stdobject(0x0100, MODEL_DROPSHIP, 0xffff, OBJFLAG_00000001 | OBJFLAG_ILLUMINATED | OBJFLAG_00001000 | OBJFLAG_INVINCIBLE, 0, 0, 1000)
|
||||
tag(0x01, 1)
|
||||
@@ -619,15 +619,15 @@ u32 props[] = {
|
||||
tag(0x8a, 1)
|
||||
weapon(0x0100, MODEL_CHRDATATHIEF, 0x00c0, OBJFLAG_00000001, 0, 0, WEAPON_SNIPERRIFLE)
|
||||
rename_object(-1, WEAPON_SNIPERRIFLE, L_ELD_028, L_ELD_028, L_ELD_028, L_ELD_028, L_ELD_028) // "Sniper rifle"
|
||||
stdobject(0x00cc, MODEL_CV_TABLE, 0x01ef, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE, OBJFLAG2_00004000, 0, 1000)
|
||||
stdobject(0x00cc, MODEL_CV_TABLE, 0x01ef, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE, OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000)
|
||||
tag(0x8c, 1)
|
||||
stdobject(0x0100, MODEL_CV_CHAIR4, 0x01f0, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE, 0, 0, 1000)
|
||||
stdobject(0x00cc, MODEL_CV_TABLE, 0x01f1, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE, OBJFLAG2_00004000, 0, 1000)
|
||||
stdobject(0x00cc, MODEL_CV_TABLE, 0x01f1, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE, OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000)
|
||||
stdobject(0x0100, MODEL_CV_CHAIR4, 0x01f2, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE, 0, 0, 1000)
|
||||
stdobject(0x00cc, MODEL_CV_TABLE, 0x01f4, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE, OBJFLAG2_00004000, 0, 1000)
|
||||
stdobject(0x00cc, MODEL_CV_TABLE, 0x01f4, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE, OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000)
|
||||
tag(0x8d, 1)
|
||||
stdobject(0x0100, MODEL_CV_CHAIR4, 0x01f3, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE, 0, 0, 1000)
|
||||
stdobject(0x00cc, MODEL_CV_TABLE, 0x01f5, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE, OBJFLAG2_00004000, 0, 1000)
|
||||
stdobject(0x00cc, MODEL_CV_TABLE, 0x01f5, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE, OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000)
|
||||
tag(0x8b, 1)
|
||||
stdobject(0x0100, MODEL_CV_CHAIR4, 0x01f6, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE, 0, 0, 1000)
|
||||
tag(0x0b, 4)
|
||||
@@ -657,39 +657,39 @@ u32 props[] = {
|
||||
tag(0x0a, 1)
|
||||
key(0x0080, MODEL_KEYCARD, 0x004b, OBJFLAG_ASSIGNEDTOCHR, 0, 0, 64)
|
||||
rename_object(-1, WEAPON_KEYCARD4A, L_ELD_030, L_ELD_031, L_ELD_032, L_ELD_033, L_ELD_034) // "Obtain door key."
|
||||
stdobject(0x0100, MODEL_CV_SOFA, 0x01a5, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00000100 | OBJFLAG2_00004000, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0100, MODEL_CV_SOFA, 0x01a6, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00000100 | OBJFLAG2_00004000, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0100, MODEL_CV_COFFEE_TABLE, 0x01af, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00004000, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x014c, MODEL_DD_PLANTRUBBER, 0x01fe, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_00004000 | OBJFLAG2_SHOOTTHROUGH, 0, 1000)
|
||||
stdobject(0x0100, MODEL_DD_PLANTSPIDER, 0x01ff, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_00004000 | OBJFLAG2_SHOOTTHROUGH, 0, 1000)
|
||||
stdobject(0x0280, MODEL_DD_PLANTSPIKE, 0x0200, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_00004000 | OBJFLAG2_SHOOTTHROUGH, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x014c, MODEL_DD_PLANTRUBBER, 0x0201, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_00004000 | OBJFLAG2_SHOOTTHROUGH, 0, 1000)
|
||||
stdobject(0x014c, MODEL_DD_PLANTSPIDER, 0x0202, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_00004000 | OBJFLAG2_SHOOTTHROUGH, 0, 1000)
|
||||
stdobject(0x014c, MODEL_DD_PLANTSPIKE, 0x0203, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_00004000 | OBJFLAG2_SHOOTTHROUGH, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0100, MODEL_DD_PLANTRUBBER, 0x0204, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_00004000 | OBJFLAG2_SHOOTTHROUGH, 0, 1000)
|
||||
stdobject(0x0180, MODEL_DD_PLANTSPIDER, 0x0205, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_00004000 | OBJFLAG2_SHOOTTHROUGH, 0, 1000)
|
||||
stdobject(0x014c, MODEL_DD_PLANTSPIKE, 0x0206, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_00004000 | OBJFLAG2_SHOOTTHROUGH, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x014c, MODEL_DD_PLANTRUBBER, 0x0207, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_00004000 | OBJFLAG2_SHOOTTHROUGH, 0, 1000)
|
||||
stdobject(0x0100, MODEL_DD_PLANTSPIDER, 0x0208, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_00004000 | OBJFLAG2_SHOOTTHROUGH, 0, 1000)
|
||||
stdobject(0x0180, MODEL_DD_PLANTSPIKE, 0x0209, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_00004000 | OBJFLAG2_SHOOTTHROUGH, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x014c, MODEL_DD_PLANTRUBBER, 0x020a, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_00004000 | OBJFLAG2_SHOOTTHROUGH, 0, 1000)
|
||||
stdobject(0x0100, MODEL_DD_PLANTSPIDER, 0x020b, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_00004000 | OBJFLAG2_SHOOTTHROUGH, 0, 1000)
|
||||
stdobject(0x014c, MODEL_DD_PLANTSPIKE, 0x020c, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_00004000 | OBJFLAG2_SHOOTTHROUGH, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0133, MODEL_DD_PLANTSPIDER, 0x020d, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_00004000 | OBJFLAG2_SHOOTTHROUGH, 0, 1000)
|
||||
stdobject(0x0100, MODEL_DD_PLANTSPIKE, 0x020e, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_00004000 | OBJFLAG2_SHOOTTHROUGH, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0100, MODEL_DD_PLANTRUBBER, 0x020f, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_00004000 | OBJFLAG2_SHOOTTHROUGH, 0, 1000)
|
||||
stdobject(0x0100, MODEL_DD_PLANTSPIDER, 0x0210, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_00004000 | OBJFLAG2_SHOOTTHROUGH, 0, 1000)
|
||||
stdobject(0x014c, MODEL_DD_PLANTSPIKE, 0x0211, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_00004000 | OBJFLAG2_SHOOTTHROUGH, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0280, MODEL_DD_PLANTSPIKE, 0x0212, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_00004000 | OBJFLAG2_SHOOTTHROUGH, 0, 1000)
|
||||
stdobject(0x0100, MODEL_DD_PLANTSPIDER, 0x0213, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_00004000 | OBJFLAG2_SHOOTTHROUGH, 0, 1000)
|
||||
stdobject(0x0180, MODEL_DD_PLANTSPIKE, 0x0214, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_00004000 | OBJFLAG2_SHOOTTHROUGH, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0180, MODEL_DD_PLANTSPIKE, 0x0215, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_00004000 | OBJFLAG2_SHOOTTHROUGH, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0080, MODEL_DD_PLANTSPIKE, 0x0216, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_00004000 | OBJFLAG2_SHOOTTHROUGH, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0080, MODEL_DD_PLANTSPIKE, 0x0217, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_00004000 | OBJFLAG2_SHOOTTHROUGH, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0080, MODEL_DD_PLANTSPIKE, 0x0218, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_00004000 | OBJFLAG2_SHOOTTHROUGH, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0100, MODEL_A51WASTEBIN, 0x021a, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_00004000 | OBJFLAG2_SHOOTTHROUGH, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0100, MODEL_A51WASTEBIN, 0x021b, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_00004000 | OBJFLAG2_SHOOTTHROUGH, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x00cc, MODEL_CV_TABLE, 0x01b0, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00004000, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0100, MODEL_CV_SOFA, 0x01a5, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00000100 | OBJFLAG2_IMMUNETOGUNFIRE, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0100, MODEL_CV_SOFA, 0x01a6, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00000100 | OBJFLAG2_IMMUNETOGUNFIRE, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0100, MODEL_CV_COFFEE_TABLE, 0x01af, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOGUNFIRE, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x014c, MODEL_DD_PLANTRUBBER, 0x01fe, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_SHOOTTHROUGH, 0, 1000)
|
||||
stdobject(0x0100, MODEL_DD_PLANTSPIDER, 0x01ff, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_SHOOTTHROUGH, 0, 1000)
|
||||
stdobject(0x0280, MODEL_DD_PLANTSPIKE, 0x0200, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_SHOOTTHROUGH, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x014c, MODEL_DD_PLANTRUBBER, 0x0201, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_SHOOTTHROUGH, 0, 1000)
|
||||
stdobject(0x014c, MODEL_DD_PLANTSPIDER, 0x0202, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_SHOOTTHROUGH, 0, 1000)
|
||||
stdobject(0x014c, MODEL_DD_PLANTSPIKE, 0x0203, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_SHOOTTHROUGH, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0100, MODEL_DD_PLANTRUBBER, 0x0204, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_SHOOTTHROUGH, 0, 1000)
|
||||
stdobject(0x0180, MODEL_DD_PLANTSPIDER, 0x0205, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_SHOOTTHROUGH, 0, 1000)
|
||||
stdobject(0x014c, MODEL_DD_PLANTSPIKE, 0x0206, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_SHOOTTHROUGH, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x014c, MODEL_DD_PLANTRUBBER, 0x0207, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_SHOOTTHROUGH, 0, 1000)
|
||||
stdobject(0x0100, MODEL_DD_PLANTSPIDER, 0x0208, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_SHOOTTHROUGH, 0, 1000)
|
||||
stdobject(0x0180, MODEL_DD_PLANTSPIKE, 0x0209, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_SHOOTTHROUGH, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x014c, MODEL_DD_PLANTRUBBER, 0x020a, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_SHOOTTHROUGH, 0, 1000)
|
||||
stdobject(0x0100, MODEL_DD_PLANTSPIDER, 0x020b, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_SHOOTTHROUGH, 0, 1000)
|
||||
stdobject(0x014c, MODEL_DD_PLANTSPIKE, 0x020c, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_SHOOTTHROUGH, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0133, MODEL_DD_PLANTSPIDER, 0x020d, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_SHOOTTHROUGH, 0, 1000)
|
||||
stdobject(0x0100, MODEL_DD_PLANTSPIKE, 0x020e, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_SHOOTTHROUGH, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0100, MODEL_DD_PLANTRUBBER, 0x020f, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_SHOOTTHROUGH, 0, 1000)
|
||||
stdobject(0x0100, MODEL_DD_PLANTSPIDER, 0x0210, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_SHOOTTHROUGH, 0, 1000)
|
||||
stdobject(0x014c, MODEL_DD_PLANTSPIKE, 0x0211, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_SHOOTTHROUGH, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0280, MODEL_DD_PLANTSPIKE, 0x0212, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_SHOOTTHROUGH, 0, 1000)
|
||||
stdobject(0x0100, MODEL_DD_PLANTSPIDER, 0x0213, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_SHOOTTHROUGH, 0, 1000)
|
||||
stdobject(0x0180, MODEL_DD_PLANTSPIKE, 0x0214, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_SHOOTTHROUGH, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0180, MODEL_DD_PLANTSPIKE, 0x0215, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_SHOOTTHROUGH, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0080, MODEL_DD_PLANTSPIKE, 0x0216, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_SHOOTTHROUGH, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0080, MODEL_DD_PLANTSPIKE, 0x0217, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_SHOOTTHROUGH, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0080, MODEL_DD_PLANTSPIKE, 0x0218, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_SHOOTTHROUGH, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0100, MODEL_A51WASTEBIN, 0x021a, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_SHOOTTHROUGH, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0100, MODEL_A51WASTEBIN, 0x021b, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_SHOOTTHROUGH, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x00cc, MODEL_CV_TABLE, 0x01b0, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOGUNFIRE, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x00cc, MODEL_CV_CHAIR1, 0x021c, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, 0, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x00cc, MODEL_CV_CHAIR1, 0x021d, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, 0, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x00cc, MODEL_CV_CHAIR1, 0x021e, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, 0, OBJFLAG3_PUSHABLE, 1000)
|
||||
@@ -700,11 +700,11 @@ u32 props[] = {
|
||||
stdobject(0x00cc, MODEL_CV_CHAIR1, 0x0223, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, 0, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x00cc, MODEL_CV_CHAIR1, 0x0224, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, 0, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x00cc, MODEL_CV_CHAIR1, 0x0225, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, 0, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0200, MODEL_DD_PLANTSPIKE, 0x0219, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_00004000 | OBJFLAG2_SHOOTTHROUGH, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0200, MODEL_DD_PLANTSPIKE, 0x0219, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_SHOOTTHROUGH, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0200, MODEL_VILLASTOOL, 0x0237, OBJFLAG_00000001 | OBJFLAG_00000100, 0, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0100, MODEL_CV_F_BED, 0x0226, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00000100 | OBJFLAG2_00004000, 0, 1000)
|
||||
stdobject(0x0200, MODEL_CV_CABINET, 0x0227, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00000100 | OBJFLAG2_00004000, 0, 1000)
|
||||
stdobject(0x0200, MODEL_CV_CABINET, 0x0228, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00000100 | OBJFLAG2_00004000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_CV_F_BED, 0x0226, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00000100 | OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000)
|
||||
stdobject(0x0200, MODEL_CV_CABINET, 0x0227, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00000100 | OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000)
|
||||
stdobject(0x0200, MODEL_CV_CABINET, 0x0228, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00000100 | OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000)
|
||||
tag(0x10, 1)
|
||||
shield(0x0100, MODEL_CHRSHIELD, 0x0238, OBJFLAG_00000001, OBJFLAG2_EXCLUDE_SA | OBJFLAG2_EXCLUDE_PA | OBJFLAG2_EXCLUDE_PD, 0, 1000)
|
||||
tag(0x11, 1)
|
||||
|
||||
+24
-24
@@ -208,14 +208,14 @@ u32 props[] = {
|
||||
tag(0x51, 1)
|
||||
door(0x0100, MODEL_CH_SHUTTER1, 0x0166, OBJFLAG_ILLUMINATED | OBJFLAG_DEACTIVATED, OBJFLAG2_AICANNOTUSE, 0, 1000, 0x0000f333, 0x00010000, 0x00007fff, 0x00014000, 0x00000222, 0, DOORTYPE_VERTICAL, 0x00000020, 0x00000384, 0x00000000, 0x00000000, 0x00000800)
|
||||
door(0x0100, MODEL_CH_SHUTTER1, 0x0167, OBJFLAG_ILLUMINATED | OBJFLAG_DEACTIVATED, OBJFLAG2_AICANNOTUSE, 0, 1000, 0x0000f333, 0x00010000, 0x00007fff, 0x00014000, 0x00000222, 0, DOORTYPE_VERTICAL, 0x00000020, 0x00000384, 0x00000000, 0x00000000, 0x00000800)
|
||||
stdobject(0x0100, MODEL_CI_SOFA, 0x0212, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00000100 | OBJFLAG2_00004000, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0100, MODEL_CI_SOFA, 0x0213, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00000100 | OBJFLAG2_00004000, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0100, MODEL_CI_SOFA, 0x0214, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00000100 | OBJFLAG2_00004000, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0100, MODEL_CI_SOFA, 0x0215, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00000100 | OBJFLAG2_00004000, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0100, MODEL_CI_SOFA, 0x0216, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00000100 | OBJFLAG2_00004000, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0100, MODEL_CI_SOFA, 0x0217, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00000100 | OBJFLAG2_00004000, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0100, MODEL_CI_SOFA, 0x0218, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00000100 | OBJFLAG2_00004000, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0100, MODEL_CI_SOFA, 0x0219, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00000100 | OBJFLAG2_00004000, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0100, MODEL_CI_SOFA, 0x0212, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00000100 | OBJFLAG2_IMMUNETOGUNFIRE, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0100, MODEL_CI_SOFA, 0x0213, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00000100 | OBJFLAG2_IMMUNETOGUNFIRE, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0100, MODEL_CI_SOFA, 0x0214, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00000100 | OBJFLAG2_IMMUNETOGUNFIRE, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0100, MODEL_CI_SOFA, 0x0215, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00000100 | OBJFLAG2_IMMUNETOGUNFIRE, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0100, MODEL_CI_SOFA, 0x0216, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00000100 | OBJFLAG2_IMMUNETOGUNFIRE, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0100, MODEL_CI_SOFA, 0x0217, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00000100 | OBJFLAG2_IMMUNETOGUNFIRE, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0100, MODEL_CI_SOFA, 0x0218, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00000100 | OBJFLAG2_IMMUNETOGUNFIRE, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0100, MODEL_CI_SOFA, 0x0219, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00000100 | OBJFLAG2_IMMUNETOGUNFIRE, OBJFLAG3_PUSHABLE, 1000)
|
||||
glass(0x0100, MODEL_WINDOW, 0x019f, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_04000000, 0, 0, 1000)
|
||||
glass(0x0100, MODEL_WINDOW, 0x019e, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_04000000, 0, 0, 1000)
|
||||
glass(0x0100, MODEL_WINDOW, 0x019d, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_04000000, 0, 0, 1000)
|
||||
@@ -240,13 +240,13 @@ u32 props[] = {
|
||||
glass(0x0100, MODEL_WINDOW, 0x01ad, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_INVINCIBLE | OBJFLAG_04000000, OBJFLAG2_00100000, 0, 1000)
|
||||
glass(0x0100, MODEL_WINDOW, 0x01ae, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_INVINCIBLE | OBJFLAG_04000000, OBJFLAG2_00100000, 0, 1000)
|
||||
glass(0x0100, MODEL_WINDOW, 0x01af, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_INVINCIBLE | OBJFLAG_04000000, OBJFLAG2_00100000, 0, 1000)
|
||||
glass(0x0100, MODEL_WINDOW, 0x01d1, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_04000000, OBJFLAG2_00004000 | OBJFLAG2_00100000, 0, 1000)
|
||||
glass(0x0100, MODEL_WINDOW, 0x01d1, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_04000000, OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000, 0, 1000)
|
||||
tag(0x46, 6)
|
||||
tag(0x47, 6)
|
||||
tag(0x48, 6)
|
||||
tag(0x49, 6)
|
||||
tag(0x41, 1)
|
||||
lift(0x0100, MODEL_CI_LIFT, 0x0193, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00004000 | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x0193, 0x0194, -1, -1, 0x00000001, 0x00000003, 0x00000000, 0x00000000, 0x0000071c, 0x0010aaaa, 0x16000000)
|
||||
lift(0x0100, MODEL_CI_LIFT, 0x0193, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x0193, 0x0194, -1, -1, 0x00000001, 0x00000003, 0x00000000, 0x00000000, 0x0000071c, 0x0010aaaa, 0x16000000)
|
||||
door(0x0100, MODEL_DD_LIFTDOOR, 0x015e, OBJFLAG_ILLUMINATED | OBJFLAG_04000000, 0, 0, 1000, 0x0000e666, 0x00010000, 0x00007fff, 0x00014000, 0x00000666, DOORFLAG_FLIP, DOORTYPE_SLIDING, 0x00000000, 0x000001e0, 0x00000000, 0x00000001, 0x00001c00)
|
||||
door(0x0100, MODEL_DD_LIFTDOOR, 0x015f, OBJFLAG_ILLUMINATED | OBJFLAG_04000000, 0, 0, 1000, 0x0000e666, 0x00010000, 0x00007fff, 0x00014000, 0x00000666, 0, DOORTYPE_SLIDING, 0x00000000, 0x000001e0, 0x00000000, 0xffffffff, 0x00000000)
|
||||
door(0x0100, MODEL_DD_LIFTDOOR, 0x0160, OBJFLAG_ILLUMINATED | OBJFLAG_04000000, 0, 0, 1000, 0x0000e666, 0x00010000, 0x00007fff, 0x00014000, 0x00000666, DOORFLAG_FLIP, DOORTYPE_SLIDING, 0x00000000, 0x000001e0, 0x00000000, 0x00000001, 0x00001c00)
|
||||
@@ -260,7 +260,7 @@ u32 props[] = {
|
||||
tag(0x4c, 6)
|
||||
tag(0x4d, 6)
|
||||
tag(0x42, 1)
|
||||
lift(0x0100, MODEL_CI_LIFT, 0x0195, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00004000 | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x0195, 0x0196, -1, -1, 0x00000001, 0x00000003, 0x00000000, 0x00000000, 0x0000071c, 0x0010aaaa, 0x16000000)
|
||||
lift(0x0100, MODEL_CI_LIFT, 0x0195, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x0195, 0x0196, -1, -1, 0x00000001, 0x00000003, 0x00000000, 0x00000000, 0x0000071c, 0x0010aaaa, 0x16000000)
|
||||
door(0x0100, MODEL_DD_LIFTDOOR, 0x0164, OBJFLAG_ILLUMINATED | OBJFLAG_04000000, 0, 0, 1000, 0x0000e666, 0x00010000, 0x00007fff, 0x00014000, 0x00000666, DOORFLAG_FLIP, DOORTYPE_SLIDING, 0x00000000, 0x000001e0, 0x00000000, 0x00000001, 0x00001c00)
|
||||
door(0x0100, MODEL_DD_LIFTDOOR, 0x0165, OBJFLAG_ILLUMINATED | OBJFLAG_04000000, 0, 0, 1000, 0x0000e666, 0x00010000, 0x00007fff, 0x00014000, 0x00000666, 0, DOORTYPE_SLIDING, 0x00000000, 0x000001e0, 0x00000000, 0xffffffff, 0x00000000)
|
||||
door(0x0100, MODEL_DD_LIFTDOOR, 0x0162, OBJFLAG_ILLUMINATED | OBJFLAG_04000000, 0, 0, 1000, 0x0000e666, 0x00010000, 0x00007fff, 0x00014000, 0x00000666, DOORFLAG_FLIP, DOORTYPE_SLIDING, 0x00000000, 0x000001e0, 0x00000000, 0x00000001, 0x00001c00)
|
||||
@@ -271,16 +271,16 @@ u32 props[] = {
|
||||
lift_door(-4, -8, 1)
|
||||
tag(0x00, 1)
|
||||
stdobject(0x0100, MODEL_DD_CHAIR, 0x021b, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, 0, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0100, MODEL_DD_DESK, 0x021a, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00004000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_DD_DESK, 0x021a, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000)
|
||||
tag(0x4e, 1)
|
||||
stdobject(0x0100, MODEL_GOODPC, 0x021c, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED, OBJFLAG2_00000001, OBJFLAG3_00010000, 1000)
|
||||
tag(0x01, 1)
|
||||
stdobject(0x0100, MODEL_DD_CHAIR, 0x021f, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, 0, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0100, MODEL_DD_DESK, 0x021d, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00004000, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0100, MODEL_DD_DESK, 0x021d, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOGUNFIRE, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0100, MODEL_GOODPC, 0x021e, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED, 0, 0, 1000)
|
||||
tag(0x02, 1)
|
||||
stdobject(0x0100, MODEL_DD_CHAIR, 0x0220, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, 0, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0100, MODEL_DD_DESK, 0x0222, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00004000, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0100, MODEL_DD_DESK, 0x0222, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOGUNFIRE, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0100, MODEL_GOODPC, 0x0221, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED, 0, 0, 1000)
|
||||
chr(SPAWNFLAG_ANTINONINTERACTABLE | SPAWNFLAG_BLUESIGHT, 0x02, 0x00fa, BODY_CILABTECH, HEAD_CHRIST, AILIST_INIT_HOSTAGE_FR1, 0x00b7, -1, 1000, 6, 0, CHRFLAG1_00100000 | CHRFLAG1_00200000, TEAM_ALLY, SQUADRON_05, -1, 0, 2, 0, 0, 0)
|
||||
weapon(0x0100, MODEL_CHRFALCON2, 0x0002, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_FALCON2)
|
||||
@@ -502,18 +502,18 @@ u32 props[] = {
|
||||
stdobject(0x0100, MODEL_A51_CRATE1, 0x0202, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE, 0, 0, 1000)
|
||||
stdobject(0x0100, MODEL_A51_CRATE1, 0x0204, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE, 0, 0, 1000)
|
||||
tag(0x3c, 1)
|
||||
stdobject(0x0100, MODEL_SK_SHUTTLE, 0xffff, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_00001000 | OBJFLAG_INVINCIBLE, OBJFLAG2_00000001 | OBJFLAG2_00002000 | OBJFLAG2_00004000, OBJFLAG3_00010000, 12000)
|
||||
glass(0x0100, MODEL_DD_WINDOW, 0x01c8, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_04000000, OBJFLAG2_00004000 | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000)
|
||||
glass(0x0100, MODEL_DD_WINDOW, 0x01c9, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_04000000, OBJFLAG2_00004000 | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000)
|
||||
glass(0x0100, MODEL_DD_WINDOW, 0x01ca, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_04000000, OBJFLAG2_00004000 | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000)
|
||||
glass(0x0100, MODEL_DD_WINDOW, 0x01cb, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_04000000, OBJFLAG2_00004000 | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000)
|
||||
glass(0x0100, MODEL_DD_WINDOW, 0x01cc, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_04000000, OBJFLAG2_00004000 | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000)
|
||||
glass(0x0100, MODEL_DD_WINDOW, 0x01cd, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_04000000, OBJFLAG2_00004000 | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_SK_SHUTTLE, 0xffff, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_00001000 | OBJFLAG_INVINCIBLE, OBJFLAG2_00000001 | OBJFLAG2_00002000 | OBJFLAG2_IMMUNETOGUNFIRE, OBJFLAG3_00010000, 12000)
|
||||
glass(0x0100, MODEL_DD_WINDOW, 0x01c8, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_04000000, OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000)
|
||||
glass(0x0100, MODEL_DD_WINDOW, 0x01c9, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_04000000, OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000)
|
||||
glass(0x0100, MODEL_DD_WINDOW, 0x01ca, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_04000000, OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000)
|
||||
glass(0x0100, MODEL_DD_WINDOW, 0x01cb, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_04000000, OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000)
|
||||
glass(0x0100, MODEL_DD_WINDOW, 0x01cc, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_04000000, OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000)
|
||||
glass(0x0100, MODEL_DD_WINDOW, 0x01cd, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_04000000, OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000)
|
||||
tag(0x3d, 1)
|
||||
glass(0x0100, MODEL_DD_WINDOW, 0x01ce, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_04000000, OBJFLAG2_00004000 | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000)
|
||||
glass(0x0100, MODEL_DD_WINDOW, 0x01cf, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_04000000, OBJFLAG2_00004000 | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000)
|
||||
glass(0x0100, MODEL_DD_WINDOW, 0x01ce, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_04000000, OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000)
|
||||
glass(0x0100, MODEL_DD_WINDOW, 0x01cf, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_04000000, OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000)
|
||||
tag(0x3e, 1)
|
||||
glass(0x0100, MODEL_DD_WINDOW, 0x01d0, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_04000000, OBJFLAG2_00004000 | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000)
|
||||
glass(0x0100, MODEL_DD_WINDOW, 0x01d0, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_04000000, OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000)
|
||||
door(0x0100, MODEL_DD_GRATE, 0x0185, OBJFLAG_ILLUMINATED | OBJFLAG_04000000, 0, 0, 1000, 0x005a0000, 0x03e80000, 0x012c0000, 0x012c0000, 0x00030000, DOORFLAG_AUTOMATIC, DOORTYPE_SWINGING, 0x00000040, 0x000001e0, 0x00000000, 0x00000000, 0x00000b00)
|
||||
door(0x0100, MODEL_DEVICESECRETDOOR, 0x0186, OBJFLAG_ILLUMINATED | OBJFLAG_CANNOT_ACTIVATE | OBJFLAG_04000000 | OBJFLAG_DEACTIVATED | OBJFLAG_20000000, 0, 0, 1000, 0x005a0000, 0x03e80000, 0x012c0000, 0x012c0000, 0x00030000, DOORFLAG_AUTOMATIC, DOORTYPE_SWINGING, 0x00000040, 0x000001e0, 0x00000000, 0x00000000, 0x00000b00)
|
||||
door(0x0100, MODEL_DD_GRATE, 0x0187, OBJFLAG_ILLUMINATED | OBJFLAG_04000000, 0, 0, 1000, 0x005a0000, 0x03e80000, 0x012c0000, 0x012c0000, 0x00030000, DOORFLAG_AUTOMATIC, DOORTYPE_SWINGING, 0x00000040, 0x000001e0, 0x00000000, 0x00000000, 0x00000b00)
|
||||
|
||||
+11
-11
@@ -156,7 +156,7 @@ u32 props[] = {
|
||||
tag(0x30, 5)
|
||||
tag(0x25, 2)
|
||||
tag(0x23, 1)
|
||||
lift(0x0100, MODEL_SK_LIFT, 0x018c, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00004000 | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x018c, 0x018d, -1, -1, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00008000, 0x000a0000, 0x1f000000)
|
||||
lift(0x0100, MODEL_SK_LIFT, 0x018c, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x018c, 0x018d, -1, -1, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00008000, 0x000a0000, 0x1f000000)
|
||||
door(0x0100, MODEL_SK_SHIP_DOOR2, 0x0180, OBJFLAG_ILLUMINATED | OBJFLAG_DEACTIVATED, 0, 0, 1000, 0x00010000, 0x00010000, 0x00050000, 0x00002aaa, 0x00000ccc, 0, DOORTYPE_SLIDING, 0x00000000, 0x000000f0, 0x00000000, 0x00000001, 0x00001d00)
|
||||
door(0x0100, MODEL_SK_SHIP_DOOR2, 0x0181, OBJFLAG_ILLUMINATED | OBJFLAG_DEACTIVATED, 0, 0, 1000, 0x00010000, 0x00010000, 0x00050000, 0x00002aaa, 0x00000ccc, 0, DOORTYPE_SLIDING, 0x00000000, 0x000000f0, 0x00000000, 0xffffffff, 0x00000000)
|
||||
lift_door(-2, -3, 0)
|
||||
@@ -383,7 +383,7 @@ u32 props[] = {
|
||||
tag(0x33, 8)
|
||||
tag(0x34, 8)
|
||||
tag(0x2a, 1)
|
||||
lift(0x0100, MODEL_SK_LIFT, 0x0194, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00004000 | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x0194, 0x0195, -1, -1, 0x00000001, 0x00000005, 0x00000000, 0x00000000, 0x00030000, 0x00050000, 0x1f000000)
|
||||
lift(0x0100, MODEL_SK_LIFT, 0x0194, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x0194, 0x0195, -1, -1, 0x00000001, 0x00000005, 0x00000000, 0x00000000, 0x00030000, 0x00050000, 0x1f000000)
|
||||
door(0x0100, MODEL_SK_SHIP_DOOR1, 0x015c, OBJFLAG_ILLUMINATED | OBJFLAG_DEACTIVATED, 0, 0, 1000, 0x00010000, 0x00010000, 0x00320000, 0x0001aaaa, 0x00008000, 0, DOORTYPE_SLIDING, 0x00000000, 0x0000012c, 0x00000000, 0x00000001, 0x00001d00)
|
||||
door(0x0100, MODEL_SK_SHIP_DOOR1, 0x015d, OBJFLAG_ILLUMINATED | OBJFLAG_DEACTIVATED, 0, 0, 1000, 0x00010000, 0x00010000, 0x00320000, 0x0001aaaa, 0x00008000, 0, DOORTYPE_SLIDING, 0x00000000, 0x0000012c, 0x00000000, 0xffffffff, 0x00000000)
|
||||
lift_door(-2, -3, 0)
|
||||
@@ -397,7 +397,7 @@ u32 props[] = {
|
||||
tag(0x37, 8)
|
||||
tag(0x38, 8)
|
||||
tag(0x2b, 1)
|
||||
lift(0x0100, MODEL_SK_LIFT, 0x0196, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00004000 | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x0196, 0x0197, -1, -1, 0x00000001, 0x00000005, 0x00000000, 0x00000000, 0x00030000, 0x00050000, 0x1f000000)
|
||||
lift(0x0100, MODEL_SK_LIFT, 0x0196, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x0196, 0x0197, -1, -1, 0x00000001, 0x00000005, 0x00000000, 0x00000000, 0x00030000, 0x00050000, 0x1f000000)
|
||||
door(0x0100, MODEL_SK_SHIP_DOOR2, 0x0160, OBJFLAG_ILLUMINATED | OBJFLAG_DEACTIVATED, OBJFLAG2_LOCKEDFRONT | OBJFLAG2_AICANNOTUSE, 0, 1000, 0x00010000, 0x00010000, 0x000a0000, 0x00005555, 0x00001999, 0, DOORTYPE_SLIDING, 0x00000080, 0x0000012c, 0x00000000, 0x00000001, 0x00000500)
|
||||
door(0x0100, MODEL_SK_SHIP_DOOR2, 0x0161, OBJFLAG_ILLUMINATED | OBJFLAG_DEACTIVATED, OBJFLAG2_LOCKEDFRONT | OBJFLAG2_AICANNOTUSE, 0, 1000, 0x00010000, 0x00010000, 0x000a0000, 0x00005555, 0x00001999, 0, DOORTYPE_SLIDING, 0x00000080, 0x0000012c, 0x00000000, 0xffffffff, 0x00000000)
|
||||
lift_door(-2, -3, 0)
|
||||
@@ -410,7 +410,7 @@ u32 props[] = {
|
||||
tag(0x3a, 5)
|
||||
tag(0x29, 2)
|
||||
tag(0x0e, 1)
|
||||
lift(0x0100, MODEL_SK_LIFT, 0x0193, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00004000 | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x0193, 0x0192, -1, -1, 0x00000000, 0x00000001, 0x00000000, 0x00000000, 0x00008000, 0x00050000, 0x1f000000)
|
||||
lift(0x0100, MODEL_SK_LIFT, 0x0193, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x0193, 0x0192, -1, -1, 0x00000000, 0x00000001, 0x00000000, 0x00000000, 0x00008000, 0x00050000, 0x1f000000)
|
||||
door(0x0100, MODEL_SK_HANGARDOORB_BOT, 0x0166, OBJFLAG_ILLUMINATED | OBJFLAG_CANNOT_ACTIVATE | OBJFLAG_DEACTIVATED, OBJFLAG2_AICANNOTUSE, 0, 1000, 0x0000f333, 0x0000e666, 0x000a0000, 0x000a0000, 0x00008000, 0, DOORTYPE_VERTICAL, 0x00000000, 0x0000012c, 0x00000000, 0x00000001, 0x00000500)
|
||||
door(0x0100, MODEL_SK_HANGARDOORB_TOP, 0x0167, OBJFLAG_ILLUMINATED | OBJFLAG_CANNOT_ACTIVATE | OBJFLAG_DEACTIVATED, OBJFLAG2_AICANNOTUSE, 0, 1000, 0x0000e666, 0x0000e666, 0x000a0000, 0x000a0000, 0x00008000, 0, DOORTYPE_VERTICAL, 0x00000000, 0x0000012c, 0x00000000, 0xffffffff, 0x00000000)
|
||||
lift_door(-2, -3, 1)
|
||||
@@ -419,7 +419,7 @@ u32 props[] = {
|
||||
tag(0x3c, 5)
|
||||
tag(0x28, 2)
|
||||
tag(0x0c, 1)
|
||||
lift(0x0100, MODEL_SK_LIFT, 0x0190, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00004000 | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x0190, 0x0191, -1, -1, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00008000, 0x00050000, 0x1f000000)
|
||||
