forked from Ports/perfect_dark
Readme update
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@@ -34,25 +34,29 @@ You must already have a Perfect Dark ROM to run the game, as specified above.
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## Controls
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## Controls
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1964GEPD-style and Xbox-style bindings are partially implemented.
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1964GEPD-style and Xbox-style bindings are implemented.
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N64 pad buttons X and Y (or `X_BUTTON`, `Y_BUTTON` in the code) refer to the reserved buttons `0x40` and `0x80`, which are also leveraged by 1964GEPD.
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N64 pad buttons X and Y (or `X_BUTTON`, `Y_BUTTON` in the code) refer to the reserved buttons `0x40` and `0x80`, which are also leveraged by 1964GEPD.
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| Action | Keyboard and mouse | Xbox pad | N64 pad |
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Support for one controller, two-stick configurations are enabled for 1.2.
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| - | - | - | - |
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| Fire / Accept | LMB/Space | RT | Z Trigger |
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| Aim mode | RMB/Z | LT | R Trigger |
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| Action | Keyboard and mouse | Xbox pad | N64 pad |
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| Use / Cancel | E | N/A | B |
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| - | - | - | - |
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| Use / Accept | N/A | A | A |
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| Fire / Accept | LMB/Space | RT | Z Trigger |
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| Crouch cycle | N/A | L3 | D-Right |
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| Aim mode | RMB/Z | LT | R Trigger |
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| Half-Crouch | Shift | N/A | D-Up |
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| Use / Cancel | E | N/A | B |
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| Full-Crouch | Control | N/A | D-Down |
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| Use / Accept | N/A | A | A |
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| Reload | R | X | X `(0x40)` |
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| Crouch cycle | N/A | L3 | `0x80000000` (Extra) |
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| Previous weapon | Mousewheel forward | B | D-Left |
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| Half-Crouch | Shift | N/A | `0x40000000` (Extra) |
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| Next weapon | Mousewheel back | Y | Y `(0x80)` |
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| Full-Crouch | Control | N/A | `0x20000000` (Extra) |
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| Radial menu | Q | LB | D-Down |
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| Reload | R | X | X `(0x40)` |
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| Alt fire mode | F | RB | L Trigger |
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| Previous weapon | Mousewheel forward | B | D-Left |
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| Quick-detonate | E + Q | A + B | A + D-Left |
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| Next weapon | Mousewheel back | Y | Y `(0x80)` |
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| Radial menu | Q | LB | D-Down |
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| Alt fire mode | F | RB | L Trigger |
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| Alt-fire oneshot | F + LMB or E + LMB | A + RT or RB + RT | A + Z, L + Z |
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| Quick-detonate | E + Q | A + B | A + D-Left |
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## Building
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## Building
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