forked from Ports/perfect_dark
Decompile getPlayerByOrderNum
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@@ -17,7 +17,7 @@ s32 weaponGetModel(s32 arg0);
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void currentPlayerSetWeaponFlag4(s32 weaponslot);
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void func0f128d20(s32 slot);
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void randomisePlayerOrder(void);
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u32 func0f128ec8(void);
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s32 getPlayerByOrderNum(s32 arg0);
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void setCurrentPlayerNum(u32 playernum);
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u32 calculatePlayerIndex(u32 playernum);
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