lift(0x0100, MODEL_SK_LIFT, 0x0190, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x0190, 0x0191, -1, -1, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00008000, 0x00050000, 0x1f000000)
|
||||
door(0x0100, MODEL_SK_HANGARDOORB_BOT, 0x0164, OBJFLAG_ILLUMINATED | OBJFLAG_CANNOT_ACTIVATE | OBJFLAG_DEACTIVATED, 0, 0, 1000, 0x0000f333, 0x0000e666, 0x000a0000, 0x000a0000, 0x00008000, 0, DOORTYPE_VERTICAL, 0x00000000, 0x0000012c, 0x00000000, 0x00000001, 0x00000500)
|
||||
door(0x0100, MODEL_SK_HANGARDOORB_TOP, 0x0165, OBJFLAG_ILLUMINATED | OBJFLAG_CANNOT_ACTIVATE | OBJFLAG_DEACTIVATED, 0, 0, 1000, 0x0000e666, 0x0000e666, 0x000a0000, 0x000a0000, 0x00008000, 0, DOORTYPE_VERTICAL, 0x00000000, 0x0000012c, 0x00000000, 0xffffffff, 0x00000000)
|
||||
lift_door(-2, -3, 0)
|
||||
@@ -428,7 +428,7 @@ u32 props[] = {
|
||||
tag(0x3e, 5)
|
||||
tag(0x26, 2)
|
||||
tag(0x22, 1)
|
||||
lift(0x0100, MODEL_SK_LIFT, 0x018e, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00004000 | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x018e, 0x018f, -1, -1, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00004000, 0x00028000, 0x1f000000)
|
||||
lift(0x0100, MODEL_SK_LIFT, 0x018e, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x018e, 0x018f, -1, -1, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00004000, 0x00028000, 0x1f000000)
|
||||
door(0x0100, MODEL_SK_SHIP_DOOR2, 0x0182, OBJFLAG_ILLUMINATED | OBJFLAG_DEACTIVATED, 0, 0, 1000, 0x0000f333, 0x0000e666, 0x00005555, 0x00005555, 0x00000444, 0, DOORTYPE_SLIDING, 0x00000000, 0x0000012c, 0x00000000, 0x00000001, 0x00001d00)
|
||||
door(0x0100, MODEL_SK_SHIP_DOOR2, 0x0183, OBJFLAG_ILLUMINATED | OBJFLAG_DEACTIVATED, 0, 0, 1000, 0x0000e666, 0x0000e666, 0x00005555, 0x00005555, 0x00000444, 0, DOORTYPE_SLIDING, 0x00000000, 0x0000012c, 0x00000000, 0xffffffff, 0x00000000)
|
||||
lift_door(-2, -3, 0)
|
||||
@@ -454,8 +454,8 @@ u32 props[] = {
|
||||
multimonitor(0x00cc, MODEL_SK_CONSOLE2, 0x01f0, OBJFLAG_00000001 | OBJFLAG_00000100, OBJFLAG2_00000001, 0, 1000, 21, 20, 20, 0)
|
||||
multimonitor(0x00cc, MODEL_SK_CONSOLE2, 0x01ef, OBJFLAG_00000001 | OBJFLAG_00000100, OBJFLAG2_00000001, 0, 1000, 21, 20, 20, 0)
|
||||
multimonitor(0x00cc, MODEL_SK_CONSOLE2, 0x01ee, OBJFLAG_00000001 | OBJFLAG_00000100, OBJFLAG2_00000001, 0, 1000, 21, 20, 20, 0)
|
||||
tinted_glass(0x0100, MODEL_SK_WINDOW1, 0x01ca, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_ILLUMINATED | OBJFLAG_00000800 | OBJFLAG_INVINCIBLE | OBJFLAG_04000000 | OBJFLAG_DEACTIVATED, OBJFLAG2_00000100 | OBJFLAG2_00004000 | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x00c801f4)
|
||||
tinted_glass(0x0100, MODEL_SK_WINDOW1, 0x01cb, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_ILLUMINATED | OBJFLAG_00000800 | OBJFLAG_INVINCIBLE | OBJFLAG_04000000 | OBJFLAG_DEACTIVATED, OBJFLAG2_00000100 | OBJFLAG2_00004000 | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x00c801f4)
|
||||
tinted_glass(0x0100, MODEL_SK_WINDOW1, 0x01ca, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_ILLUMINATED | OBJFLAG_00000800 | OBJFLAG_INVINCIBLE | OBJFLAG_04000000 | OBJFLAG_DEACTIVATED, OBJFLAG2_00000100 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x00c801f4)
|
||||
tinted_glass(0x0100, MODEL_SK_WINDOW1, 0x01cb, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_ILLUMINATED | OBJFLAG_00000800 | OBJFLAG_INVINCIBLE | OBJFLAG_04000000 | OBJFLAG_DEACTIVATED, OBJFLAG2_00000100 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x00c801f4)
|
||||
tag(0x19, 2)
|
||||
tag(0x1a, 2)
|
||||
stdobject(0x0100, MODEL_ENGINEPART, 0x01ea, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100, OBJFLAG2_00002000 | OBJFLAG2_00200000, 0, 1000)
|
||||
@@ -473,11 +473,11 @@ u32 props[] = {
|
||||
glass(0x0100, MODEL_DD_WINDOW, 0x01a1, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_ILLUMINATED | OBJFLAG_00000800 | OBJFLAG_INVINCIBLE | OBJFLAG_04000000 | OBJFLAG_DEACTIVATED, 0, 0, 3000)
|
||||
glass(0x0100, MODEL_DD_WINDOW, 0x01a2, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_ILLUMINATED | OBJFLAG_00000800 | OBJFLAG_INVINCIBLE | OBJFLAG_04000000 | OBJFLAG_DEACTIVATED, 0, 0, 3000)
|
||||
tag(0x21, 1)
|
||||
stdobject(0x0002, MODEL_SK_SHUTTLE, 0x01dc, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_COLLECTABLE | OBJFLAG_00200000 | OBJFLAG_01000000, OBJFLAG2_00002000 | OBJFLAG2_00004000 | OBJFLAG2_INVISIBLE | OBJFLAG2_80000000, 0, 1000)
|
||||
stdobject(0x0002, MODEL_SK_SHUTTLE, 0x01dc, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_COLLECTABLE | OBJFLAG_00200000 | OBJFLAG_01000000, OBJFLAG2_00002000 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_INVISIBLE | OBJFLAG2_80000000, 0, 1000)
|
||||
tag(0x2c, 1)
|
||||
stdobject(0x0100, MODEL_SK_SHUTTLE, 0xffff, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_00001000 | OBJFLAG_INVINCIBLE, OBJFLAG2_00004000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_SK_SHUTTLE, 0xffff, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_00001000 | OBJFLAG_INVINCIBLE, OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000)
|
||||
tag(0x45, 1)
|
||||
stdobject(0x0100, MODEL_SK_SHUTTLE, 0xffff, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_00001000 | OBJFLAG_INVINCIBLE, OBJFLAG2_00004000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_SK_SHUTTLE, 0xffff, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_00001000 | OBJFLAG_INVINCIBLE, OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000)
|
||||
tag(0x2d, 1)
|
||||
shield(0x0100, MODEL_CHRSHIELD, 0x01f3, OBJFLAG_00000001, OBJFLAG2_EXCLUDE_PA | OBJFLAG2_EXCLUDE_PD, 0, 1000)
|
||||
tag(0x2e, 1)
|
||||
|
||||
+43
-43
@@ -279,7 +279,7 @@ u32 props[] = {
|
||||
weapon(0x0100, MODEL_CHRSONICSCREWER, 0x0041, OBJFLAG_ASSIGNEDTOCHR | OBJFLAG_UNCOLLECTABLE, 0, 0, WEAPON_52)
|
||||
chr(SPAWNFLAG_BLUESIGHT, 0x43, 0x01de, BODY_OVERALL, HEAD_RANDOM, AILIST_INIT_MECHANIC, -1, -1, 1000, 5, CHRFLAG0_00004000 | CHRFLAG0_00008000, 0, TEAM_ENEMY, SQUADRON_07, -1, 0, 0, 0, 0, 0)
|
||||
tag(0x2f, 1)
|
||||
hover_prop(0x0100, MODEL_HOVERBED, 0x03bd, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_01000000 | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00004000 | OBJFLAG2_00100000 | OBJFLAG2_00200000, OBJFLAG3_PUSHABLE | OBJFLAG3_GRABBABLE | OBJFLAG3_00100000, 1000, 0x00010000)
|
||||
hover_prop(0x0100, MODEL_HOVERBED, 0x03bd, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_01000000 | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000, OBJFLAG3_PUSHABLE | OBJFLAG3_GRABBABLE | OBJFLAG3_00100000, 1000, 0x00010000)
|
||||
chr(0, 0x44, 0x0196, BODY_A51AIRMAN, HEAD_RANDOM, AILIST_HIDDENGUY, -1, -1, 1000, 100, CHRFLAG0_CAN_RETREAT | CHRFLAG0_UNSURPRISABLE | CHRFLAG0_00004000 | CHRFLAG0_00008000 | CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_CANLOSEGUN, 0, TEAM_ENEMY, SQUADRON_00, -1, 0, 0, 0, 0, 0)
|
||||
weapon(0x0100, MODEL_CHRDRAGON, 0x0044, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_DRAGON)
|
||||
chr(0, 0x47, 0x0119, BODY_AREA51GUARD, HEAD_RANDOM, 0x0429, -1, -1, 1000, 100, CHRFLAG0_00002000 | CHRFLAG0_CANLOSEGUN, 0, TEAM_ENEMY, SQUADRON_00, -1, 0, 0, 0, 0, 0)
|
||||
@@ -290,13 +290,13 @@ u32 props[] = {
|
||||
chr(SPAWNFLAG_ANTINONINTERACTABLE | SPAWNFLAG_FIXEDHEIGHT, 0x38, 0x0134, BODY_ELVIS1, HEAD_ELVIS, AILIST_ALIEN, -1, -1, 2000, 100, CHRFLAG0_UNSURPRISABLE | CHRFLAG0_00002000 | CHRFLAG0_NOHEAR | CHRFLAG0_CANLOSEGUN, CHRFLAG1_DOINGIDLEANIMATION, TEAM_NONCOMBAT, SQUADRON_09, 0x1a, 0, 0, 1, 0, 0)
|
||||
door_scale(0x00008000)
|
||||
tag(0x35, 1)
|
||||
lift(0x0100, MODEL_A51_LIFT_STORE, 0x0334, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00004000 | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x0334, 0x0335, -1, -1, 0x00000001, 0x00000002, 0x00000000, 0x00000000, 0x0000071c, 0x0010aaaa, 0x20000000)
|
||||
lift(0x0100, MODEL_A51_LIFT_STORE, 0x0334, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x0334, 0x0335, -1, -1, 0x00000001, 0x00000002, 0x00000000, 0x00000000, 0x0000071c, 0x0010aaaa, 0x20000000)
|
||||
door(0x0100, MODEL_A51LIFTDOOR, 0x02e2, OBJFLAG_ILLUMINATED | OBJFLAG_04000000, 0, OBJFLAG3_80000000, 1000, 0x0000e666, 0x00010000, 0x00000888, 0x00000888, 0x00000147, 0, DOORTYPE_SLIDING, 0x00000000, 0x0000003c, 0x00000000, 0x00000000, 0x00000300)
|
||||
door(0x0100, MODEL_A51LIFTDOOR, 0x02e1, OBJFLAG_ILLUMINATED | OBJFLAG_04000000, 0, OBJFLAG3_80000000, 1000, 0x0000e666, 0x00010000, 0x00000888, 0x00000888, 0x00000147, 0, DOORTYPE_SLIDING, 0x00000000, 0x0000003c, 0x00000000, 0x00000000, 0x00000300)
|
||||
lift_door(-2, -3, 0)
|
||||
lift_door(-2, -4, 1)
|
||||
tag(0x39, 1)
|
||||
lift(0x0100, MODEL_A51_LIFT_THINWALL, 0x0336, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00004000 | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x0336, 0x0337, -1, -1, 0x00000001, 0x00000002, 0x00000000, 0x00000000, 0x0000071c, 0x0010aaaa, 0x20000000)
|
||||
lift(0x0100, MODEL_A51_LIFT_THINWALL, 0x0336, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x0336, 0x0337, -1, -1, 0x00000001, 0x00000002, 0x00000000, 0x00000000, 0x0000071c, 0x0010aaaa, 0x20000000)
|
||||
door(0x0100, MODEL_A51LIFTDOOR, 0x02e4, OBJFLAG_ILLUMINATED | OBJFLAG_04000000, 0, OBJFLAG3_80000000, 1000, 0x0000cccc, 0x00010000, 0x00000888, 0x00000888, 0x00000147, DOORFLAG_FLIP, DOORTYPE_SLIDING, 0x00000000, 0x0000003c, 0x00000000, 0x00000000, 0x00000300)
|
||||
door(0x0100, MODEL_A51LIFTDOOR, 0x02e3, OBJFLAG_ILLUMINATED | OBJFLAG_04000000, 0, OBJFLAG3_80000000, 1000, 0x0000cccc, 0x00010000, 0x00000888, 0x00000888, 0x00000147, DOORFLAG_FLIP, DOORTYPE_SLIDING, 0x00000000, 0x0000003c, 0x00000000, 0x00000000, 0x00000300)
|
||||
lift_door(-2, -3, 0)
|
||||
@@ -456,15 +456,15 @@ u32 props[] = {
|
||||
stdobject(0x0100, MODEL_A51_CRATE1, 0x02f7, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_INVINCIBLE, 0, 0, 1000)
|
||||
blocked_path(2, 0x0111, 0x01bb)
|
||||
conditional_scenery(1, 0, 2)
|
||||
door(0x0100, MODEL_A51_UNEXP1, 0x0422, OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_00000800 | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE | OBJFLAG_DEACTIVATED, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00004000 | OBJFLAG2_00100000 | OBJFLAG2_00200000 | OBJFLAG2_AICANNOTUSE, 0, 1000, 0x00000000, 0x00010000, 0x03e80000, 0x03e80000, 0x00010000, 0, DOORTYPE_SLIDING, 0x00000080, 0x00000001, 0x00010000, 0x00000000, 0x00000000)
|
||||
stdobject(0x0100, MODEL_A51_EXP1, 0x0421, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00004000 | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000)
|
||||
door(0x0100, MODEL_A51_UNEXP1, 0x0422, OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_00000800 | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE | OBJFLAG_DEACTIVATED, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000 | OBJFLAG2_AICANNOTUSE, 0, 1000, 0x00000000, 0x00010000, 0x03e80000, 0x03e80000, 0x00010000, 0, DOORTYPE_SLIDING, 0x00000080, 0x00000001, 0x00010000, 0x00000000, 0x00000000)
|
||||
stdobject(0x0100, MODEL_A51_EXP1, 0x0421, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000)
|
||||
tag(0x18, -2)
|
||||
tag(0x46, 6)
|
||||
tag(0x47, 6)
|
||||
tag(0x48, 8)
|
||||
tag(0x49, 8)
|
||||
tag(0x38, 1)
|
||||
lift(0x0100, MODEL_A51_LIFT_CONTROL, 0x032a, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00004000 | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x032a, 0x032b, -1, -1, 0x00000001, 0x00000005, 0x00000000, 0x00000000, 0x0000071c, 0x0010aaaa, 0x16000000)
|
||||
lift(0x0100, MODEL_A51_LIFT_CONTROL, 0x032a, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x032a, 0x032b, -1, -1, 0x00000001, 0x00000005, 0x00000000, 0x00000000, 0x0000071c, 0x0010aaaa, 0x16000000)
|
||||
door(0x0100, MODEL_A51_VERT_DOOR_ST, 0x0330, OBJFLAG_DEACTIVATED, 0, 0, 1000, 0x0000e666, 0x0000e666, 0x00008e38, 0x00008e38, 0x00000444, 0, DOORTYPE_SLIDING, 0x00000000, 0x0000012c, 0x00000000, 0x00000001, 0x00000300)
|
||||
door(0x0100, MODEL_A51_VERT_DOOR_ST, 0x0331, OBJFLAG_DEACTIVATED, 0, 0, 1000, 0x0000e666, 0x0000e666, 0x00008e38, 0x00008e38, 0x00000444, 0, DOORTYPE_SLIDING, 0x00000000, 0x0000012c, 0x00000000, 0xffffffff, 0x00000000)
|
||||
lift_door(-2, -3, 0)
|
||||
@@ -499,7 +499,7 @@ u32 props[] = {
|
||||
key(0x0080, MODEL_KEYCARD, 0x0026, OBJFLAG_ASSIGNEDTOCHR, 0, 0, 128)
|
||||
rename_object(-1, WEAPON_KEYCARD48, L_LIP_059, L_LIP_060, L_LIP_061, L_LIP_062, L_LIP_063) // "Obtain op room key card."
|
||||
|
||||
stdobject(0x0100, MODEL_A51BOARD, 0x03c4, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_01000000 | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00004000 | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_A51BOARD, 0x03c4, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_01000000 | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000)
|
||||
door(0x0100, MODEL_A51_HORIZ_DOOR_BOT, 0x02bd, OBJFLAG_DEACTIVATED, 0, 0, 1000, 0x0000f333, 0x0000f333, 0x00085555, 0x00085555, 0x00001999, 0, DOORTYPE_VERTICAL, 0x00000000, 0x0000003c, 0x00000000, 0x00000001, 0x00000100)
|
||||
door(0x0100, MODEL_A51_HORIZ_DOOR_TOP, 0x02be, OBJFLAG_DEACTIVATED, 0, 0, 1000, 0x0000f333, 0x0000f333, 0x00085555, 0x00085555, 0x00001999, 0, DOORTYPE_VERTICAL, 0x00000000, 0x0fffffff, 0x00000000, 0xffffffff, 0x00000000)
|
||||
door(0x0100, MODEL_A51_HORIZ_DOOR_BOT, 0x02bf, OBJFLAG_DEACTIVATED, 0, 0, 1000, 0x0000f333, 0x0000f333, 0x00085555, 0x00085555, 0x00001999, 0, DOORTYPE_VERTICAL, 0x00000000, 0x0000003c, 0x00000000, 0x00000001, 0x00000100)
|
||||
@@ -514,70 +514,70 @@ u32 props[] = {
|
||||
glass(0x0100, MODEL_MEDLABWIN1, 0x0439, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_INVINCIBLE | OBJFLAG_04000000, OBJFLAG2_00100000, 0, 1000)
|
||||
glass(0x0100, MODEL_MEDLABWIN2, 0x043a, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_INVINCIBLE | OBJFLAG_04000000, OBJFLAG2_00100000, 0, 1000)
|
||||
glass(0x0100, MODEL_MEDLABWIN2, 0x043b, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_INVINCIBLE | OBJFLAG_04000000, OBJFLAG2_00100000, 0, 1000)
|
||||
tinted_glass(0x0100, MODEL_DD_WINDOW, 0x0446, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_INVINCIBLE | OBJFLAG_04000000 | OBJFLAG_DEACTIVATED, OBJFLAG2_00004000, 0, 1000, 0x0096012c)
|
||||
tinted_glass(0x0100, MODEL_DD_WINDOW, 0x0445, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_INVINCIBLE | OBJFLAG_04000000 | OBJFLAG_DEACTIVATED, OBJFLAG2_00004000, 0, 1000, 0x0096012c)
|
||||
tinted_glass(0x0100, MODEL_DD_WINDOW, 0x043d, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000200 | OBJFLAG_INVINCIBLE | OBJFLAG_00400000, OBJFLAG2_00004000 | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x04b007d0)
|
||||
tinted_glass(0x0100, MODEL_DD_WINDOW, 0x043e, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000200 | OBJFLAG_INVINCIBLE | OBJFLAG_00400000, OBJFLAG2_00004000 | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x04b007d0)
|
||||
tinted_glass(0x0100, MODEL_DD_WINDOW, 0x043f, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000200 | OBJFLAG_INVINCIBLE | OBJFLAG_00400000, OBJFLAG2_00004000 | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x04b007d0)
|
||||
tinted_glass(0x0100, MODEL_DD_WINDOW, 0x0440, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000200 | OBJFLAG_INVINCIBLE | OBJFLAG_00400000, OBJFLAG2_00004000 | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x04b007d0)
|
||||
tinted_glass(0x0100, MODEL_DD_WINDOW, 0x0441, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000200 | OBJFLAG_INVINCIBLE | OBJFLAG_00400000, OBJFLAG2_00004000 | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x04b007d0)
|
||||
tinted_glass(0x0100, MODEL_DD_WINDOW, 0x0442, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000200 | OBJFLAG_INVINCIBLE | OBJFLAG_00400000, OBJFLAG2_00004000 | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x04b007d0)
|
||||
tinted_glass(0x0100, MODEL_DD_WINDOW, 0x0446, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_INVINCIBLE | OBJFLAG_04000000 | OBJFLAG_DEACTIVATED, OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000, 0x0096012c)
|
||||
tinted_glass(0x0100, MODEL_DD_WINDOW, 0x0445, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_INVINCIBLE | OBJFLAG_04000000 | OBJFLAG_DEACTIVATED, OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000, 0x0096012c)
|
||||
tinted_glass(0x0100, MODEL_DD_WINDOW, 0x043d, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000200 | OBJFLAG_INVINCIBLE | OBJFLAG_00400000, OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x04b007d0)
|
||||
tinted_glass(0x0100, MODEL_DD_WINDOW, 0x043e, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000200 | OBJFLAG_INVINCIBLE | OBJFLAG_00400000, OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x04b007d0)
|
||||
tinted_glass(0x0100, MODEL_DD_WINDOW, 0x043f, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000200 | OBJFLAG_INVINCIBLE | OBJFLAG_00400000, OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x04b007d0)
|
||||
tinted_glass(0x0100, MODEL_DD_WINDOW, 0x0440, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000200 | OBJFLAG_INVINCIBLE | OBJFLAG_00400000, OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x04b007d0)
|
||||
tinted_glass(0x0100, MODEL_DD_WINDOW, 0x0441, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000200 | OBJFLAG_INVINCIBLE | OBJFLAG_00400000, OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x04b007d0)
|
||||
tinted_glass(0x0100, MODEL_DD_WINDOW, 0x0442, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000200 | OBJFLAG_INVINCIBLE | OBJFLAG_00400000, OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x04b007d0)
|
||||
tag(0x19, 1)
|
||||
autogun(0x00c0, MODEL_A51_ROOFGUN, 0x0405, OBJFLAG_00000004, OBJFLAG2_00002000, 0, 1000, 0x0108, 0x00004000, 0xffffc000, 0x000000da, 0x00140000)
|
||||
tag(0x1a, 2)
|
||||
tag(0x22, 2)
|
||||
lift(0x0100, MODEL_CHAMBER, 0x033c, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00004000 | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x033c, 0x033d, -1, -1, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000071c, 0x0010aaaa, 0x00000000)
|
||||
lift(0x0100, MODEL_CHAMBER, 0x033c, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x033c, 0x033d, -1, -1, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000071c, 0x0010aaaa, 0x00000000)
|
||||
singlemonitor(0x0100, MODEL_MODEMBOX, 0x045c, OBJFLAG_00000002 | OBJFLAG_DEACTIVATED, OBJFLAG2_00000001, OBJFLAG3_00010000, 1000, 18)
|
||||
tag(0x1c, 2)
|
||||
tag(0x24, 2)
|
||||
lift(0x0100, MODEL_CHAMBER, 0x0340, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00004000 | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x0340, 0x0341, -1, -1, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000071c, 0x0010aaaa, 0x00000000)
|
||||
lift(0x0100, MODEL_CHAMBER, 0x0340, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x0340, 0x0341, -1, -1, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000071c, 0x0010aaaa, 0x00000000)
|
||||
singlemonitor(0x0100, MODEL_MODEMBOX, 0x0459, OBJFLAG_00000002 | OBJFLAG_DEACTIVATED, OBJFLAG2_00000001, OBJFLAG3_00010000, 1000, 18)
|
||||
tag(0x1e, 2)
|
||||
tag(0x26, 2)
|
||||
lift(0x0100, MODEL_CHAMBER, 0x0344, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00004000 | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x0344, 0x0345, -1, -1, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000071c, 0x0010aaaa, 0x00000000)
|
||||
lift(0x0100, MODEL_CHAMBER, 0x0344, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x0344, 0x0345, -1, -1, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000071c, 0x0010aaaa, 0x00000000)
|
||||
singlemonitor(0x0100, MODEL_MODEMBOX, 0x045a, OBJFLAG_00000002 | OBJFLAG_DEACTIVATED, OBJFLAG2_00000001, OBJFLAG3_00010000, 1000, 18)
|
||||
tag(0x20, 2)
|
||||
tag(0x28, 2)
|
||||
lift(0x0100, MODEL_CHAMBER, 0x0348, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00004000 | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x0348, 0x0349, -1, -1, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000071c, 0x0010aaaa, 0x00000000)
|
||||
lift(0x0100, MODEL_CHAMBER, 0x0348, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x0348, 0x0349, -1, -1, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000071c, 0x0010aaaa, 0x00000000)
|
||||
singlemonitor(0x0100, MODEL_MODEMBOX, 0x045b, OBJFLAG_00000002 | OBJFLAG_DEACTIVATED, OBJFLAG2_00000001, OBJFLAG3_00010000, 1000, 18)
|
||||
tag(0x1b, 2)
|
||||
tag(0x23, 2)
|
||||
lift(0x0100, MODEL_CHAMBER, 0x033f, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00004000 | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x033f, 0x033e, -1, -1, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000071c, 0x0010aaaa, 0x00000000)
|
||||
lift(0x0100, MODEL_CHAMBER, 0x033f, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x033f, 0x033e, -1, -1, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000071c, 0x0010aaaa, 0x00000000)
|
||||
singlemonitor(0x0100, MODEL_MODEMBOX, 0x045e, OBJFLAG_00000002 | OBJFLAG_DEACTIVATED, OBJFLAG2_00000001, OBJFLAG3_00010000, 1000, 18)
|
||||
tag(0x1d, 2)
|
||||
tag(0x25, 2)
|
||||
lift(0x0100, MODEL_CHAMBER, 0x0343, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00004000 | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x0343, 0x0342, -1, -1, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000071c, 0x0010aaaa, 0x00000000)
|
||||
lift(0x0100, MODEL_CHAMBER, 0x0343, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x0343, 0x0342, -1, -1, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000071c, 0x0010aaaa, 0x00000000)
|
||||
singlemonitor(0x0100, MODEL_MODEMBOX, 0x045f, OBJFLAG_00000002 | OBJFLAG_DEACTIVATED, OBJFLAG2_00000001, OBJFLAG3_00010000, 1000, 18)
|
||||
tag(0x1f, 2)
|
||||
tag(0x27, 2)
|
||||
lift(0x0100, MODEL_CHAMBER, 0x0347, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00004000 | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x0347, 0x0346, -1, -1, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000071c, 0x0010aaaa, 0x00000000)
|
||||
lift(0x0100, MODEL_CHAMBER, 0x0347, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x0347, 0x0346, -1, -1, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000071c, 0x0010aaaa, 0x00000000)
|
||||
singlemonitor(0x0100, MODEL_MODEMBOX, 0x0460, OBJFLAG_00000002 | OBJFLAG_DEACTIVATED, OBJFLAG2_00000001, OBJFLAG3_00010000, 1000, 18)
|
||||
tag(0x21, 2)
|
||||
tag(0x29, 2)
|
||||
lift(0x0100, MODEL_CHAMBER, 0x034b, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00004000 | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x034b, 0x034a, -1, -1, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000071c, 0x0010aaaa, 0x00000000)
|
||||
lift(0x0100, MODEL_CHAMBER, 0x034b, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x034b, 0x034a, -1, -1, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000071c, 0x0010aaaa, 0x00000000)
|
||||
singlemonitor(0x0100, MODEL_MODEMBOX, 0x045d, OBJFLAG_00000002 | OBJFLAG_DEACTIVATED, OBJFLAG2_00000001, OBJFLAG3_00010000, 1000, 18)
|
||||
tag(0x32, 1)
|
||||
stdobject(0x0100, MODEL_A51_CRATE1, 0xffff, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_00001000 | OBJFLAG_INVINCIBLE, 0, 0, 1000)
|
||||
stdobject(0x0100, MODEL_A51TABLE, 0x0461, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00004000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_A51TABLE, 0x0462, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00004000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_A51TABLE, 0x0463, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00004000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_A51TABLE, 0x0464, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00004000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_A51TABLE, 0x0465, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00004000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_A51TABLE, 0x0466, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00004000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_A51TABLE, 0x0467, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00004000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_A51TABLE, 0x0468, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00004000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_A51TABLE, 0x0469, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00004000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_A51TABLE, 0x046a, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00004000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_A51TABLE, 0x046b, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00004000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_A51TABLE, 0x046c, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00004000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_A51TABLE, 0x046d, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00004000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_A51TABLE, 0x046e, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00004000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_A51TABLE, 0x046f, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00004000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_A51TABLE, 0x0470, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00004000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_A51TABLE, 0x0471, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00004000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_A51TABLE, 0x0472, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00004000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_A51TABLE, 0x0473, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00004000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_A51TABLE, 0x0474, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00004000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_A51TABLE, 0x0461, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000)
|
||||
stdobject(0x0100, MODEL_A51TABLE, 0x0462, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000)
|
||||
stdobject(0x0100, MODEL_A51TABLE, 0x0463, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000)
|
||||
stdobject(0x0100, MODEL_A51TABLE, 0x0464, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000)
|
||||
stdobject(0x0100, MODEL_A51TABLE, 0x0465, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000)
|
||||
stdobject(0x0100, MODEL_A51TABLE, 0x0466, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000)
|
||||
stdobject(0x0100, MODEL_A51TABLE, 0x0467, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000)
|
||||
stdobject(0x0100, MODEL_A51TABLE, 0x0468, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000)
|
||||
stdobject(0x0100, MODEL_A51TABLE, 0x0469, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000)
|
||||
stdobject(0x0100, MODEL_A51TABLE, 0x046a, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000)
|
||||
stdobject(0x0100, MODEL_A51TABLE, 0x046b, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000)
|
||||
stdobject(0x0100, MODEL_A51TABLE, 0x046c, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000)
|
||||
stdobject(0x0100, MODEL_A51TABLE, 0x046d, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000)
|
||||
stdobject(0x0100, MODEL_A51TABLE, 0x046e, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000)
|
||||
stdobject(0x0100, MODEL_A51TABLE, 0x046f, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000)
|
||||
stdobject(0x0100, MODEL_A51TABLE, 0x0470, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000)
|
||||
stdobject(0x0100, MODEL_A51TABLE, 0x0471, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000)
|
||||
stdobject(0x0100, MODEL_A51TABLE, 0x0472, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000)
|
||||
stdobject(0x0100, MODEL_A51TABLE, 0x0473, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000)
|
||||
stdobject(0x0100, MODEL_A51TABLE, 0x0474, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000)
|
||||
stdobject(0x0100, MODEL_DD_CHAIR, 0x0476, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, 0, 0, 1000)
|
||||
stdobject(0x0100, MODEL_DD_CHAIR, 0x0477, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, 0, 0, 1000)
|
||||
stdobject(0x0100, MODEL_DD_CHAIR, 0x0479, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, 0, 0, 1000)
|
||||
|
||||
+22
-22
@@ -127,7 +127,7 @@ u32 props[] = {
|
||||
tag(0x3d, 6)
|
||||
tag(0x31, 2)
|
||||
tag(0x0f, 2)
|
||||
lift(0x0100, MODEL_A51_LIFT_HANGAR, 0x031e, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00004000 | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x031e, 0x031f, -1, -1, 0x00000001, 0x00000003, 0x00000000, 0x00000000, 0x0000071c, 0x0010aaaa, 0x14000000)
|
||||
lift(0x0100, MODEL_A51_LIFT_HANGAR, 0x031e, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x031e, 0x031f, -1, -1, 0x00000001, 0x00000003, 0x00000000, 0x00000000, 0x0000071c, 0x0010aaaa, 0x14000000)
|
||||
#if VERSION >= VERSION_PAL_FINAL
|
||||
door(0x0100, MODEL_DOOR_ROLLERTRAIN, 0x0321, OBJFLAG_DEACTIVATED, OBJFLAG2_AICANNOTUSE, 0, 1000, 0x0000f333, 0x0000c000, 0x000031c7, 0x000031c7, 0x000002fc, DOORFLAG_0004, DOORTYPE_VERTICAL, 0x00000002, 0x0000012c, 0x00000000, 0x00000000, 0x00001900)
|
||||
#else
|
||||
@@ -145,7 +145,7 @@ u32 props[] = {
|
||||
tag(0x3f, 6)
|
||||
tag(0x32, 2)
|
||||
tag(0x0e, 2)
|
||||
lift(0x0100, MODEL_A51_LIFT_HANGAR, 0x0324, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00004000 | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x0324, 0x0325, -1, -1, 0x00000001, 0x00000003, 0x00000000, 0x00000000, 0x0000071c, 0x0010aaaa, 0x14000000)
|
||||
lift(0x0100, MODEL_A51_LIFT_HANGAR, 0x0324, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x0324, 0x0325, -1, -1, 0x00000001, 0x00000003, 0x00000000, 0x00000000, 0x0000071c, 0x0010aaaa, 0x14000000)
|
||||
door(0x0100, MODEL_DOOR_ROLLERTRAIN, 0x0327, OBJFLAG_DEACTIVATED, 0, 0, 1000, 0x0000f333, 0x0000c000, 0x000031c7, 0x000031c7, 0x000002fc, DOORFLAG_0004, DOORTYPE_VERTICAL, 0x00000002, 0x0000012c, 0x00000000, 0x00000000, 0x00001900)
|
||||
lift_door(-1, -2, 0)
|
||||
door(0x0100, MODEL_DOOR_ROLLERTRAIN, 0x0328, OBJFLAG_DEACTIVATED, OBJFLAG2_00000800, 0, 1000, 0x0000f333, 0x0000c000, 0x000031c7, 0x000031c7, 0x000002fc, DOORFLAG_0004, DOORTYPE_VERTICAL, 0x00000002, 0x0000012c, 0x00000000, 0x00000000, 0x00001900)
|
||||
@@ -158,7 +158,7 @@ u32 props[] = {
|
||||
tag(0x42, 8)
|
||||
tag(0x43, 8)
|
||||
tag(0x33, 1)
|
||||
lift(0x0100, MODEL_A51_LIFT_CONTROL, 0x0329, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00004000 | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x0329, 0x032a, -1, -1, 0x00000001, 0x00000005, 0x00000000, 0x00000000, 0x0000071c, 0x0010aaaa, 0x16000000)
|
||||
lift(0x0100, MODEL_A51_LIFT_CONTROL, 0x0329, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x0329, 0x032a, -1, -1, 0x00000001, 0x00000005, 0x00000000, 0x00000000, 0x0000071c, 0x0010aaaa, 0x16000000)
|
||||
door(0x0100, MODEL_A51_VERT_DOOR_ST, 0x032e, OBJFLAG_DEACTIVATED, 0, 0, 1000, 0x0000e666, 0x0000e666, 0x00008e38, 0x00008e38, 0x00000444, 0, DOORTYPE_SLIDING, 0x00000000, 0x0000012c, 0x00000000, 0x00000001, 0x00000300)
|
||||
door(0x0100, MODEL_A51_VERT_DOOR_ST, 0x032f, OBJFLAG_DEACTIVATED, 0, 0, 1000, 0x0000e666, 0x0000e666, 0x00008e38, 0x00008e38, 0x00000444, 0, DOORTYPE_SLIDING, 0x00000000, 0x0000012c, 0x00000000, 0xffffffff, 0x00000000)
|
||||
lift_door(-2, -3, 0)
|
||||
@@ -257,7 +257,7 @@ u32 props[] = {
|
||||
chr(0, 0x2b, 0x0156, BODY_BIOTECH, HEAD_BIOTECH, GAILIST_IDLE, -1, -1, 1000, 100, CHRFLAG0_CAN_RETREAT | CHRFLAG0_UNSURPRISABLE | CHRFLAG0_CAN_THROW_GRENADES | CHRFLAG0_00004000 | CHRFLAG0_NOHEAR | CHRFLAG0_CANLOSEGUN, 0, TEAM_ENEMY, SQUADRON_0A, -1, 0, 0, 0, 0, 0)
|
||||
weapon(0x0100, MODEL_CHRSONICSCREWER, 0x002b, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_52)
|
||||
tag(0x2f, 1)
|
||||
hover_prop(0x0100, MODEL_HOVERBED, 0x0155, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_01000000 | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00004000 | OBJFLAG2_00100000 | OBJFLAG2_00200000, OBJFLAG3_PUSHABLE | OBJFLAG3_GRABBABLE | OBJFLAG3_00100000, 1000, 0x00010000)
|
||||
hover_prop(0x0100, MODEL_HOVERBED, 0x0155, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_01000000 | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000, OBJFLAG3_PUSHABLE | OBJFLAG3_GRABBABLE | OBJFLAG3_00100000, 1000, 0x00010000)
|
||||
chr(0, 0x34, 0x040f, BODY_A51TROOPER, HEAD_RANDOM, GAILIST_IDLE, 0x007d, -1, 1000, 100, CHRFLAG0_00002000 | CHRFLAG0_01000000 | CHRFLAG0_CANLOSEGUN, 0, TEAM_ENEMY, SQUADRON_0B, -1, 0, 0, 0, 0, 0)
|
||||
weapon(0x0100, MODEL_CHRDYROCKET, 0x0034, OBJFLAG_ASSIGNEDTOCHR | OBJFLAG_DEACTIVATED, 0, 0, WEAPON_ROCKETLAUNCHER)
|
||||
tag(0x53, -1)
|
||||
@@ -326,7 +326,7 @@ u32 props[] = {
|
||||
autogun(0x00c0, MODEL_A51_ROOFGUN, 0x0403, OBJFLAG_00000004, OBJFLAG2_EXCLUDE_A | OBJFLAG2_00002000, 0, 1000, 0x0367, 0x00004000, 0xffffc000, 0x00000e38, 0x003c0000)
|
||||
autogun(0x00c0, MODEL_A51_ROOFGUN, 0x0404, OBJFLAG_00000004, OBJFLAG2_EXCLUDE_A | OBJFLAG2_00002000, 0, 1000, 0x0369, 0x000031c7, 0xffffce39, 0x00000e38, 0x003c0000)
|
||||
tag(0x55, 1)
|
||||
hoverbike(0x0100, MODEL_HOVBIKE, 0x037a, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_01000000 | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00004000 | OBJFLAG2_00100000 | OBJFLAG2_00200000, OBJFLAG3_PUSHABLE | OBJFLAG3_GRABBABLE | OBJFLAG3_GEOTYPE3, 1000)
|
||||
hoverbike(0x0100, MODEL_HOVBIKE, 0x037a, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_01000000 | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000, OBJFLAG3_PUSHABLE | OBJFLAG3_GRABBABLE | OBJFLAG3_GEOTYPE3, 1000)
|
||||
tag(0x02, 1)
|
||||
chopper(0x0a00, MODEL_A51INTERCEPTOR, 0x0359, OBJFLAG_00000008 | OBJFLAG_00000100 | OBJFLAG_20000000, OBJFLAG2_INVISIBLE, OBJFLAG3_00000200 | OBJFLAG3_00008000, 100, 0x040c)
|
||||
tag(0x03, 1)
|
||||
@@ -342,10 +342,10 @@ u32 props[] = {
|
||||
weapon(0x0180, MODEL_CHRBUG, 0xffff, OBJFLAG_00000001 | OBJFLAG_UNCOLLECTABLE, OBJFLAG2_INVISIBLE, 0, WEAPON_COMMSRIDER)
|
||||
rename_object(-1, WEAPON_COMMSRIDER, L_LUE_021, L_LUE_022, L_LUE_023, L_LUE_024, L_LUE_025) // "Obtain comms rider."
