forked from Ports/perfect_dark
port: add 1964GEPD-like mouse aim mode
you can switch to the old variant by setting Game.MouseAimMode to 1 in pd.ini
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@@ -531,6 +531,7 @@ extern struct menudialogdef g_HangarListMenuDialog;
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#ifndef PLATFORM_N64
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extern f32 g_PlayerCrosshairSway;
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extern f32 g_PlayerDefaultFovY;
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extern s32 g_PlayerMouseAimMode;
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#endif
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#endif
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