|
||||
tag(0x2e, 1)
|
||||
stdobject(0x0100, MODEL_CHRBUG, 0x035b, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_COLLECTABLE | OBJFLAG_00200000 | OBJFLAG_01000000, OBJFLAG2_00004000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_CHRBUG, 0x035b, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_COLLECTABLE | OBJFLAG_00200000 | OBJFLAG_01000000, OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000)
|
||||
rename_object(-1, WEAPON_EXPLOSIVES, L_LUE_048, L_LUE_049, L_LUE_050, L_LUE_051, L_LUE_052) // "Obtain explosive."
|
||||
tag(0x37, 1)
|
||||
stdobject(0x0100, MODEL_CHRBUG, 0x035b, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00200000 | OBJFLAG_01000000, OBJFLAG2_00004000 | OBJFLAG2_INVISIBLE, 0, 1000)
|
||||
stdobject(0x0100, MODEL_CHRBUG, 0x035b, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00200000 | OBJFLAG_01000000, OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_INVISIBLE, 0, 1000)
|
||||
rename_object(-1, WEAPON_EXPLOSIVES, L_LUE_048, L_LUE_049, L_LUE_050, L_LUE_051, L_LUE_052) // "Obtain explosive."
|
||||
tag(0x09, 1)
|
||||
singlemonitor(0x0100, MODEL_MODEMBOX, 0x0406, OBJFLAG_00000002 | OBJFLAG_DEACTIVATED, OBJFLAG2_00000001 | OBJFLAG2_00002000, OBJFLAG3_00010000, 1000, 19)
|
||||
@@ -356,7 +356,7 @@ u32 props[] = {
|
||||
tag(0x10, 1)
|
||||
multimonitor(0x0099, MODEL_PD_CONSOLE, 0x04f7, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_INVINCIBLE, OBJFLAG2_00000800, OBJFLAG3_00010000, 1000, 3, 3, 0, 0)
|
||||
tag(0x54, 1)
|
||||
stdobject(0x000c, MODEL_EXPLOSIVEBRICK, 0x036b, OBJFLAG_00000008 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000, OBJFLAG2_00004000 | OBJFLAG2_INVISIBLE, 0, 1000)
|
||||
stdobject(0x000c, MODEL_EXPLOSIVEBRICK, 0x036b, OBJFLAG_00000008 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000, OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_INVISIBLE, 0, 1000)
|
||||
tag(0x17, 1)
|
||||
mine(0x0100, MODEL_CHRPROXIMITYMINE, 0x040c, OBJFLAG_00000002, 0, 0, 1000, WEAPON_PROXIMITYMINE)
|
||||
tag(0x18, 1)
|
||||
@@ -404,9 +404,9 @@ u32 props[] = {
|
||||
stdobject(0x0100, MODEL_A51_CRATE1, 0x0310, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_INVINCIBLE, 0, 0, 1000)
|
||||
stdobject(0x0100, MODEL_A51_CRATE1, 0x02f8, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_INVINCIBLE, 0, 0, 1000)
|
||||
tag(0x07, 1)
|
||||
lift(0x0100, MODEL_A51DISH, 0x033b, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00004000 | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x033b, 0x033a, -1, -1, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000071c, 0x0010aaaa, 0x00000000)
|
||||
tinted_glass(0x0100, MODEL_DD_WINDOW, 0x0446, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_INVINCIBLE | OBJFLAG_04000000 | OBJFLAG_DEACTIVATED, OBJFLAG2_00004000, 0, 1000, 0x0096012c)
|
||||
tinted_glass(0x0100, MODEL_DD_WINDOW, 0x0445, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_INVINCIBLE | OBJFLAG_04000000 | OBJFLAG_DEACTIVATED, OBJFLAG2_00004000, 0, 1000, 0x0096012c)
|
||||
lift(0x0100, MODEL_A51DISH, 0x033b, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x033b, 0x033a, -1, -1, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000071c, 0x0010aaaa, 0x00000000)
|
||||
tinted_glass(0x0100, MODEL_DD_WINDOW, 0x0446, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_INVINCIBLE | OBJFLAG_04000000 | OBJFLAG_DEACTIVATED, OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000, 0x0096012c)
|
||||
tinted_glass(0x0100, MODEL_DD_WINDOW, 0x0445, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_INVINCIBLE | OBJFLAG_04000000 | OBJFLAG_DEACTIVATED, OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000, 0x0096012c)
|
||||
tag(0x1e, 7)
|
||||
tag(0x1f, 7)
|
||||
tag(0x20, 7)
|
||||
@@ -422,25 +422,25 @@ u32 props[] = {
|
||||
door(0x0100, MODEL_LASDOOR, 0x044f, OBJFLAG_ILLUMINATED | OBJFLAG_CANNOT_ACTIVATE | OBJFLAG_04000000, OBJFLAG2_THROWTHROUGH, 0, 1000, 0x00011999, 0x00011999, 0x7fffffff, 0x7fffffff, 0x7fffffff, DOORFLAG_DAMAGEONCONTACT | DOORFLAG_UNBLOCKABLEOPEN, DOORTYPE_LASER, 0x00000000, 0x0000003c, 0x00000000, 0x00000000, 0x00000000)
|
||||
door(0x0100, MODEL_LASDOOR, 0x0450, OBJFLAG_ILLUMINATED | OBJFLAG_CANNOT_ACTIVATE | OBJFLAG_04000000, OBJFLAG2_THROWTHROUGH, 0, 1000, 0x00011999, 0x00011999, 0x7fffffff, 0x7fffffff, 0x7fffffff, DOORFLAG_DAMAGEONCONTACT | DOORFLAG_UNBLOCKABLEOPEN, DOORTYPE_LASER, 0x00000000, 0x0000003c, 0x00000000, 0x00000000, 0x00000000)
|
||||
tag(0x25, 1)
|
||||
stdobject(0x0100, MODEL_CHRREMOTEMINE, 0x0050, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_00200000 | OBJFLAG_01000000, OBJFLAG2_00002000 | OBJFLAG2_00004000 | OBJFLAG2_INVISIBLE, 0, 1000)
|
||||
stdobject(0x0100, MODEL_CHRREMOTEMINE, 0x0050, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_00200000 | OBJFLAG_01000000, OBJFLAG2_00002000 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_INVISIBLE, 0, 1000)
|
||||
tag(0x26, 1)
|
||||
stdobject(0x0100, MODEL_CHRREMOTEMINE, 0x0050, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_00200000 | OBJFLAG_01000000, OBJFLAG2_00002000 | OBJFLAG2_00004000 | OBJFLAG2_INVISIBLE, 0, 1000)
|
||||
stdobject(0x0100, MODEL_CHRREMOTEMINE, 0x0050, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_00200000 | OBJFLAG_01000000, OBJFLAG2_00002000 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_INVISIBLE, 0, 1000)
|
||||
tag(0x27, 1)
|
||||
stdobject(0x0100, MODEL_CHRREMOTEMINE, 0x0050, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_00200000 | OBJFLAG_01000000, OBJFLAG2_00002000 | OBJFLAG2_00004000 | OBJFLAG2_INVISIBLE, 0, 1000)
|
||||
stdobject(0x0100, MODEL_CHRREMOTEMINE, 0x0050, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_00200000 | OBJFLAG_01000000, OBJFLAG2_00002000 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_INVISIBLE, 0, 1000)
|
||||
tag(0x28, 1)
|
||||
stdobject(0x0100, MODEL_CHRREMOTEMINE, 0x0050, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_00200000 | OBJFLAG_01000000, OBJFLAG2_00002000 | OBJFLAG2_00004000 | OBJFLAG2_INVISIBLE, 0, 1000)
|
||||
stdobject(0x0100, MODEL_CHRREMOTEMINE, 0x0050, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_00200000 | OBJFLAG_01000000, OBJFLAG2_00002000 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_INVISIBLE, 0, 1000)
|
||||
tag(0x29, 1)
|
||||
stdobject(0x0100, MODEL_CHRREMOTEMINE, 0x0050, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_00200000 | OBJFLAG_01000000, OBJFLAG2_00002000 | OBJFLAG2_00004000 | OBJFLAG2_INVISIBLE, 0, 1000)
|
||||
stdobject(0x0100, MODEL_CHRREMOTEMINE, 0x0050, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_00200000 | OBJFLAG_01000000, OBJFLAG2_00002000 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_INVISIBLE, 0, 1000)
|
||||
tag(0x2a, 1)
|
||||
stdobject(0x0100, MODEL_CHRREMOTEMINE, 0x0050, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_00200000 | OBJFLAG_01000000, OBJFLAG2_00002000 | OBJFLAG2_00004000 | OBJFLAG2_INVISIBLE, 0, 1000)
|
||||
stdobject(0x0100, MODEL_CHRREMOTEMINE, 0x0050, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_00200000 | OBJFLAG_01000000, OBJFLAG2_00002000 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_INVISIBLE, 0, 1000)
|
||||
tag(0x2b, 1)
|
||||
stdobject(0x0100, MODEL_CHRREMOTEMINE, 0x0050, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_00200000 | OBJFLAG_01000000, OBJFLAG2_00002000 | OBJFLAG2_00004000 | OBJFLAG2_INVISIBLE, 0, 1000)
|
||||
stdobject(0x0100, MODEL_CHRREMOTEMINE, 0x0050, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_00200000 | OBJFLAG_01000000, OBJFLAG2_00002000 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_INVISIBLE, 0, 1000)
|
||||
tag(0x2c, 1)
|
||||
stdobject(0x0100, MODEL_CHRREMOTEMINE, 0x0050, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_00200000 | OBJFLAG_01000000, OBJFLAG2_00002000 | OBJFLAG2_00004000 | OBJFLAG2_INVISIBLE, 0, 1000)
|
||||
stdobject(0x0100, MODEL_CHRREMOTEMINE, 0x0050, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_00200000 | OBJFLAG_01000000, OBJFLAG2_00002000 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_INVISIBLE, 0, 1000)
|
||||
tag(0x2d, 1)
|
||||
stdobject(0x0100, MODEL_CHRREMOTEMINE, 0x0050, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_00200000 | OBJFLAG_01000000, OBJFLAG2_00002000 | OBJFLAG2_00004000 | OBJFLAG2_INVISIBLE, 0, 1000)
|
||||
stdobject(0x0100, MODEL_CHRREMOTEMINE, 0x0050, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_00200000 | OBJFLAG_01000000, OBJFLAG2_00002000 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_INVISIBLE, 0, 1000)
|
||||
tag(0x51, 1)
|
||||
stdobject(0x0100, MODEL_CHRREMOTEMINE, 0x04e8, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_00200000 | OBJFLAG_01000000, OBJFLAG2_00002000 | OBJFLAG2_00004000 | OBJFLAG2_INVISIBLE, 0, 1000)
|
||||
stdobject(0x0100, MODEL_CHRREMOTEMINE, 0x04e8, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_00200000 | OBJFLAG_01000000, OBJFLAG2_00002000 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_INVISIBLE, 0, 1000)
|
||||
stdobject(0x0100, MODEL_G5_MAINFRAME, 0x04e2, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00000001, 0, 1000)
|
||||
stdobject(0x0100, MODEL_G5_MAINFRAME, 0x04e3, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00000001, 0, 1000)
|
||||
stdobject(0x0100, MODEL_G5_MAINFRAME, 0x04e4, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00000001, 0, 1000)
|
||||
@@ -452,7 +452,7 @@ u32 props[] = {
|
||||
stdobject(0x0100, MODEL_G5_MAINFRAME, 0x04ea, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00000001, 0, 1000)
|
||||
stdobject(0x0100, MODEL_G5_MAINFRAME, 0x04eb, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00000001, 0, 1000)
|
||||
singlemonitor(0x0100, MODEL_MODEMBOX, 0x040b, OBJFLAG_00000002 | OBJFLAG_DEACTIVATED, OBJFLAG2_00000800, 0, 1000, 18)
|
||||
stdobject(0x0100, MODEL_A51TABLE, 0x04d5, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00004000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_A51TABLE, 0x04d5, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000)
|
||||
tag(0x44, 2)
|
||||
tag(0x45, 2)
|
||||
stdobject(0x0100, MODEL_A51_CRATE1, 0x04f8, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED, OBJFLAG2_EXCLUDE_A | OBJFLAG2_00002000, 0, 1000)
|
||||
|
||||
@@ -21,9 +21,9 @@ struct stagesetup setup = {
|
||||
};
|
||||
|
||||
u32 props[] = {
|
||||
lift(0x0100, MODEL_A51_LIFT_THINWALL, 0x006a, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00004000 | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x006a, 0x006b, -1, -1, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00003555, 0x00085555, 0x00000000)
|
||||
lift(0x0100, MODEL_A51_LIFT_THINWALL, 0x006c, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00004000 | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x006c, 0x006d, -1, -1, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00003555, 0x00085555, 0x00000000)
|
||||
lift(0x0100, MODEL_A51_LIFT_THINWALL, 0x006e, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00004000 | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x006e, 0x006f, -1, -1, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00003555, 0x00085555, 0x00000000)
|
||||
lift(0x0100, MODEL_A51_LIFT_THINWALL, 0x006a, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x006a, 0x006b, -1, -1, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00003555, 0x00085555, 0x00000000)
|
||||
lift(0x0100, MODEL_A51_LIFT_THINWALL, 0x006c, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x006c, 0x006d, -1, -1, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00003555, 0x00085555, 0x00000000)
|
||||
lift(0x0100, MODEL_A51_LIFT_THINWALL, 0x006e, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x006e, 0x006f, -1, -1, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00003555, 0x00085555, 0x00000000)
|
||||
endprops
|
||||
};
|
||||
|
||||
|
||||
+13
-13
@@ -311,7 +311,7 @@ u32 props[] = {
|
||||
tag(0x0f, 1)
|
||||
door(0x0100, MODEL_CETANDOOR, 0x0168, OBJFLAG_DEACTIVATED, 0, 0, 1000, 0x0000e666, 0x0000c000, 0x00035555, 0x00035555, 0x00000222, DOORFLAG_0004, DOORTYPE_VERTICAL, 0x00000002, 0x0000012c, 0x00000000, 0x00000000, 0x00001700)
|
||||
tag(0x07, 1)
|
||||
lift(0x0100, MODEL_AL_DOCKLIFT, 0x0185, OBJFLAG_00000008 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00004000 | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x0185, 0x0186, 0x0187, 0x0186, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000071c, 0x00085555, 0x15000000)
|
||||
lift(0x0100, MODEL_AL_DOCKLIFT, 0x0185, OBJFLAG_00000008 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x0185, 0x0186, 0x0187, 0x0186, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000071c, 0x00085555, 0x15000000)
|
||||
tag(0x00, 3)
|
||||
tag(0x01, 3)
|
||||
tag(0x02, 3)
|
||||
@@ -327,7 +327,7 @@ u32 props[] = {
|
||||
glass(0x0100, MODEL_CETANWINDOW1, 0x0203, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_04000000 | OBJFLAG_DEACTIVATED, 0, 0, 1500)
|
||||
glass(0x0100, MODEL_CETANWINDOW1, 0x0204, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_04000000 | OBJFLAG_DEACTIVATED, 0, 0, 1500)
|
||||
glass(0x0100, MODEL_CETANWINDOW1, 0x0205, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_04000000 | OBJFLAG_DEACTIVATED, 0, 0, 1500)
|
||||
stdobject(0x0100, MODEL_CHRREMOTEMINE, 0x0291, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_COLLECTABLE | OBJFLAG_00200000 | OBJFLAG_01000000, OBJFLAG2_00002000 | OBJFLAG2_00004000 | OBJFLAG2_INVISIBLE, 0, 1000)
|
||||
stdobject(0x0100, MODEL_CHRREMOTEMINE, 0x0291, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_COLLECTABLE | OBJFLAG_00200000 | OBJFLAG_01000000, OBJFLAG2_00002000 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_INVISIBLE, 0, 1000)
|
||||
tag(0x14, 4)
|
||||
tag(0x15, 4)
|
||||
tag(0x16, 4)
|
||||
@@ -335,7 +335,7 @@ u32 props[] = {
|
||||
glass(0x0100, MODEL_CETANWINDOW1, 0x0206, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_04000000 | OBJFLAG_DEACTIVATED, 0, 0, 1500)
|
||||
glass(0x0100, MODEL_CETANWINDOW1, 0x0207, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_04000000 | OBJFLAG_DEACTIVATED, 0, 0, 1500)
|
||||
glass(0x0100, MODEL_CETANWINDOW1, 0x0208, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_04000000 | OBJFLAG_DEACTIVATED, 0, 0, 1500)
|
||||
stdobject(0x0100, MODEL_CHRREMOTEMINE, 0x0290, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_COLLECTABLE | OBJFLAG_00200000 | OBJFLAG_01000000, OBJFLAG2_00002000 | OBJFLAG2_00004000 | OBJFLAG2_INVISIBLE, 0, 1000)
|
||||
stdobject(0x0100, MODEL_CHRREMOTEMINE, 0x0290, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_COLLECTABLE | OBJFLAG_00200000 | OBJFLAG_01000000, OBJFLAG2_00002000 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_INVISIBLE, 0, 1000)
|
||||
tag(0x17, 4)
|
||||
tag(0x18, 4)
|
||||
tag(0x19, 4)
|
||||
@@ -343,7 +343,7 @@ u32 props[] = {
|
||||
glass(0x0100, MODEL_CETANWINDOW1, 0x0209, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_04000000 | OBJFLAG_DEACTIVATED, 0, 0, 1500)
|
||||
glass(0x0100, MODEL_CETANWINDOW1, 0x020a, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_04000000 | OBJFLAG_DEACTIVATED, 0, 0, 1500)
|
||||
glass(0x0100, MODEL_CETANWINDOW1, 0x020b, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_04000000 | OBJFLAG_DEACTIVATED, 0, 0, 1500)
|
||||
stdobject(0x0100, MODEL_CHRREMOTEMINE, 0x0292, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_COLLECTABLE | OBJFLAG_00200000 | OBJFLAG_01000000, OBJFLAG2_00002000 | OBJFLAG2_00004000 | OBJFLAG2_INVISIBLE, 0, 1000)
|
||||
stdobject(0x0100, MODEL_CHRREMOTEMINE, 0x0292, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_COLLECTABLE | OBJFLAG_00200000 | OBJFLAG_01000000, OBJFLAG2_00002000 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_INVISIBLE, 0, 1000)
|
||||
tag(0x1a, 4)
|
||||
tag(0x1b, 4)
|
||||
tag(0x1c, 4)
|
||||
@@ -351,7 +351,7 @@ u32 props[] = {
|
||||
glass(0x0100, MODEL_CETANWINDOW1, 0x020c, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_04000000 | OBJFLAG_DEACTIVATED, 0, 0, 1500)
|
||||
glass(0x0100, MODEL_CETANWINDOW1, 0x020d, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_04000000 | OBJFLAG_DEACTIVATED, 0, 0, 1500)
|
||||
glass(0x0100, MODEL_CETANWINDOW1, 0x020e, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_04000000 | OBJFLAG_DEACTIVATED, 0, 0, 1500)
|
||||
stdobject(0x0100, MODEL_CHRREMOTEMINE, 0x0293, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_COLLECTABLE | OBJFLAG_00200000 | OBJFLAG_01000000, OBJFLAG2_00002000 | OBJFLAG2_00004000 | OBJFLAG2_INVISIBLE, 0, 1000)
|
||||
stdobject(0x0100, MODEL_CHRREMOTEMINE, 0x0293, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_COLLECTABLE | OBJFLAG_00200000 | OBJFLAG_01000000, OBJFLAG2_00002000 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_INVISIBLE, 0, 1000)
|
||||
tag(0x1d, 4)
|
||||
tag(0x1e, 4)
|
||||
tag(0x1f, 4)
|
||||
@@ -359,7 +359,7 @@ u32 props[] = {
|
||||
glass(0x0100, MODEL_CETANWINDOW1, 0x020f, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_04000000 | OBJFLAG_DEACTIVATED, 0, 0, 1500)
|
||||
glass(0x0100, MODEL_CETANWINDOW1, 0x0210, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_04000000 | OBJFLAG_DEACTIVATED, 0, 0, 1500)
|
||||
glass(0x0100, MODEL_CETANWINDOW1, 0x0211, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_04000000 | OBJFLAG_DEACTIVATED, 0, 0, 1500)
|
||||
stdobject(0x0100, MODEL_CHRREMOTEMINE, 0x0294, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_COLLECTABLE | OBJFLAG_00200000 | OBJFLAG_01000000, OBJFLAG2_00002000 | OBJFLAG2_00004000 | OBJFLAG2_INVISIBLE, 0, 1000)
|
||||
stdobject(0x0100, MODEL_CHRREMOTEMINE, 0x0294, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_COLLECTABLE | OBJFLAG_00200000 | OBJFLAG_01000000, OBJFLAG2_00002000 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_INVISIBLE, 0, 1000)
|
||||
tag(0x20, 12)
|
||||
tag(0x21, 12)
|
||||
tag(0x22, 12)
|
||||
@@ -384,7 +384,7 @@ u32 props[] = {
|
||||
glass(0x0100, MODEL_CETANWINDOW3, 0x021b, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_04000000 | OBJFLAG_DEACTIVATED, 0, 0, 1500)
|
||||
glass(0x0100, MODEL_CETANWINDOW2, 0x021c, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_04000000 | OBJFLAG_DEACTIVATED, 0, 0, 1500)
|
||||
glass(0x0100, MODEL_CETANWINDOW3, 0x021d, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_04000000 | OBJFLAG_DEACTIVATED, 0, 0, 1500)
|
||||
stdobject(0x0100, MODEL_CHRREMOTEMINE, 0x0295, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_COLLECTABLE | OBJFLAG_00200000 | OBJFLAG_01000000, OBJFLAG2_00002000 | OBJFLAG2_00004000 | OBJFLAG2_INVISIBLE, 0, 1000)
|
||||
stdobject(0x0100, MODEL_CHRREMOTEMINE, 0x0295, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_COLLECTABLE | OBJFLAG_00200000 | OBJFLAG_01000000, OBJFLAG2_00002000 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_INVISIBLE, 0, 1000)
|
||||
tag(0xa1, -1)
|
||||
tag(0x2c, 12)
|
||||
tag(0x2d, 12)
|
||||
@@ -410,7 +410,7 @@ u32 props[] = {
|
||||
glass(0x0100, MODEL_CETANWINDOW3, 0x0227, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_04000000 | OBJFLAG_DEACTIVATED, 0, 0, 1500)
|
||||
glass(0x0100, MODEL_CETANWINDOW2, 0x0228, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_04000000 | OBJFLAG_DEACTIVATED, 0, 0, 1500)
|
||||
glass(0x0100, MODEL_CETANWINDOW3, 0x0229, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_04000000 | OBJFLAG_DEACTIVATED, 0, 0, 1500)
|
||||
stdobject(0x0100, MODEL_CHRREMOTEMINE, 0x0296, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_COLLECTABLE | OBJFLAG_00200000 | OBJFLAG_01000000, OBJFLAG2_00002000 | OBJFLAG2_00004000 | OBJFLAG2_INVISIBLE, 0, 1000)
|
||||
stdobject(0x0100, MODEL_CHRREMOTEMINE, 0x0296, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_COLLECTABLE | OBJFLAG_00200000 | OBJFLAG_01000000, OBJFLAG2_00002000 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_INVISIBLE, 0, 1000)
|
||||
tag(0xa2, -1)
|
||||
tag(0x38, 12)
|
||||
tag(0x39, 12)
|
||||
@@ -436,7 +436,7 @@ u32 props[] = {
|
||||
glass(0x0100, MODEL_CETANWINDOW3, 0x0233, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_04000000 | OBJFLAG_DEACTIVATED, 0, 0, 1500)
|
||||
glass(0x0100, MODEL_CETANWINDOW2, 0x0234, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_04000000 | OBJFLAG_DEACTIVATED, 0, 0, 1500)
|
||||
glass(0x0100, MODEL_CETANWINDOW3, 0x0235, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_04000000 | OBJFLAG_DEACTIVATED, 0, 0, 1500)
|
||||
stdobject(0x0100, MODEL_CHRREMOTEMINE, 0x0297, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_COLLECTABLE | OBJFLAG_00200000 | OBJFLAG_01000000, OBJFLAG2_00002000 | OBJFLAG2_00004000 | OBJFLAG2_INVISIBLE, 0, 1000)
|
||||
stdobject(0x0100, MODEL_CHRREMOTEMINE, 0x0297, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_COLLECTABLE | OBJFLAG_00200000 | OBJFLAG_01000000, OBJFLAG2_00002000 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_INVISIBLE, 0, 1000)
|
||||
tag(0xa3, -1)
|
||||
tag(0x44, 12)
|
||||
tag(0x45, 12)
|
||||
@@ -462,7 +462,7 @@ u32 props[] = {
|
||||
glass(0x0100, MODEL_CETANWINDOW3, 0x023f, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_04000000 | OBJFLAG_DEACTIVATED, 0, 0, 1500)
|
||||
glass(0x0100, MODEL_CETANWINDOW2, 0x0240, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_04000000 | OBJFLAG_DEACTIVATED, 0, 0, 1500)
|
||||
glass(0x0100, MODEL_CETANWINDOW3, 0x0241, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_04000000 | OBJFLAG_DEACTIVATED, 0, 0, 1500)
|
||||
stdobject(0x0100, MODEL_CHRREMOTEMINE, 0x0298, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_COLLECTABLE | OBJFLAG_00200000 | OBJFLAG_01000000, OBJFLAG2_00002000 | OBJFLAG2_00004000 | OBJFLAG2_INVISIBLE, 0, 1000)
|
||||
stdobject(0x0100, MODEL_CHRREMOTEMINE, 0x0298, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_COLLECTABLE | OBJFLAG_00200000 | OBJFLAG_01000000, OBJFLAG2_00002000 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_INVISIBLE, 0, 1000)
|
||||
tag(0xa4, -1)
|
||||
tag(0x50, 12)
|
||||
tag(0x51, 12)
|
||||
@@ -488,7 +488,7 @@ u32 props[] = {
|
||||
glass(0x0100, MODEL_CETANWINDOW3, 0x024b, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_04000000 | OBJFLAG_DEACTIVATED, 0, 0, 1500)
|
||||
glass(0x0100, MODEL_CETANWINDOW2, 0x024c, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_04000000 | OBJFLAG_DEACTIVATED, 0, 0, 1500)
|
||||
glass(0x0100, MODEL_CETANWINDOW3, 0x024d, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_04000000 | OBJFLAG_DEACTIVATED, 0, 0, 1500)
|
||||
stdobject(0x0100, MODEL_CHRREMOTEMINE, 0x0299, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_COLLECTABLE | OBJFLAG_00200000 | OBJFLAG_01000000, OBJFLAG2_00002000 | OBJFLAG2_00004000 | OBJFLAG2_INVISIBLE, 0, 1000)
|
||||
stdobject(0x0100, MODEL_CHRREMOTEMINE, 0x0299, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_COLLECTABLE | OBJFLAG_00200000 | OBJFLAG_01000000, OBJFLAG2_00002000 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_INVISIBLE, 0, 1000)
|
||||
tag(0xa5, -1)
|
||||
chr(SPAWNFLAG_IGNORECOLLISION, 0x41, 0x024e, BODY_MINISKEDAR, HEAD_MRBLONDE, GAILIST_IDLE, -1, -1, 100, 100, CHRFLAG0_00002000 | CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_08000000 | CHRFLAG0_NOHEAR | CHRFLAG0_CANLOSEGUN, 0, TEAM_NONCOMBAT, SQUADRON_0F, -1, 0, 0, 0, 0, 0)
|
||||
chr(SPAWNFLAG_IGNORECOLLISION, 0x42, 0x025a, BODY_MINISKEDAR, HEAD_MRBLONDE, GAILIST_IDLE, -1, -1, 100, 100, CHRFLAG0_00002000 | CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_08000000 | CHRFLAG0_NOHEAR | CHRFLAG0_CANLOSEGUN, 0, TEAM_NONCOMBAT, SQUADRON_0F, -1, 0, 0, 0, 0, 0)
|
||||
@@ -516,7 +516,7 @@ u32 props[] = {
|
||||
glass(0x0100, MODEL_CETANWINDOW3, 0x0257, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_04000000 | OBJFLAG_DEACTIVATED, 0, 0, 1500)
|
||||
glass(0x0100, MODEL_CETANWINDOW2, 0x0258, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_04000000 | OBJFLAG_DEACTIVATED, 0, 0, 1500)
|
||||
glass(0x0100, MODEL_CETANWINDOW3, 0x0259, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_04000000 | OBJFLAG_DEACTIVATED, 0, 0, 1500)
|
||||
stdobject(0x0100, MODEL_CHRREMOTEMINE, 0x029a, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_COLLECTABLE | OBJFLAG_00200000 | OBJFLAG_01000000, OBJFLAG2_00002000 | OBJFLAG2_00004000 | OBJFLAG2_INVISIBLE, 0, 1000)
|
||||
stdobject(0x0100, MODEL_CHRREMOTEMINE, 0x029a, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_COLLECTABLE | OBJFLAG_00200000 | OBJFLAG_01000000, OBJFLAG2_00002000 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_INVISIBLE, 0, 1000)
|
||||
tag(0xa6, -1)
|
||||
tag(0x67, 12)
|
||||
tag(0x68, 12)
|
||||
@@ -542,7 +542,7 @@ u32 props[] = {
|
||||
glass(0x0100, MODEL_CETANWINDOW3, 0x0263, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_04000000 | OBJFLAG_DEACTIVATED, 0, 0, 1500)
|
||||
glass(0x0100, MODEL_CETANWINDOW2, 0x0264, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_04000000 | OBJFLAG_DEACTIVATED, 0, 0, 1500)
|
||||
glass(0x0100, MODEL_CETANWINDOW3, 0x0265, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_04000000 | OBJFLAG_DEACTIVATED, 0, 0, 1500)
|
||||
stdobject(0x0100, MODEL_CHRREMOTEMINE, 0x029b, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_COLLECTABLE | OBJFLAG_00200000 | OBJFLAG_01000000, OBJFLAG2_00002000 | OBJFLAG2_00004000 | OBJFLAG2_INVISIBLE, 0, 1000)
|
||||
stdobject(0x0100, MODEL_CHRREMOTEMINE, 0x029b, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_COLLECTABLE | OBJFLAG_00200000 | OBJFLAG_01000000, OBJFLAG2_00002000 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_INVISIBLE, 0, 1000)
|
||||
tag(0xa7, -1)
|
||||
tag(0xa8, 1)
|
||||
autogun(0x0100, MODEL_CETROOFGUN, 0x0188, OBJFLAG_00000004, 0, 0, 1000, 0x00e4, 0x00020000, 0xfffe0000, 0x000000da, 0x00640000)
|
||||
|
||||
@@ -231,7 +231,7 @@ u32 props[] = {
|
||||
weapon(0x0180, MODEL_CHRBRIEFCASE, 0x001c, OBJFLAG_00000001, OBJFLAG2_00000001, 0, WEAPON_FALCON2_SCOPE)
|
||||
rename_object(-1, WEAPON_FALCON2_SCOPE, L_PETE_055, L_PETE_056, L_PETE_057, L_PETE_058, L_PETE_059) // "Obtain Remote Mine."
|
||||
tag(0x1f, 1)
|
||||
stdobject(0x0100, MODEL_CHRBRIEFCASE, 0x009c, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_00200000 | OBJFLAG_01000000, OBJFLAG2_00002000 | OBJFLAG2_00004000 | OBJFLAG2_INVISIBLE, 0, 1000)
|
||||
stdobject(0x0100, MODEL_CHRBRIEFCASE, 0x009c, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_00200000 | OBJFLAG_01000000, OBJFLAG2_00002000 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_INVISIBLE, 0, 1000)
|
||||
tag(0x0a, 1)
|
||||
hovercar(0x0100, MODEL_TAXICAB, 0x00a3, OBJFLAG_00000008 | OBJFLAG_00000100 | OBJFLAG_20000000, OBJFLAG2_00000001, OBJFLAG3_00010000 | OBJFLAG3_10000000, 700, 0x0000040c)
|
||||
tag(0x0c, 1)
|
||||
@@ -239,9 +239,9 @@ u32 props[] = {
|
||||
tag(0x21, 1)
|
||||
stdobject(0x0100, MODEL_WIREFENCE, 0xffff, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_00001000 | OBJFLAG_INVINCIBLE, OBJFLAG2_SHOOTTHROUGH, 0, 1000)
|
||||
tag(0x08, 1)
|
||||
door(0x0100, MODEL_G5_ESCDOORUP, 0x00fb, OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_00000800 | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE | OBJFLAG_DEACTIVATED, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00004000 | OBJFLAG2_00100000 | OBJFLAG2_00200000 | OBJFLAG2_AICANNOTUSE, 0, 1000, 0x00000000, 0x00010000, 0x03e80000, 0x03e80000, 0x00010000, 0, DOORTYPE_SLIDING, 0x00000080, 0x00000001, 0x00010000, 0x00000000, 0x00000000)
|
||||
door(0x0100, MODEL_G5_ESCDOORUP, 0x00fb, OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_00000800 | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE | OBJFLAG_DEACTIVATED, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000 | OBJFLAG2_AICANNOTUSE, 0, 1000, 0x00000000, 0x00010000, 0x03e80000, 0x03e80000, 0x00010000, 0, DOORTYPE_SLIDING, 0x00000080, 0x00000001, 0x00010000, 0x00000000, 0x00000000)
|
||||
tag(0x09, 1)
|
||||
door(0x0100, MODEL_G5_ESCDOORDOWN, 0x00fc, OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_00000800 | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE | OBJFLAG_DEACTIVATED, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00004000 | OBJFLAG2_00100000 | OBJFLAG2_00200000 | OBJFLAG2_AICANNOTUSE, 0, 1000, 0x00000000, 0x00010000, 0x03e80000, 0x03e80000, 0x00010000, 0, DOORTYPE_SLIDING, 0x00000080, 0x00000001, 0x00010000, 0x00000000, 0x00000000)
|
||||
door(0x0100, MODEL_G5_ESCDOORDOWN, 0x00fc, OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_00000800 | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE | OBJFLAG_DEACTIVATED, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000 | OBJFLAG2_AICANNOTUSE, 0, 1000, 0x00000000, 0x00010000, 0x03e80000, 0x03e80000, 0x00010000, 0, DOORTYPE_SLIDING, 0x00000080, 0x00000001, 0x00010000, 0x00000000, 0x00000000)
|
||||
tag(0x10, 2)
|
||||
tag(0x11, 2)
|
||||
door(0x0100, MODEL_G5CARLIFTDOOR, 0x00ec, OBJFLAG_DEACTIVATED, 0, OBJFLAG3_AUTOCUTSCENESOUNDS, 1000, 0x0000e666, 0x00010000, 0x00003333, 0x00014000, 0x00001333, 0, DOORTYPE_SLIDING, 0x00000000, 0x00000384, 0x00000000, 0x00000001, 0x00001800)
|
||||
@@ -264,15 +264,15 @@ u32 props[] = {
|
||||
door(0x0100, MODEL_CH_SHUTTER1, 0x00f6, OBJFLAG_DEACTIVATED, 0, 0, 1000, 0x0000f5c2, 0x0000f333, 0x00003333, 0x00014000, 0x00001333, DOORFLAG_0004 | DOORFLAG_FLIP, DOORTYPE_VERTICAL, 0x00000004, 0x00000384, 0x00000000, 0x00000000, 0x00000a00)
|
||||
door(0x0100, MODEL_CH_SHUTTER1, 0x00f7, OBJFLAG_DEACTIVATED, 0, 0, 1000, 0x0000f5c2, 0x0000f333, 0x00003333, 0x00014000, 0x00001333, DOORFLAG_0004 | DOORFLAG_FLIP, DOORTYPE_VERTICAL, 0x00000000, 0x00000384, 0x00000000, 0x00000000, 0x00000a00)
|
||||
tag(0x12, 1)
|
||||
stdobject(0x0100, MODEL_CHRREMOTEMINE, 0x0067, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_00200000 | OBJFLAG_01000000, OBJFLAG2_00000001 | OBJFLAG2_00002000 | OBJFLAG2_00004000 | OBJFLAG2_INVISIBLE, 0, 1000)
|
||||
stdobject(0x0100, MODEL_CHRREMOTEMINE, 0x0067, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_00200000 | OBJFLAG_01000000, OBJFLAG2_00000001 | OBJFLAG2_00002000 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_INVISIBLE, 0, 1000)
|
||||
tag(0x13, 1)
|
||||
stdobject(0x0100, MODEL_CHRREMOTEMINE, 0x0067, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_00200000 | OBJFLAG_01000000, OBJFLAG2_00000001 | OBJFLAG2_00002000 | OBJFLAG2_00004000 | OBJFLAG2_INVISIBLE, 0, 1000)
|
||||
stdobject(0x0100, MODEL_CHRREMOTEMINE, 0x0067, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_00200000 | OBJFLAG_01000000, OBJFLAG2_00000001 | OBJFLAG2_00002000 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_INVISIBLE, 0, 1000)
|
||||
door(0x0100, MODEL_DOOR2A_G5, 0x00fd, OBJFLAG_ILLUMINATED | OBJFLAG_DEACTIVATED, 0, 0, 1000, 0x0000e666, 0x00010000, 0x00003333, 0x00014000, 0x00001333, DOORFLAG_0004, DOORTYPE_SLIDING, 0x00000000, 0x00000384, 0x00000000, 0x00000000, 0x00000300)
|
||||
door(0x0100, MODEL_DOOR2A_G5, 0x00fe, OBJFLAG_ILLUMINATED, 0, 0, 1000, 0x0000e666, 0x00010000, 0x00003333, 0x00014000, 0x00001333, DOORFLAG_0004, DOORTYPE_SLIDING, 0x00000000, 0x00000384, 0x00000000, 0x00000000, 0x00000300)
|
||||
door(0x0100, MODEL_DD_OFFICEDOOR, 0x0104, 0, OBJFLAG2_LOCKEDFRONT, 0, 1000, 0x005a0000, 0x03e80000, 0x00640000, 0x00640000, 0x00010000, 0, DOORTYPE_SWINGING, 0x00000001, 0x000005dc, 0x00000000, 0x00000001, 0x00000800)
|
||||
door(0x0100, MODEL_DD_OFFICEDOOR, 0x0105, OBJFLAG_20000000, OBJFLAG2_LOCKEDBACK, 0, 1000, 0x005a0000, 0x03e80000, 0x00640000, 0x00640000, 0x00010000, 0, DOORTYPE_SWINGING, 0x00000001, 0x000005dc, 0x00000000, 0xffffffff, 0x00000000)
|
||||
tag(0x25, 1)
|
||||
stdobject(0x0100, MODEL_DUMPSTER, 0x011e, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_00400000, OBJFLAG2_00004000, OBJFLAG3_PUSHABLE | OBJFLAG3_RTRACKED_BLUE, 1000)
|
||||
stdobject(0x0100, MODEL_DUMPSTER, 0x011e, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_00400000, OBJFLAG2_IMMUNETOGUNFIRE, OBJFLAG3_PUSHABLE | OBJFLAG3_RTRACKED_BLUE, 1000)
|
||||
weapon(0x0100, MODEL_CHRBRIEFCASE, 0xffff, OBJFLAG_00008000 | OBJFLAG_40000000, 0, 0, WEAPON_EYESPY)
|
||||
tag(0x24, -1)
|
||||
stdobject(0x0100, MODEL_BARREL, 0x010b, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100, OBJFLAG2_00000001, 0, 1000)
|
||||
|
||||
+48
-48
@@ -231,9 +231,9 @@ u32 props[] = {
|
||||
chr(0, 0x36, 0x00b5, BODY_STRIPES, HEAD_RANDOM, AILIST_CLONER2, -1, -1, 200, 100, CHRFLAG0_00002000 | CHRFLAG0_AIVSAI | CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_CANLOSEGUN, CHRFLAG1_00001000 | CHRFLAG1_00080000 | CHRFLAG1_00100000 | CHRFLAG1_00200000, TEAM_ENEMY, SQUADRON_00, -1, 0, 0, 0, 0, 0)
|
||||
chr(0, 0x37, 0x00b6, BODY_STRIPES, HEAD_RANDOM, AILIST_CLONER3, -1, -1, 200, 100, CHRFLAG0_00002000 | CHRFLAG0_AIVSAI | CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_CANLOSEGUN, CHRFLAG1_00001000 | CHRFLAG1_00080000 | CHRFLAG1_00100000 | CHRFLAG1_00200000, TEAM_ENEMY, SQUADRON_00, -1, 0, 0, 0, 0, 0)
|
||||
tag(0x1b, 1)
|
||||
lift(0x0100, MODEL_A51_LIFT_THINWALL, 0x010b, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE | OBJFLAG_80000000, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00004000 | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x010b, 0x010a, -1, -1, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000071c, 0x0010aaaa, 0x15000000)
|
||||
lift(0x0100, MODEL_A51_LIFT_THINWALL, 0x010b, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE | OBJFLAG_80000000, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x010b, 0x010a, -1, -1, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000071c, 0x0010aaaa, 0x15000000)
|
||||
tag(0x1f, 1)
|
||||
lift(0x0100, MODEL_A51_LIFT_THINWALL, 0x0110, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00004000 | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x0110, 0x0111, -1, -1, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000071c, 0x0010aaaa, 0x15000000)
|
||||
lift(0x0100, MODEL_A51_LIFT_THINWALL, 0x0110, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x0110, 0x0111, -1, -1, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000071c, 0x0010aaaa, 0x15000000)
|
||||
door(0x0100, MODEL_DD_DR_NONREF, 0x00d2, OBJFLAG_ILLUMINATED | OBJFLAG_DEACTIVATED, 0, 0, 1000, 0x0000e666, 0x00010000, 0x00007fff, 0x00014000, 0x00000666, DOORFLAG_0004, DOORTYPE_SLIDING, 0x00000000, 0x0000012c, 0x00000000, 0x00000000, 0x00000800)
|
||||
door(0x0100, MODEL_DD_DR_NONREF, 0x00d3, OBJFLAG_ILLUMINATED | OBJFLAG_DEACTIVATED, 0, 0, 1000, 0x0000e666, 0x00010000, 0x00007fff, 0x00014000, 0x00000666, DOORFLAG_0004, DOORTYPE_SLIDING, 0x00000000, 0x0000012c, 0x00000000, 0x00000000, 0x00000800)
|
||||
door(0x0100, MODEL_DD_DR_NONREF, 0x00d4, OBJFLAG_ILLUMINATED | OBJFLAG_DEACTIVATED, 0, 0, 1000, 0x0000e666, 0x00010000, 0x00007fff, 0x00014000, 0x00000666, DOORFLAG_0004, DOORTYPE_SLIDING, 0x00000000, 0x0000012c, 0x00000000, 0x00000000, 0x00000800)
|
||||
@@ -301,7 +301,7 @@ u32 props[] = {
|
||||
door(0x0100, MODEL_DD_GRATE, 0x0109, OBJFLAG_ILLUMINATED, OBJFLAG2_AICANNOTUSE, 0, 1000, 0x0000f333, 0x00010000, 0x00007fff, 0x00014000, 0x00000666, DOORFLAG_0004, DOORTYPE_SLIDING, 0x00000008, 0x00000384, 0x00000000, 0x00000000, 0x00000300)
|
||||
stdobject(0x00e6, MODEL_A51_CRATE2, 0x011b, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_INVINCIBLE, 0, 0, 1000)
|
||||
stdobject(0x00a6, MODEL_A51_CRATE2, 0x011c, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_INVINCIBLE, 0, 0, 1000)
|
||||
stdobject(0x0100, MODEL_A51_CRATE2, 0x011e, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_INVINCIBLE, OBJFLAG2_00000100 | OBJFLAG2_00004000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_A51_CRATE2, 0x011e, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_INVINCIBLE, OBJFLAG2_00000100 | OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000)
|
||||
tag(0x01, 1)
|
||||
weapon(0x0180, MODEL_CHRDATATHIEF, 0x003f, OBJFLAG_00000001, 0, 0, WEAPON_LAPTOPGUN)
|
||||
tag(0x16, 1)
|
||||
@@ -324,7 +324,7 @@ u32 props[] = {
|
||||
singlemonitor(0x0100, MODEL_MODEMBOX, 0x0112, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_DEACTIVATED, OBJFLAG2_00000001, OBJFLAG3_00010000, 1000, 18)
|
||||
tag(0x0f, 3)
|
||||
tag(0x05, 1)
|
||||
lift(0x0100, MODEL_A51_LIFT_THINWALL, 0x010c, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00004000 | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x010c, 0x010d, -1, -1, 0x00000000, 0x00000001, 0x00000000, 0x00000000, 0x0000071c, 0x0010aaaa, 0x1b000000)
|
||||
lift(0x0100, MODEL_A51_LIFT_THINWALL, 0x010c, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x010c, 0x010d, -1, -1, 0x00000000, 0x00000001, 0x00000000, 0x00000000, 0x0000071c, 0x0010aaaa, 0x1b000000)
|
||||
door(0x0100, MODEL_DD_DR_NONREF, 0x00ff, OBJFLAG_ILLUMINATED | OBJFLAG_CANNOT_ACTIVATE | OBJFLAG_DEACTIVATED, OBJFLAG2_AICANNOTUSE, 0, 1000, 0x0000e666, 0x00010000, 0x00007fff, 0x00014000, 0x00000666, DOORFLAG_0004, DOORTYPE_SLIDING, 0x00000000, 0x0000012c, 0x00000000, 0x00000000, 0x00000800)
|
||||
lift_door(-1, -2, 0)
|
||||
tag(0x2b, 1)
|
||||
@@ -335,7 +335,7 @@ u32 props[] = {
|
||||
#endif
|
||||
door(0x0100, MODEL_DD_DR_NONREF, 0x00f3, OBJFLAG_ILLUMINATED | OBJFLAG_DEACTIVATED, 0, 0, 1000, 0x0000e666, 0x00010000, 0x00007fff, 0x00014000, 0x00000666, DOORFLAG_0004, DOORTYPE_SLIDING, 0x00000002, 0x0000012c, 0x00000000, 0x00000000, 0x00000800)
|
||||
tag(0x06, 1)
|
||||
lift(0x0100, MODEL_A51_LIFT_THINWALL, 0x010f, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00004000 | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x010f, 0x010e, -1, -1, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000071c, 0x0010aaaa, 0x1b000000)
|
||||
lift(0x0100, MODEL_A51_LIFT_THINWALL, 0x010f, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x010f, 0x010e, -1, -1, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000071c, 0x0010aaaa, 0x1b000000)
|
||||
tag(0x07, 1)
|
||||
multimonitor(0x0099, MODEL_COMHUB, 0x0113, OBJFLAG_00000002, 0, OBJFLAG3_00010000, 1000, 3, 3, 3, 0)
|
||||
tag(0x08, 1)
|
||||
@@ -376,34 +376,34 @@ u32 props[] = {
|
||||
stdobject(0x0100, MODEL_AF1_PASSCHAIR, 0x0138, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, 0, 0, 1000)
|
||||
stdobject(0x0100, MODEL_AF1_PASSCHAIR, 0x0139, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, 0, 0, 1000)
|
||||
stdobject(0x0100, MODEL_AF1_PASSCHAIR, 0x016a, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, 0, 0, 1000)
|
||||
stdobject(0x0100, MODEL_DD_DESK, 0x0160, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00004000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_DD_DESK, 0x0161, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00004000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_DD_DESK, 0x0162, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00004000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_DD_DESK, 0x0163, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00004000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_DD_DESK, 0x0164, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00004000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_DD_DESK, 0x0165, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00004000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_DD_DESK, 0x0166, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00004000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_AF1_TABLE, 0x013f, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00004000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_AF1_TABLE, 0x0140, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00004000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_AF1_TABLE, 0x0141, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00004000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_AF1_TABLE, 0x0142, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00004000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_AF1_TABLE, 0x0143, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00004000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_AF1_TABLE, 0x0144, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00004000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_AF1_TABLE, 0x0145, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00004000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_AF1_TABLE, 0x0146, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00004000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_AF1_TABLE, 0x0147, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00004000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_AF1_TABLE, 0x0148, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00004000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_AF1_TABLE, 0x0149, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00004000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_AF1_TABLE, 0x014a, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00004000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_AF1_TABLE, 0x014b, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00004000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_AF1_TABLE, 0x014c, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00004000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_AF1_TABLE, 0x014d, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00004000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_AF1_TABLE, 0x014e, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00004000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_AF1_TABLE, 0x014f, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00004000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_AF1_TABLE, 0x0150, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00004000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_AF1_TABLE, 0x0151, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00004000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_AF1_TABLE, 0x0152, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00004000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_AF1_TABLE, 0x0169, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00004000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_DD_DESK, 0x0160, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000)
|
||||
stdobject(0x0100, MODEL_DD_DESK, 0x0161, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000)
|
||||
stdobject(0x0100, MODEL_DD_DESK, 0x0162, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000)
|
||||
stdobject(0x0100, MODEL_DD_DESK, 0x0163, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000)
|
||||
stdobject(0x0100, MODEL_DD_DESK, 0x0164, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000)
|
||||
stdobject(0x0100, MODEL_DD_DESK, 0x0165, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000)
|
||||
stdobject(0x0100, MODEL_DD_DESK, 0x0166, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000)
|
||||
stdobject(0x0100, MODEL_AF1_TABLE, 0x013f, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000)
|
||||
stdobject(0x0100, MODEL_AF1_TABLE, 0x0140, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000)
|
||||
stdobject(0x0100, MODEL_AF1_TABLE, 0x0141, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000)
|
||||
stdobject(0x0100, MODEL_AF1_TABLE, 0x0142, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000)
|
||||
stdobject(0x0100, MODEL_AF1_TABLE, 0x0143, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000)
|
||||
stdobject(0x0100, MODEL_AF1_TABLE, 0x0144, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000)
|
||||
stdobject(0x0100, MODEL_AF1_TABLE, 0x0145, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000)
|
||||
stdobject(0x0100, MODEL_AF1_TABLE, 0x0146, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000)
|
||||
stdobject(0x0100, MODEL_AF1_TABLE, 0x0147, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000)
|
||||
stdobject(0x0100, MODEL_AF1_TABLE, 0x0148, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000)
|
||||
stdobject(0x0100, MODEL_AF1_TABLE, 0x0149, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000)
|
||||
stdobject(0x0100, MODEL_AF1_TABLE, 0x014a, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000)
|
||||
stdobject(0x0100, MODEL_AF1_TABLE, 0x014b, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000)
|
||||
stdobject(0x0100, MODEL_AF1_TABLE, 0x014c, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000)
|
||||
stdobject(0x0100, MODEL_AF1_TABLE, 0x014d, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000)
|
||||
stdobject(0x0100, MODEL_AF1_TABLE, 0x014e, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000)
|
||||
stdobject(0x0100, MODEL_AF1_TABLE, 0x014f, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000)
|
||||
stdobject(0x0100, MODEL_AF1_TABLE, 0x0150, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000)
|
||||
stdobject(0x0100, MODEL_AF1_TABLE, 0x0151, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000)
|
||||
stdobject(0x0100, MODEL_AF1_TABLE, 0x0152, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000)
|
||||
stdobject(0x0100, MODEL_AF1_TABLE, 0x0169, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000)
|
||||
stdobject(0x0100, MODEL_AF1_TOILET, 0x0153, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE, 0, 0, 1000)
|
||||
stdobject(0x0100, MODEL_AF1_TOILET, 0x0154, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE, 0, 0, 1000)
|
||||
stdobject(0x0100, MODEL_AF1_LAMP, 0x0156, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, 0, 0, 1000)
|
||||
@@ -412,7 +412,7 @@ u32 props[] = {
|
||||
stdobject(0x0100, MODEL_AF1_LAMP, 0x0159, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, 0, 0, 1000)
|
||||
stdobject(0x0100, MODEL_AF1_LAMP, 0x015a, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, 0, 0, 1000)
|
||||
stdobject(0x0100, MODEL_AF1_LAMP, 0x015b, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, 0, 0, 1000)
|
||||
stdobject(0x0100, MODEL_AF1_PASSCHAIR, 0x015e, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00000100 | OBJFLAG2_00004000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_AF1_PASSCHAIR, 0x015e, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00000100 | OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000)
|
||||
tag(0x19, 1)
|
||||
stdobject(0x0100, MODEL_SK_SHUTTLE, 0xffff, OBJFLAG_00000001 | OBJFLAG_ILLUMINATED | OBJFLAG_00001000, 0, 0, 1000)
|
||||
tag(0x37, 1)
|
||||
@@ -421,7 +421,7 @@ u32 props[] = {
|
||||
stdobject(0x0100, MODEL_ELVIS_SAUCER, 0xffff, OBJFLAG_00000001 | OBJFLAG_ILLUMINATED | OBJFLAG_00001000, 0, 0, 1000)
|
||||
tag(0x23, 1)
|
||||
stdobject(0x0019, MODEL_SAUCERINSIDE, 0xffff, OBJFLAG_00000001 | OBJFLAG_ILLUMINATED | OBJFLAG_00001000 | OBJFLAG_INVINCIBLE, 0, 0, 1000)
|
||||
stdobject(0x0100, MODEL_HOVBIKE, 0x00c0, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_01000000 | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00004000 | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_HOVBIKE, 0x00c0, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_01000000 | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000)
|
||||
door(0x0100, MODEL_DOOR2A_G5, 0x0104, OBJFLAG_ILLUMINATED | OBJFLAG_DEACTIVATED, OBJFLAG2_00100000, 0, 1000, 0x0000e666, 0x00010000, 0x00007fff, 0x00014000, 0x00000666, DOORFLAG_0004, DOORTYPE_SLIDING, 0x00000000, 0x0000012c, 0x00000000, 0x00000000, 0x00000800)
|
||||
tag(0x1c, 1)
|
||||
door(0x0100, MODEL_DD_GRATE, 0x00f0, OBJFLAG_ILLUMINATED, OBJFLAG2_AICANNOTUSE, 0, 1000, 0x00010000, 0x00010000, 0x00007fff, 0x00014000, 0x00000666, DOORFLAG_0004, DOORTYPE_SLIDING, 0x00000010, 0x00000384, 0x00000000, 0x00000000, 0x00000000)
|
||||
@@ -436,31 +436,31 @@ u32 props[] = {
|
||||
weapon(0x0180, MODEL_CHRBRIEFCASE, 0xffff, OBJFLAG_00000001 | OBJFLAG_00000100, 0, OBJFLAG3_00400000, WEAPON_SUITCASE)
|
||||
rename_object(-1, WEAPON_SUITCASE, L_RIT_010, L_RIT_011, L_RIT_012, L_RIT_013, L_RIT_014) // "Obtain Suitcase."
|
||||
tag(0x24, 1)
|
||||
stdobject(0x0100, MODEL_PRESCAPSULE, 0x0171, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100, OBJFLAG2_00000001 | OBJFLAG2_00000100 | OBJFLAG2_00004000, 0, 32000)
|
||||
glass(0x0100, MODEL_WINDOW, 0x016d, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000200 | OBJFLAG_04000000, OBJFLAG2_00004000 | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000)
|
||||
glass(0x0100, MODEL_WINDOW, 0x016e, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000200 | OBJFLAG_04000000, OBJFLAG2_00004000 | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000)
|
||||
glass(0x0100, MODEL_WINDOW, 0x016f, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000200 | OBJFLAG_04000000, OBJFLAG2_00004000 | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000)
|
||||
glass(0x0100, MODEL_WINDOW, 0x0170, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000200 | OBJFLAG_04000000, OBJFLAG2_00004000 | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_PRESCAPSULE, 0x0171, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100, OBJFLAG2_00000001 | OBJFLAG2_00000100 | OBJFLAG2_IMMUNETOGUNFIRE, 0, 32000)
|
||||
glass(0x0100, MODEL_WINDOW, 0x016d, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000200 | OBJFLAG_04000000, OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000)
|
||||
glass(0x0100, MODEL_WINDOW, 0x016e, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000200 | OBJFLAG_04000000, OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000)
|
||||
glass(0x0100, MODEL_WINDOW, 0x016f, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000200 | OBJFLAG_04000000, OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000)
|
||||
glass(0x0100, MODEL_WINDOW, 0x0170, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000200 | OBJFLAG_04000000, OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000)
|
||||
tag(0x2f, 5)
|
||||
tag(0x30, 6)
|
||||
tag(0x31, 7)
|
||||
tag(0x32, 8)
|
||||
conditional_scenery(1, 0, 0)
|
||||
debris(0x0019, MODEL_AF1RUBBLE, 0x00ce, OBJFLAG_00000001 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00002000 | OBJFLAG2_00004000 | OBJFLAG2_INVISIBLE | OBJFLAG2_00100000, 0, 1)
|
||||
debris(0x0019, MODEL_AF1RUBBLE, 0x00ce, OBJFLAG_00000001 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00002000 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_INVISIBLE | OBJFLAG2_00100000, 0, 1)
|
||||
conditional_scenery(1, 0, 0)
|
||||
debris(0x0019, MODEL_AF1RUBBLE, 0x00cf, OBJFLAG_00000001 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00002000 | OBJFLAG2_00004000 | OBJFLAG2_INVISIBLE | OBJFLAG2_00100000, 0, 1)
|
||||
debris(0x0019, MODEL_AF1RUBBLE, 0x00cf, OBJFLAG_00000001 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00002000 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_INVISIBLE | OBJFLAG2_00100000, 0, 1)
|
||||
conditional_scenery(1, 0, 0)
|
||||
debris(0x0019, MODEL_AF1RUBBLE, 0x00d0, OBJFLAG_00000001 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00002000 | OBJFLAG2_00004000 | OBJFLAG2_INVISIBLE | OBJFLAG2_00100000, 0, 1)
|
||||
debris(0x0019, MODEL_AF1RUBBLE, 0x00d0, OBJFLAG_00000001 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00002000 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_INVISIBLE | OBJFLAG2_00100000, 0, 1)
|
||||
conditional_scenery(1, 0, 0)
|
||||
debris(0x0019, MODEL_AF1RUBBLE, 0x00d1, OBJFLAG_00000001 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00002000 | OBJFLAG2_00004000 | OBJFLAG2_INVISIBLE | OBJFLAG2_00100000, 0, 1)
|
||||
debris(0x0019, MODEL_AF1RUBBLE, 0x00d1, OBJFLAG_00000001 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00002000 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_INVISIBLE | OBJFLAG2_00100000, 0, 1)
|
||||
tag(0x33, 4)
|
||||
tag(0x34, 4)
|
||||
tag(0x35, 4)
|
||||
tag(0x36, 4)
|
||||
weapon(0x0100, MODEL_CHRREMOTEMINE, 0x00ce, OBJFLAG_00000001 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00200000 | OBJFLAG_01000000, OBJFLAG2_00002000 | OBJFLAG2_00004000 | OBJFLAG2_00020000 | OBJFLAG2_INVISIBLE, 0, WEAPON_REMOTEMINE)
|
||||
weapon(0x0100, MODEL_CHRREMOTEMINE, 0x00cf, OBJFLAG_00000001 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00200000 | OBJFLAG_01000000, OBJFLAG2_00002000 | OBJFLAG2_00004000 | OBJFLAG2_00020000 | OBJFLAG2_INVISIBLE, 0, WEAPON_REMOTEMINE)
|
||||
weapon(0x0100, MODEL_CHRREMOTEMINE, 0x00d0, OBJFLAG_00000001 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00200000 | OBJFLAG_01000000, OBJFLAG2_00002000 | OBJFLAG2_00004000 | OBJFLAG2_00020000 | OBJFLAG2_INVISIBLE, 0, WEAPON_REMOTEMINE)
|
||||
weapon(0x0100, MODEL_CHRREMOTEMINE, 0x00d1, OBJFLAG_00000001 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00200000 | OBJFLAG_01000000, OBJFLAG2_00002000 | OBJFLAG2_00004000 | OBJFLAG2_00020000 | OBJFLAG2_INVISIBLE, 0, WEAPON_REMOTEMINE)
|
||||
weapon(0x0100, MODEL_CHRREMOTEMINE, 0x00ce, OBJFLAG_00000001 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00200000 | OBJFLAG_01000000, OBJFLAG2_00002000 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00020000 | OBJFLAG2_INVISIBLE, 0, WEAPON_REMOTEMINE)
|
||||
weapon(0x0100, MODEL_CHRREMOTEMINE, 0x00cf, OBJFLAG_00000001 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00200000 | OBJFLAG_01000000, OBJFLAG2_00002000 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00020000 | OBJFLAG2_INVISIBLE, 0, WEAPON_REMOTEMINE)
|
||||
weapon(0x0100, MODEL_CHRREMOTEMINE, 0x00d0, OBJFLAG_00000001 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00200000 | OBJFLAG_01000000, OBJFLAG2_00002000 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00020000 | OBJFLAG2_INVISIBLE, 0, WEAPON_REMOTEMINE)
|
||||
weapon(0x0100, MODEL_CHRREMOTEMINE, 0x00d1, OBJFLAG_00000001 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00200000 | OBJFLAG_01000000, OBJFLAG2_00002000 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00020000 | OBJFLAG2_INVISIBLE, 0, WEAPON_REMOTEMINE)
|
||||
tag(0x2c, 1)
|
||||
shield(0x0100, MODEL_CHRSHIELD, 0x016c, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_INVINCIBLE | OBJFLAG_00400000, OBJFLAG2_EXCLUDE_SA | OBJFLAG2_EXCLUDE_PA | OBJFLAG2_EXCLUDE_PD, 0, 1000)
|
||||
tag(0x2d, 1)
|
||||
|
||||
+56
-56
@@ -280,13 +280,13 @@ u32 props[] = {
|
||||
stdobject(0x0100, MODEL_ELVIS_SAUCER, 0x0396, OBJFLAG_00000008 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_00001000, OBJFLAG2_00002000, 0, 12000)
|
||||
door_scale(0x00008000)
|
||||
tag(0x35, 1)
|
||||
lift(0x0100, MODEL_A51_LIFT_STORE, 0x0334, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00004000 | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x0334, 0x0335, -1, -1, 0x00000001, 0x00000002, 0x00000000, 0x00000000, 0x0000071c, 0x0010aaaa, 0x20000000)
|
||||
lift(0x0100, MODEL_A51_LIFT_STORE, 0x0334, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x0334, 0x0335, -1, -1, 0x00000001, 0x00000002, 0x00000000, 0x00000000, 0x0000071c, 0x0010aaaa, 0x20000000)
|
||||
door(0x0100, MODEL_A51LIFTDOOR, 0x02e2, OBJFLAG_ILLUMINATED | OBJFLAG_04000000, 0, OBJFLAG3_80000000, 1000, 0x0000e666, 0x00010000, 0x00000888, 0x00000888, 0x00000147, 0, DOORTYPE_SLIDING, 0x00000000, 0x0000003c, 0x00000000, 0x00000000, 0x00000300)
|
||||
door(0x0100, MODEL_A51LIFTDOOR, 0x02e1, OBJFLAG_ILLUMINATED | OBJFLAG_04000000, 0, OBJFLAG3_80000000, 1000, 0x0000e666, 0x00010000, 0x00000888, 0x00000888, 0x00000147, 0, DOORTYPE_SLIDING, 0x00000000, 0x0000003c, 0x00000000, 0x00000000, 0x00000300)
|
||||
lift_door(-2, -3, 0)
|
||||
lift_door(-2, -4, 1)
|
||||
tag(0x39, 1)
|
||||
lift(0x0100, MODEL_A51_LIFT_THINWALL, 0x0336, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00004000 | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x0336, 0x0337, -1, -1, 0x00000001, 0x00000002, 0x00000000, 0x00000000, 0x0000071c, 0x0010aaaa, 0x20000000)
|
||||
lift(0x0100, MODEL_A51_LIFT_THINWALL, 0x0336, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x0336, 0x0337, -1, -1, 0x00000001, 0x00000002, 0x00000000, 0x00000000, 0x0000071c, 0x0010aaaa, 0x20000000)
|
||||
door(0x0100, MODEL_A51LIFTDOOR, 0x02e4, OBJFLAG_ILLUMINATED | OBJFLAG_04000000, 0, OBJFLAG3_80000000, 1000, 0x0000cccc, 0x00010000, 0x00000888, 0x00000888, 0x00000147, DOORFLAG_FLIP, DOORTYPE_SLIDING, 0x00000000, 0x0000003c, 0x00000000, 0x00000000, 0x00000300)
|
||||
door(0x0100, MODEL_A51LIFTDOOR, 0x02e3, OBJFLAG_ILLUMINATED | OBJFLAG_04000000, 0, OBJFLAG3_80000000, 1000, 0x0000cccc, 0x00010000, 0x00000888, 0x00000888, 0x00000147, DOORFLAG_FLIP, DOORTYPE_SLIDING, 0x00000000, 0x0000003c, 0x00000000, 0x00000000, 0x00000300)
|
||||
lift_door(-2, -3, 0)
|
||||
@@ -421,16 +421,16 @@ u32 props[] = {
|
||||
stdobject(0x0100, MODEL_A51_CRATE1, 0x02f7, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_INVINCIBLE, 0, 0, 1000)
|
||||
blocked_path(2, 0x0111, 0x01bb)
|
||||
conditional_scenery(1, 0, 2)
|
||||
door(0x0100, MODEL_A51_UNEXP1, 0x0422, OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_00000800 | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE | OBJFLAG_DEACTIVATED, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00004000 | OBJFLAG2_00100000 | OBJFLAG2_00200000 | OBJFLAG2_AICANNOTUSE, 0, 1000, 0x00000000, 0x00010000, 0x03e80000, 0x03e80000, 0x00010000, 0, DOORTYPE_SLIDING, 0x00000080, 0x00000001, 0x00010000, 0x00000000, 0x00000000)
|
||||
stdobject(0x0100, MODEL_A51_EXP1, 0x0421, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00004000 | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000)
|
||||
door(0x0100, MODEL_A51_UNEXP1, 0x0422, OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_00000800 | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE | OBJFLAG_DEACTIVATED, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000 | OBJFLAG2_AICANNOTUSE, 0, 1000, 0x00000000, 0x00010000, 0x03e80000, 0x03e80000, 0x00010000, 0, DOORTYPE_SLIDING, 0x00000080, 0x00000001, 0x00010000, 0x00000000, 0x00000000)
|
||||
stdobject(0x0100, MODEL_A51_EXP1, 0x0421, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000)
|
||||
tag(0x18, -2)
|
||||
stdobject(0x0100, MODEL_A51TABLE, 0x0475, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_01000000 | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00004000 | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_A51TABLE, 0x0475, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_01000000 | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000)
|
||||
tag(0x46, 6)
|
||||
tag(0x47, 6)
|
||||
tag(0x48, 8)
|
||||
tag(0x49, 8)
|
||||
tag(0x38, 1)
|
||||
lift(0x0100, MODEL_A51_LIFT_CONTROL, 0x032a, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00004000 | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x032a, 0x032b, -1, -1, 0x00000001, 0x00000005, 0x00000000, 0x00000000, 0x0000071c, 0x0010aaaa, 0x16000000)
|
||||
lift(0x0100, MODEL_A51_LIFT_CONTROL, 0x032a, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x032a, 0x032b, -1, -1, 0x00000001, 0x00000005, 0x00000000, 0x00000000, 0x0000071c, 0x0010aaaa, 0x16000000)
|
||||
door(0x0100, MODEL_A51_VERT_DOOR_ST, 0x0330, OBJFLAG_DEACTIVATED, 0, 0, 1000, 0x0000e666, 0x0000e666, 0x00008e38, 0x00008e38, 0x00000444, 0, DOORTYPE_SLIDING, 0x00000000, 0x0000012c, 0x00000000, 0x00000001, 0x00000300)
|
||||
door(0x0100, MODEL_A51_VERT_DOOR_ST, 0x0331, OBJFLAG_DEACTIVATED, 0, 0, 1000, 0x0000e666, 0x0000e666, 0x00008e38, 0x00008e38, 0x00000444, 0, DOORTYPE_SLIDING, 0x00000000, 0x0000012c, 0x00000000, 0xffffffff, 0x00000300)
|
||||
lift_door(-2, -3, 1)
|
||||
@@ -457,7 +457,7 @@ u32 props[] = {
|
||||
door(0x0100, MODEL_A51_HORIZ_DOOR_TOP, 0x02b1, OBJFLAG_DEACTIVATED, 0, 0, 1000, 0x0000f333, 0x0000f333, 0x00085555, 0x00085555, 0x00001999, 0, DOORTYPE_VERTICAL, 0x00000000, 0x0fffffff, 0x00000000, 0xffffffff, 0x00000000)
|
||||
tag(0x17, 1)
|
||||
hover_prop(0x00eb, MODEL_HOVERCRATE1, 0x01c7, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_UNCOLLECTABLE | OBJFLAG_01000000 | OBJFLAG_04000000 | OBJFLAG_DEACTIVATED | OBJFLAG_20000000, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00002000 | OBJFLAG2_00100000 | OBJFLAG2_80000000, OBJFLAG3_PUSHABLE | OBJFLAG3_GRABBABLE, 1000, 0x02010000)
|
||||
stdobject(0x0100, MODEL_A51BOARD, 0x03c4, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_01000000 | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00004000 | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_A51BOARD, 0x03c4, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_01000000 | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000)
|
||||
door(0x0100, MODEL_A51_HORIZ_DOOR_BOT, 0x02bd, OBJFLAG_DEACTIVATED, 0, 0, 1000, 0x0000f333, 0x0000f333, 0x00085555, 0x00085555, 0x00001999, 0, DOORTYPE_VERTICAL, 0x00000000, 0x0000003c, 0x00000000, 0x00000001, 0x00000100)
|
||||
door(0x0100, MODEL_A51_HORIZ_DOOR_TOP, 0x02be, OBJFLAG_DEACTIVATED, 0, 0, 1000, 0x0000f333, 0x0000f333, 0x00085555, 0x00085555, 0x00001999, 0, DOORTYPE_VERTICAL, 0x00000000, 0x0fffffff, 0x00000000, 0xffffffff, 0x00000000)
|
||||
door(0x0100, MODEL_A51_HORIZ_DOOR_BOT, 0x02bf, OBJFLAG_DEACTIVATED, 0, 0, 1000, 0x0000f333, 0x0000f333, 0x00085555, 0x00085555, 0x00001999, 0, DOORTYPE_VERTICAL, 0x00000000, 0x0000003c, 0x00000000, 0x00000001, 0x00000100)
|
||||
@@ -472,73 +472,73 @@ u32 props[] = {
|
||||
tag(OBJ_GLASS1, 3)
|
||||
tag(OBJ_GLASS2, 3)
|
||||
tag(OBJ_GLASS3, 3)
|
||||
glass(0x0100, MODEL_MEDLABWIN1, 0x0439, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_04000000, OBJFLAG2_00004000, 0, 1000)
|
||||
glass(0x0100, MODEL_MEDLABWIN2, 0x043a, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_04000000, OBJFLAG2_00004000, 0, 1000)
|
||||
glass(0x0100, MODEL_MEDLABWIN2, 0x043b, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_04000000, OBJFLAG2_00004000, 0, 1000)
|
||||
tinted_glass(0x0100, MODEL_DD_WINDOW, 0x0446, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_INVINCIBLE | OBJFLAG_04000000 | OBJFLAG_DEACTIVATED, OBJFLAG2_00004000, 0, 1000, 0x0096012c)
|
||||
tinted_glass(0x0100, MODEL_DD_WINDOW, 0x0445, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_INVINCIBLE | OBJFLAG_04000000 | OBJFLAG_DEACTIVATED, OBJFLAG2_00004000, 0, 1000, 0x0096012c)
|
||||
tinted_glass(0x0100, MODEL_DD_WINDOW, 0x043d, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000200 | OBJFLAG_INVINCIBLE | OBJFLAG_00400000, OBJFLAG2_00004000 | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x04b007d0)
|
||||
tinted_glass(0x0100, MODEL_DD_WINDOW, 0x043e, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000200 | OBJFLAG_INVINCIBLE | OBJFLAG_00400000, OBJFLAG2_00004000 | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x04b007d0)
|
||||
tinted_glass(0x0100, MODEL_DD_WINDOW, 0x043f, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000200 | OBJFLAG_INVINCIBLE | OBJFLAG_00400000, OBJFLAG2_00004000 | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x04b007d0)
|
||||
tinted_glass(0x0100, MODEL_DD_WINDOW, 0x0440, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000200 | OBJFLAG_INVINCIBLE | OBJFLAG_00400000, OBJFLAG2_00004000 | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x04b007d0)
|
||||
tinted_glass(0x0100, MODEL_DD_WINDOW, 0x0441, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000200 | OBJFLAG_INVINCIBLE | OBJFLAG_00400000, OBJFLAG2_00004000 | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x04b007d0)
|
||||
tinted_glass(0x0100, MODEL_DD_WINDOW, 0x0442, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000200 | OBJFLAG_INVINCIBLE | OBJFLAG_00400000, OBJFLAG2_00004000 | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x04b007d0)
|
||||
glass(0x0100, MODEL_MEDLABWIN1, 0x0439, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_04000000, OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000)
|
||||
glass(0x0100, MODEL_MEDLABWIN2, 0x043a, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_04000000, OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000)
|
||||
glass(0x0100, MODEL_MEDLABWIN2, 0x043b, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_04000000, OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000)
|
||||
tinted_glass(0x0100, MODEL_DD_WINDOW, 0x0446, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_INVINCIBLE | OBJFLAG_04000000 | OBJFLAG_DEACTIVATED, OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000, 0x0096012c)
|
||||
tinted_glass(0x0100, MODEL_DD_WINDOW, 0x0445, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_INVINCIBLE | OBJFLAG_04000000 | OBJFLAG_DEACTIVATED, OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000, 0x0096012c)
|
||||
tinted_glass(0x0100, MODEL_DD_WINDOW, 0x043d, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000200 | OBJFLAG_INVINCIBLE | OBJFLAG_00400000, OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x04b007d0)
|
||||
tinted_glass(0x0100, MODEL_DD_WINDOW, 0x043e, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000200 | OBJFLAG_INVINCIBLE | OBJFLAG_00400000, OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x04b007d0)
|
||||
tinted_glass(0x0100, MODEL_DD_WINDOW, 0x043f, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000200 | OBJFLAG_INVINCIBLE | OBJFLAG_00400000, OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x04b007d0)
|
||||
tinted_glass(0x0100, MODEL_DD_WINDOW, 0x0440, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000200 | OBJFLAG_INVINCIBLE | OBJFLAG_00400000, OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x04b007d0)
|
||||
tinted_glass(0x0100, MODEL_DD_WINDOW, 0x0441, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000200 | OBJFLAG_INVINCIBLE | OBJFLAG_00400000, OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x04b007d0)
|
||||
tinted_glass(0x0100, MODEL_DD_WINDOW, 0x0442, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000200 | OBJFLAG_INVINCIBLE | OBJFLAG_00400000, OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x04b007d0)
|
||||
tag(0x19, 1)
|
||||
autogun(0x00c0, MODEL_ROOFGUN, 0x0405, OBJFLAG_00000004, 0, 0, 1000, 0x0108, 0x00004000, 0xffffc000, 0x000000da, 0x00140000)
|
||||
tag(0x1a, 2)
|
||||
tag(0x22, 2)
|
||||
lift(0x0100, MODEL_CHAMBER, 0x033c, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00004000 | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x033c, 0x033d, -1, -1, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000071c, 0x0010aaaa, 0x00000000)
|
||||
lift(0x0100, MODEL_CHAMBER, 0x033c, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x033c, 0x033d, -1, -1, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000071c, 0x0010aaaa, 0x00000000)
|
||||
singlemonitor(0x0100, MODEL_MODEMBOX, 0x045c, OBJFLAG_00000002 | OBJFLAG_DEACTIVATED, 0, 0, 1000, 18)
|
||||
tag(0x1c, 2)
|
||||
tag(0x24, 2)
|
||||
lift(0x0100, MODEL_CHAMBER, 0x0340, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00004000 | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x0340, 0x0341, -1, -1, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000071c, 0x0010aaaa, 0x00000000)
|
||||
lift(0x0100, MODEL_CHAMBER, 0x0340, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x0340, 0x0341, -1, -1, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000071c, 0x0010aaaa, 0x00000000)
|
||||
singlemonitor(0x0100, MODEL_MODEMBOX, 0x0459, OBJFLAG_00000002 | OBJFLAG_DEACTIVATED, 0, 0, 1000, 18)
|
||||
tag(0x1e, 2)
|
||||
tag(0x26, 2)
|
||||
lift(0x0100, MODEL_CHAMBER, 0x0344, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00004000 | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x0344, 0x0345, -1, -1, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000071c, 0x0010aaaa, 0x00000000)
|
||||
lift(0x0100, MODEL_CHAMBER, 0x0344, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x0344, 0x0345, -1, -1, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000071c, 0x0010aaaa, 0x00000000)
|
||||
singlemonitor(0x0100, MODEL_MODEMBOX, 0x045a, OBJFLAG_00000002 | OBJFLAG_DEACTIVATED, 0, 0, 1000, 18)
|
||||
tag(0x20, 2)
|
||||
tag(0x28, 2)
|
||||
lift(0x0100, MODEL_CHAMBER, 0x0348, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00004000 | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x0348, 0x0349, -1, -1, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000071c, 0x0010aaaa, 0x00000000)
|
||||
lift(0x0100, MODEL_CHAMBER, 0x0348, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x0348, 0x0349, -1, -1, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000071c, 0x0010aaaa, 0x00000000)
|
||||
singlemonitor(0x0100, MODEL_MODEMBOX, 0x045b, OBJFLAG_00000002 | OBJFLAG_DEACTIVATED, 0, 0, 1000, 18)
|
||||
tag(0x1b, 2)
|
||||
tag(0x23, 2)
|
||||
lift(0x0100, MODEL_CHAMBER, 0x033f, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00004000 | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x033f, 0x033e, -1, -1, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000071c, 0x0010aaaa, 0x00000000)
|
||||
lift(0x0100, MODEL_CHAMBER, 0x033f, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x033f, 0x033e, -1, -1, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000071c, 0x0010aaaa, 0x00000000)
|
||||
singlemonitor(0x0100, MODEL_MODEMBOX, 0x045e, OBJFLAG_00000002 | OBJFLAG_DEACTIVATED, 0, 0, 1000, 18)
|
||||
tag(0x1d, 2)
|
||||
tag(0x25, 2)
|
||||
lift(0x0100, MODEL_CHAMBER, 0x0343, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00004000 | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x0343, 0x0342, -1, -1, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000071c, 0x0010aaaa, 0x00000000)
|
||||
lift(0x0100, MODEL_CHAMBER, 0x0343, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x0343, 0x0342, -1, -1, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000071c, 0x0010aaaa, 0x00000000)
|
||||
singlemonitor(0x0100, MODEL_MODEMBOX, 0x045f, OBJFLAG_00000002 | OBJFLAG_DEACTIVATED, 0, 0, 1000, 18)
|
||||
tag(0x1f, 2)
|
||||
tag(0x27, 2)
|
||||
lift(0x0100, MODEL_CHAMBER, 0x0347, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00004000 | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x0347, 0x0346, -1, -1, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000071c, 0x0010aaaa, 0x00000000)
|
||||
lift(0x0100, MODEL_CHAMBER, 0x0347, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x0347, 0x0346, -1, -1, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000071c, 0x0010aaaa, 0x00000000)
|
||||
singlemonitor(0x0100, MODEL_MODEMBOX, 0x0460, OBJFLAG_00000002 | OBJFLAG_DEACTIVATED, 0, 0, 1000, 18)
|
||||
tag(0x21, 2)
|
||||
tag(0x29, 2)
|
||||
lift(0x0100, MODEL_CHAMBER, 0x034b, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00004000 | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x034b, 0x034a, -1, -1, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000071c, 0x0010aaaa, 0x00000000)
|
||||
lift(0x0100, MODEL_CHAMBER, 0x034b, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x034b, 0x034a, -1, -1, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000071c, 0x0010aaaa, 0x00000000)
|
||||
singlemonitor(0x0100, MODEL_MODEMBOX, 0x045d, OBJFLAG_00000002 | OBJFLAG_DEACTIVATED, 0, 0, 1000, 18)
|
||||
tag(0x32, 1)
|
||||
stdobject(0x0100, MODEL_A51_CRATE1, 0xffff, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_00001000 | OBJFLAG_INVINCIBLE, 0, 0, 1000)
|
||||
stdobject(0x0100, MODEL_A51TABLE, 0x0461, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00004000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_A51TABLE, 0x0462, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00004000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_A51TABLE, 0x0463, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00004000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_A51TABLE, 0x0464, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00004000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_A51TABLE, 0x0465, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00004000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_A51TABLE, 0x0466, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00004000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_A51TABLE, 0x0467, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00004000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_A51TABLE, 0x0468, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00004000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_A51TABLE, 0x0469, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00004000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_A51TABLE, 0x046a, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00004000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_A51TABLE, 0x046b, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00004000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_A51TABLE, 0x046c, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00004000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_A51TABLE, 0x046d, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00004000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_A51TABLE, 0x046e, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00004000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_A51TABLE, 0x046f, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00004000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_A51TABLE, 0x0470, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00004000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_A51TABLE, 0x0471, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00004000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_A51TABLE, 0x0472, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00004000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_A51TABLE, 0x0473, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00004000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_A51TABLE, 0x0474, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00004000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_A51TABLE, 0x0461, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000)
|
||||
stdobject(0x0100, MODEL_A51TABLE, 0x0462, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000)
|
||||
stdobject(0x0100, MODEL_A51TABLE, 0x0463, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000)
|
||||
stdobject(0x0100, MODEL_A51TABLE, 0x0464, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000)
|
||||
stdobject(0x0100, MODEL_A51TABLE, 0x0465, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000)
|
||||
stdobject(0x0100, MODEL_A51TABLE, 0x0466, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000)
|
||||
stdobject(0x0100, MODEL_A51TABLE, 0x0467, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000)
|
||||
stdobject(0x0100, MODEL_A51TABLE, 0x0468, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000)
|
||||
stdobject(0x0100, MODEL_A51TABLE, 0x0469, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000)
|
||||
stdobject(0x0100, MODEL_A51TABLE, 0x046a, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000)
|
||||
stdobject(0x0100, MODEL_A51TABLE, 0x046b, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000)
|
||||
stdobject(0x0100, MODEL_A51TABLE, 0x046c, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000)
|
||||
stdobject(0x0100, MODEL_A51TABLE, 0x046d, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000)
|
||||
stdobject(0x0100, MODEL_A51TABLE, 0x046e, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000)
|
||||
stdobject(0x0100, MODEL_A51TABLE, 0x046f, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000)
|
||||
stdobject(0x0100, MODEL_A51TABLE, 0x0470, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000)
|
||||
stdobject(0x0100, MODEL_A51TABLE, 0x0471, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000)
|
||||
stdobject(0x0100, MODEL_A51TABLE, 0x0472, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000)
|
||||
stdobject(0x0100, MODEL_A51TABLE, 0x0473, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000)
|
||||
stdobject(0x0100, MODEL_A51TABLE, 0x0474, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000)
|
||||
stdobject(0x0100, MODEL_DD_CHAIR, 0x0476, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, 0, 0, 1000)
|
||||
tag(0x44, 1)
|
||||
stdobject(0x00c0, MODEL_DD_CHAIR, 0x0477, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE, 0, 0, 1000)
|
||||
@@ -659,16 +659,16 @@ u32 props[] = {
|
||||
#else
|
||||
multimonitor(0x0099, MODEL_PD_CONSOLE, 0x0435, OBJFLAG_00000001 | OBJFLAG_00000100, 0, OBJFLAG3_00010000, 1000, 3, 3, 0, 0)
|
||||
#endif
|
||||
stdobject(0x0100, MODEL_G5_MAINFRAME, 0x04ed, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00004000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_G5_MAINFRAME, 0x04ee, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00004000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_G5_MAINFRAME, 0x04ef, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00004000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_G5_MAINFRAME, 0x04f0, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00004000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_G5_MAINFRAME, 0x04f1, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00004000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_G5_MAINFRAME, 0x04f2, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00004000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_G5_MAINFRAME, 0x04f3, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00004000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_G5_MAINFRAME, 0x04f4, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00004000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_G5_MAINFRAME, 0x04f5, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00004000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_G5_MAINFRAME, 0x04f6, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00004000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_G5_MAINFRAME, 0x04ed, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000)
|
||||
stdobject(0x0100, MODEL_G5_MAINFRAME, 0x04ee, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000)
|
||||
stdobject(0x0100, MODEL_G5_MAINFRAME, 0x04ef, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000)
|
||||
stdobject(0x0100, MODEL_G5_MAINFRAME, 0x04f0, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000)
|
||||
stdobject(0x0100, MODEL_G5_MAINFRAME, 0x04f1, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000)
|
||||
stdobject(0x0100, MODEL_G5_MAINFRAME, 0x04f2, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000)
|
||||
stdobject(0x0100, MODEL_G5_MAINFRAME, 0x04f3, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000)
|
||||
stdobject(0x0100, MODEL_G5_MAINFRAME, 0x04f4, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000)
|
||||
stdobject(0x0100, MODEL_G5_MAINFRAME, 0x04f5, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000)
|
||||
stdobject(0x0100, MODEL_G5_MAINFRAME, 0x04f6, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000)
|
||||
tag(0x4f, 1)
|
||||
stdobject(0x0100, MODEL_A51GRATE, 0x0443, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_00001000 | OBJFLAG_INVINCIBLE, 0, 0, 1000)
|
||||
tag(0x50, 1)
|
||||
|
||||
+45
-45
@@ -227,90 +227,90 @@ u32 props[] = {
|
||||
chr(SPAWNFLAG_FIXEDHEIGHT, 0x3b, 0x0018, BODY_SKEDARKING, HEAD_RANDOM, GAILIST_IDLE, 0x00d8, -1, 1000, 9, CHRFLAG0_00002000, 0, TEAM_ENEMY, SQUADRON_01, -1, 0, 0, 0, 0, 0)
|
||||
weapon(0x0100, MODEL_KINGSCEPTRE, 0x003b, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_NONE)
|
||||
conditional_scenery(1, 0, 2)
|
||||
debris(0x0100, MODEL_SKCREV_UNEXP1, 0x00e5, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00004000 | OBJFLAG2_00100000 | OBJFLAG2_00200000, OBJFLAG3_40000000, 1000)
|
||||
debris(0x0100, MODEL_SKCREV_EXP1, 0x00e6, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00004000 | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000)
|
||||
debris(0x0100, MODEL_SKCREV_UNEXP1, 0x00e5, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000, OBJFLAG3_40000000, 1000)
|
||||
debris(0x0100, MODEL_SKCREV_EXP1, 0x00e6, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000)
|
||||
tag(0x44, 1)
|
||||
mine(0x0100, MODEL_CHRPROXIMITYMINE, 0x00e6, OBJFLAG_00000002, 0, 0, 1000, WEAPON_PROXIMITYMINE)
|
||||
conditional_scenery(1, 0, 2)
|
||||
door(0x0100, MODEL_SKTNL_UNEXP1, 0x00e7, OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_00000800 | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE | OBJFLAG_DEACTIVATED, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00004000 | OBJFLAG2_00100000 | OBJFLAG2_00200000 | OBJFLAG2_AICANNOTUSE, OBJFLAG3_40000000, 1000, 0x00000000, 0x00010000, 0x03e80000, 0x03e80000, 0x00010000, 0, DOORTYPE_SLIDING, 0x00000080, 0x00000001, 0x00010000, 0x00000000, 0x00000000)
|
||||
stdobject(0x0100, MODEL_SKTNL_EXP1, 0x00e8, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00004000 | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000)
|
||||
door(0x0100, MODEL_SKTNL_UNEXP1, 0x00e7, OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_00000800 | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE | OBJFLAG_DEACTIVATED, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000 | OBJFLAG2_AICANNOTUSE, OBJFLAG3_40000000, 1000, 0x00000000, 0x00010000, 0x03e80000, 0x03e80000, 0x00010000, 0, DOORTYPE_SLIDING, 0x00000080, 0x00000001, 0x00010000, 0x00000000, 0x00000000)
|
||||
stdobject(0x0100, MODEL_SKTNL_EXP1, 0x00e8, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000)
|
||||
tag(0x4d, -2)
|
||||
conditional_scenery(1, 0, 0)
|
||||
debris(0x0100, MODEL_SK_PILLARLEFT, 0x013d, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00004000 | OBJFLAG2_00100000, 0, 1000)
|
||||
debris(0x0100, MODEL_SK_PILLARLEFT, 0x013d, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000, 0, 1000)
|
||||
conditional_scenery(1, 0, 0)
|
||||
debris(0x0100, MODEL_SK_PILLARLEFT, 0x013e, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00004000 | OBJFLAG2_00100000, 0, 1000)
|
||||
debris(0x0100, MODEL_SK_PILLARLEFT, 0x013e, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000, 0, 1000)
|
||||
conditional_scenery(1, 0, 0)
|
||||
debris(0x0100, MODEL_SK_PILLARLEFT, 0x013f, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00004000 | OBJFLAG2_00100000, 0, 1000)
|
||||
debris(0x0100, MODEL_SK_PILLARLEFT, 0x013f, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000, 0, 1000)
|
||||
conditional_scenery(1, 0, 0)
|
||||
debris(0x0100, MODEL_SK_PILLARLEFT, 0x0140, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00004000 | OBJFLAG2_00100000, 0, 1000)
|
||||
debris(0x0100, MODEL_SK_PILLARLEFT, 0x0140, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000, 0, 1000)
|
||||
conditional_scenery(1, 0, 0)
|
||||
debris(0x0100, MODEL_SK_PILLARRIGHT, 0x0141, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00004000 | OBJFLAG2_00100000, 0, 1000)
|
||||
debris(0x0100, MODEL_SK_PILLARRIGHT, 0x0141, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000, 0, 1000)
|
||||
conditional_scenery(1, 0, 0)
|
||||
debris(0x0100, MODEL_SK_PILLARRIGHT, 0x0142, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00004000 | OBJFLAG2_00100000, 0, 1000)
|
||||
debris(0x0100, MODEL_SK_PILLARRIGHT, 0x0142, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000, 0, 1000)
|
||||
conditional_scenery(1, 0, 0)
|
||||
debris(0x0100, MODEL_SK_PILLARRIGHT, 0x0143, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00004000 | OBJFLAG2_00100000, 0, 1000)
|
||||
debris(0x0100, MODEL_SK_PILLARRIGHT, 0x0143, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000, 0, 1000)
|
||||
conditional_scenery(1, 0, 0)
|
||||
debris(0x0100, MODEL_SK_PILLARRIGHT, 0x0144, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00004000 | OBJFLAG2_00100000, 0, 1000)
|
||||
debris(0x0100, MODEL_SK_PILLARRIGHT, 0x0144, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000, 0, 1000)
|
||||
tag(0x19, 5)
|
||||
tag(0x1a, 5)
|
||||
tag(0x1b, 5)
|
||||
tag(0x1c, 5)
|
||||
tag(0x1d, 5)
|
||||
stdobject(0x0100, MODEL_SK_FL_SHAD_ML, 0x014b, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00004000 | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_SK_FL_SHAD_MR, 0x014c, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00004000 | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_SK_FL_SHAD_BL, 0x014d, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00004000 | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_SK_FL_SHAD_BR, 0x014e, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00004000 | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_SK_FL_SHAD_T, 0x014a, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00004000 | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_SK_FL_SHAD_ML, 0x014b, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_SK_FL_SHAD_MR, 0x014c, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_SK_FL_SHAD_BL, 0x014d, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_SK_FL_SHAD_BR, 0x014e, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_SK_FL_SHAD_T, 0x014a, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000)
|
||||
tag(0x1e, 5)
|
||||
tag(0x1f, 5)
|
||||
tag(0x20, 5)
|
||||
tag(0x21, 5)
|
||||
tag(0x22, 5)
|
||||
stdobject(0x0100, MODEL_SK_FL_NOSHAD_ML, 0x014b, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00004000 | OBJFLAG2_INVISIBLE | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_SK_FL_NOSHAD_MR, 0x014c, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00004000 | OBJFLAG2_INVISIBLE | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_SK_FL_NOSHAD_BL, 0x014d, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00004000 | OBJFLAG2_INVISIBLE | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_SK_FL_NOSHAD_BR, 0x014e, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00004000 | OBJFLAG2_INVISIBLE | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_SK_FL_NOSHAD_T, 0x014a, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00004000 | OBJFLAG2_INVISIBLE | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_SK_FL_NOSHAD_ML, 0x014b, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_INVISIBLE | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_SK_FL_NOSHAD_MR, 0x014c, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_INVISIBLE | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_SK_FL_NOSHAD_BL, 0x014d, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_INVISIBLE | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_SK_FL_NOSHAD_BR, 0x014e, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_INVISIBLE | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_SK_FL_NOSHAD_T, 0x014a, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_INVISIBLE | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000)
|
||||
tag(0x01, 3)
|
||||
tag(0x2a, 2)
|
||||
conditional_scenery(1, 0, 0)
|
||||
debris(0x0100, MODEL_SK_TEMPLECOLUMN4, 0x0111, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00002000 | OBJFLAG2_00004000 | OBJFLAG2_00020000 | OBJFLAG2_00100000 | OBJFLAG2_80000000, 0, 1000)
|
||||
debris(0x0100, MODEL_SK_TEMPLECOLUMN4, 0x0111, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00002000 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00020000 | OBJFLAG2_00100000 | OBJFLAG2_80000000, 0, 1000)
|
||||
tag(0x02, 3)
|
||||
tag(0x2b, 2)
|
||||
conditional_scenery(1, 0, 0)
|
||||
debris(0x0100, MODEL_SK_TEMPLECOLUMN2, 0x010a, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00002000 | OBJFLAG2_00004000 | OBJFLAG2_00020000 | OBJFLAG2_00100000 | OBJFLAG2_80000000, 0, 1000)
|
||||
debris(0x0100, MODEL_SK_TEMPLECOLUMN2, 0x010a, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00002000 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00020000 | OBJFLAG2_00100000 | OBJFLAG2_80000000, 0, 1000)
|
||||
tag(0x41, -1)
|
||||
tag(0x03, 3)
|
||||
tag(0x2c, 2)
|
||||
conditional_scenery(1, 0, 0)
|
||||
debris(0x0100, MODEL_SK_TEMPLECOLUMN3, 0x010b, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00002000 | OBJFLAG2_00004000 | OBJFLAG2_00020000 | OBJFLAG2_00100000 | OBJFLAG2_80000000, 0, 1000)
|
||||
debris(0x0100, MODEL_SK_TEMPLECOLUMN3, 0x010b, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00002000 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00020000 | OBJFLAG2_00100000 | OBJFLAG2_80000000, 0, 1000)
|
||||
tag(0x2d, 2)
|
||||
conditional_scenery(1, 0, 0)
|
||||
debris(0x0100, MODEL_SK_TEMPLECOLUMN2, 0x010c, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00002000 | OBJFLAG2_00004000 | OBJFLAG2_00020000 | OBJFLAG2_00100000 | OBJFLAG2_80000000, 0, 1000)
|
||||
debris(0x0100, MODEL_SK_TEMPLECOLUMN2, 0x010c, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00002000 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00020000 | OBJFLAG2_00100000 | OBJFLAG2_80000000, 0, 1000)
|
||||
tag(0x2e, 2)
|
||||
conditional_scenery(1, 0, 0)
|
||||
debris(0x0100, MODEL_SK_TEMPLECOLUMN3, 0x010d, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00002000 | OBJFLAG2_00004000 | OBJFLAG2_00020000 | OBJFLAG2_00100000 | OBJFLAG2_80000000, 0, 1000)
|
||||
debris(0x0100, MODEL_SK_TEMPLECOLUMN3, 0x010d, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00002000 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00020000 | OBJFLAG2_00100000 | OBJFLAG2_80000000, 0, 1000)
|
||||
tag(0x2f, 5)
|
||||
tag(0x30, 5)
|
||||
tag(0x31, 5)
|
||||
tag(0x32, 5)
|
||||
tag(0x33, 5)
|
||||
stdobject(0x0019, MODEL_CHRREMOTEMINE, 0x00d5, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_00200000 | OBJFLAG_01000000, OBJFLAG2_00002000 | OBJFLAG2_00004000 | OBJFLAG2_INVISIBLE, 0, 1000)
|
||||
stdobject(0x0019, MODEL_CHRREMOTEMINE, 0x010a, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_00200000 | OBJFLAG_01000000, OBJFLAG2_00002000 | OBJFLAG2_00004000 | OBJFLAG2_INVISIBLE, 0, 1000)
|
||||
stdobject(0x0019, MODEL_CHRREMOTEMINE, 0x010b, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_00200000 | OBJFLAG_01000000, OBJFLAG2_00002000 | OBJFLAG2_00004000 | OBJFLAG2_INVISIBLE, 0, 1000)
|
||||
stdobject(0x0019, MODEL_CHRREMOTEMINE, 0x010c, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_00200000 | OBJFLAG_01000000, OBJFLAG2_00002000 | OBJFLAG2_00004000 | OBJFLAG2_INVISIBLE, 0, 1000)
|
||||
stdobject(0x0019, MODEL_CHRREMOTEMINE, 0x010d, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_00200000 | OBJFLAG_01000000, OBJFLAG2_00002000 | OBJFLAG2_00004000 | OBJFLAG2_INVISIBLE, 0, 1000)
|
||||
stdobject(0x0019, MODEL_CHRREMOTEMINE, 0x00d5, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_00200000 | OBJFLAG_01000000, OBJFLAG2_00002000 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_INVISIBLE, 0, 1000)
|
||||
stdobject(0x0019, MODEL_CHRREMOTEMINE, 0x010a, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_00200000 | OBJFLAG_01000000, OBJFLAG2_00002000 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_INVISIBLE, 0, 1000)
|
||||
stdobject(0x0019, MODEL_CHRREMOTEMINE, 0x010b, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_00200000 | OBJFLAG_01000000, OBJFLAG2_00002000 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_INVISIBLE, 0, 1000)
|
||||
stdobject(0x0019, MODEL_CHRREMOTEMINE, 0x010c, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_00200000 | OBJFLAG_01000000, OBJFLAG2_00002000 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_INVISIBLE, 0, 1000)
|
||||
stdobject(0x0019, MODEL_CHRREMOTEMINE, 0x010d, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_00200000 | OBJFLAG_01000000, OBJFLAG2_00002000 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_INVISIBLE, 0, 1000)
|
||||
tag(0x27, -3)
|
||||
tag(0x28, -3)
|
||||
tag(0x29, -3)
|
||||
tag(0x3e, 1)
|
||||
stdobject(0x0100, MODEL_SK_SUNSHAD1, 0x014f, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00004000 | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_SK_SUNSHAD1, 0x014f, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000)
|
||||
tag(0x3d, 1)
|
||||
stdobject(0x0100, MODEL_SK_SUNSHAD2, 0x0150, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00004000 | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_SK_SUNSHAD2, 0x0150, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000)
|
||||
tag(0x4e, 2)
|
||||
tag(0x4f, 2)
|
||||
stdobject(0x0100, MODEL_SK_SUNNOSHAD1, 0x014f, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00004000 | OBJFLAG2_INVISIBLE | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_SK_SUNNOSHAD2, 0x0150, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00004000 | OBJFLAG2_INVISIBLE | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_SK_SUNNOSHAD1, 0x014f, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_INVISIBLE | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_SK_SUNNOSHAD2, 0x0150, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_INVISIBLE | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000)
|
||||
door(0x0100, MODEL_SK_DOOR1, 0x00eb, OBJFLAG_DEACTIVATED, 0, OBJFLAG3_DOOR_STICKY, 1000, 0x0000e666, 0x00010000, 0x00001999, 0x00014000, 0x00000666, 0, DOORTYPE_SLIDING, 0x00000000, 0x0000012c, 0x00000000, 0x00000001, 0x00000400)
|
||||
door(0x0100, MODEL_SK_DOOR1, 0x00ec, OBJFLAG_DEACTIVATED, 0, OBJFLAG3_DOOR_STICKY, 1000, 0x0000e666, 0x00010000, 0x00001999, 0x00014000, 0x00000666, 0, DOORTYPE_SLIDING, 0x00000000, 0x0000012c, 0x00000000, 0xffffffff, 0x00000400)
|
||||
door(0x0100, MODEL_SK_DOOR1, 0x00ed, OBJFLAG_DEACTIVATED, 0, OBJFLAG3_DOOR_STICKY, 1000, 0x0000e666, 0x00010000, 0x00001999, 0x00014000, 0x00000666, 0, DOORTYPE_SLIDING, 0x00000000, 0x0000012c, 0x00000000, 0x00000001, 0x00000400)
|
||||
@@ -342,14 +342,14 @@ u32 props[] = {
|
||||
fan(0x0100, MODEL_SK_UNDER_TRANS, 0x0127, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE, 0, 0, 1000, 0x00000444, 0x00000002, 0x01000000)
|
||||
fan(0x0100, MODEL_SK_UNDER_TRANS, 0x0128, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE, 0, 0, 1000, 0x00000444, 0x00000002, 0x01000000)
|
||||
tag(0x4c, 1)
|
||||
stdobject(0x00e6, MODEL_SKPUZZLEOBJECT, 0x012c, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_INVINCIBLE | OBJFLAG_01000000, OBJFLAG2_00000100 | OBJFLAG2_00004000, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x00e6, MODEL_SKPUZZLEOBJECT, 0x012c, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_INVINCIBLE | OBJFLAG_01000000, OBJFLAG2_00000100 | OBJFLAG2_IMMUNETOGUNFIRE, OBJFLAG3_PUSHABLE, 1000)
|
||||
tag(0x05, 1)
|
||||
lift(0x0100, MODEL_SKEDARBRIDGE, 0x0135, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00004000 | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x0135, 0x0134, -1, -1, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000471c, 0x00a6aaaa, 0x00000000)
|
||||
lift(0x0100, MODEL_SKEDARBRIDGE, 0x0135, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x0135, 0x0134, -1, -1, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000471c, 0x00a6aaaa, 0x00000000)
|
||||
tag(0x08, 1)
|
||||
stdobject(0x0100, MODEL_TARGETAMP, 0x0001, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_COLLECTABLE | OBJFLAG_00200000 | OBJFLAG_01000000, OBJFLAG2_00004000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_TARGETAMP, 0x0001, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_COLLECTABLE | OBJFLAG_00200000 | OBJFLAG_01000000, OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000)
|
||||
rename_object(-1, WEAPON_TARGETAMPLIFIER, L_SHO_020, L_SHO_021, L_SHO_022, L_SHO_023, L_SHO_024) // "Obtain Target Amplifier."
|
||||
tag(0x35, 1)
|
||||
stdobject(0x0100, MODEL_TARGETAMP, 0x0001, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_COLLECTABLE | OBJFLAG_00200000 | OBJFLAG_01000000, OBJFLAG2_00004000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_TARGETAMP, 0x0001, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_COLLECTABLE | OBJFLAG_00200000 | OBJFLAG_01000000, OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000)
|
||||
rename_object(-1, WEAPON_TARGETAMPLIFIER, L_SHO_020, L_SHO_021, L_SHO_022, L_SHO_023, L_SHO_024) // "Obtain Target Amplifier."
|
||||
tag(0x0b, 1)
|
||||
multimonitor(0x0019, MODEL_COMHUB, 0x0137, OBJFLAG_00000002 | OBJFLAG_INVINCIBLE | OBJFLAG_00400000, 0, OBJFLAG3_00010000, 1000, 3, 3, 3, 0)
|
||||
@@ -392,11 +392,11 @@ u32 props[] = {
|
||||
tag(0x3c, 1)
|
||||
stdobject(0x0019, MODEL_RUBBLE3, 0xffff, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_00001000 | OBJFLAG_INVINCIBLE, 0, 0, 1000)
|
||||
conditional_scenery(1, 0, 0)
|
||||
debris(0x0100, MODEL_SK_TEMPLECOLUMN2, 0x010e, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00002000 | OBJFLAG2_00004000 | OBJFLAG2_00100000 | OBJFLAG2_80000000, 0, 1000)
|
||||
debris(0x0100, MODEL_SK_TEMPLECOLUMN2, 0x010e, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00002000 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_80000000, 0, 1000)
|
||||
conditional_scenery(1, 0, 0)
|
||||
debris(0x0100, MODEL_SK_TEMPLECOLUMN2, 0x010f, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00002000 | OBJFLAG2_00004000 | OBJFLAG2_00100000 | OBJFLAG2_80000000, 0, 1000)
|
||||
debris(0x0100, MODEL_SK_TEMPLECOLUMN2, 0x010f, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00002000 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_80000000, 0, 1000)
|
||||
conditional_scenery(1, 0, 0)
|
||||
debris(0x0100, MODEL_SK_TEMPLECOLUMN2, 0x0110, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00002000 | OBJFLAG2_00004000 | OBJFLAG2_00100000 | OBJFLAG2_80000000, 0, 1000)
|
||||
debris(0x0100, MODEL_SK_TEMPLECOLUMN2, 0x0110, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00002000 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_80000000, 0, 1000)
|
||||
tag(0x36, 1)
|
||||
stdobject(0x0100, MODEL_SK_SHUTTLE, 0xffff, OBJFLAG_00000001 | OBJFLAG_ILLUMINATED | OBJFLAG_00001000 | OBJFLAG_INVINCIBLE, 0, 0, 1000)
|
||||
door(0x0100, MODEL_SK_CRYOPOD1_BOT, 0x00fc, OBJFLAG_ILLUMINATED | OBJFLAG_DEACTIVATED, 0, 0, 1000, 0x0000eb68, 0x0000eb68, 0x0001aaaa, 0x00002aaa, 0x00002aaa, 0, DOORTYPE_VERTICAL, 0x00000000, 0x00000384, 0x00000000, 0x00000001, 0x00001100)
|
||||
@@ -425,8 +425,8 @@ u32 props[] = {
|
||||
weapon(0x0100, MODEL_CHRSKROCKET, 0x00d6, OBJFLAG_UNCOLLECTABLE, OBJFLAG2_INVISIBLE, 0, WEAPON_SLAYER)
|
||||
tag(0x50, 2)
|
||||
tag(0x51, 2)
|
||||
stdobject(0x0100, MODEL_BUDDYBRIDGE, 0x00ea, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00004000 | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_SK_TEMPLECOLUMN4, 0x0131, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00004000 | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_BUDDYBRIDGE, 0x00ea, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_SK_TEMPLECOLUMN4, 0x0131, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000)
|
||||
tag(0x3f, 1)
|
||||
shield(0x0100, MODEL_CHRSHIELD, 0x0151, OBJFLAG_00000001, OBJFLAG2_EXCLUDE_SA | OBJFLAG2_EXCLUDE_PA | OBJFLAG2_EXCLUDE_PD, 0, 1000)
|
||||
tag(0x40, 1)
|
||||
|
||||
+25
-25
@@ -126,39 +126,39 @@ u32 props[] = {
|
||||
weapon(0x0100, MODEL_CHRMAIANSMG, 0x0048, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_CALLISTO)
|
||||
|
||||
conditional_scenery(1, 0, 2)
|
||||
debris(0x0100, MODEL_SKCREV_UNEXP1, 0x00e5, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00004000 | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000)
|
||||
debris(0x0100, MODEL_SKCREV_EXP1, 0x00e6, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00004000 | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000)
|
||||
debris(0x0100, MODEL_SKCREV_UNEXP1, 0x00e5, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000)
|
||||
debris(0x0100, MODEL_SKCREV_EXP1, 0x00e6, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000)
|
||||
conditional_scenery(1, 0, 2)
|
||||
door(0x0100, MODEL_SKTNL_UNEXP1, 0x00e7, OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_00000800 | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE | OBJFLAG_DEACTIVATED, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00004000 | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x00000000, 0x00010000, 0x03e80000, 0x03e80000, 0x00010000, 0, DOORTYPE_SLIDING, 0x00000080, 0x00000001, 0x00010000, 0x00000000, 0x00000000)
|
||||
debris(0x0100, MODEL_SKTNL_EXP1, 0x00e8, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00004000 | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000)
|
||||
door(0x0100, MODEL_SKTNL_UNEXP1, 0x00e7, OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_00000800 | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE | OBJFLAG_DEACTIVATED, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x00000000, 0x00010000, 0x03e80000, 0x03e80000, 0x00010000, 0, DOORTYPE_SLIDING, 0x00000080, 0x00000001, 0x00010000, 0x00000000, 0x00000000)
|
||||
debris(0x0100, MODEL_SKTNL_EXP1, 0x00e8, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000)
|
||||
tag(0x1e, 5)
|
||||
tag(0x1f, 5)
|
||||
tag(0x20, 5)
|
||||
tag(0x21, 5)
|
||||
tag(0x22, 5)
|
||||
stdobject(0x0100, MODEL_SK_FL_NOSHAD_ML, 0x014b, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00004000 | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_SK_FL_NOSHAD_MR, 0x014c, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00004000 | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_SK_FL_NOSHAD_BL, 0x014d, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00004000 | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_SK_FL_NOSHAD_BR, 0x014e, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00004000 | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_SK_FL_NOSHAD_T, 0x014a, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00004000 | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_SK_FL_NOSHAD_ML, 0x014b, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_SK_FL_NOSHAD_MR, 0x014c, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_SK_FL_NOSHAD_BL, 0x014d, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_SK_FL_NOSHAD_BR, 0x014e, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_SK_FL_NOSHAD_T, 0x014a, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000)
|
||||
tag(0x01, 3)
|
||||
tag(0x2a, 2)
|
||||
conditional_scenery(1, 0, 0)
|
||||
debris(0x0100, MODEL_SK_TEMPLECOLUMN4, 0x0111, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00002000 | OBJFLAG2_00004000 | OBJFLAG2_00100000 | OBJFLAG2_80000000, 0, 1000)
|
||||
debris(0x0100, MODEL_SK_TEMPLECOLUMN4, 0x0111, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00002000 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_80000000, 0, 1000)
|
||||
tag(0x02, 3)
|
||||
tag(0x2b, 2)
|
||||
conditional_scenery(1, 0, 0)
|
||||
debris(0x0100, MODEL_SK_TEMPLECOLUMN2, 0x010a, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00002000 | OBJFLAG2_00004000 | OBJFLAG2_00100000 | OBJFLAG2_80000000, 0, 1000)
|
||||
debris(0x0100, MODEL_SK_TEMPLECOLUMN2, 0x010a, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00002000 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_80000000, 0, 1000)
|
||||
tag(0x03, 3)
|
||||
tag(0x2c, 2)
|
||||
conditional_scenery(1, 0, 0)
|
||||
debris(0x0100, MODEL_SK_TEMPLECOLUMN3, 0x010b, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00002000 | OBJFLAG2_00004000 | OBJFLAG2_00100000 | OBJFLAG2_80000000, 0, 1000)
|
||||
debris(0x0100, MODEL_SK_TEMPLECOLUMN3, 0x010b, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00002000 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_80000000, 0, 1000)
|
||||
tag(0x2d, 2)
|
||||
conditional_scenery(1, 0, 0)
|
||||
debris(0x0100, MODEL_SK_TEMPLECOLUMN2, 0x010c, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00002000 | OBJFLAG2_00004000 | OBJFLAG2_00100000 | OBJFLAG2_80000000, 0, 1000)
|
||||
debris(0x0100, MODEL_SK_TEMPLECOLUMN2, 0x010c, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00002000 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_80000000, 0, 1000)
|
||||
tag(0x2e, 2)
|
||||
conditional_scenery(1, 0, 0)
|
||||
debris(0x0100, MODEL_SK_TEMPLECOLUMN3, 0x010d, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00002000 | OBJFLAG2_00004000 | OBJFLAG2_00100000 | OBJFLAG2_80000000, 0, 1000)
|
||||
debris(0x0100, MODEL_SK_TEMPLECOLUMN3, 0x010d, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00002000 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_80000000, 0, 1000)
|
||||
tag(0x27, 1)
|
||||
tag(0x28, 1)
|
||||
tag(0x29, 1)
|
||||
@@ -167,15 +167,15 @@ u32 props[] = {
|
||||
tag(0x31, 5)
|
||||
tag(0x32, 5)
|
||||
tag(0x33, 5)
|
||||
stdobject(0x0019, MODEL_CHRREMOTEMINE, 0x00d5, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_00200000 | OBJFLAG_01000000, OBJFLAG2_00002000 | OBJFLAG2_00004000 | OBJFLAG2_INVISIBLE, 0, 1000)
|
||||
stdobject(0x0019, MODEL_CHRREMOTEMINE, 0x010a, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_00200000 | OBJFLAG_01000000, OBJFLAG2_00002000 | OBJFLAG2_00004000 | OBJFLAG2_INVISIBLE, 0, 1000)
|
||||
stdobject(0x0019, MODEL_CHRREMOTEMINE, 0x010b, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_00200000 | OBJFLAG_01000000, OBJFLAG2_00002000 | OBJFLAG2_00004000 | OBJFLAG2_INVISIBLE, 0, 1000)
|
||||
stdobject(0x0019, MODEL_CHRREMOTEMINE, 0x010c, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_00200000 | OBJFLAG_01000000, OBJFLAG2_00002000 | OBJFLAG2_00004000 | OBJFLAG2_INVISIBLE, 0, 1000)
|
||||
stdobject(0x0019, MODEL_CHRREMOTEMINE, 0x010d, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_00200000 | OBJFLAG_01000000, OBJFLAG2_00002000 | OBJFLAG2_00004000 | OBJFLAG2_INVISIBLE, 0, 1000)
|
||||
stdobject(0x0019, MODEL_CHRREMOTEMINE, 0x00d5, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_00200000 | OBJFLAG_01000000, OBJFLAG2_00002000 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_INVISIBLE, 0, 1000)
|
||||
stdobject(0x0019, MODEL_CHRREMOTEMINE, 0x010a, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_00200000 | OBJFLAG_01000000, OBJFLAG2_00002000 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_INVISIBLE, 0, 1000)
|
||||
stdobject(0x0019, MODEL_CHRREMOTEMINE, 0x010b, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_00200000 | OBJFLAG_01000000, OBJFLAG2_00002000 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_INVISIBLE, 0, 1000)
|
||||
stdobject(0x0019, MODEL_CHRREMOTEMINE, 0x010c, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_00200000 | OBJFLAG_01000000, OBJFLAG2_00002000 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_INVISIBLE, 0, 1000)
|
||||
stdobject(0x0019, MODEL_CHRREMOTEMINE, 0x010d, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_00200000 | OBJFLAG_01000000, OBJFLAG2_00002000 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_INVISIBLE, 0, 1000)
|
||||
tag(0x3d, 1)
|
||||
stdobject(0x0019, MODEL_CHRREMOTEMINE, 0x003b, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_00200000 | OBJFLAG_01000000, OBJFLAG2_00002000 | OBJFLAG2_00004000 | OBJFLAG2_INVISIBLE, 0, 1000)
|
||||
stdobject(0x0100, MODEL_SK_SUNNOSHAD1, 0x014f, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00004000 | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_SK_SUNNOSHAD2, 0x0150, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00004000 | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000)
|
||||
stdobject(0x0019, MODEL_CHRREMOTEMINE, 0x003b, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_00200000 | OBJFLAG_01000000, OBJFLAG2_00002000 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_INVISIBLE, 0, 1000)
|
||||
stdobject(0x0100, MODEL_SK_SUNNOSHAD1, 0x014f, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_SK_SUNNOSHAD2, 0x0150, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000)
|
||||
door(0x0100, MODEL_SK_DOOR1, 0x00eb, OBJFLAG_DEACTIVATED, 0, OBJFLAG3_DOOR_STICKY, 1000, 0x0000e666, 0x00010000, 0x00001999, 0x00014000, 0x00000666, 0, DOORTYPE_SLIDING, 0x00000000, 0x0000012c, 0x00000000, 0x00000001, 0x00000400)
|
||||
door(0x0100, MODEL_SK_DOOR1, 0x00ec, OBJFLAG_DEACTIVATED, 0, OBJFLAG3_DOOR_STICKY, 1000, 0x0000e666, 0x00010000, 0x00001999, 0x00014000, 0x00000666, 0, DOORTYPE_SLIDING, 0x00000000, 0x0000012c, 0x00000000, 0xffffffff, 0x00000400)
|
||||
door(0x0100, MODEL_SK_DOOR1, 0x00ed, OBJFLAG_DEACTIVATED, 0, OBJFLAG3_DOOR_STICKY, 1000, 0x0000e666, 0x00010000, 0x00001999, 0x00014000, 0x00000666, 0, DOORTYPE_SLIDING, 0x00000000, 0x0000012c, 0x00000000, 0x00000001, 0x00000400)
|
||||
@@ -207,9 +207,9 @@ u32 props[] = {
|
||||
fan(0x0100, MODEL_SK_UNDER_TRANS, 0x0127, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE, 0, 0, 1000, 0x00000444, 0x00000002, 0x01000000)
|
||||
fan(0x0100, MODEL_SK_UNDER_TRANS, 0x0128, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE, 0, 0, 1000, 0x00000444, 0x00000002, 0x01000000)
|
||||
tag(0x04, 1)
|
||||
stdobject(0x0080, MODEL_SKPUZZLEOBJECT, 0x00d4, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_INVINCIBLE, OBJFLAG2_00000100 | OBJFLAG2_00004000, 0, 1000)
|
||||
stdobject(0x0080, MODEL_SKPUZZLEOBJECT, 0x00d4, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_INVINCIBLE, OBJFLAG2_00000100 | OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000)
|
||||
tag(0x05, 1)
|
||||
lift(0x0100, MODEL_SKEDARBRIDGE, 0x0136, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00004000 | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x0136, 0x0136, -1, -1, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000071c, 0x0010aaaa, 0x00000000)
|
||||
lift(0x0100, MODEL_SKEDARBRIDGE, 0x0136, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x0136, 0x0136, -1, -1, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000071c, 0x0010aaaa, 0x00000000)
|
||||
tag(0x0b, 1)
|
||||
multimonitor(0x0099, MODEL_COMHUB, 0x0137, OBJFLAG_00000002, 0, 0, 1000, 3, 3, 3, 0)
|
||||
tag(0x23, 1)
|
||||
@@ -249,7 +249,7 @@ u32 props[] = {
|
||||
door(0x0100, MODEL_SK_CRYOPOD1_BOT, 0x0107, OBJFLAG_ILLUMINATED | OBJFLAG_DEACTIVATED, 0, 0, 1000, 0x0000eb68, 0x0000eb68, 0x0001aaaa, 0x00002aaa, 0x00002aaa, 0, DOORTYPE_VERTICAL, 0x00000000, 0x00000384, 0x00000000, 0x00000001, 0x00000000)
|
||||
door(0x0100, MODEL_SK_CRYOPOD1_TOP, 0x0108, OBJFLAG_ILLUMINATED | OBJFLAG_DEACTIVATED, 0, 0, 1000, 0x00010000, 0x00010000, 0x0001aaaa, 0x00002aaa, 0x00002aaa, 0, DOORTYPE_VERTICAL, 0x00000000, 0x00000384, 0x00000000, 0xffffffff, 0x00000000)
|
||||
tag(0x40, 1)
|
||||
stdobject(0x0019, MODEL_CHRREMOTEMINE, 0x003b, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_00200000 | OBJFLAG_01000000, OBJFLAG2_00002000 | OBJFLAG2_00004000 | OBJFLAG2_INVISIBLE, 0, 1000)
|
||||
stdobject(0x0019, MODEL_CHRREMOTEMINE, 0x003b, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_00200000 | OBJFLAG_01000000, OBJFLAG2_00002000 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_INVISIBLE, 0, 1000)
|
||||
pad_effect(PADEFFECT_SPARKS, 0x0112)
|
||||
pad_effect(PADEFFECT_SPARKS, 0x0117)
|
||||
pad_effect(PADEFFECT_SPARKS, 0x0113)
|
||||
|
||||
+55
-55
@@ -225,13 +225,13 @@ u32 props[] = {
|
||||
chr(SPAWNFLAG_00000200, 0x2b, 0x03bc, BODY_AREA51GUARD, HEAD_BEAU1, AILIST_HIDDEN_BIOTECH, -1, -1, 1000, 100, CHRFLAG0_AIVSAI | CHRFLAG0_04000000 | CHRFLAG0_NOHEAR | CHRFLAG0_CANLOSEGUN, 0, TEAM_ENEMY, SQUADRON_0E, -1, 0, 0, 0, 0, 0)
|
||||
weapon(0x0100, MODEL_CHRSUPERDRAGON, 0x002b, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_SUPERDRAGON)
|
||||
tag(0x00, 1)
|
||||
hover_prop(0x0100, MODEL_HOVERBED, 0x03bd, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_01000000 | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00004000 | OBJFLAG2_00100000 | OBJFLAG2_00200000, OBJFLAG3_PUSHABLE | OBJFLAG3_GRABBABLE | OBJFLAG3_00010000 | OBJFLAG3_00100000, 1000, 0x00010000)
|
||||
hover_prop(0x0100, MODEL_HOVERBED, 0x03bd, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_01000000 | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000, OBJFLAG3_PUSHABLE | OBJFLAG3_GRABBABLE | OBJFLAG3_00010000 | OBJFLAG3_00100000, 1000, 0x00010000)
|
||||
tag(0x11, 1)
|
||||
hover_prop(0x0100, MODEL_A51TROLLEY, 0x0120, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_01000000 | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00004000 | OBJFLAG2_00100000 | OBJFLAG2_00200000, OBJFLAG3_PUSHABLE | OBJFLAG3_GRABBABLE, 1000, 0x00010000)
|
||||
hover_prop(0x0100, MODEL_HOVERBED, 0x0122, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_01000000 | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00004000 | OBJFLAG2_00100000 | OBJFLAG2_00200000, OBJFLAG3_PUSHABLE | OBJFLAG3_GRABBABLE | OBJFLAG3_00100000, 1000, 0x00010000)
|
||||
hover_prop(0x0100, MODEL_A51TROLLEY, 0x0120, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_01000000 | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000, OBJFLAG3_PUSHABLE | OBJFLAG3_GRABBABLE, 1000, 0x00010000)
|
||||
hover_prop(0x0100, MODEL_HOVERBED, 0x0122, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_01000000 | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000, OBJFLAG3_PUSHABLE | OBJFLAG3_GRABBABLE | OBJFLAG3_00100000, 1000, 0x00010000)
|
||||
tag(0x35, 1)
|
||||
hoverbike(0x0100, MODEL_HOVBIKE, 0x03fb, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_01000000 | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00004000 | OBJFLAG2_00100000 | OBJFLAG2_00200000, OBJFLAG3_PUSHABLE | OBJFLAG3_GRABBABLE | OBJFLAG3_GEOTYPE3, 1000)
|
||||
hover_prop(0x0100, MODEL_HOVERCRATE1, 0x011d, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_01000000 | OBJFLAG_DEACTIVATED | OBJFLAG_20000000, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00004000 | OBJFLAG2_00100000 | OBJFLAG2_00200000, OBJFLAG3_PUSHABLE | OBJFLAG3_GRABBABLE, 1000, 0x02010000)
|
||||
hoverbike(0x0100, MODEL_HOVBIKE, 0x03fb, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_01000000 | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000, OBJFLAG3_PUSHABLE | OBJFLAG3_GRABBABLE | OBJFLAG3_GEOTYPE3, 1000)
|
||||
hover_prop(0x0100, MODEL_HOVERCRATE1, 0x011d, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_01000000 | OBJFLAG_DEACTIVATED | OBJFLAG_20000000, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000, OBJFLAG3_PUSHABLE | OBJFLAG3_GRABBABLE, 1000, 0x02010000)
|
||||
tag(0x17, 2)
|
||||
tag(0x18, 2)
|
||||
door(0x0100, MODEL_A51_HORIZ_DOOR_BOT, 0x027f, OBJFLAG_DEACTIVATED, OBJFLAG2_AICANNOTUSE, 0, 1000, 0x0000f333, 0x0000f333, 0x00085555, 0x00085555, 0x00001999, DOORFLAG_AUTOMATIC, DOORTYPE_VERTICAL, 0x00000040, 0x0000003c, 0x00000000, 0x00000001, 0x00000100)
|
||||
@@ -357,9 +357,9 @@ u32 props[] = {
|
||||
tag(0x21, 4)
|
||||
blocked_path(2, 0x0173, 0x013f)
|
||||
conditional_scenery(1, 2, 3)
|
||||
door(0x0100, MODEL_A51_UNEXP2, 0x0424, OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_00000800 | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE | OBJFLAG_DEACTIVATED, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00004000 | OBJFLAG2_00100000 | OBJFLAG2_00200000 | OBJFLAG2_AICANNOTUSE, 0, 1000, 0x00000000, 0x00010000, 0x03e80000, 0x03e80000, 0x00010000, 0, DOORTYPE_SLIDING, 0x00000080, 0x00000001, 0x00010000, 0x00000000, 0x00000000)
|
||||
stdobject(0x0100, MODEL_A51_UNEXP3, 0x0425, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00004000 | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_A51_EXP2, 0x0423, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00004000 | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000)
|
||||
door(0x0100, MODEL_A51_UNEXP2, 0x0424, OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_00000800 | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE | OBJFLAG_DEACTIVATED, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000 | OBJFLAG2_AICANNOTUSE, 0, 1000, 0x00000000, 0x00010000, 0x03e80000, 0x03e80000, 0x00010000, 0, DOORTYPE_SLIDING, 0x00000080, 0x00000001, 0x00010000, 0x00000000, 0x00000000)
|
||||
stdobject(0x0100, MODEL_A51_UNEXP3, 0x0425, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_A51_EXP2, 0x0423, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000)
|
||||
door(0x0100, MODEL_A51_VERT_DOOR_ST, 0x02b3, OBJFLAG_DEACTIVATED, 0, 0, 1000, 0x0000e666, 0x00010000, 0x00007fff, 0x00014000, 0x00000666, DOORFLAG_FLIP, DOORTYPE_SLIDING, 0x00000010, 0x00000384, 0x00000000, 0x00000000, 0x00000300)
|
||||
door(0x0100, MODEL_A51_VERT_DOOR_ST, 0x02b4, OBJFLAG_DEACTIVATED, 0, 0, 1000, 0x0000e666, 0x00010000, 0x00007fff, 0x00014000, 0x00000666, 0, DOORTYPE_SLIDING, 0x00000010, 0x00000384, 0x00000000, 0x00000000, 0x00000300)
|
||||
door(0x0100, MODEL_A51_VERT_DOOR_RIGHT, 0x02af, OBJFLAG_00000010 | OBJFLAG_DEACTIVATED, 0, 0, 1000, 0x0000cccc, 0x00010000, 0x00007fff, 0x00014000, 0x00000666, 0, DOORTYPE_SLIDING, 0x00000010, 0x00000384, 0x00000000, 0x00000001, 0x00000300)
|
||||
@@ -379,7 +379,7 @@ u32 props[] = {
|
||||
door(0x0100, MODEL_A51_HORIZ_DOOR_BOT, 0x02c3, OBJFLAG_DEACTIVATED, 0, 0, 1000, 0x0000f333, 0x0000f333, 0x00085555, 0x00085555, 0x00001999, 0, DOORTYPE_VERTICAL, 0x00000000, 0x0000003c, 0x00000000, 0x00000001, 0x00000100)
|
||||
door(0x0100, MODEL_A51_HORIZ_DOOR_TOP, 0x02c4, OBJFLAG_DEACTIVATED, 0, 0, 1000, 0x0000f333, 0x0000f333, 0x00085555, 0x00085555, 0x00001999, 0, DOORTYPE_VERTICAL, 0x00000000, 0x0fffffff, 0x00000000, 0xffffffff, 0x00000000)
|
||||
tag(0x02, 1)
|
||||
stdobject(0x0100, MODEL_CHRREMOTEMINE, 0x013f, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_00200000 | OBJFLAG_01000000, OBJFLAG2_00002000 | OBJFLAG2_00004000 | OBJFLAG2_INVISIBLE, 0, 1000)
|
||||
stdobject(0x0100, MODEL_CHRREMOTEMINE, 0x013f, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_00200000 | OBJFLAG_01000000, OBJFLAG2_00002000 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_INVISIBLE, 0, 1000)
|
||||
tag(0x03, 1)
|
||||
singlemonitor(0x0100, MODEL_SINISTERSTATION, 0x048e, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00000001, OBJFLAG3_00010000, 1000, 3)
|
||||
tag(0x04, 1)
|
||||
@@ -394,26 +394,26 @@ u32 props[] = {
|
||||
stdobject(0x0100, MODEL_ELVIS_SAUCER, 0xffff, OBJFLAG_00000001 | OBJFLAG_ILLUMINATED | OBJFLAG_00001000 | OBJFLAG_INVINCIBLE, 0, 0, 1000)
|
||||
tag(0x22, 1)
|
||||
stdobject(0x0100, MODEL_ELVIS_SAUCER, 0xffff, OBJFLAG_00000001 | OBJFLAG_ILLUMINATED | OBJFLAG_00001000 | OBJFLAG_INVINCIBLE, 0, 0, 1000)
|
||||
stdobject(0x0100, MODEL_A51TABLE, 0x0461, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00004000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_A51TABLE, 0x0462, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00004000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_A51TABLE, 0x0463, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00004000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_A51TABLE, 0x0464, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00004000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_A51TABLE, 0x0465, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00004000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_A51TABLE, 0x0466, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00004000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_A51TABLE, 0x0467, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00004000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_A51TABLE, 0x0468, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00004000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_A51TABLE, 0x0469, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00004000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_A51TABLE, 0x046a, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00004000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_A51TABLE, 0x046b, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00004000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_A51TABLE, 0x046c, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00004000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_A51TABLE, 0x046d, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00004000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_A51TABLE, 0x046e, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00004000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_A51TABLE, 0x046f, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00004000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_A51TABLE, 0x0470, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00004000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_A51TABLE, 0x0471, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00004000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_A51TABLE, 0x0472, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00004000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_A51TABLE, 0x0473, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00004000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_A51TABLE, 0x0474, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00004000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_A51TABLE, 0x0461, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000)
|
||||
stdobject(0x0100, MODEL_A51TABLE, 0x0462, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000)
|
||||
stdobject(0x0100, MODEL_A51TABLE, 0x0463, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000)
|
||||
stdobject(0x0100, MODEL_A51TABLE, 0x0464, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000)
|
||||
stdobject(0x0100, MODEL_A51TABLE, 0x0465, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000)
|
||||
stdobject(0x0100, MODEL_A51TABLE, 0x0466, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000)
|
||||
stdobject(0x0100, MODEL_A51TABLE, 0x0467, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000)
|
||||
stdobject(0x0100, MODEL_A51TABLE, 0x0468, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000)
|
||||
stdobject(0x0100, MODEL_A51TABLE, 0x0469, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000)
|
||||
stdobject(0x0100, MODEL_A51TABLE, 0x046a, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000)
|
||||
stdobject(0x0100, MODEL_A51TABLE, 0x046b, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000)
|
||||
stdobject(0x0100, MODEL_A51TABLE, 0x046c, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000)
|
||||
stdobject(0x0100, MODEL_A51TABLE, 0x046d, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000)
|
||||
stdobject(0x0100, MODEL_A51TABLE, 0x046e, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000)
|
||||
stdobject(0x0100, MODEL_A51TABLE, 0x046f, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000)
|
||||
stdobject(0x0100, MODEL_A51TABLE, 0x0470, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000)
|
||||
stdobject(0x0100, MODEL_A51TABLE, 0x0471, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000)
|
||||
stdobject(0x0100, MODEL_A51TABLE, 0x0472, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000)
|
||||
stdobject(0x0100, MODEL_A51TABLE, 0x0473, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000)
|
||||
stdobject(0x0100, MODEL_A51TABLE, 0x0474, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000)
|
||||
stdobject(0x0100, MODEL_DD_CHAIR, 0x0476, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, 0, 0, 1000)
|
||||
stdobject(0x0100, MODEL_DD_CHAIR, 0x0477, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, 0, 0, 1000)
|
||||
stdobject(0x0100, MODEL_DD_CHAIR, 0x0479, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, 0, 0, 1000)
|
||||
@@ -477,7 +477,7 @@ u32 props[] = {
|
||||
stdobject(0x0100, MODEL_LAB_CONTAINER, 0x04bc, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, 0, OBJFLAG3_PUSHABLE | OBJFLAG3_00800000, 1000)
|
||||
stdobject(0x0100, MODEL_LAB_CONTAINER, 0x04be, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, 0, OBJFLAG3_PUSHABLE | OBJFLAG3_00800000, 1000)
|
||||
tag(0x2a, 1)
|
||||
glass(0x0100, MODEL_MEDLABWIN2, 0x043c, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_04000000, OBJFLAG2_00004000 | OBJFLAG2_00100000, 0, 1000)
|
||||
glass(0x0100, MODEL_MEDLABWIN2, 0x043c, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_04000000, OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000, 0, 1000)
|
||||
tag(0x12, 2)
|
||||
tag(0x13, 2)
|
||||
door(0x0100, MODEL_A51_HORIZ_DOOR_GL, 0x0264, OBJFLAG_DEACTIVATED, OBJFLAG2_LOCKEDFRONT, 0, 1000, 0x0000f333, 0x0000f333, 0x0001aaaa, 0x0001aaaa, 0x00000ccc, DOORFLAG_WINDOWED, DOORTYPE_VERTICAL, 0x00000040, 0x00000258, 0x01f407d0, 0x00000001, 0x00000100)
|
||||
@@ -493,22 +493,22 @@ u32 props[] = {
|
||||
tag(0x20, 1)
|
||||
weapon(0x0100, MODEL_CHRBRIEFCASE, 0xffff, OBJFLAG_00000001, 0, 0, WEAPON_AUTOSURGEON)
|
||||
rename_object(-1, WEAPON_AUTOSURGEON, L_TRA_020, L_TRA_021, L_TRA_022, L_TRA_023, L_TRA_024) // "Obtain alien medpack."
|
||||
stdobject(0x0100, MODEL_A51TABLE, 0x04d0, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00004000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_A51TABLE, 0x04d1, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00004000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_A51TABLE, 0x04d2, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00004000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_A51TABLE, 0x04d3, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00004000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_G5_MAINFRAME, 0x04d8, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00004000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_G5_MAINFRAME, 0x04d9, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00004000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_G5_MAINFRAME, 0x04da, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00004000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_G5_MAINFRAME, 0x04db, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00004000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_G5_MAINFRAME, 0x04dc, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00004000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_G5_MAINFRAME, 0x04dd, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00004000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_G5_MAINFRAME, 0x04de, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00004000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_G5_MAINFRAME, 0x04df, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00004000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_G5_MAINFRAME, 0x04e0, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00004000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_G5_MAINFRAME, 0x04e1, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00004000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_A51TABLE, 0x04d0, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000)
|
||||
stdobject(0x0100, MODEL_A51TABLE, 0x04d1, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000)
|
||||
stdobject(0x0100, MODEL_A51TABLE, 0x04d2, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000)
|
||||
stdobject(0x0100, MODEL_A51TABLE, 0x04d3, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000)
|
||||
stdobject(0x0100, MODEL_G5_MAINFRAME, 0x04d8, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000)
|
||||
stdobject(0x0100, MODEL_G5_MAINFRAME, 0x04d9, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000)
|
||||
stdobject(0x0100, MODEL_G5_MAINFRAME, 0x04da, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000)
|
||||
stdobject(0x0100, MODEL_G5_MAINFRAME, 0x04db, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000)
|
||||
stdobject(0x0100, MODEL_G5_MAINFRAME, 0x04dc, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000)
|
||||
stdobject(0x0100, MODEL_G5_MAINFRAME, 0x04dd, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000)
|
||||
stdobject(0x0100, MODEL_G5_MAINFRAME, 0x04de, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000)
|
||||
stdobject(0x0100, MODEL_G5_MAINFRAME, 0x04df, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000)
|
||||
stdobject(0x0100, MODEL_G5_MAINFRAME, 0x04e0, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000)
|
||||
stdobject(0x0100, MODEL_G5_MAINFRAME, 0x04e1, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000)
|
||||
tag(0x2b, 1)
|
||||
stdobject(0x0100, MODEL_A51TABLE, 0x0129, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED, OBJFLAG2_00004000 | OBJFLAG2_INVISIBLE, 0, 1000)
|
||||
stdobject(0x0100, MODEL_A51TABLE, 0x0129, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_INVISIBLE, 0, 1000)
|
||||
tag(0x2c, 2)
|
||||
tag(0x2d, 2)
|
||||
door(0x0100, MODEL_A51_HORIZ_DOOR_BOT, 0x02dc, OBJFLAG_DEACTIVATED, 0, 0, 1000, 0x0000f333, 0x0000f333, 0x00085555, 0x00085555, 0x0000028f, 0, DOORTYPE_VERTICAL, 0x00000000, 0x00000258, 0x00000000, 0x00000001, 0x00000400)
|
||||
@@ -519,41 +519,41 @@ u32 props[] = {
|
||||
door(0x0100, MODEL_A51_HORIZ_DOOR_TOP, 0x02df, OBJFLAG_DEACTIVATED, 0, 0, 1000, 0x0000f333, 0x0000f333, 0x00085555, 0x00085555, 0x0000028f, 0, DOORTYPE_VERTICAL, 0x00000000, 0x9ffffff6, 0x00000000, 0xffffffff, 0x00000000)
|
||||
tag(0x46, 2)
|
||||
tag(0x3e, 2)
|
||||
lift(0x0100, MODEL_CHAMBER, 0x033c, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00004000 | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x033c, 0x033d, -1, -1, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000071c, 0x0010aaaa, 0x00000000)
|
||||
lift(0x0100, MODEL_CHAMBER, 0x033c, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x033c, 0x033d, -1, -1, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000071c, 0x0010aaaa, 0x00000000)
|
||||
singlemonitor(0x0100, MODEL_MODEMBOX, 0x045c, OBJFLAG_00000002 | OBJFLAG_DEACTIVATED, 0, OBJFLAG3_00010000, 1000, 18)
|
||||
tag(0x48, 2)
|
||||
tag(0x40, 2)
|
||||
lift(0x0100, MODEL_CHAMBER, 0x0340, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00004000 | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x0340, 0x0341, -1, -1, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000071c, 0x0010aaaa, 0x00000000)
|
||||
lift(0x0100, MODEL_CHAMBER, 0x0340, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x0340, 0x0341, -1, -1, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000071c, 0x0010aaaa, 0x00000000)
|
||||
singlemonitor(0x0100, MODEL_MODEMBOX, 0x0459, OBJFLAG_00000002 | OBJFLAG_DEACTIVATED, 0, OBJFLAG3_00010000, 1000, 18)
|
||||
tag(0x4a, 2)
|
||||
tag(0x42, 2)
|
||||
lift(0x0100, MODEL_CHAMBER, 0x0344, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00004000 | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x0344, 0x0345, -1, -1, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000071c, 0x0010aaaa, 0x00000000)
|
||||
lift(0x0100, MODEL_CHAMBER, 0x0344, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x0344, 0x0345, -1, -1, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000071c, 0x0010aaaa, 0x00000000)
|
||||
singlemonitor(0x0100, MODEL_MODEMBOX, 0x045a, OBJFLAG_00000002 | OBJFLAG_DEACTIVATED, 0, OBJFLAG3_00010000, 1000, 18)
|
||||
tag(0x4c, 2)
|
||||
tag(0x44, 2)
|
||||
lift(0x0100, MODEL_CHAMBER, 0x0348, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00004000 | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x0348, 0x0349, -1, -1, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000071c, 0x0010aaaa, 0x00000000)
|
||||
lift(0x0100, MODEL_CHAMBER, 0x0348, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x0348, 0x0349, -1, -1, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000071c, 0x0010aaaa, 0x00000000)
|
||||
singlemonitor(0x0100, MODEL_MODEMBOX, 0x045b, OBJFLAG_00000002 | OBJFLAG_DEACTIVATED, 0, OBJFLAG3_00010000, 1000, 18)
|
||||
tag(0x47, 2)
|
||||
tag(0x3f, 2)
|
||||
lift(0x0100, MODEL_CHAMBER, 0x033f, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00004000 | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x033f, 0x033e, -1, -1, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000071c, 0x0010aaaa, 0x00000000)
|
||||
lift(0x0100, MODEL_CHAMBER, 0x033f, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x033f, 0x033e, -1, -1, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000071c, 0x0010aaaa, 0x00000000)
|
||||
singlemonitor(0x0100, MODEL_MODEMBOX, 0x045e, OBJFLAG_00000002 | OBJFLAG_DEACTIVATED, 0, OBJFLAG3_00010000, 1000, 18)
|
||||
tag(0x49, 2)
|
||||
tag(0x41, 2)
|
||||
lift(0x0100, MODEL_CHAMBER, 0x0343, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00004000 | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x0343, 0x0342, -1, -1, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000071c, 0x0010aaaa, 0x00000000)
|
||||
lift(0x0100, MODEL_CHAMBER, 0x0343, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x0343, 0x0342, -1, -1, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000071c, 0x0010aaaa, 0x00000000)
|
||||
singlemonitor(0x0100, MODEL_MODEMBOX, 0x045f, OBJFLAG_00000002 | OBJFLAG_DEACTIVATED, 0, OBJFLAG3_00010000, 1000, 18)
|
||||
tag(0x4b, 2)
|
||||
tag(0x43, 2)
|
||||
lift(0x0100, MODEL_CHAMBER, 0x0347, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00004000 | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x0347, 0x0346, -1, -1, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000071c, 0x0010aaaa, 0x00000000)
|
||||
lift(0x0100, MODEL_CHAMBER, 0x0347, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x0347, 0x0346, -1, -1, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000071c, 0x0010aaaa, 0x00000000)
|
||||
singlemonitor(0x0100, MODEL_MODEMBOX, 0x0460, OBJFLAG_00000002 | OBJFLAG_DEACTIVATED, 0, OBJFLAG3_00010000, 1000, 18)
|
||||
tag(0x4d, 2)
|
||||
tag(0x45, 2)
|
||||
lift(0x0100, MODEL_CHAMBER, 0x034b, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00004000 | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x034b, 0x034a, -1, -1, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000071c, 0x0010aaaa, 0x00000000)
|
||||
lift(0x0100, MODEL_CHAMBER, 0x034b, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x034b, 0x034a, -1, -1, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000071c, 0x0010aaaa, 0x00000000)
|
||||
singlemonitor(0x0100, MODEL_MODEMBOX, 0x045d, OBJFLAG_00000002 | OBJFLAG_DEACTIVATED, 0, OBJFLAG3_00010000, 1000, 18)
|
||||
stdobject(0x0100, MODEL_A51_EXP1, 0x0421, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00004000 | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_A51_EXP1, 0x0421, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_A51GRATE, 0x0443, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_00001000 | OBJFLAG_INVINCIBLE, 0, 0, 1000)
|
||||
stdobject(0x0100, MODEL_A51GRATE, 0x0444, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_00001000 | OBJFLAG_INVINCIBLE, 0, 0, 1000)
|
||||
tag(0x4e, 1)
|
||||
lift(0x0100, MODEL_A51_LIFT_THINWALL, 0x0336, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00004000 | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x0336, 0x0337, -1, -1, 0x00000001, 0x00000002, 0x00000000, 0x00000000, 0x0000071c, 0x0010aaaa, 0x20000000)
|
||||
lift(0x0100, MODEL_A51_LIFT_THINWALL, 0x0336, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x0336, 0x0337, -1, -1, 0x00000001, 0x00000002, 0x00000000, 0x00000000, 0x0000071c, 0x0010aaaa, 0x20000000)
|
||||
door(0x0100, MODEL_A51LIFTDOOR, 0x02e4, OBJFLAG_ILLUMINATED | OBJFLAG_04000000, 0, OBJFLAG3_80000000, 1000, 0x0000cccc, 0x00010000, 0x00000888, 0x00000888, 0x00000147, DOORFLAG_FLIP, DOORTYPE_SLIDING, 0x00000000, 0x0000003c, 0x00000000, 0x00000000, 0x00000300)
|
||||
door(0x0100, MODEL_A51LIFTDOOR, 0x02e3, OBJFLAG_ILLUMINATED | OBJFLAG_04000000, 0, OBJFLAG3_80000000, 1000, 0x0000cccc, 0x00010000, 0x00000888, 0x00000888, 0x00000147, DOORFLAG_FLIP, DOORTYPE_SLIDING, 0x00000000, 0x0000003c, 0x00000000, 0x00000000, 0x00000300)
|
||||
lift_door(-2, -3, 0)
|
||||
|
||||
+59
-59
@@ -141,7 +141,7 @@ u32 props[] = {
|
||||
tag(0x55, 3)
|
||||
tag(0x50, 3)
|
||||
tag(OBJ_CHIEF_LIFT, 1)
|
||||
lift(0x0100, MODEL_DD_LIFTR, 0x0256, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00004000 | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x0256, 0x012e, 0x12f, -1, 0x00000001, 0x00000003, 0x00000002, 0x00000000, 0x0000071c, 0x0010aaaa, 0x16000000)
|
||||
lift(0x0100, MODEL_DD_LIFTR, 0x0256, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x0256, 0x012e, 0x12f, -1, 0x00000001, 0x00000003, 0x00000002, 0x00000000, 0x0000071c, 0x0010aaaa, 0x16000000)
|
||||
door(0x0100, MODEL_DD_LIFTDOOR, 0x0224, OBJFLAG_ILLUMINATED | OBJFLAG_04000000, 0, 0, 1000, 0x0000e666, 0x00010000, 0x00007fff, 0x00014000, 0x00000666, 0, DOORTYPE_SLIDING, 0x00000000, 0x000001e0, 0x00000000, 0x00000000, 0x00001c00)
|
||||
door(0x0100, MODEL_DD_LIFTDOOR, 0x009c, OBJFLAG_ILLUMINATED | OBJFLAG_04000000, 0, 0, 1000, 0x0000e666, 0x00010000, 0x00007fff, 0x00014000, 0x00000666, 0, DOORTYPE_SLIDING, 0x00000000, 0x000001e0, 0x00000000, 0x00000000, 0x00001c00)
|
||||
door(0x0100, MODEL_DD_LIFTDOOR, 0x009b, OBJFLAG_ILLUMINATED | OBJFLAG_04000000, 0, 0, 1000, 0x0000e666, 0x00010000, 0x00007fff, 0x00014000, 0x00000666, 0, DOORTYPE_SLIDING, 0x00000000, 0x000001e0, 0x00000000, 0x00000000, 0x00001c00)
|
||||
@@ -155,37 +155,37 @@ u32 props[] = {
|
||||
tag(0x5e, 7)
|
||||
tag(0x56, 2)
|
||||
tag(OBJ_BLONDE_LIFT, 1)
|
||||
lift(0x0100, MODEL_DD_LIFTR, 0x012d, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00004000 | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x012d, 0x0255, -1, -1, 0x00000001, 0x00000004, 0x00000000, 0x00000000, 0x0000071c, 0x0010aaaa, 0x16000000)
|
||||
lift(0x0100, MODEL_DD_LIFTR, 0x012d, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x012d, 0x0255, -1, -1, 0x00000001, 0x00000004, 0x00000000, 0x00000000, 0x0000071c, 0x0010aaaa, 0x16000000)
|
||||
door(0x0100, MODEL_DD_LIFTDOOR, 0x009d, OBJFLAG_ILLUMINATED | OBJFLAG_04000000, 0, 0, 1000, 0x0000e666, 0x00010000, 0x00007fff, 0x00014000, 0x00000666, 0, DOORTYPE_SLIDING, 0x00000000, 0x000001e0, 0x00000000, 0x00000000, 0x00001c00)
|
||||
door(0x0100, MODEL_DD_LIFTDOOR, 0x009e, OBJFLAG_ILLUMINATED | OBJFLAG_04000000, OBJFLAG2_AICANNOTUSE, 0, 1000, 0x0000e666, 0x00010000, 0x00007fff, 0x00014000, 0x00000666, 0, DOORTYPE_SLIDING, 0x00000040, 0x000001e0, 0x00000000, 0x00000000, 0x00001c00)
|
||||
door(0x0100, MODEL_DD_LIFTDOOR, 0x009f, OBJFLAG_ILLUMINATED | OBJFLAG_04000000, OBJFLAG2_AICANNOTUSE, 0, 1000, 0x0000e666, 0x00010000, 0x00007fff, 0x00014000, 0x00000666, 0, DOORTYPE_SLIDING, 0x00000040, 0x000001e0, 0x00000000, 0x00000000, 0x00001c00)
|
||||
door(0x0100, MODEL_DD_LIFTDOOR, 0x0225, OBJFLAG_ILLUMINATED | OBJFLAG_04000000, 0, 0, 1000, 0x0000e666, 0x00010000, 0x00007fff, 0x00014000, 0x00000666, 0, DOORTYPE_SLIDING, 0x00000000, 0x000001e0, 0x00000000, 0x00000000, 0x00001c00)
|
||||
lift_door(-4, -5, 0)
|
||||
lift_door(-2, -6, 1)
|
||||
stdobject(0x0200, MODEL_DD_PLANTSPIKE, 0x00bd, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_00004000 | OBJFLAG2_SHOOTTHROUGH, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0200, MODEL_DD_PLANTSPIKE, 0x00be, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_00004000 | OBJFLAG2_SHOOTTHROUGH, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0200, MODEL_DD_PLANTSPIKE, 0x00bf, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_00004000 | OBJFLAG2_SHOOTTHROUGH, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0200, MODEL_DD_PLANTSPIKE, 0x00c0, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_00004000 | OBJFLAG2_SHOOTTHROUGH, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0200, MODEL_DD_PLANTSPIKE, 0x00c1, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_00004000 | OBJFLAG2_SHOOTTHROUGH, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0200, MODEL_DD_PLANTSPIKE, 0x00c2, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_00004000 | OBJFLAG2_SHOOTTHROUGH, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0200, MODEL_DD_PLANTSPIKE, 0x00c3, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_00004000 | OBJFLAG2_SHOOTTHROUGH, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0200, MODEL_DD_PLANTSPIKE, 0x00c4, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_00004000 | OBJFLAG2_SHOOTTHROUGH, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0200, MODEL_DD_PLANTSPIKE, 0x00c5, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_00004000 | OBJFLAG2_SHOOTTHROUGH, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0200, MODEL_DD_PLANTSPIKE, 0x00c6, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_00004000 | OBJFLAG2_SHOOTTHROUGH, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0200, MODEL_DD_PLANTSPIKE, 0x00c7, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_00004000 | OBJFLAG2_SHOOTTHROUGH, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0200, MODEL_DD_PLANTSPIKE, 0x00c8, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_00004000 | OBJFLAG2_SHOOTTHROUGH, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0200, MODEL_DD_PLANTSPIKE, 0x00ca, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_00004000 | OBJFLAG2_SHOOTTHROUGH, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0200, MODEL_DD_PLANTSPIKE, 0x00cb, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_00004000 | OBJFLAG2_SHOOTTHROUGH, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0200, MODEL_DD_PLANTSPIKE, 0x00cc, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_00004000 | OBJFLAG2_SHOOTTHROUGH, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0200, MODEL_DD_PLANTSPIKE, 0x00cd, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_00004000 | OBJFLAG2_SHOOTTHROUGH, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0200, MODEL_DD_PLANTSPIKE, 0x00ce, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_00004000 | OBJFLAG2_SHOOTTHROUGH, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0200, MODEL_DD_PLANTSPIKE, 0x00cf, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_00004000 | OBJFLAG2_SHOOTTHROUGH, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0200, MODEL_DD_PLANTSPIKE, 0x0235, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_00004000 | OBJFLAG2_SHOOTTHROUGH, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0200, MODEL_DD_PLANTSPIKE, 0x0236, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_00004000 | OBJFLAG2_SHOOTTHROUGH, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0200, MODEL_DD_PLANTSPIKE, 0x0237, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_00004000 | OBJFLAG2_SHOOTTHROUGH, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0200, MODEL_DD_PLANTSPIKE, 0x0238, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_00004000 | OBJFLAG2_SHOOTTHROUGH, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0200, MODEL_DD_PLANTSPIKE, 0x0239, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_00004000 | OBJFLAG2_SHOOTTHROUGH, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0200, MODEL_DD_PLANTSPIKE, 0x023a, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_00004000 | OBJFLAG2_SHOOTTHROUGH, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0200, MODEL_DD_PLANTSPIKE, 0x00bd, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_SHOOTTHROUGH, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0200, MODEL_DD_PLANTSPIKE, 0x00be, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_SHOOTTHROUGH, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0200, MODEL_DD_PLANTSPIKE, 0x00bf, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_SHOOTTHROUGH, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0200, MODEL_DD_PLANTSPIKE, 0x00c0, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_SHOOTTHROUGH, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0200, MODEL_DD_PLANTSPIKE, 0x00c1, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_SHOOTTHROUGH, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0200, MODEL_DD_PLANTSPIKE, 0x00c2, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_SHOOTTHROUGH, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0200, MODEL_DD_PLANTSPIKE, 0x00c3, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_SHOOTTHROUGH, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0200, MODEL_DD_PLANTSPIKE, 0x00c4, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_SHOOTTHROUGH, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0200, MODEL_DD_PLANTSPIKE, 0x00c5, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_SHOOTTHROUGH, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0200, MODEL_DD_PLANTSPIKE, 0x00c6, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_SHOOTTHROUGH, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0200, MODEL_DD_PLANTSPIKE, 0x00c7, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_SHOOTTHROUGH, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0200, MODEL_DD_PLANTSPIKE, 0x00c8, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_SHOOTTHROUGH, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0200, MODEL_DD_PLANTSPIKE, 0x00ca, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_SHOOTTHROUGH, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0200, MODEL_DD_PLANTSPIKE, 0x00cb, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_SHOOTTHROUGH, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0200, MODEL_DD_PLANTSPIKE, 0x00cc, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_SHOOTTHROUGH, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0200, MODEL_DD_PLANTSPIKE, 0x00cd, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_SHOOTTHROUGH, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0200, MODEL_DD_PLANTSPIKE, 0x00ce, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_SHOOTTHROUGH, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0200, MODEL_DD_PLANTSPIKE, 0x00cf, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_SHOOTTHROUGH, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0200, MODEL_DD_PLANTSPIKE, 0x0235, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_SHOOTTHROUGH, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0200, MODEL_DD_PLANTSPIKE, 0x0236, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_SHOOTTHROUGH, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0200, MODEL_DD_PLANTSPIKE, 0x0237, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_SHOOTTHROUGH, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0200, MODEL_DD_PLANTSPIKE, 0x0238, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_SHOOTTHROUGH, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0200, MODEL_DD_PLANTSPIKE, 0x0239, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_SHOOTTHROUGH, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0200, MODEL_DD_PLANTSPIKE, 0x023a, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_SHOOTTHROUGH, OBJFLAG3_PUSHABLE, 1000)
|
||||
tinted_glass(0x0100, MODEL_DD_WINDOW, 0x011b, OBJFLAG_00000001 | OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_04000000 | OBJFLAG_DEACTIVATED, 0, 0, 1000, 0x04b007d0)
|
||||
tinted_glass(0x0100, MODEL_DD_WINDOW, 0x011c, OBJFLAG_00000001 | OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_04000000 | OBJFLAG_DEACTIVATED, 0, 0, 1000, 0x04b007d0)
|
||||
tinted_glass(0x0100, MODEL_DD_WINDOW, 0x00df, OBJFLAG_00000001 | OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_04000000 | OBJFLAG_DEACTIVATED, 0, 0, 1000, 0x04b007d0)
|
||||
@@ -265,59 +265,59 @@ u32 props[] = {
|
||||
glass(0x0100, MODEL_DD_WINDOW, 0x0250, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_04000000, 0, 0, 1000)
|
||||
glass(0x0100, MODEL_DD_WINDOW_FOYER, 0x0251, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_04000000, 0, 0, 1000)
|
||||
glass(0x0100, MODEL_DD_WINDOW_FOYER, 0x0252, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_04000000, 0, 0, 1000)
|
||||
stdobject(0x0100, MODEL_DD_REDSOFA, 0x00d3, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00000100 | OBJFLAG2_00004000, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0100, MODEL_DD_REDSOFA, 0x00d4, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00000100 | OBJFLAG2_00004000, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0100, MODEL_DD_REDARM, 0x00d5, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00000100 | OBJFLAG2_00004000, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0100, MODEL_DD_REDARM, 0x00d2, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00000100 | OBJFLAG2_00004000, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0100, MODEL_DD_REDSOFA, 0x00d3, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00000100 | OBJFLAG2_IMMUNETOGUNFIRE, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0100, MODEL_DD_REDSOFA, 0x00d4, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00000100 | OBJFLAG2_IMMUNETOGUNFIRE, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0100, MODEL_DD_REDARM, 0x00d5, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00000100 | OBJFLAG2_IMMUNETOGUNFIRE, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0100, MODEL_DD_REDARM, 0x00d2, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00000100 | OBJFLAG2_IMMUNETOGUNFIRE, OBJFLAG3_PUSHABLE, 1000)
|
||||
tag(0x37, 1)
|
||||
stdobject(0x0100, MODEL_DD_REDARM, 0x00d7, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE, OBJFLAG2_00000100 | OBJFLAG2_00004000, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0100, MODEL_DD_REDARM, 0x00d8, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00000100 | OBJFLAG2_00004000, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0100, MODEL_DD_REDARM, 0x00d7, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE, OBJFLAG2_00000100 | OBJFLAG2_IMMUNETOGUNFIRE, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0100, MODEL_DD_REDARM, 0x00d8, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00000100 | OBJFLAG2_IMMUNETOGUNFIRE, OBJFLAG3_PUSHABLE, 1000)
|
||||
tag(0x38, 1)
|
||||
stdobject(0x0100, MODEL_DD_REDARM, 0x00d9, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE, OBJFLAG2_00000100 | OBJFLAG2_00004000, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0100, MODEL_DD_REDSOFA, 0x00d6, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00000100 | OBJFLAG2_00004000, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0100, MODEL_DD_DESK, 0x00da, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00004000, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0100, MODEL_DD_REDSOFA, 0x0253, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00000100 | OBJFLAG2_00004000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_DD_REDARM, 0x0254, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00000100 | OBJFLAG2_00004000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_DD_REDARM, 0x00d9, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE, OBJFLAG2_00000100 | OBJFLAG2_IMMUNETOGUNFIRE, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0100, MODEL_DD_REDSOFA, 0x00d6, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00000100 | OBJFLAG2_IMMUNETOGUNFIRE, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0100, MODEL_DD_DESK, 0x00da, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOGUNFIRE, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0100, MODEL_DD_REDSOFA, 0x0253, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00000100 | OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000)
|
||||
stdobject(0x0100, MODEL_DD_REDARM, 0x0254, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00000100 | OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000)
|
||||
tag(0x3b, 1)
|
||||
stdobject(0x0100, MODEL_DD_CHAIR, 0x01a4, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE, 0, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0100, MODEL_DD_DESK, 0x01a3, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00004000, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0100, MODEL_DD_DESK, 0x01a3, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOGUNFIRE, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0100, MODEL_PC1, 0x01a2, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED, 0, 0, 1000)
|
||||
tag(0x3c, 1)
|
||||
stdobject(0x0100, MODEL_DD_CHAIR, 0x01a5, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE, 0, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0100, MODEL_DD_DESK, 0x01a6, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00004000, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0100, MODEL_DD_DESK, 0x01a6, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOGUNFIRE, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0100, MODEL_PC1, 0x01a7, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED, 0, 0, 1000)
|
||||
tag(0x3a, 1)
|
||||
stdobject(0x0100, MODEL_DD_CHAIR, 0x01a8, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE, 0, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0100, MODEL_DD_DESK, 0x01a9, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00004000, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0100, MODEL_DD_DESK, 0x01a9, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOGUNFIRE, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0100, MODEL_PC1, 0x01aa, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED, 0, 0, 1000)
|
||||
tag(0x39, 1)
|
||||
stdobject(0x0100, MODEL_DD_CHAIR, 0x01ab, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE, 0, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0100, MODEL_DD_DESK, 0x01ac, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00004000, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0100, MODEL_DD_DESK, 0x01ac, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOGUNFIRE, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0100, MODEL_PC1, 0x01ad, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED, 0, 0, 1000)
|
||||
stdobject(0x0100, MODEL_DD_CHAIR, 0x01b0, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, 0, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0100, MODEL_DD_DESK, 0x01af, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00004000, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0100, MODEL_DD_DESK, 0x01af, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOGUNFIRE, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0100, MODEL_PC1, 0x01ae, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED, 0, 0, 1000)
|
||||
stdobject(0x0100, MODEL_DD_DESK, 0x01b1, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00004000, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0100, MODEL_DD_DESK, 0x01b1, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOGUNFIRE, OBJFLAG3_PUSHABLE, 1000)
|
||||
tag(0x0d, 1)
|
||||
stdobject(0x0100, MODEL_LIGHTSWITCH2, 0x013e, OBJFLAG_00000001, OBJFLAG2_00000001, 0, 1000)
|
||||
stdobject(0x0100, MODEL_DD_CHAIR, 0x01b3, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, 0, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0100, MODEL_DD_DESK, 0x01b4, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00004000, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0100, MODEL_DD_DESK, 0x01b4, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOGUNFIRE, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0100, MODEL_PC1, 0x01b5, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED, 0, 0, 1000)
|
||||
stdobject(0x0100, MODEL_DD_DESK, 0x01b2, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00004000, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0100, MODEL_DD_DESK, 0x01b2, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOGUNFIRE, OBJFLAG3_PUSHABLE, 1000)
|
||||
tag(0x0c, 1)
|
||||
stdobject(0x0100, MODEL_PC1, 0x01b6, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED, OBJFLAG2_00000001, 0, 1000)
|
||||
stdobject(0x0100, MODEL_DD_REDSOFA, 0x00db, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00000100 | OBJFLAG2_00004000, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0100, MODEL_DD_REDSOFA, 0x00db, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00000100 | OBJFLAG2_IMMUNETOGUNFIRE, OBJFLAG3_PUSHABLE, 1000)
|
||||
tag(0x36, 1)
|
||||
stdobject(0x0100, MODEL_DD_CHAIR, 0x01b7, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE, 0, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0100, MODEL_DD_DESK, 0x01b8, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00004000, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0100, MODEL_DD_DESK, 0x01b8, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOGUNFIRE, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0100, MODEL_PC1, 0x01b9, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED, 0, 0, 1000)
|
||||
tag(0x35, 1)
|
||||
stdobject(0x0100, MODEL_DD_REDARM, 0x00dc, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00000100 | OBJFLAG2_00004000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_DD_REDARM, 0x00dd, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00000100 | OBJFLAG2_00004000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_DD_REDARM, 0x00dc, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00000100 | OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000)
|
||||
stdobject(0x0100, MODEL_DD_REDARM, 0x00dd, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00000100 | OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000)
|
||||
stdobject(0x0100, MODEL_DD_CHAIR, 0x022d, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, 0, 0, 1000)
|
||||
stdobject(0x0100, MODEL_DD_DESK, 0x022e, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00004000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_DD_DESK, 0x022e, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000)
|
||||
stdobject(0x0100, MODEL_DD_CHAIR, 0x0232, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, 0, 0, 1000)
|
||||
stdobject(0x0100, MODEL_DD_DESK, 0x0231, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00004000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_DD_DESK, 0x0231, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000)
|
||||
stdobject(0x0100, MODEL_PC1, 0x0230, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED, 0, 0, 1000)
|
||||
stdobject(0x0100, MODEL_PC1, 0x0233, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED, 0, 0, 1000)
|
||||
stdobject(0x0100, MODEL_PC1, 0x0234, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED, 0, 0, 1000)
|
||||
@@ -445,16 +445,16 @@ u32 props[] = {
|
||||
tag(0x28, 1)
|
||||
hovercar(0x004c, MODEL_DD_HOVCAB, 0x0144, OBJFLAG_00000008 | OBJFLAG_20000000, 0, 0, 100, AILIST_INIT_HOVERCAR)
|
||||
conditional_scenery(1, 0, 2)
|
||||
door(0x0100, MODEL_DD_AC_UNEXP, 0x019f, OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_00000800 | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE | OBJFLAG_DEACTIVATED, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00004000 | OBJFLAG2_00100000 | OBJFLAG2_00200000 | OBJFLAG2_AICANNOTUSE, OBJFLAG3_04000000, 1000, 0x00000000, 0x00010000, 0x03e80000, 0x03e80000, 0x00010000, 0, DOORTYPE_SLIDING, 0x00000080, 0x00000001, 0x00010000, 0x00000000, 0x00000000)
|
||||
stdobject(0x0100, MODEL_DD_AC_EXP, 0x01a1, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00004000 | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000)
|
||||
door(0x0100, MODEL_DD_AC_UNEXP, 0x019f, OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_00000800 | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE | OBJFLAG_DEACTIVATED, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000 | OBJFLAG2_AICANNOTUSE, OBJFLAG3_04000000, 1000, 0x00000000, 0x00010000, 0x03e80000, 0x03e80000, 0x00010000, 0, DOORTYPE_SLIDING, 0x00000080, 0x00000001, 0x00010000, 0x00000000, 0x00000000)
|
||||
stdobject(0x0100, MODEL_DD_AC_EXP, 0x01a1, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000)
|
||||
conditional_scenery(1, 0, 2)
|
||||
door(0x0100, MODEL_DD_ACBOT_UNEXP, 0x019e, OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_00000800 | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE | OBJFLAG_DEACTIVATED, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00004000 | OBJFLAG2_00100000 | OBJFLAG2_00200000 | OBJFLAG2_AICANNOTUSE, OBJFLAG3_04000000, 1000, 0x00000000, 0x00010000, 0x03e80000, 0x03e80000, 0x00010000, 0, DOORTYPE_SLIDING, 0x00000080, 0x00000001, 0x00010000, 0x00000000, 0x00000000)
|
||||
stdobject(0x0100, MODEL_DD_ACBOT_EXP, 0x01a0, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00004000 | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000)
|
||||
door(0x0100, MODEL_DD_ACBOT_UNEXP, 0x019e, OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_00000800 | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE | OBJFLAG_DEACTIVATED, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000 | OBJFLAG2_AICANNOTUSE, OBJFLAG3_04000000, 1000, 0x00000000, 0x00010000, 0x03e80000, 0x03e80000, 0x00010000, 0, DOORTYPE_SLIDING, 0x00000080, 0x00000001, 0x00010000, 0x00000000, 0x00000000)
|
||||
stdobject(0x0100, MODEL_DD_ACBOT_EXP, 0x01a0, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_A51_CRATE2, 0x0140, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_INVINCIBLE, 0, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0100, MODEL_A51_CRATE2, 0x0141, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_INVINCIBLE, 0, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0100, MODEL_A51_CRATE2, 0x0142, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_INVINCIBLE, 0, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0100, MODEL_A51_CRATE2, 0x0143, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_INVINCIBLE, 0, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0100, MODEL_DD_STONEDESK, 0x0134, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE, OBJFLAG2_00004000 | OBJFLAG2_00200000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_DD_STONEDESK, 0x0134, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE, OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00200000, 0, 1000)
|
||||
stdobject(0x0100, MODEL_PC1, 0x0132, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED, 0, 0, 1000)
|
||||
camera(0x0100, MODEL_CCTV_PD, 0x0136, OBJFLAG_00000002, OBJFLAG2_EXCLUDE_A | OBJFLAG2_EXCLUDE_SA, 0, 400, 0x0011, 0x00000000, 0x00000000, 0x000002bc)
|
||||
camera(0x0100, MODEL_CCTV_PD, 0x0137, OBJFLAG_00000002, OBJFLAG2_EXCLUDE_A, 0, 400, 0x0014, 0x00000000, 0x00000000, 0x000002bc)
|
||||
@@ -510,7 +510,7 @@ u32 props[] = {
|
||||
stdobject(0x0019, MODEL_DD_HOVCAB, 0xffff, OBJFLAG_00000001 | OBJFLAG_ILLUMINATED | OBJFLAG_00001000 | OBJFLAG_INVINCIBLE, 0, 0, 1000)
|
||||
tag(0x2d, 1)
|
||||
stdobject(0x0019, MODEL_DD_HOVTRUCK, 0xffff, OBJFLAG_00000001 | OBJFLAG_ILLUMINATED | OBJFLAG_00001000 | OBJFLAG_INVINCIBLE, 0, 0, 1000)
|
||||
stdobject(0x0100, MODEL_DD_DESK, 0x00de, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00004000, OBJFLAG3_PUSHABLE, 1000)
|
||||
stdobject(0x0100, MODEL_DD_DESK, 0x00de, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_IMMUNETOGUNFIRE, OBJFLAG3_PUSHABLE, 1000)
|
||||
tag(OBJ_SHUTTLE1, 1)
|
||||
stdobject(0x0100, MODEL_SK_SHUTTLE, 0xffff, OBJFLAG_00000008 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_00001000 | OBJFLAG_INVINCIBLE | OBJFLAG_00400000, 0, 0, 1000)
|
||||
tag(OBJ_SHUTTLE2, 1)
|
||||
@@ -520,10 +520,10 @@ u32 props[] = {
|
||||
tinted_glass(0x0100, MODEL_DD_WINDOW, 0x011f, OBJFLAG_00000001 | OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_04000000 | OBJFLAG_DEACTIVATED, 0, 0, 1000, 0x04b007d0)
|
||||
tinted_glass(0x0100, MODEL_DD_WINDOW, 0x0120, OBJFLAG_00000001 | OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_04000000 | OBJFLAG_DEACTIVATED, 0, 0, 1000, 0x04b007d0)
|
||||
tag(0x52, 1)
|
||||
stdobject(0x0100, MODEL_SKEDARBOMB, 0x0011, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00200000 | OBJFLAG_01000000, OBJFLAG2_00004000 | OBJFLAG2_INVISIBLE, 0, 1000)
|
||||
stdobject(0x0100, MODEL_SKEDARBOMB, 0x0011, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00200000 | OBJFLAG_01000000, OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_INVISIBLE, 0, 1000)
|
||||
rename_object(-1, WEAPON_SKEDARBOMB, L_WAX_017, L_WAX_018, L_WAX_019, L_WAX_020, L_WAX_021) // ""
|
||||
tag(0x53, 1)
|
||||
stdobject(0x0100, MODEL_SKEDARBOMB, 0x0011, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00200000 | OBJFLAG_01000000, OBJFLAG2_00004000 | OBJFLAG2_INVISIBLE, 0, 1000)
|
||||
stdobject(0x0100, MODEL_SKEDARBOMB, 0x0011, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00200000 | OBJFLAG_01000000, OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_INVISIBLE, 0, 1000)
|
||||
rename_object(-1, WEAPON_SKEDARBOMB, L_WAX_017, L_WAX_018, L_WAX_019, L_WAX_020, L_WAX_021) // ""
|
||||
tag(0x54, 1)
|
||||
stdobject(0x0100, MODEL_SKEDARBOMB, 0x0257, OBJFLAG_00000001 | OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_INVINCIBLE, OBJFLAG2_00000001 | OBJFLAG2_INVISIBLE, OBJFLAG3_00010000, 1000)
|
||||
|
||||
+1
-1
@@ -2064,7 +2064,7 @@ void bwalkUpdateVertical(void)
|
||||
if (obj->modelnum == MODEL_HOVBIKE) {
|
||||
amount = (obj->maxdamage - obj->damage + 1) / 250.0f;
|
||||
obj->flags &= ~OBJFLAG_INVINCIBLE;
|
||||
func0f0852ac(obj, amount, &obj->prop->pos, 0x22, -1);
|
||||
objDamage(obj, amount, &obj->prop->pos, WEAPON_REMOTEMINE, -1);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
+2
-2
@@ -14685,7 +14685,7 @@ glabel func0f027e1c
|
||||
/* f02813c: 91a70018 */ lbu $a3,0x18($t5)
|
||||
/* f028140: 02002025 */ or $a0,$s0,$zero
|
||||
/* f028144: 27a60098 */ addiu $a2,$sp,0x98
|
||||
/* f028148: 0fc214ab */ jal func0f0852ac
|
||||
/* f028148: 0fc214ab */ jal objDamage
|
||||
/* f02814c: afae0010 */ sw $t6,0x10($sp)
|
||||
/* f028150: 100000cb */ b .L0f028480
|
||||
/* f028154: 8fbf003c */ lw $ra,0x3c($sp)
|
||||
@@ -15128,7 +15128,7 @@ glabel func0f027e1c
|
||||
/* f027b58: 93270018 */ lbu $a3,0x18($t9)
|
||||
/* f027b5c: 02002025 */ or $a0,$s0,$zero
|
||||
/* f027b60: 27a60098 */ addiu $a2,$sp,0x98
|
||||
/* f027b64: 0fc20ecc */ jal func0f0852ac
|
||||
/* f027b64: 0fc20ecc */ jal objDamage
|
||||
/* f027b68: afa90010 */ sw $t1,0x10($sp)
|
||||
/* f027b6c: 100000c6 */ beqz $zero,.NB0f027e88
|
||||
/* f027b70: 8fbf003c */ lw $ra,0x3c($sp)
|
||||
|
||||
@@ -13821,7 +13821,7 @@ glabel var7f1a9184
|
||||
/* f0419e4: 8fa4006c */ lw $a0,0x6c($sp)
|
||||
/* f0419e8: 27a60228 */ addiu $a2,$sp,0x228
|
||||
/* f0419ec: 93a70260 */ lbu $a3,0x260($sp)
|
||||
/* f0419f0: 0fc21530 */ jal func0f085270
|
||||
/* f0419f0: 0fc21530 */ jal objTakeGunfire
|
||||
/* f0419f4: afaf0010 */ sw $t7,0x10($sp)
|
||||
/* f0419f8: 10000023 */ b .PF0f041a88
|
||||
/* f0419fc: 93ad0260 */ lbu $t5,0x260($sp)
|
||||
@@ -15411,7 +15411,7 @@ glabel var7f1a9184
|
||||
/* f041840: 8fa4006c */ lw $a0,0x6c($sp)
|
||||
/* f041844: 27a60228 */ addiu $a2,$sp,0x228
|
||||
/* f041848: 93a70260 */ lbu $a3,0x260($sp)
|
||||
/* f04184c: 0fc2149c */ jal func0f085270
|
||||
/* f04184c: 0fc2149c */ jal objTakeGunfire
|
||||
/* f041850: afaa0010 */ sw $t2,0x10($sp)
|
||||
/* f041854: 10000023 */ b .L0f0418e4
|
||||
/* f041858: 93ac0260 */ lbu $t4,0x260($sp)
|
||||
@@ -16995,7 +16995,7 @@ glabel var7f1a9184
|
||||
/* f041008: 8fa4006c */ lw $a0,0x6c($sp)
|
||||
/* f04100c: 27a60228 */ addiu $a2,$sp,0x228
|
||||
/* f041010: 93a70260 */ lbu $a3,0x260($sp)
|
||||
/* f041014: 0fc20ebd */ jal func0f085270
|
||||
/* f041014: 0fc20ebd */ jal objTakeGunfire
|
||||
/* f041018: afad0010 */ sw $t5,0x10($sp)
|
||||
/* f04101c: 10000023 */ beqz $zero,.NB0f0410ac
|
||||
/* f041020: 93b90260 */ lbu $t9,0x260($sp)
|
||||
|
||||
@@ -2258,7 +2258,7 @@ bool aiDestroyObject(void)
|
||||
u8 *cmd = g_Vars.ailist + g_Vars.aioffset;
|
||||
struct defaultobj *obj = objFindByTagId(cmd[2]);
|
||||
|
||||
if (obj && obj->prop && func0f0687b8(obj) == 0) {
|
||||
if (obj && obj->prop && !func0f0687b8(obj)) {
|
||||
struct defaultobj *entity = obj->prop->obj;
|
||||
|
||||
if (entity->modelnum == MODEL_ELVIS_SAUCER) {
|
||||
@@ -2267,7 +2267,7 @@ bool aiDestroyObject(void)
|
||||
smokeCreateAtProp(entity->prop, SMOKETYPE_UFO);
|
||||
} else {
|
||||
f32 damage = ((obj->maxdamage - obj->damage) + 1) / 250.0f;
|
||||
func0f0852ac(obj, damage, &obj->prop->pos, 0x22, -1);
|
||||
objDamage(obj, damage, &obj->prop->pos, WEAPON_REMOTEMINE, -1);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -208,7 +208,7 @@ void explosionAlertChrs(f32 *radius, struct coord *noisepos)
|
||||
#if PIRACYCHECKS
|
||||
{
|
||||
u32 checksum = 0;
|
||||
s32 *ptr = (s32 *)&func0f084cf0;
|
||||
s32 *ptr = (s32 *)&glassDestroy;
|
||||
|
||||
while (ptr < end) {
|
||||
checksum ^= *ptr;
|
||||
|
||||
@@ -1053,7 +1053,7 @@ void weaponAssignToHome(struct weaponobj *weapon, s32 cmdindex)
|
||||
shield->base.modelnum = MODEL_CHRSHIELD;
|
||||
shield->base.type = OBJTYPE_SHIELD;
|
||||
shield->base.flags |= OBJFLAG_01000000 | OBJFLAG_INVINCIBLE;
|
||||
shield->base.flags2 |= OBJFLAG2_00200000 | OBJFLAG2_00004000;
|
||||
shield->base.flags2 |= OBJFLAG2_00200000 | OBJFLAG2_IMMUNETOGUNFIRE;
|
||||
shield->initialamount = 1;
|
||||
shield->amount = 1;
|
||||
setupGenericObject(&shield->base, cmdindex);
|
||||
@@ -1357,7 +1357,7 @@ void setupSingleMonitor(struct singlemonitorobj *monitor, s32 cmdindex)
|
||||
monitor->base.hidden2 |= OBJH2FLAG_04;
|
||||
}
|
||||
|
||||
prop = func0f06a550(monitor);
|
||||
prop = func0f06a550(&monitor->base);
|
||||
monitor->base.monitorthing = monitorthingGetNew();
|
||||
|
||||
if (prop && monitor->base.monitorthing) {
|
||||
@@ -3200,18 +3200,18 @@ void setupParseObjects(s32 stagenum)
|
||||
ammoqty = mpweapon->weapon1ammoqty;
|
||||
|
||||
if (mpweapon->weapon1ammotypeminusone > 0 && mpweapon->weapon1ammotypeminusone < 20) {
|
||||
crate->quantities[mpweapon->weapon1ammotypeminusone - 1].unk02 = ammoqty;
|
||||
crate->slots[mpweapon->weapon1ammotypeminusone - 1].quantity = ammoqty;
|
||||
}
|
||||
|
||||
if (mpweapon->weapon2ammotypeminusone > 0 && mpweapon->weapon2ammotypeminusone < 20) {
|
||||
crate->quantities[mpweapon->weapon2ammotypeminusone - 1].unk02 = mpweapon->weapon2ammoqty;
|
||||
crate->slots[mpweapon->weapon2ammotypeminusone - 1].quantity = mpweapon->weapon2ammoqty;
|
||||
}
|
||||
}
|
||||
|
||||
if (ammoqty > 0 && withobjs && (obj->flags2 & diffflag) == 0) {
|
||||
for (i = 0; i < 19; i++) {
|
||||
if (crate->quantities[i].unk02 > 0 && crate->quantities[i].unk00 != 0xffff) {
|
||||
propLoad(crate->quantities[i].unk00);
|
||||
if (crate->slots[i].quantity > 0 && crate->slots[i].modelnum != 0xffff) {
|
||||
propLoad(crate->slots[i].modelnum);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -1022,7 +1022,7 @@ u32 propobjHandlePickupByAibot(struct prop *prop, struct chrdata *chr)
|
||||
dprint();
|
||||
|
||||
for (i = 0; i != 19; i++) {
|
||||
qty = crate->quantities[i].unk02;
|
||||
qty = crate->slots[i].quantity;
|
||||
|
||||
if (qty) {
|
||||
dprint();
|
||||
@@ -1525,7 +1525,7 @@ glabel var7f1b8ea8
|
||||
/* f190c50: 1000014b */ b .L0f191180
|
||||
/* f190c54: 00001025 */ or $v0,$zero,$zero
|
||||
.L0f190c58:
|
||||
/* f190c58: 0fc21465 */ jal objIsCollectableByDefault
|
||||
/* f190c58: 0fc21465 */ jal func0f085194
|
||||
/* f190c5c: 8fa40084 */ lw $a0,0x84($sp)
|
||||
/* f190c60: 5040000d */ beqzl $v0,.L0f190c98
|
||||
/* f190c64: 8fa20084 */ lw $v0,0x84($sp)
|
||||
@@ -1931,7 +1931,7 @@ glabel var7f1b8ea8
|
||||
/* f18ad4c: 10000147 */ beqz $zero,.NB0f18b26c
|
||||
/* f18ad50: 00001025 */ or $v0,$zero,$zero
|
||||
.NB0f18ad54:
|
||||
/* f18ad54: 0fc20e86 */ jal objIsCollectableByDefault
|
||||
/* f18ad54: 0fc20e86 */ jal func0f085194
|
||||
/* f18ad58: 8fa40084 */ lw $a0,0x84($sp)
|
||||
/* f18ad5c: 5040000d */ beqzl $v0,.NB0f18ad94
|
||||
/* f18ad60: 8fa20084 */ lw $v0,0x84($sp)
|
||||
@@ -2335,7 +2335,7 @@ glabel var7f1b8ea8
|
||||
// return false;
|
||||
// }
|
||||
//
|
||||
// if (objIsCollectableByDefault(obj) && obj->type != OBJTYPE_HAT) {
|
||||
// if (func0f085194(obj) && obj->type != OBJTYPE_HAT) {
|
||||
// if (obj->flags & OBJFLAG_UNCOLLECTABLE) {
|
||||
// return false;
|
||||
// }
|
||||
@@ -2412,7 +2412,7 @@ glabel var7f1b8ea8
|
||||
// for (i = 0; i < 0x13; i++) {
|
||||
// weaponnum = ammotypeGetWeapon(i + 1);
|
||||
//
|
||||
// if (crate2->quantities[i].unk02 > 0) {
|
||||
// if (crate2->slots[i].quantity > 0) {
|
||||
// if (aibotGetAmmoQuantityByType(chr->aibot, i + 1, false) < ammotypeGetMaxCapacity(i + 1)) {
|
||||
// ignore1 = false;
|
||||
//
|
||||
|
||||
@@ -284,7 +284,7 @@ bool aibotGiveProp(struct chrdata *chr, struct prop *prop)
|
||||
struct multiammocrateobj *multi = (struct multiammocrateobj *)prop->obj;
|
||||
|
||||
for (i = 0; i < 0x13; i++) {
|
||||
if (multi->quantities[i].unk02 > 0) {
|
||||
if (multi->slots[i].quantity > 0) {
|
||||
s32 weaponnum = ammotypeGetWeapon(i + 1);
|
||||
|
||||
if (weaponnum > 0) {
|
||||
|
||||
+2
-2
@@ -2374,7 +2374,7 @@ void handInflictCloseRangeDamage(s32 handnum, struct gset *gset, bool arg2)
|
||||
f32 damage = gsetGetDamage(gset) * 2.5f;
|
||||
skipthething = true;
|
||||
func0f0a8404(&playerprop->pos, playerprop->rooms, -1);
|
||||
func0f085270(obj, damage, &prop->pos, gset->weaponnum, g_Vars.currentplayernum);
|
||||
objTakeGunfire(obj, damage, &prop->pos, gset->weaponnum, g_Vars.currentplayernum);
|
||||
func0f070698(prop, false);
|
||||
}
|
||||
} else if (arg2) {
|
||||
@@ -6772,7 +6772,7 @@ bool propIsOfCdType(struct prop *prop, u32 types)
|
||||
|
||||
if ((types & CDTYPE_OBJSWITHFLAG)
|
||||
&& (obj->flags & OBJFLAG_INVINCIBLE) == 0
|
||||
&& (obj->flags2 & OBJFLAG2_00004000) == 0) {
|
||||
&& (obj->flags2 & OBJFLAG2_IMMUNETOGUNFIRE) == 0) {
|
||||
result = false;
|
||||
}
|
||||
|
||||
|
||||
+287
-1052
File diff suppressed because it is too large.
Load diff
+32
-32
@@ -2875,38 +2875,38 @@
|
||||
#define OBJFLAG_CHOPPER_INACTIVE 0x80000000 // Or lift disabled, or hovercar something
|
||||
|
||||
// obj->flags2
|
||||
#define OBJFLAG2_00000001 0x00000001 // Used only in CI Training
|
||||
#define OBJFLAG2_00000002 0x00000002 // Ruins spikes
|
||||
#define OBJFLAG2_00000004 0x00000004 // Defense hostage doors - openable by AI?
|
||||
#define OBJFLAG2_00000008 0x00000008 // Editor: "Don't load in Multiplayer"
|
||||
#define OBJFLAG2_EXCLUDE_A 0x00000010
|
||||
#define OBJFLAG2_EXCLUDE_SA 0x00000020
|
||||
#define OBJFLAG2_EXCLUDE_PA 0x00000040
|
||||
#define OBJFLAG2_EXCLUDE_PD 0x00000080
|
||||
#define OBJFLAG2_00000100 0x00000100 // Editor: "Immobile"
|
||||
#define OBJFLAG2_00000200 0x00000200 // Editor: "Mines"
|
||||
#define OBJFLAG2_LINKEDTOSAFE 0x00000400 // Applied to safe door and item
|
||||
#define OBJFLAG2_00000800 0x00000800 // Editor: "Don't activate if clipping gap Jo/Object"
|
||||
#define OBJFLAG2_00001000 0x00001000 // Investigation CMP150s, Air Base safe item and shield
|
||||
#define OBJFLAG2_00002000 0x00002000 // Ruins commhub - used as a "shown message" flag
|
||||
#define OBJFLAG2_00004000 0x00004000 // Editor: "Immune to Gunfire"
|
||||
#define OBJFLAG2_SHOOTTHROUGH 0x00008000
|
||||
#define OBJFLAG2_DRAWONTOP 0x00010000
|
||||
#define OBJFLAG2_00020000 0x00020000 // G5 mine, Air Base mine
|
||||
#define OBJFLAG2_00040000 0x00040000 // Only used in CI training
|
||||
#define OBJFLAG2_INVISIBLE 0x00080000
|
||||
#define OBJFLAG2_00100000 0x00100000 // Editor: "Bulletproof Glass"
|
||||
#define OBJFLAG2_00200000 0x00200000 // Editor: "Immune to Explosions" (Ruins spikes)
|
||||
#define OBJFLAG2_EXCLUDE_2P 0x00400000
|
||||
#define OBJFLAG2_EXCLUDE_3P 0x00800000
|
||||
#define OBJFLAG2_EXCLUDE_4P 0x01000000
|
||||
#define OBJFLAG2_THROWTHROUGH 0x02000000 // Rockets/mines/grenades etc pass through object
|
||||
#define OBJFLAG2_04000000 0x04000000 // Used quite a lot - gravity?
|
||||
#define OBJFLAG2_LOCKEDFRONT 0x08000000 // One-way door lock
|
||||
#define OBJFLAG2_LOCKEDBACK 0x10000000 // One-way door lock
|
||||
#define OBJFLAG2_AICANNOTUSE 0x20000000
|
||||
#define OBJFLAG2_AIRLOCKDOOR 0x40000000 // Door waits for sibling to close before it can open
|
||||
#define OBJFLAG2_80000000 0x80000000 // Attack Ship glass
|
||||
#define OBJFLAG2_00000001 0x00000001 // Used only in CI Training
|
||||
#define OBJFLAG2_00000002 0x00000002 // Ruins spikes
|
||||
#define OBJFLAG2_00000004 0x00000004 // Defense hostage doors - openable by AI?
|
||||
#define OBJFLAG2_00000008 0x00000008 // Editor: "Don't load in Multiplayer"
|
||||
#define OBJFLAG2_EXCLUDE_A 0x00000010
|
||||
#define OBJFLAG2_EXCLUDE_SA 0x00000020
|
||||
#define OBJFLAG2_EXCLUDE_PA 0x00000040
|
||||
#define OBJFLAG2_EXCLUDE_PD 0x00000080
|
||||
#define OBJFLAG2_00000100 0x00000100 // Editor: "Immobile"
|
||||
#define OBJFLAG2_00000200 0x00000200 // Editor: "Mines"
|
||||
#define OBJFLAG2_LINKEDTOSAFE 0x00000400 // Applied to safe door and item
|
||||
#define OBJFLAG2_00000800 0x00000800 // Editor: "Don't activate if clipping gap Jo/Object"
|
||||
#define OBJFLAG2_00001000 0x00001000 // Investigation CMP150s, Air Base safe item and shield
|
||||
#define OBJFLAG2_00002000 0x00002000 // Ruins commhub - used as a "shown message" flag
|
||||
#define OBJFLAG2_IMMUNETOGUNFIRE 0x00004000
|
||||
#define OBJFLAG2_SHOOTTHROUGH 0x00008000
|
||||
#define OBJFLAG2_DRAWONTOP 0x00010000
|
||||
#define OBJFLAG2_00020000 0x00020000 // G5 mine, Air Base mine
|
||||
#define OBJFLAG2_00040000 0x00040000 // Only used in CI training
|
||||
#define OBJFLAG2_INVISIBLE 0x00080000
|
||||
#define OBJFLAG2_00100000 0x00100000 // Editor: "Bulletproof Glass"
|
||||
#define OBJFLAG2_00200000 0x00200000 // Editor: "Immune to Explosions" (Ruins spikes)
|
||||
#define OBJFLAG2_EXCLUDE_2P 0x00400000
|
||||
#define OBJFLAG2_EXCLUDE_3P 0x00800000
|
||||
#define OBJFLAG2_EXCLUDE_4P 0x01000000
|
||||
#define OBJFLAG2_THROWTHROUGH 0x02000000 // Rockets/mines/grenades etc pass through object
|
||||
#define OBJFLAG2_04000000 0x04000000 // Used quite a lot - gravity?
|
||||
#define OBJFLAG2_LOCKEDFRONT 0x08000000 // One-way door lock
|
||||
#define OBJFLAG2_LOCKEDBACK 0x10000000 // One-way door lock
|
||||
#define OBJFLAG2_AICANNOTUSE 0x20000000
|
||||
#define OBJFLAG2_AIRLOCKDOOR 0x40000000 // Door waits for sibling to close before it can open
|
||||
#define OBJFLAG2_80000000 0x80000000 // Attack Ship glass
|
||||
|
||||
// obj->flags3
|
||||
#define OBJFLAG3_PUSHABLE 0x00000001
|
||||
|
||||
+10
-10
@@ -98,8 +98,8 @@ u32 func0f069cd8(void);
|
||||
u32 func0f069d38(void);
|
||||
u32 func0f06a170(void);
|
||||
struct prop *func0f06a1ec(struct defaultobj *obj, struct modelfiledata *filedata, struct prop *prop, u32 arg3);
|
||||
struct prop *func0f06a52c(struct singlemonitorobj *monitor, struct modelfiledata *modelfiledata);
|
||||
struct prop *func0f06a550(struct singlemonitorobj *monitor);
|
||||
struct prop *func0f06a52c(struct defaultobj *obj, struct modelfiledata *modelfiledata);
|
||||
struct prop *func0f06a550(struct defaultobj *obj);
|
||||
void func0f06a580(struct defaultobj *obj, struct coord *pos, Mtxf *matrix, s16 *rooms);
|
||||
f32 func0f06a620(struct defaultobj *obj);
|
||||
void func0f06a730(struct defaultobj *obj, struct pad *newpad, Mtxf *matrix, s16 *arg3, struct pad *arg4);
|
||||
@@ -223,18 +223,18 @@ void objDetach(struct prop *prop);
|
||||
void func0f08307c(struct prop *prop, bool arg1);
|
||||
u32 func0f083db0(void);
|
||||
u32 func0f0840ac(void);
|
||||
u32 func0f0841dc(void);
|
||||
void func0f0841dc(struct defaultobj *obj, struct coord *pos, s32 playernum);
|
||||
u32 func0f084594(void);
|
||||
u32 func0f0849dc(void);
|
||||
u32 add43214321(u32 value);
|
||||
void func0f084cf0(struct defaultobj *obj);
|
||||
void glassDestroy(struct defaultobj *obj);
|
||||
void doorDestroyGlass(struct doorobj *door);
|
||||
void func0f084f64(struct defaultobj *obj);
|
||||
void func0f085050(struct prop *prop, f32 damage, struct coord *pos, s32 arg3, s32 arg4);
|
||||
bool objIsCollectableByDefault(struct defaultobj *obj);
|
||||
void func0f085050(struct prop *prop, f32 damage, struct coord *pos, s32 arg3, s32 playernum);
|
||||
bool func0f085194(struct defaultobj *obj);
|
||||
bool func0f0851ec(struct defaultobj *obj);
|
||||
void func0f085270(struct defaultobj *obj, f32 damage, struct coord *pos, s32 weaponnum, s32 playernum);
|
||||
void func0f0852ac(struct defaultobj *obj, f32 damage, struct coord *pos, s32 weaponnum, s32 playernum);
|
||||
void objTakeGunfire(struct defaultobj *obj, f32 damage, struct coord *pos, s32 weaponnum, s32 playernum);
|
||||
void objDamage(struct defaultobj *obj, f32 damage, struct coord *pos, s32 weaponnum, s32 playernum);
|
||||
u32 func0f0859a0(void);
|
||||
u32 func0f085e00(void);
|
||||
u32 func0f085eac(void);
|
||||
@@ -269,7 +269,7 @@ void hatAssignToChr(struct hatobj *hat, struct chrdata *chr);
|
||||
u32 chrTryEquipHat(struct chrdata *chr, u32 model, u32 flags);
|
||||
u32 func0f089f8c(void);
|
||||
u32 func0f08a38c(void);
|
||||
u32 func0f08a724(void);
|
||||
struct ammocrateobj *func0f08a724(void);
|
||||
u32 func0f08a88c(void);
|
||||
void playerActivateRemoteMineDetonator(s32 playernum);
|
||||
struct weaponobj *func0f08aa70(s32 weaponnum, struct prop *prop);
|
||||
@@ -340,7 +340,7 @@ bool posIsInFrontOfDoor(struct coord *pos, struct doorobj *door);
|
||||
void doorsChooseSwingDirection(struct prop *chrprop, struct doorobj *door);
|
||||
bool propdoorInteract(struct prop *doorprop);
|
||||
void alarmStopAudio(void);
|
||||
u32 func0f09044c(void);
|
||||
void func0f09044c(struct coord *pos);
|
||||
void func0f0904e0(void);
|
||||
bool func0f090520(void);
|
||||
void func0f09054c(void);
|
||||
|
||||
+4
-4
@@ -1679,7 +1679,7 @@ struct cctvobj { // objtype 0x06
|
||||
|
||||
struct ammocrateobj { // objtype 0x07
|
||||
struct defaultobj base;
|
||||
/*0x5c*/ u32 ammotype;
|
||||
/*0x5c*/ s32 ammotype;
|
||||
};
|
||||
|
||||
struct weaponobj { // objtype 0x08
|
||||
@@ -1797,13 +1797,13 @@ struct linkliftdoorobj {
|
||||
};
|
||||
|
||||
struct multiammocrateslot {
|
||||
u16 unk00;
|
||||
u16 unk02;
|
||||
u16 modelnum;
|
||||
u16 quantity;
|
||||
};
|
||||
|
||||
struct multiammocrateobj { // objtype 0x14
|
||||
struct defaultobj base;
|
||||
/*0x5c*/ struct multiammocrateslot quantities[19]; // indexed by ammotype minus 1
|
||||
/*0x5c*/ struct multiammocrateslot slots[19]; // indexed by ammotype minus 1
|
||||
};
|
||||
|
||||
struct shieldobj { // objtype 0x15
|
||||
|
||||
@@ -194,7 +194,7 @@ class Tool:
|
||||
self.patch(algo07, 'propAllocateEyespy', 'lvInit')
|
||||
self.patch(algo08, 'chrConsiderGrenadeThrow', 'bgInit')
|
||||
self.patch(algo09, 'func0f09e144', 'tagsAllocatePtrs')
|
||||
self.patch(algo10, 'explosionAlertChrs', 'func0f084cf0')
|
||||
self.patch(algo10, 'explosionAlertChrs', 'glassDestroy')
|
||||
self.patch(algo11, 'func0f0069dc', 'func00015fd0')
|
||||
self.patch(algo12, 'func0f15c920', 'func0f0069dc')
|
||||
|
||||
|
||||
Reference in new issue
Block a user